deadlock.io

08-01-2024 Update

08-01-2024 · 20 heroes 11 items
Sources Deadlock Forum
에이브럼스 Hero 2
  • Fixed 에이브럼스' Charge and Siphon pings not playing the correct VO
  • Fixed 어깨 돌격 not stunning the target when colliding with 켈빈's Ice Dome
  • Fixed some cases where 어깨 돌격 did not stun when hitting a wall
  • Fixed enemies being able to double jump out of 대지 강타
  • 어깨 돌격 T3 reduced from +6.5 to +5.5 Weapon Damage
  • 대지 강타 damage reduced from 200 to 175
인페르누스 Hero 1 2
  • Fixed various bugs with 인페르누스 that caused significant lag
  • Fixed 인페르누스 being unable to slide out of 화염 대시
  • 화염 흔적 T1 and T2 Swapped
  • 화염 흔적 base DPS reduced from 18 to 15
  • 화염 흔적 T3 DPS reduced from 33 to 30
  • 화염 흔적 spirit scaling increased from 0.4 to 0.5
켈빈 Hero 2
  • Fixed 극지 광선 not having proper lag compensation
  • Fixed some cases where 냉각 수류탄 would explode and not hit anyone
  • 극지 광선 can now be canceled directly by using parry
  • 냉각 수류탄 cast time reduced from 0.2s to 0.1s
  • 냉각 수류탄 recharge time reduced from 8s to 7s
  • 얼음길 sprint is now granted immediately on use
Hero 1
  • Minimum hero roster requirement reduced from 4 to 3
  • Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
  • Removed outer lane teleporters
  • Removed the tree in front of the 워커 on Amber Orange and Sapphire Blue
  • Removed the smoke wall from the end of the alleys
래쉬 Hero 2
  • Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
  • Fixed 래쉬's 지면 타격 sometimes causing the hero to be stuck for the rest of the match
  • Added new visual effects for 래쉬's 지면 타격
  • Base sprint reduced from 3 to 1
  • 지면 타격 Damage Per Meter reduced from 6.3 to 6.0
포켓 Hero
  • 포켓 animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.
  • Updated 포켓 Enchanted Satchel cast and delay sounds
  • Fixed 포켓's Cloak being able to tunnel through some ceilings and out of the world
  • 고통의 흔적 damage is dealt over 18s instead of 16s (same total damage, lower DPS)
  • 마법사의 가방 T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
맥기니스 Hero 2
  • Mini Turrets no longer target immune structures
  • 집중 폭격 cast/aim behavior improved for indoors and close range
  • Reverted recent melee damage reduction
  • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by 맥기니스)
  • Mini Turret base HP increased from +50 to +75
패러독스 Hero 2
  • Fixed 패러독스 Swap sometimes putting players behind walls
  • 키네틱 카빈 Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
  • Bullet (and 키네틱 카빈) projectile speed reduced by 10%
  • Ammo count reduced from 54 to 45
모와 크릴 Hero
  • Updated 모와 크릴 굴파기 start, duration, and end sounds
  • Updated 모와 크릴 콤보 sound
  • Updated 모와 크릴 모래 폭풍 cast sound mix
  • Can now reload while burrowed
비밥 Hero 2
  • Bullet Resistance growth per boon increased from 2% to 2.5%
  • 점착 폭탄 now prioritizes enemies over allies
  • 하이퍼 빔 duration now scales with Spirit (0.08)
  • 하이퍼 빔 spirit scaling increased from 2.2 to 2.4
세븐 Hero 1 3
  • 전하 충전 stun duration reduced from 1.25s to 1.1s
  • 전하 충전 T3 stun duration reduced from 1.25s to 1.1s
  • 전하 충전 T2 radius increased from +5m to +7m
  • Headshot damage taken reduced by 25%
야마토 Hero 1 1
  • Fixed crosshair sometimes being stuck hidden for 야마토 after Flying Strike was interrupted
  • 절대 검술 collision size reduced by 10%
  • Bullet damage growth increased from 0.4 to 0.5
레이스 Hero 1
  • Updated 레이스 zipline animations
  • 카드 트릭 post cast time reduced from 0.5s to 0.2s
  • Fixed some issues 카드 트릭 tracking that could cause it to orb players or go to the wrong spot
미나 Hero 1 1
  • Powerup: Stamina regen increased from 20% to 30%
  • Locket: When consuming at max stacks, replenishes target's stamina fully
  • Stamina: Fire Rate reduced from 15% to 10%
다이나모 Hero 2 1
  • 충격파 width increased from 4m to 4.5m
  • 충격파 recharge time reduced from 6s to 5s
  • 소생의 오로라 regen Spirit Power scaling increased from 0.4 to 0.5
아이비 Hero 1
  • Added a bunch of new 아이비 lines including updated pings, kill lines, etc
  • Improved ground impact effects for 아이비's True Form
워든 Hero
  • Updated 워든 연금술 플라스크 impact sounds
  • Updated 워든 속박 저주 sound mix for teammates
헤이즈 Hero 1
  • Bullet damage falloff is now 20% more falloff than default
  • Can now cast 연막탄 while on zipline
빈딕타 Hero 1 1
  • 활공 cooldown reduced from 45 to 40
  • Gun damage growth increased from 0.85 to 1.0
비스쿠스 Hero
  • Added a new hero, 비스쿠스. He's green.
