deadlock.io

10-10-2024 Update

10-10-2024 · 23 heroes 22 items
Sources Deadlock Forum
McGinnis Hero 4 6
  • Updated McGinnis Yoğun Bombardıman sound
  • No longer has +25% Spirit Resist
  • Now has +15% Bullet Resist
  • Mini Turrets T1 no longer grants +1 charge
  • Mini Turrets duration reduced from 30s to 24s
  • Mini Turrets cooldown reduced from 30s to 24s
  • Mini Turrets health scaling reduced from 30% to 20%
  • Mini Turrets recharge time reduced from 5s to 3s
  • Mini Turrets cast range increased from 15m to 20m
  • Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
  • Mini Turret damage reduction against objectives increased from -60% to -70%
  • Fixed Sekme not bouncing off of Mini Turrets
  • Mini Turret spawn time reduced from 1s to 0.25s
  • Mini Turret attack delay reduced from 0.35s to 0.2s
  • Yoğun Bombardıman radius increased from 4.5m to 5m
İntikamcı Hero 2 4
  • Reverted recent falloff damage changes
  • Fall off increased from 58m (default) to 64m
  • Bullet damage growth per boon reduced from 0.79 to 0.55
  • Uçuş duration no longer scales with Spirit Power
  • Uçuş T2 now increases flight duration by 6s
  • Uçuş bonus move speed above base now scales at 50% effectiveness
  • No longer has -10% base bullet resist
  • Health growth per boon reduced from 20 to 15
  • Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
  • Kazık duration reduced from 2s to 1.75s
  • Suikast bonus souls is now unsecured
  • Shooting while flying now has similar speed impact as on the ground
  • Uçuş air acceleration decreased a little
  • Evcil Karga % damage no longer affects Mid Boss
Vaha Hero 4 2
  • Vaha still loves the Djinn, but he yells about them less frequently
  • Vaha Cinin İşareti effects revisions to reduce noise on the victim and appear more clearly for Vaha
  • Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
  • Enemies that have already been hit by Ateş Böcekleri now let the next scarab projectile pass through them
  • Cinin İşareti base damage reduced from 16 to 12
  • Cinin İşareti scaling from spirit power increased from 0.4 to 0.55
  • Cinin İşareti reveal duration increased from 2s to 3s
  • Gezgin now causes your camera to move to the destination during the channel
  • Gezgin T1 is now "+2 m/s" (was -20s cd)
  • Gezgin T2 is now "-30s cd" (was +2 m/s)
  • Gezgin T3 fire rate increased from 20% to 30%
Bebop Hero 3 1
  • Added new custom charge and light melee and parry animations for Bebop
  • Yapışkan Bomba growth increased from 2.5% to 4% per stack
  • Yapışkan Bomba now loses 2 stacks on death
  • Yapışkan Bomba now has 15 max stacks
  • Hook range increased from 25m to 30m
  • Hook now also hits enemy troopers, killing them instantly
  • Fixed some cases where Hook would grab players from around corners
  • Hiper Işın movement slow reduced from 30% to 25%
  • Hiper Işın duration no longer scales with Spirit Power
  • Hiper Işın duration increased from 8s to 10s
  • Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Paradoks Hero 3 3
  • Bullet growth per boon increased from 0.33 to 0.45
  • Zaman Duvarı bullet duration reduced from 1s to 0.7s
  • Fixed Zaman Duvarı not being spawned when looking down while casting
  • Paradoksal Değişim cooldown increased from 48s to 65s
  • Paradoksal Değişim range reduced from 30m to 25m
  • Paradoksal Değişim T1 now reduces cooldown by 15s
  • Paradoksal Değişim T3 now increases range by 20m
  • Atımlı Bomba radius reduced from 7m to 6m
  • Atımlı Bomba Damage Amp per Stack increased from 5% to 6%
  • Atımlı Bomba T3 no longer increases Damage Amp by 2%
  • Atımlı Bomba T3 now also increases the radius by 1m per pulse
Balçık Hero 1 3
  • Yapışkan Top no longer triggers on hit effect while in Ruhani Değişim
  • Fixed Superior Stamina dash count not working with Yapışkan Top
