deadlock.io

11-07-2024 Update

11-07-2024 · 21 heroes 15 items
ヴィンディクタ Hero 2 2
  • Fixed some animation issues with ヴィンディクタ
  • Added new zipline animation for ヴィンディクタ
  • Base bullet damage reduced from 15 to 13
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
  • テザーステイク duration increased from 1.75s to 2s
  • フライト T2 reduced from +8s to +6s
  • クロウ・ファミリア tick rate changed from every 0.5s to every 1s
  • アサシネイト starts at 25% power instead of 50% power
エイブラムス Hero 2 2
  • Reverted Melee attack speed reduction
  • ショルダーチャージ can now again use left/right strafe to slightly change direction
  • ショルダーチャージ now carries momentum at the end of the charge
  • サイフォンライフ spirit scaling increased from 0.3 to 0.36
  • ヘル・レジリエンス Damage Regen reduced from 15% to 14%
  • ヘル・レジリエンス Damage Regen duration increased from 18s to 20s
  • ヘル・レジリエンス T3 reduced from +8% to +7%
  • Fixed an issue where Seismic impact would travel more downwards instead of the facing direction
ビバップ Hero 1 2
  • スティッキーボム damage gained per hero impact increased from 1% to 1.5%
  • スティッキーボム damage gained per hero kill reduced from 5% to 4%
  • スティッキーボム T3 changed from Disarm to -30% Damage Penalty for 5s (similar to インヒビター's debuff)
  • スティッキーボム now calculates its damage at detonation time rather than cast time (affects item combinations)
  • スティッキーボム now has 2x cast range when used on allies
  • Hook damage reduced from 40 to 10
  • Hook damage now has spirit scaling of 2x
  • ハイパービーム now goes on cooldown for 3 seconds when canceled during precast
ヤマト Hero 1
  • New sounds added to ヤマト’s パワースラッシュ, Flying Strike, and トランスシャドウ abilities
  • トランスシャドウ now affects the grapple time speed
  • トランスシャドウ duration increased from 4s to 6s
  • トランスシャドウ no longer prevents death
  • トランスシャドウ now grants +60% Bullet and Spirit Resist
  • トランスシャドウ now heals for 30% hp (done after the dispel)
  • トランスシャドウ duration now extends by 2s whenever you get a kill in it (for that session)
パラドックス Hero 2 2
  • Bullet velocity increased from 411 to 525
  • タイムウォール no longer has charges
  • タイムウォール no longer deals 10% Max Health Damage
  • タイムウォール cooldown reduced from 37s to 25s
  • タイムウォール T2 is now Deals 10% Max Health Damage
  • キネティックカービン Max Damage Amp increased from 85% to 100%
  • パラドックススワップ time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
レム Hero 1 1
  • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​
  • Removed all railings from fire escape stairs
  • Removed angled supports from chimney
  • Removed collision from small props
  • Remover: Debuff Resistance increased from 35% to 40%
  • Remover: Cooldown reduced from 48s to 45s
ヴィスカス Hero
  • New effects for ヴィスカス heavy melee
  • The Cube health regen now scales with spirit at 0.2
  • スライムボール down dash ability moved from T3 to base ability
  • スライムボール size now increases with range upgrades (doesn't affect collision with world)
  • Fixed some hit detection issues with スライムボール
ミラージュ Hero 4
  • Added missing lean animation near walls for ミラージュ
  • Bullet size reduced from 6 to 5
  • Tornado speed reduced from 20m to 18m
  • Torando Lift Duration reduced from 1.1s to 1s
  • ファイアスカラベ T2 reduced from -15% Bullet Resist to -10%
ダイナモ Hero 1 1
  • Now gains 1% Bullet Resist per Boon (0->14%)
  • Fixed クアンタムブリンク sometimes not moving you to the destination properly
  • シンギュラリティ now deals 1.5% Max HP in the base ability
  • シンギュラリティ T3 increased from 3.8% to 4%
  • シンギュラリティ Base DPS reduced from 60 to 45
ウォーデン Hero 1
  • Now has +1 Sprint
  • Bullet Velocity increased from 213 to 290
  • ラストスタンド now goes on cooldown if you die or the ability is interrupted while cast
  • ラストスタンド T3 no longer grants unstoppable during channel
  • ラストスタンド now grants +50% Spirit Resist during channel
ラッシュ Hero
  • New sounds added to ラッシュ’s グラウンドストライク and ウィップ abilities
  • グラウンドストライク can now be cast while on the zipline
  • Fixed interaction between ミラージュ's tornado and デススラム
  • グラウンドストライク now pulls enemies to the ground with you (similar to ストーンフォーム recently)
ヘイズ Hero
  • バレットダンス no longer hits 2 targets
  • バレットダンス now grants +30% Fire Rate
  • バレットダンス now allows you to use items during it
