deadlock.io

07-18-2024 Update

07-18-2024 · 17 heroes 17 items
Sources Deadlock Forum
亚伯兰 Hero 4 1
  • Added additional voice lines for 亚伯兰
  • 冲锋陷阵 now considers 幻影屏障 and 冰冻庇护 as walls
  • 顽胄韧甲 duration to regen increased from 14s to 16s (this is a nerf)
  • 顽胄韧甲 damage regenerated reduced from 18% to 17%
  • 顽胄韧甲 T3 increased from +8% to +9%
  • Improved reliability of 撼天动地
  • 撼天动地 base radius increased from 6m to 9m
  • 撼天动地 T1 changed from +4m Impact Radius to -40s Cooldown
  • 撼天动地 T3 moved to T2 (was -70s Cooldown)
  • 撼天动地 T3 is now Gains 势不可挡 while in air and 3s after landing
比波普 Hero 3 2
  • Base HP regen increased from 1 to 2.5
  • No longer has 24% base bullet resistance
  • Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Hook speed reduced from 3000 to 2850
  • Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
  • Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • Hyperbeam T2 increased from +120 to +140
劳什 Hero 1 3
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • 鞭长可及 weapon damage is now added into the T2 instead of in the base
  • 震撼大地 radius reduced from 13m to 11m
  • 死亡猛击 grab time reduced from 0.8s to 0.6s
  • 死亡猛击 cast range increased from 14m to 18m
  • 死亡猛击 throw distance reduced from 20m to 12m
  • 死亡猛击 T1 changed from +4m Cast Range to +8m Throw Distance
岚梦 Hero 2 4
  • 沉睡匕首 min sleep time reduced from 0.3 to 0.2
  • 沉睡匕首 wake-up time reduced from 0.15 to 0.1
  • 沉睡匕首 projectile size reduced by 10%
  • 锁定 T1 and T2 swapped
  • 锁定 damage per stack reduced from 0.25 to 0.2
  • 子弹之舞 fire rate increased from +20% to +25%
  • 子弹之舞 radius increased from 14m to 15m
口袋 Hero 2 1
  • Updated effects on 口袋 effects to improve visibility
  • Base bullet resistance improved from -20% to -15%
  • Base gun damage reduced from 5.6 to 5.0
  • Gun damage growth increased from 0.35 to 0.4
Hero 1 2
  • Base regen increased from 1 to 1.5
  • Base bullet resistance reduced from 20% to 8%
  • Now gains +1% Bullet Resistance per boon (happens 11 times)
  • 澎湃电力 scaling reduced from 0.2 to 0.16
雷姆 Hero
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Removed pause cooldown while in Sandbox
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
奇能 Hero 2 1
  • Gun damage growth increased from 0.8 to 0.9
  • 动能脉冲 spirit power scaling increased from 1.2 to 1.4
  • 奇点 duration reduced from 3 to 2.75
青藤 Hero 1 2
  • Base damage reduced from 5.0 to 4.5
  • Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • Watcher's Covenant replicated healing reduced from 35% to 30%
开尔文 Hero 1 1
  • 冰霜手雷 cooldown reduced from 23s to 21s
  • 冰封路径 trail duration increased from 15s to 18s
  • 极寒光束 T3 now hits up to 2 additional targets
麦金妮 Hero 1 1
  • 幻影屏障 cooldown increased from 30s to 35s
  • Base melee damage reduced by 20%
  • 幻影屏障 segments that are touching the Rejuv will be destroyed
悖论 Hero 1 2
  • 时间之墙 projectile stop duration reduced from 1.25s to 1s
  • 脉冲手雷 amp duration increased from 6s to 8s
  • 悖论置换 projectile size reduced by 10%
沃督 Hero
  • Added 沃督 炼金瓶 cast, projectile, and impact sound effects
  • Reverted a change from last update to 沃督's 炼金瓶 – it now launches where the reticle is aiming at the end of the cast
灵魅 Hero 1
  • Raised volume of 灵魅 卡牌戏法 charge up sound effect
  • Base ammo increased by 5% (except for 岚梦 and 灵魅)
炽焱 Hero
  • Fixed a bug where 炽焱 could get stuck in his 烈焰冲刺 pose
  • Fixed a speed exploit with 炽焱 烈焰冲刺
米娜 Hero 1 1
  • Stamina: Fire Rate reduced from 8% to 7%
  • Stamina: Air Jump/Dash Distance increased from +30% to +50%
灰爪 Hero
  • Added new cast effect for 灰爪's 遥控夜枭
赤蟥 Item 3
  • Bonus health increased from 150 to 175
  • Spirit Power increased from +10 to +12
  • Weapon Damage increased from +12% to +15%
天锤压顶 Item 1
  • Added 天锤压顶 select, cast, delay, and impact sound effects
  • Cast range reduced from 50m to 35m
刷新环 Item
  • Added new 刷新环 visual effects
快手连发 Item
  • 快手连发 (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
狂战士 Item 1
  • Bullet Resist reduced from 10% to 8%
狂乱 Item 1
  • Low Health Spirit Resist increased from 40% to 45%
不治魔咒 Item 1
  • Heal on hero kill reduced from 400 to 350
坚毅之心 Item 1
  • Bonus health increased from +250 to +275
生命打击 Item
  • Works against creeps for 25% effectiveness
原地复活 Item
  • 原地复活 (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your
灵力灌注 Item 1
  • Spirit Resistance reduced from 8% to 7%
子弹抗性与元灵抗性(护甲) 机制 6 4
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Updated bullet resist debuff effects
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Shot: Bullet Resist reduced from 8% to 7%
  • Shot: Now gives +4 Spirit
  • Blank: Bullet Shield Health increased from 225 to 250
  • Fire: Spirit Power increased from +5 to +7
  • Bullet
  • Spirit
  • Lifesteal: No longer grants +8 Spirit Power
  • Spirit
  • Reducer: Weapon Damage reduced from 10% to 6%
  • Strike: Now grants +15% Bullet Resist