도탄 Item 1
  • Bonus Health increased from 100 to 125
  • Now gives +8% Fire Rate
복원의 빛 Item 1 1
  • Cooldown reduced from 220s to 200s
  • Spirit Resist increased from 12% to 14%
광전사 Item 1
  • Damage required to earn a stack increased from 100 to 110
마법 저항 Item
  • Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% 마법 저항. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
침묵탄 Item 1
  • Cooldown increased from 25s to 34s
거인 Item 1
  • Bonus HP increased from 500 to 600
환생 Item 1
  • Cooldown reduction increased from 10% to 15%
억제탄 Item 1
  • Debuff duration increased from 2s to 2.5s
거머리 Item
  • Now provides +30% Degen Resistance (reduces anti heal effects by 30%)
총탄 저항 & 마법 저항 (아머) 메커니즘 11 2
  • Fixed taking damage not interrupting teleporters
  • Fixed multiple instances of "결정타" in the Damage Report
  • Bullet damage falloff now maxes out at ~60m instead of ~65m
  • Point Ward: Bonus damage reduced from 25% to 20%
  • Bullets: Weapon Damage increased from 14% to 16%
  • Blank: Bullet Shield increased from 250 to 300
  • Blank: Weapon Damage increased from 40% to 45%
  • Magazine: Now gives +8% Bullet resistance
  • Magazine: Fixed a bug that allowed you to gain weapon damage without firing
  • Cannon: Weapon Damage increased from 70% to 75%
  • Bullets: Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
  • Fire: Bullet Damage returned increased from 70% to 80%
  • Spirit
  • Strike: Spirit Damage increased from 30 to 40
  • Scavenger: Spirit Power duration increased from 18s to 24s
  • Front: Damage reduced from 115 to 100
  • Front: Spirit Power damage scaling increased from 0.98 to 1.25
  • Glyph: Spirit Shield increased from 150 to 225
  • Power: Imbued Spirit Power increased from +24 to +26
  • Exposure: Now passively applies -12% Spirit Resist when dealing Spirit Damage
  • Shard: Bullet Resist increased from 10% to 16%
라인과 트루퍼 메커니즘 5 2
  • Candle Trooper behind-wall HUD indicator now also shows near-death state
  • Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
  • Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
  • Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
  • Each trooper you shoot at will now consider you a higher priority than 가디언/워커; that trooper will stop shooting the 가디언/워커 and consider you its target for a few seconds
  • Walker laser DPS vs troopers increased from 150 to 190
  • Parrying a Guardian attack will no longer cause the Guardian to be stunned
  • When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
  • Weakened Patron HP regen increased from 80 to 120
  • Weakened Patron out of combat delay reduced from 30s to 20s
  • Moved kiosk cover prop in the outer lanes to space out trooper paths
  • Walker: Bullet and Spirit Shields increased from 185 to 200
  • Walker: Cooldown reduced from 20s to 18s
  • Walker: Weapon Damage increased from 6% to 10%
영혼 항아리 메커니즘 1
  • Fixed a bug with Urn that could cause you to be permanently silenced
  • Urn now gives the team that is behind +2 more sprint when carrying it
General 140 changes 28 6
  • Improved client performance
  • Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
  • View attachment dl_builds.mp4
  • North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
  • NA region testing times now start 1 hour earlier weekdays and weekends
  • Added Oceanic servers and matchmaking region. Testing times are displayed in the client
  • Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
  • View attachment dl_minimap_teleporter.mp4
  • When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
  • View attachment DL_minimap_tunnels.mp4
  • Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The
  • UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
  • Hero
  • Sandbox: Added an orb spawner for practicing last-hitting orbs
  • Hero
  • Sandbox: Added a dummy hero that patrols left and right to practice targeting
  • Added a checkbox on the startup development dialog to be able to choose to not show it again
  • Your vision through a Cosmic Veil is now based on your hero position rather than camera position
  • Adjusted Zipline camera positions for various heroes to help with visibility
  • Double tap threshold increased from 0.2s to 0.3s
  • Fixed clicking on the top bar or minimap to change spectate targets being unreliable