  • スリープダガー T3 now also causes targets to wake up with -40% Fire Rate
マクギニス Hero 2
  • Updated マクギニス バラージ explosions to show the edge of the aoe better
  • Mini Turrets DPS reduced from 60 to 40
  • Mini Turrets health reduced from 20% max HP to 15%
レイス Hero 1 2
  • Reduced visual clutter on レイス's tracers with high fire rate
  • テレキネシス cast time increased from 0.6 to 0.7
  • テレキネシス damage reduced from 200 to 175
ミナ Hero 1
  • Barrier: Restores 1 stamina on proc
  • Talon: レインアロー strafe distance with stamina reduced by 30%
インファーナス Hero 2
  • Catalyst slow reduced from 40% to 35%
  • アフターバーン buildup per bullet/headshot reduced from 10%/16% to 9%/14%
アイビー Hero 2
  • Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
  • Watcher's Covenant バレットライフスティール spirit scaling increased from 0.2 to 0.3
ポケット Hero 2
  • バラージ spirit scaling increased from 0.4 to 0.5
  • Light melee damage increased from 63 to 75
グレイタロン Hero
  • Fixed グレイタロン getting assist credit while flying ガイドアウル
モー&クリル Hero 1
  • Improved animation readability for モー&クリル heavy melee
セブン Hero 1
  • Reduced visual clutter on セブン's tracers with high fire rate
ディケイ Item 1 2
  • Now grants +1.5 HP Regen
  • Now grants +8% Ability Duration
  • Healing reduction increased from -50% to -70%
  • Bleed Damage reduced from 3.1% to 1%
  • Cooldown reduced from 45s to 33s
フレンジー Item 1
  • Added "Frenzied" text when you own フレンジー and go below 50% health
  • Low HP bullet resist increased from 45% to 55%
スロウヘックス Item
  • Strike: Now grounds any flying targets on impact (similar to how スロウヘックス used to work)
バレット&スピリットレジスト(アーマー) システム 8 6
  • Sinners Sacrifice now has a final damage state for clear read on final hit
  • Troopers now take 28% more damage from ガーディアン
  • ウォーカー damage vs players increased by 10%
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
  • Quarters: No longer grants +85 Bullet Shield Health
  • Quarters: Now grants +5% Bullet Resist
  • Shot: No longer grants +7% Bullet Resist
  • Shot: Now grants +90 Bullet Shield
  • Charge: Weapon Damage reduced from 12% to 10%
  • Range: Now grants +10% Weapon Damage
  • Bullets: Spirit Power increased from +5 to +6
  • Magazine: Time to reach Max Damage reduced from 3s to 2.7s
  • Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health
  • Health: Weapon Damage increased from 6% to 7%
  • Bullet
  • Armor: Bullet Resist increased from 25% to 26%
  • Spirit
  • Armor: Spirit Resist increased from 20% to 22%
  • Barrier: Now grants +6 Spirit Power
  • Locket: No longer grants +5 Spirit Power
  • Bullets: Now grants +15% Weapon Damage
  • Hex: Spirit Power reduced from 5 to 4
  • Hex: Damage reduced from 70 to 40
  • Whip: Bullet Resist reduction reduced from -14% to -11%
  • Whip: Now deals 50 Spirit Damage
  • Cooldown: Spirit Shield improved from 75 to 100
  • Burst: Max HP damage reduced from 9% to 8%
  • Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
パリィ システム
  • Fixed using melee to secure orbs being a little unresponsive
  • Melee
  • Melee
  • Locket: Now grants +25% Melee Resistance
  • Skin: No longer blocks melee damage
レーンとトルーパー システム 2
  • ガーディアン will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
  • Walker armor loss over time now happens at 16m instead of 14m
  • Walker: Ammo increased from 12% to 15%
  • Walker: Weapon Damage increased from 10% to 15%
魂の壺 システム
  • Biased Urn delivery locations moved slightly closer to neutral positions
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
ビルドとビルドブラウザ システム
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
General 143 changes 15 9
  • Added Trapper to Hero Labs
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
  • Added Quickbuy
  • You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused
  • You can now hover party members on the dashboard while in queue to view their roster
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
  • Fixed Commends for All Heroes not showing up correctly in player profiles
  • Fixed the 'x' button in the shop search not clearing the search box
  • Fixed some issues with クアンタムブリンク not moving units with it correctly when there is nearby geometry
