deadlock.io

07-18-2024 Update

07-18-2024 · 17 heroes 17 items
Sources Deadlock Forum
에이브럼스 Hero 4 1
  • Added additional voice lines for 에이브럼스
  • 어깨 돌격 now considers 영혼의 장벽 and 얼음 쉼터 as walls
  • 저항의 불꽃 duration to regen increased from 14s to 16s (this is a nerf)
  • 저항의 불꽃 damage regenerated reduced from 18% to 17%
  • 저항의 불꽃 T3 increased from +8% to +9%
  • Improved reliability of 대지 강타
  • 대지 강타 base radius increased from 6m to 9m
  • 대지 강타 T1 changed from +4m Impact Radius to -40s Cooldown
  • 대지 강타 T3 moved to T2 (was -70s Cooldown)
  • 대지 강타 T3 is now Gains 절대 저항 while in air and 3s after landing
비밥 Hero 3 2
  • Base HP regen increased from 1 to 2.5
  • No longer has 24% base bullet resistance
  • Now gains +2% Bullet Resistance per boon (happens 11 times)
  • Hook speed reduced from 3000 to 2850
  • Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
  • Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
  • Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
  • Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
  • Hyperbeam T2 increased from +120 to +140
래쉬 Hero 1 3
  • Guardian melee attack no longer has a splash range much larger than its visuals
  • 추격 채찍 weapon damage is now added into the T2 instead of in the base
  • 지면 타격 radius reduced from 13m to 11m
  • 죽음의 강타 grab time reduced from 0.8s to 0.6s
  • 죽음의 강타 cast range increased from 14m to 18m
  • 죽음의 강타 throw distance reduced from 20m to 12m
  • 죽음의 강타 T1 changed from +4m Cast Range to +8m Throw Distance
헤이즈 Hero 2 4
  • 수면 단검 min sleep time reduced from 0.3 to 0.2
  • 수면 단검 wake-up time reduced from 0.15 to 0.1
  • 수면 단검 projectile size reduced by 10%
  • 표적 고정 T1 and T2 swapped
  • 표적 고정 damage per stack reduced from 0.25 to 0.2
  • 탄무 fire rate increased from +20% to +25%
  • 탄무 radius increased from 14m to 15m
포켓 Hero 2 1
  • Updated effects on 포켓 effects to improve visibility
  • Base bullet resistance improved from -20% to -15%
  • Base gun damage reduced from 5.6 to 5.0
  • Gun damage growth increased from 0.35 to 0.4
세븐 Hero 1 2
  • Base regen increased from 1 to 1.5
  • Base bullet resistance reduced from 20% to 8%
  • Now gains +1% Bullet Resistance per boon (happens 11 times)
  • 전기 충격 scaling reduced from 0.2 to 0.16
Hero
  • Removed voice lines / fixed text that referenced the urn being delivered to the temple
  • Removed pause cooldown while in Sandbox
  • Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
다이나모 Hero 2 1
  • Gun damage growth increased from 0.8 to 0.9
  • 충격파 spirit power scaling increased from 1.2 to 1.4
  • 특이점 duration reduced from 3 to 2.75
아이비 Hero 1 2
  • Base damage reduced from 5.0 to 4.5
  • Kudzu Bomb DPS spirit scaling increased from 0.4 to 0.6
  • Watcher's Covenant replicated healing reduced from 35% to 30%
켈빈 Hero 1 1
  • 냉각 수류탄 cooldown reduced from 23s to 21s
  • 얼음길 trail duration increased from 15s to 18s
  • 극지 광선 T3 now hits up to 2 additional targets
맥기니스 Hero 1 1
  • 영혼의 장벽 cooldown increased from 30s to 35s
  • Base melee damage reduced by 20%
  • 영혼의 장벽 segments that are touching the Rejuv will be destroyed
패러독스 Hero 1 2
  • 시간 장벽 projectile stop duration reduced from 1.25s to 1s
  • 파동 수류탄 amp duration increased from 6s to 8s
  • 역설 전환 projectile size reduced by 10%
워든 Hero
  • Added 워든 연금술 플라스크 cast, projectile, and impact sound effects
  • Reverted a change from last update to 워든's 연금술 플라스크 – it now launches where the reticle is aiming at the end of the cast
레이스 Hero 1
  • Raised volume of 레이스 카드 트릭 charge up sound effect
  • Base ammo increased by 5% (except for 헤이즈 and 레이스)
인페르누스 Hero
  • Fixed a bug where 인페르누스 could get stuck in his 화염 대시 pose
  • Fixed a speed exploit with 인페르누스 화염 대시
미나 Hero 1 1
  • Stamina: Fire Rate reduced from 8% to 7%
  • Stamina: Air Jump/Dash Distance increased from +30% to +50%
그레이 탈론 Hero
  • Added new cast effect for 그레이 탈론's 부엉이 비행
거머리 Item 3
  • Bonus health increased from 150 to 175
  • Spirit Power increased from +10 to +12
  • Weapon Damage increased from +12% to +15%