  • Yapışkan Top stun duration reduced from 1s to 0.7s
  • Yapışkan Birikinti base damage reduced from 100 to 90
  • Yapışkan Birikinti T2 reduced from +70 to +60
  • Yapışkan Birikinti Spirit damage scale increased from 1.5 to 1.9
  • Fixed Instant Cast not working for Birikinti Yumruğu
Yamato Hero 1 1
  • Replaced the temp Yamato VO with a new translation spoken by a native actress
  • Yamato's Flying Strike now also cancels when the target is out of world (like with Kuantum Dolanıklık)
  • Güçlü Kesik cooldown increased from 8.5s to 10.5s
  • Güçlü Kesik T2 now also reduces cooldown by 2s
  • Gölge Dönüşümü no longer grants you bullet and spirit resist
  • Gölge Dönüşümü duration reduced from 4.5s to 4s
Hançer Hero 3 1
  • Fixed Hançer's Öldürücü Darbe sometimes sending him into orbit
  • Fixed Hançer's Öldürücü Darbe continuing to do damage while being teleported by Kuantum Dolanıklık
  • Kes ve Parçala Spirit damage scaling increased from 1.2 to 1.3
  • Kes ve Parçala T1 improved from -3.75s to -4s
  • Rage decay rate reduced from 0.35 to 0.25
  • Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Duman Hero 1 1
  • Odaklanma max stacks increased from 30 to 40
  • Odaklanma T3 reduced from +0.2 to +0.15
  • Mermi Dansı no longer grants +15% Fire Rate
  • Mermi Dansı base ability now grants 2 Targets Hit Per Shot
  • Mermi Dansı base ability no longer grants +25% Evasion
  • Mermi Dansı T3 now grants +40% Evasion and +2 Mermi Dansı Speed
Sıska Hero 3
  • Shotgun falloff start reduced from 22m to 16m
  • Büyücünün Çantası damage now respects line of sight
  • Büyücünün Çantası now shows an aoe indicator for Sıska while channeling
  • Izdırap DPS Spirit Power scaling reduced from 0.4 to 0.34
  • Bombardıman radius reduced from 6.5m to 4.5m
  • Bombardıman T3 now also increases radius by 2m
Bekçi Hero 2 2
  • Simya Şişesi cooldown reduced from 14s to 12s
  • Simya Şişesi damage increased from 55 to 65
  • Simya Şişesi T1 is now +1 Stamina Reduction
  • Simya Şişesi T2 is now +50 Damage
  • Son Savunma channel duration reduced from 2.2s to 2s
  • Son Savunma range increased from 12m to 13m
Dinamo Hero 1
  • Certain heroes now have a higher priority at being in dual lanes (Sarmaşık and Dinamo atm)
  • If you're Dinamo or Krill, you can now ping during your ult to alert your allies
  • Kuantum Dolanıklık cooldown increased from 12.5s to 15s
  • Kuantum Dolanıklık T3 now also also reduces cooldown by 4s
  • Fixed Kinetik Dalga T2 tooltip to clarify that it affects bullets only and not melee damage
Abrams Hero 1 1
  • Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
  • Base health reduced from 600 to 570
  • Health per boon increased from 32 to 34 (1048 vs 1046 total)
  • Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
  • Sismik Darbe now allows for some very minor movement to help nudge around small objects
Kırbaç Hero 3
  • Kırbaç's Ölümcül Fırlatma now has clearer visual states to indicate when someone is successfully locked in
  • Base bullet damage reduced from 10 to 9
  • Kamçı Heal vs heroes reduced from 80% to 70%
  • Kamçı Heal vs creeps reduced from 30% to 25%
Mina Hero 2 1
  • Stamina: Stamina Recovery increased from 14% to 16%
  • Stamina: Fire Rate reduced from 7% to 6%
  • Stamina: Now gives +25 Health
  • Stamina: Stamina Recovery increased from 20% to 25%
Gri Pençe Hero
  • Fixed some cases where Gri Pençe's trap effects would be stuck in the world
  • Updated Gri Pençe root effect for trap
  • Updated Gri Pençe updated firing, projectile, impact effects
Kundakçı Hero 1 1
  • Updated Kundakçı weapon fire audio
  • Catalyst Damage Amp reduced from 25% to 20%
  • Catalyst T3 Damage Amp increased from 15% to 20%
Mo ve Krill Hero 1
  • New heavy melee anims added to Mo ve Krill and Sarmaşık
  • Dayak T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