  • Fixed Function keys (F1-F5) being broken recently and not spectating team mates
  • Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, 양자 결속, etc)
  • Fixed 워커 having a pause at the end of their Rocket 공중 폭격
  • Fixed 영혼의 장벽 forcing itself into the first ability slot if its cooldown is refreshed
  • Changed camera to more closely track the followed hero angles when watching replays
  • Player names no longer show up above hero's heads when in replay free-cam mode
  • Increased post-game time by 1s
  • Fixed upgrading abilities via hotkeys not working while dead
  • Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
  • Fixed Shrines not having collision
  • Improved mix clarity for game dialog
  • Fixed various cheat/debug commands being accessible
  • Updated
  • Added sleep status sound
  • Fixed shop close sounds playing whenever the player enters the radius of a closed shop
  • The client now culls more sounds when they are below a volume threshold
  • The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
  • Shortened weapons and abilities volume attenuation over distance
  • Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
  • Replaced two oil trucks with a new vehicle prop
  • Improved visibility of low health state on troopers about to die
  • The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
  • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
  • Teleporters are now in pairs that send you between them to traverse the map horizontally
  • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
  • Old teleport exit location changed to a connection to the street that slopes down to Mid
  • View attachment mid_update (1).mp4
  • View attachment station_update (2).mp4
  • View attachment mid_update_2 (1).mp4
  • Rejuv bonus reduced from 75% to 50% respawn time reduction
  • Powerup: Sprint speed increased from +2 to +3
  • Powerup: Zipline bonus increased from 30% to 50%
  • Powerup: Ammo increased from +30% to +40%
  • Powerup durations increased from 150s to 160s
  • Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
  • View attachment climb_update (1).mp4
  • Moved delivery truck out from the street curb near the underground shop
  • Moved breakable idols from the street level juke spots to other locations
  • Replaced some trees on the Amber side with steam vents
  • Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
  • Raised the sign on the roof of the garage
  • Hollow
  • Monster
  • Rounds: HP Bonus increased from +50 to +65
  • Rapid
  • Rounds: HP Penalty increased from -40 HP to -50 HP
  • Mystic
  • Shot: Base Spirit Damage reduced from +70 to +65
  • Kinetic
  • Slowing
  • Added a new T3 Weapon Item, Pristine
  • Hunter's
  • Aura: No longer grants +16% Ammo
  • Hunter's
  • Aura: Now grants +150 Health
  • Point
  • Point
  • Titanic
  • Heroic
  • Aura: Bonus Health increased from +125 to +150
  • Intensifying
  • Glass
  • Siphon
  • Spiritual
  • Extra
  • Regen: Regen increased from 2.5 to 2.7
  • Lifesteal: Bonus health increased from +50 to +70
  • Restorative
  • Return
  • Return
  • Fire: Bonus HP increased from +100 to +125
  • Divine
  • Barrier: Cast range increased from 30m to 35m
  • Divine
  • Barrier: Now grants +1.5 HP Regen
  • Health
  • Nova: Bonus HP increased from +50 to +75
  • Reactive
  • Barrier: Now grants +75 HP
  • Rescue
  • Beam: Pull speed is now 25% faster
  • Rescue
  • Beam: Now grants +2 Sprint
  • Rescue
  • Beam: Bonus HP increased from +100 to +125
  • Metal
  • Skin: Duration increased from 3s to 3.5s
  • Veil
  • Veil
  • Veil
  • Superior
  • Soul
  • Phantom
  • Strike: Cast range increased from 30m to 35m
  • Ammo
  • Cold
  • Cold
  • Duration
  • Extender: Bonus HP increased from 75 to 100
  • Silence
  • Superior
  • Duration: Bonus HP increased from 125 to 175
  • Surge of
  • Torment: Now has a regular cooldown that is reduced by cooldown reduction
  • Escalating
  • Exposure: First stack no longer does double amp value
  • Escalating
  • Echo
  • Diviner's
  • Kevlar: Buff duration increased from 12s to 15s
  • Grey
  • Talon: 위력의 화살 collision size reduced by 10%
  • Grey
  • Talon: 부엉이 비행 explosion radius increased from 10m to 12m
  • Grey
  • Talon: 부엉이 비행 cooldown reduced from 120s to 110s
  • Lady
  • Geist: Base sprint reduced from 2 to 1
  •