충격의 모루 Item 1
  • Added 충격의 모루 select, cast, delay, and impact sound effects
  • Cast range reduced from 50m to 35m
급속탄 Item
  • 급속탄 (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
광전사 Item 1
  • Bullet Resist reduced from 10% to 8%
침묵탄 Item
  • No longer provides +20% Ammo
도탄 Item
  • Now gives +100 Health
광란 Item 1
  • Low Health Spirit Resist increased from 40% to 45%
영혼 환생 Item
  • 영혼 환생 (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your
총탄 저항 & 마법 저항 (아머) 메커니즘 6 4
  • The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
  • You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
  • Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
  • Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
  • Updated bullet resist debuff effects
  • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
  • Shot: Bullet Resist reduced from 8% to 7%
  • Shot: Now gives +4 Spirit
  • Blank: Bullet Shield Health increased from 225 to 250
  • Fire: Spirit Power increased from +5 to +7
  • Bullet
  • Spirit
  • Lifesteal: No longer grants +8 Spirit Power
  • Spirit
  • Reducer: Weapon Damage reduced from 10% to 6%
  • Strike: Now grants +15% Bullet Resist
  • Strike: Weapon Damage increased from 20% to 30%
  • Strike: No longer grants Bullet Shield on teleport
  • Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
  • Scavenger: Spirit Power Per Soul reduced from 3 to 2
  • Spirit
  • Spirit Resist to the target for 8 seconds. Cooldown: 8
  • Glyph: Now reduces Spirit Resist instead of providing Spirit Amplification
  • Spirit: Spirit Power increased from +18 to +21
  • Shard: Now grants +10% Bullet Resistance
  • Talon: 위력의 화살 damage reduced from 115 to 105
  • Talon: 위력의 화살 spirit scaling increased from 1.3 to 1.6
  • Geist: Bullet damage growth increased from 1.84 to 2.1
라인과 트루퍼 메커니즘 6 1
  • Guardian HP increased by 10%
  • Walker in mid lanes health increased by 12%
  • Walker stomp area increased a bit
  • Weakened Patron health increased by 20%
  • Walker: Moved to T3 Vitality
  • Walker: Moved from T2 Weapon to T3 Vitality
  • Walker: Invisibility and speed duration increased from 4s to 5s
  • Walker: Cooldown reduced from 25s to 20s
  • Walker: Bullet Shield Health increased from 150 to 185
  • Walker: Now gives +185 Spirit Shield Health
패링 메커니즘
  • Updated effects for heavy melee
  • Guardian melee no longer does a double instant melee attack sometimes
  • Melee
  • Strike: Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10%
활력, 충전 & 질주 메커니즘 1
  • Walker stomp can no longer be dodged with double jump
  • Dash: Cooldown reduced from 12s to 10s
미드보스 & 소생의 보석 메커니즘 2
  • Mid Boss starting health increased from 4500 to 5000
  • Mid Boss health gained per minute increased from 200 to 275
영혼 항아리 메커니즘
  • Can no longer use the Teleporter while carrying the Urn
General 146 changes 27 14
  • Accounts that are banned for cheating will now have all their invited accounts banned as well
  • Opening the shop now always minimizes the Damage Report
  • Raised volume of party invite, join, and roster select sound effects
  • 가디언 now fade out from the world 10 seconds after dying
  • Fixed a bug that allowed you to shoot through walls
  • Fixed a bug that allowed your gun to be very accurate while holding tab
  • Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
  • Started replacing older style rollup doors with new ones with larger dimensions
  • Improved game startup time
  • ALT+SPACE can now be used to select the previous player when spectating
  • Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
  • Added Midboss arrive, low health, and death sound effects
  • Added a small delay so kill lines play after death sound effects rather than under them
  • Reworked the mid temple area as well adding various different entrances to it
  • Reworked the upper mid temple area and the drop down entrances to the bottom pit
  • Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