  • Dayak cooldown reduced from 95s to 75s
Sarmaşık Hero 1
  • Improved default camera position
  • Take Uçuş control keys are now similar to İntikamcı's
  • Fixed some issues with control on Take Uçuş when near a wall
Yedi Hero 2 1
  • Base regen increased from 1.5 to 3
  • Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
  • Elektrik Topu T3 increased from +1m to +2m
Tayf Hero 2
  • Kart Hilesi spirit scale reduced from 1.2 to 1.1
  • Kart Hilesi generation via melee reduced by 50%
Kelvin Hero
  • Updated Kelvin weapon fire audio
Leydi Geist Hero
  • Adjusted Leydi Geist Can Çekme to lower visual obstruction but increase awareness when it first latches
Kurtarma Işını Item
  • Rescue beam now shows heal indicator if you heal someone with it
  • Added Kurtarma Işını heal and pull loop sounds
İade-i Ateş Item
  • Added İade-i Ateş proc sound
  • Added İade-i Ateş cast sound
Metal Deri Item
  • Added Metal Deri proc sound
  • Revised Metal Deri cast sound
Sülük Item 1
  • Weapon Damage increase from +15% to +20%
  • Spirit Power increased from +12 to +18
Dev Item
  • Added Dev cast and loop sounds
Büyülü Coşkunluk Item 1
  • Improved visibility on Büyülü Coşkunluk effects when heroes are airborne
Kalıcı Hız Item 1
  • All heroes' movespeed increased by 0.3 (Kalıcı Hız reduced by 0.3)
Sekme Item 1
  • Range reduced from 14m to 11m
Susturucu Item 1
  • Spirit Power increased from 12 to 18
Metanet Item 1
  • Health increased from +300 to +325
Nakavt Item 1
  • Cooldown reduced from 48s to 40s
Yenileyici Item 1
  • Cooldown increased from 212s to 230s
Mermi & Büyü direnci (zırh) Mekanikler 10 8
  • Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
  • Added bullet evasion sound effects
  • Muhafızlar now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
  • Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
  • Shot: Weapon Damage reduced from 8% to 7%
  • Bullets: Spirit scaling increased from 0.13 to 0.16
  • Overflow: Activated Spirit Power increased from +45 to +50
  • Health: Weapon Damage increased from 5% to 6%
  • Speed: Slow resist reduced from 40% to 35%
  • Locket: Spirit Resist increased from 8% to 10%
  • Fire: Active bullet resist reduced from 25% to 20%
  • Nova: Spirit Power increased from +4 to +6
  • Barrier: Weapon Damage reduced from 25% to 22%
  • Bullets: HP Steal Per Bullet increased from 45 to 50
  • Spirit: Spirit Power increased from 9 to 10
  • Scavenger: Spirit Power Per Soul reduced from 2 to 1
  • Whip: Now grants +100 Bullet Shield
  • Spirit: Spirit Power increased from +23 to +28
  • Burst: Max Health damage reduced from 9% to 7%
  • Cooldown: Now grants +100 Spirit Shield
  • Exposure: Spirit Resist On Damage reduced from -15% to -12%
  • Talon: Fire Rate no longer scales with Spirit Power
  • Talon: Movespeed no longer scales with Spirit Power
  • Geist: Fixed a bug that could cause some units to take more damage than intended with Öz Bombası when multiple targets are hit
Lane'ler ve creep'ler Mekanikler 3 1
  • Added Stomp AoE range indication as the Walker is about to use the ability
  • Added Guardian and Walker death notification sound for all players
  • Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • The patron once again will warn you when your Dörtayaklar are under attack
  • The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Trooper death effects resolve quicker and more cleanly
  • Troopers attack range vs Lane Muhafızlar reduced from 13.5m to 12m (they get closer to it)
  • Players now need to be within 19m (above the ramp) to attack a Lane Guardian
  • Guardian damage vs players increased by 20%
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • Moved teleporters to travel between outer lane Dörtayaklar
  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
  • Walker: Speed increased from 3 to 4