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies
  • Fixed Sinner's Sacrifice changing facing direction sometimes
  • Fixed a rare bug where shields would never regenerate
  • Fixed some cases where troopers could get stuck in the base
  • Added an ambient looping sound for each bridge powerup
  • Looped music will resume playing if interrupted by a transient cue
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
  • サンドブラスト distance and aoe read improvements
  • Fixed issues where health regen effect will begin popping on and off if player is at max health
  • Renamed "Mouse Wheel" to "Chat Wheel"
  • Steam
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​
  • Added a "Replay Controls" action set​
  • Allow Steam Deck to see the Key Bindings Screen​
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs​
  • Added Controller tab to house Controller specific options.​
  • Added a Steam Input Configurator launch button.​
  • Added
  • Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​
  • Fixed crash in spectator mode when querying controller button state​
  • Fixed Controller not working until loading a level​
  • Official Steam Input configs for SteamDeck and DualSense have been updated​
  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
  • Troopers no longer increase their bounty by 20% at 8 minutes
  • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
  • Neutral Creeps now give 5% less souls
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the ウォーカー to in between inner and outer lanes
  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
  • Fixed Troopers resistance against Base ガーディアン not working properly
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
  • View attachment warehouse_update.mp4
  • Pass at making rooftops smoother to navigate
  • Added stairs on top of Bodega
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations
  • These changes were included early in the map update that came with the
  • New Hotel building art pass
  • Changed exit location from the player spawn area to the rest of the base to the angled walls
  • Close
  • Close
  • Restorative
  • Restorative
  • Restorative
  • Shot: Now procs on orb shots for NPC heal value
  • Charge: No longer grants +1 HP Regen
  • Long
  • Long
  • Active
  • Reload: Now grants +50 Health
  • Slowing
  • Alchemical
  • Fire: Now grants +1 Sprint
  • Heroic
  • Aura: Cooldown reduced from 32s to 25s
  • Intensifying
  • Toxic
  • Shadow
  • Weave: Detection range increased from 18m to 22m
  • Glass
  • Cannon: Health loss reduced from -15% to -12%
  • Lucky
  • Shot: Fixed it causing proc effects to roll twice whenever it procced
  • Vampiric
  • Burst: Cooldown reduced from 34s to 30s
  • Extra
  • Healing
  • Rite: Duration increased from 19s to 20s (total health restored unchanged)
  • Return
  • Fire: Duration reduced from 7s to 6s
  • Healing
  • Nova: Now grants +6% Ability Range
  • Combat
  • Barrier: Fire Rate increased from 6% to 7%
  • Debuff
  • Reducer: Health increased from +75 to +125
  • Reactive
  • Divine
  • Barrier: No longer grants +8% Ability Range
  • Divine
  • Restorative
  • Restorative
  • Metal
  • Debuff
  • Debuff
  • Veil
  • Veil
  • Soul
  • Siphon
  • Phantom
  • Ammo
  • Scavenger: Duration increased from 35s to 45s
  • Mystic
  • Burst: Now triggers on your base damage, rather than how much the target receives
  • Slowing
  • Slowing
  • Slowing
  • Slowing
  • Hex: No longer grants +1 Sprint
  • Slowing
  • Withering
  • Withering
  • Whip: Cooldown reduced from 22s to 18s
  • Withering
  • Improved
  • Cooldown: Cooldown Reduction reduced from 16% to 14%
  • Improved
  • Improved
  • Cooldown: Now grants +10% Ammo
  • Superior
  • Cooldown: Now grants +15% Ammo
  • Improved
  • Burst: Now triggers on your base damage, rather than how much the target receives
  • Improved
  • Magic
  • Carpet: Now grants +10% Ability Range
  • Grey
  • Talon: Base bullet damage reduced from 27 to 24
  • Grey
  • Grey
  • Talon: Falloff range rescaled from 22m->58m to 18m->54m
  • Grey
  • Grey
  • Talon: チャージショット hitbox size reduced by 20%
  •