  • The bridges are now a bit wider and have higher side walls that reduce extended line of sight
  • Base entrance window area can no longer be invaded from the outside by double jumping
  • Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
  • Added more juke spots
  • Sounds occluded by level geometry will now be quieter
  • Powerup spawn locations moved to the bridges
  • Powerup buff duration increased from 130s to 150s
  • Golden Statues level 2 drops now happen at 15 minutes instead of 20
  • Increased golden statue drop chance by 4%
  • Rejuv drop time reduced from 12.5s to 9s
  • Midboss makes a global sound when at 35% hp
  • Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
  • T2 items cost increased from 1200 to 1250
  • T4 Items cost reduced from 6500 to 6300
  • Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
  • Cooldown reduction now stacks diminishingly
  • Reduced the momentum coming off of the zipline a bit
  • Restorative
  • Headshot
  • Booster: Fire Rate reduced from 6% to 5%
  • Mystic
  • Active
  • Reload: Cooldown reduced from 21s to 17s
  • Active
  • Reload: Initial grace period increased from 0.2s to 0.3s
  • Kinetic
  • Veil
  • Burst
  • Fire: Now gives +2 m/s Move Speed during the 3s active
  • Escalating
  • Resilience: No longer grants +14% Ammo
  • Escalating
  • Resilience: Stack duration increased from 14s to 20s
  • Point
  • Alchemical
  • Titanic
  • Magazine: Ammo increased from 90% to 100%
  • Siphon
  • Bullets: Max frequency improved from 1s to 0.8s
  • Vampiric
  • Burst: Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
  • Vampiric
  • Burst: Cooldown increased from 24s to 35s
  • Healing
  • Rite: Active now gives +2 Sprint
  • Extra
  • Health: Health increased from +150 to +160
  • Extra
  • Extra
  • Regen: Regen increased from 2.3 to 2.5
  • Lifesteal: Works against creeps for 25% effectiveness
  • Health
  • Nova: Cooldown reduced from 65s to 60s
  • Health
  • Nova: Now heals over 2s instead of 3s
  • Divine
  • Barrier: Cast range increased from 25m to 30m
  • Lifesteal: Health increased from +50 to +75
  • Lifesteal: Now grants +75 Health
  • Debuff
  • Veil
  • Veil
  • Veil
  • Veil
  • Veil
  • Superior
  • Rescue
  • Beam: Cooldown reduced from 35s to 30s
  • Rescue
  • Beam: Heal amount increased from 25% to 30%
  • Majestic
  • Leap: Health increased from +75 to +100
  • Shadow
  • Weave: Invis sprint speed reduced from +5 to +2
  • Phantom
  • Strike: No longer grants +200 Health
  • Phantom
  • Phantom
  • Phantom
  • Phantom
  • Strike: Now disarms the enemy for the slow duration (3s)
  • Ammo
  • Slowing
  • Hex: Sprint reduced from +2 to +1
  • Improved
  • Cooldown: Cooldown Reduction increased from +13% to +14%
  • Withering
  • Whip: Cast Range increased from 17m to 18m
  • Silence
  • Glyph: Now grants +2 Sprint
  • Silence
  • Improved
  • Torment
  • Pulse: Target count increased from 1 to 2
  • Torment
  • Pulse: Fixed sometimes waking up neutrals
  • Rapid
  • Recharge: Bonus Ability Charges increased from +2 to +3
  • Superior
  • Cooldown: Imbued Cooldown Reduction increased from +30% to +32%
  • Superior
  • Cooldown: Non-Imbued Cooldown Reduction increased from +20% to +22%
  • Surge of
  • Power: Cooldown reduced from 12s to 10s
  • Ethereal
  • Shift: Fixed a bug that could prevent you from shooting when you came out
  • Diviner's
  • Kevlar: Cooldown reduction increased from +8% to +12%
  • Mystic
  • Reverb: Slow now applies in the radius around the target
  • Mystic
  • Reverb: Radius increased from 12m to 16m
  • Echo
  • Escalating
  • Exposure: Now grants +125 Health
  • Curse: No longer grants +20% Ammo
  • Grey
  • Grey
  • Lady
  • Geist: Base bullet damage reduced from 28 to 25
  • Lady
  • Lady
  • Geist: 정수 폭탄 T2 reduced from +70 to +60
  • Lady
  • Geist: 정수 폭탄 T3 increased from 20% to 22%
  • Lady
  • Geist: 생명 흡수 self slow reduced from -40% to -25%
  • Lady
  • Geist: 영혼 교환 can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
  •