Ruh Vazosu Mekanikler 3
  • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
  • Increased the time you need to carry the urn before the urn nags about not being delivered
  • Urn now causes the runner to be revealed on the minimap
  • Heavy Melee against the urn runner now causes them to drop the urn
  • Urn delivery now gives each player on your team a Golden Statue permanent buff
  • Urn bounty increased by 15%
  • Urn now falls down from the sky a little bit faster
Ranked, MMR ve leaderboard Mekanikler
  • Added Ranked mode
  • We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
  • When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
  • In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
  • The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
Build'ler ve build browser'ı Mekanikler
  • Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
  • If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
  • Overflow: Upon full build-up, grants +35% Fire Rate
Mid Boss ve Canlandırıcı Mekanikler 1
  • Mid Boss now has 15 regen
  • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
General 174 changes 18 10
  • You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
  • The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
  • Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
  • View attachment quick_cast_modes.mp4
  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
  • View attachment input_buffering.mp4
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
  • Added "Allow Duplicate Heroes" setting in Private Lobbies
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
  • Pausing is no longer allowed in the first three minutes of the game
  • Added Thai and Indonesian localization
  • Updated the way status effects are shown above the healthbar
  • Fixed troopers being unreliable to shoot while on the zipline
  • Fixed an Unsecured Ruhlar bug where it gave extra bounty directly to the dying hero carrying unsecured souls
  • Fixed AFK kick detection not working properly
  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop
  • Fixed ESC key not working on the private lobbies page
  • Fixed respawn music not playing while spectating another player
  • Fixed Streamer mode not persisting between game relaunches
  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
  • Enabled Middle Mouse for "pinging" minimap
  • Enabled the ability to middle mouse click players on the top bar
  • Fixed Kuantum Dolanıklık's camera position anims not being smooth
  • Fixed Pausing not working when using hero specific key binds
  • Updated ground strike preview cone to have a little more information on shape & outer bounds
  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
  • Fixed issues with Bots not using ziplines properly
  • Fixed hero death UI sound playing inconsistently
  • Improved clarity for hero roster selection VO
  • Re-enabled weapon-specific reload sounds
  • Added Health Nova cast sound
  • Added Silence Glyph cast and hit sounds
  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
  • Reworked visual effects for puddle punch
  • Updated "getting started" VO for the ability points tab to match the text
  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
  • Fixed more instances of the wrong name for a hero being called out
  • Added improvements for meleeing while using Hayat Emme (book now floats and hand makes a fist)
  • Updated Ok Yağmuru effects
  • Inferno Catalyst effect revisions to help show range better
  • Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
  • New Imports Building
  • New Taxi Stand building
  • Replaced old retaining wall
  • Replaced block-in park bridges
  • Medium Camps spawn time changed from 7 min to 5 min
  • Hard Camps spawn time changed from 7 min to 8 min