  • Strike: Weapon Damage increased from 20% to 30%
  • Strike: No longer grants Bullet Shield on teleport
  • Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
  • Scavenger: Spirit Power Per Soul reduced from 3 to 2
  • Spirit
  • Spirit Resist to the target for 8 seconds. Cooldown: 8
  • Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
  • Spirit: Spirit Power increased from +18 to +21
  • Shard: Now grants +10% Bullet Resistance
  • Talon: 蓄力射击 damage reduced from 115 to 105
  • Talon: 蓄力射击 spirit scaling increased from 1.3 to 1.6
  • Geist: Bullet damage growth increased from 1.84 to 2.1
兵线与小兵 机制 6 1
  • Guardian HP increased by 10%
  • Walker in mid lanes health increased by 12%
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Walker: Moved to T3 Vitality
  • Walker: Moved from T2 Weapon to T3 Vitality
  • Walker: Invisibility and speed duration increased from 4s to 5s
  • Walker: Cooldown reduced from 25s to 20s
  • Walker: Bullet Shield Health increased from 150 to 185
  • Walker: Now gives +185 Spirit Shield Health
弹反 机制
  • Updated effects for heavy melee
  • Guardian melee no longer does a double instant melee attack sometimes
  • Melee
  • Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10%
耐力、充能与冲刺 机制 1
  • Walker stomp can no longer be dodged with double jump
  • Dash: Cooldown reduced from 12s to 10s
灵魂罐 机制
  • Can no longer use the Teleporter while carrying the Urn
General 146 changes 27 14
  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • Opening the shop now always minimizes the Damage Report
  • Raised volume of party invite, join, and roster select sound effects
  • 守卫者 now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added Midboss arrive, low health, and death sound effects
  • Added a small delay so kill lines play after death sound effects rather than under them
  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit
  • Restorative
  • Headshot
  • Booster: Fire Rate reduced from 6% to 5%
  • Mystic
  • Active
  • Reload: Cooldown reduced from 21s to 17s
  • Active
  • Reload: Initial grace period increased from 0.2s to 0.3s
  • Kinetic
  • Veil
  • Burst
  • Fire: Now gives +2 m/s Move Speed during the 3s active
  • Escalating
  • Resilience: No longer grants +14% Ammo
  • Escalating
  • Resilience: Stack duration increased from 14s to 20s
  • Point
  • Alchemical
  • Titanic
  • Magazine: Ammo increased from 90% to 100%
  • Siphon
  • Bullets: Max frequency improved from 1s to 0.8s
  • Vampiric
  • Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
  • Vampiric
  • Burst: Cooldown increased from 24s to 35s
  • Healing
  • Rite: Active now gives +2 Sprint
  • Extra
  • Health: Health increased from +150 to +160
  • Extra
  • Extra
  • Regen: Regen increased from 2.3 to 2.5
  • Lifesteal: Works against creeps for 25% effectiveness
  • Health
  • Nova: Cooldown reduced from 65s to 60s
  • Health
  • Nova: Now heals over 2s instead of 3s
  • Divine
  • Barrier: Cast range increased from 25m to 30m
  • Lifesteal: Health increased from +50 to +75
  • Lifesteal: Now grants +75 Health
  • Debuff
  • Veil
  • Veil
  • Veil
  • Veil
  • Veil
  • Superior
  • Rescue
  • Beam: Cooldown reduced from 35s to 30s
  • Rescue
  • Beam: Heal amount increased from 25% to 30%
  • Majestic
  • Leap: Health increased from +75 to +100
  • Shadow
  • Weave: Invis sprint speed reduced from +5 to +2
  • Phantom
  • Strike: No longer grants +200 Health
  • Phantom
  • Phantom
  • Phantom
  • Phantom
  • Strike: Now disarms the enemy for the slow duration (3s)
  • Ammo
  • Slowing
  • Hex: Sprint reduced from +2 to +1
  • Improved
  • Cooldown: Cooldown Reduction increased from +13% to +14%
  • Withering
  • Whip: Cast Range increased from 17m to 18m
  • Silence
  • Glyph: Now grants +2 Sprint
  • Silence
  • Improved
  • Torment
  • Pulse: Target count increased from 1 to 2
  • Torment
  • Pulse: Fixed sometimes waking up neutrals
  • Rapid
  • Recharge: Bonus Ability Charges increased from +2 to +3
  • Superior
  • Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
  • Superior
  • Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%
  • Surge of
  • Power: Cooldown reduced from 12s to 10s
  • Ethereal
  • Shift: Fixed a bug that could prevent you from shooting when you came out
  • Diviner's
  • Kevlar: Cooldown reduction increased from +8% to +12%
  • Mystic
  • Reverb: Slow now applies in the radius around the target
  • Mystic
  • Reverb: Radius increased from 12m to 16m
  • Echo
  • Escalating
  • Exposure: Now grants +125 Health
  • Curse: No longer grants +20% Ammo
  • Grey
  • Grey
  • Lady
  • Geist: Base bullet damage reduced from 28 to 25
  • Lady
  • Lady
  • Geist: 精华炸弹 T2 reduced from +70 to +60
  • Lady
  • Geist: 精华炸弹 T3 increased from 20% to 22%
  • Lady
  • Geist: 生命吸取 self slow reduced from -40% to -25%
  • Lady
  • Geist: 灵魂互换 can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  •