  • Teleporters open time changed from 10 min to 8 min
  • Vaults spawn time/interval changed from 10/5 to 8/4
  • Golden Statues and Breakables spawn time changed from 3 min to 2 min
  • Golden Statues bonuses upgrade time changed from 15 min to 10 min
  • Golden Statue Health buff increased from 15/20 to 20/30
  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
  • Teleporters now grant +3 m/s for 5s after arriving at the other side
  • Updated teleporter locations
  • Added teleporters in the underground tunnels
  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
  • Widened stairs from Shrines back to the player spawn area
  • Added ledge to mantle back up to the player spawn area from the pit
  • Added upper level connection through the Subway Entrance building
  • Moved Muhafızlar back slightly further from stairs down to the canal
  • Widened channels surrounding Mid Temple slightly
  • Widened archways between Mid Temple channels
  • Garage and
  • Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
  • Monster
  • Restorative
  • Basic
  • Magazine: Ammo increased from 24% to 26%
  • Charge: Cooldown increased from 10.5s to 16s
  • Long
  • Range: Ammo increase from 20% to 25%
  • Tesla
  • Alchemical
  • Fire: Now behaves like other grenades and does not bounce off walls
  • Alchemical
  • Fire: Base DPS increased from 45 to 55
  • Toxic
  • Bullets: Buildup is now 15% slower
  • Vampiric
  • Burst: Added ammo on active increased from +50% to +75%
  • Vampiric
  • Burst: Cooldown reduced from 37s to 34s
  • Spiritual
  • Overflow: No longer grants +20% Fire Rate
  • Spiritual
  • Spiritual
  • Healing
  • Rite: Regen duration increased from 17s to 19s (same total heal)
  • Extra
  • Regen: Regen increased from 2.8 to 3
  • Extra
  • Regen: Ammo increased from 8% to 10%
  • Extra
  • Extra
  • Extra
  • Extra
  • Enduring
  • Enduring
  • Restorative
  • Restorative
  • Locket: Now grants +1 Sprint
  • Return
  • Fire: Cooldown increased from 25s to 30s
  • Return
  • Health
  • Combat
  • Superior
  • Veil
  • Majestic
  • Leap: Cooldown increased from 23s to 26s
  • Rescue
  • Beam: Cast range reduced from 36m to 32m
  • Siphon
  • Extra
  • Ammo
  • Ammo
  • Scavenger: Max Stacks increased from 10 to 20
  • Withering
  • Whip: No longer grants +50 Health
  • Withering
  • Withering
  • Whip: Cooldown reduced from 26s to 22s
  • Cold
  • Front: Cooldown reduced from 34s to 28s
  • Mystic
  • Slowing
  • Hex: Slow reduced from 30% to 25%
  • Improved
  • Improved
  • Ethereal
  • Shift: Can no longer end it early
  • Torment
  • Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
  • Superior
  • Escalating
  • Escalating
  • Exposure: Amp Per Stack reduced from 6% to 5%
  • Escalating
  • Exposure: Duration reduced from 15s to 12s
  • Mystic
  • Reverb: Slow reduced from 50% to 40%
  • Grey
  • Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Grey
  • Talon: Fixed Ok Yağmuru alternate cast causing you to hit the ground soon after cast
  • Grey
  • Talon: Fixed Güdümlü Baykuş colliding with nearby objects during cast
  • Grey
  • Grey
  • Talon: Base bullet damage now scales with Spirit Power (0.1)
  • Grey
  • Talon: Güdümlü Baykuş 3s grace period for kill increased to 4s
  • Grey
  • Talon: Fixed Güdümlü Baykuş grace period still requiring that he gets the kill, rather than the target just die
  • Grey
  • Grey
  • Talon: Base stamina increased from 3 to 4
  • Lady
  • Lady
  • Geist: Can Çekme can now be alternate-casted on allied heroes
  • Lady
  • Geist: Added double tap accidental protection for Can Çekme to help against instant cancellations
  • Lady
  • Geist: Garez slow duration reduced from 6s to 4s
  • Lady
  • Geist: Garez amp duration reduced from 16s to 13s
  • Lady
  • Geist: You can now see how many Garez stacks you have on you as the opponent
  •