deadlock.io

11-21-2024 Update

11-21-2024 · 24 heroes 18 items
Sources Deadlock Forum
Hançer Hero 5 9
  • Kan Akıtma reduced from 22% to 20%
  • Kan Akıtma T1 reduced from +8% to +6%
  • Kan Akıtma rage bonus reduced from +15% to 14%
  • Tırtıklı Bıçaklar cooldown reduced from 19s to 16s
  • Tırtıklı Bıçaklar can now capture souls
  • Kes ve Parçala base damage increased from 105 to 110
  • Kes ve Parçala T2 reduced from +75 to +70
  • Kes ve Parçala cooldown reduced from 16s to 15s
  • Kes ve Parçala T1 reduced from -4s to -3s
  • Öldürücü Darbe threshold increased from 20% to 22%
  • Öldürücü Darbe T2 reduced from +8% Enemy Health Threshold to +6%
  • Öldürücü Darbe Full Rage Damage Bonus increased from 15% to 17%
  • Öldürücü Darbe T2 reduced from +10% Full Rage Bonus Damage to +8%
  • Fixed an issue where using Tırtıklı Bıçaklar and immediately holding M1 after to shoot not firing your gun
  • Öldürücü Darbe Rage per spirit damage increased from 0.013 to 0.014
  • Öldürücü Darbe cast range increased from 14m to 15m
Sarmaşık Hero 5 5
  • Watcher's Covenant Mermi Can Çalması reduced from 15% to 12%
  • Taşa Dönüşme Max Health Heal reduced from 10% to 8%
  • Taşa Dönüşme T3 Max Health Heal reduced from +20% to +16%
  • Taşa Dönüşme drag down collision improved a bit
  • Bullet damage increased from 5 to 5.2
  • Bullet damage growth reduced from 0.36 to 0.34
  • Fixed being launched incorrectly when using Taşa Dönüşme on certain geometry
  • Fixed Taşa Dönüşme having a brief period of vulnerability after cast
  • Hava Taşımacılığı flight controls improved a bit
  • Hava Taşımacılığı duration reduced from 17s to 16s
  • Hava Taşımacılığı cooldown increased from 85s to 90s
  • Hava Taşımacılığı speed can now be increased with movespeed or sprint items (when out of combat)
  • Hava Taşımacılığı now amplifies Sprint values by 1.5x
Duman Hero 1 2
  • Fixed haze smoke bomb loop not playing for teammates
  • Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Duman by saying "you are perfection, Duman", the Amber Hand would say "Duman will dance, and they will fall")
  • Fixed Mermi Dansı sometimes freezing your client
  • Using items during Duman Bombası no longer breaks invisibility
  • Duman Bombası cooldown reduced from 37s to 30s
  • Duman Bombası T1 changed from -14s to +6 Invis Sprint Speed
  • Duman Bombası T2 changed from +6 Invis Sprint Speed to +15% Mermi Can Çalması for 8s
  • Duman Bombası T3 changed from +30% Mermi Can Çalması for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
  • Odaklanma damage vs objectives reduced by 30%
  • Mermi Dansı Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • Mermi Dansı T1 changed to +7 Spirit Damage
Mo ve Krill Hero 1 4
  • New sounds added to Mo ve Krill's Tünel and Kum Fırlatma abilities
  • Fixed a bug causing Mo ve Krill's Tünel emerge sound to double up when not cancelling the burrow early
  • Fixed Mo ve Krill's Tünel traveling/underground sound not looping correctly
  • Gözdağı heal vs heroes reduced from 2x to 1.6x
  • Gözdağı heal vs creeps reduced from 0.7x to 0.6x
  • Headshot resistance now only applies to the big head
  • Tünel can now go under Hayalet Duvar
  • Dayak now pulls the target closer to you over time
  • Dayak health gain increased from 30 to 70
  • Kum Fırlatma duration reduced from 3.5s to 3s
  • Kum Fırlatma T3 slow reduced from 50% to 40%
Dinamo Hero 3 3
  • İyileştirici Aurora regen reduced from 32 to 30
  • İyileştirici Aurora Spirit Power scaling reduced from 0.5 to 0.45
  • İyileştirici Aurora T3 reduced from 3.8% to 3.4%
  • Kinetik Dalga now slides around geometry when it hits an obstruction
  • İyileştirici Aurora now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • Kuantum Dolanıklık pulling allies no longer cancels their channel
  • Kuantum Dolanıklık now has a visual indicator for allies that will teleport
  • Kuantum Dolanıklık ally range increased from 9m to 10m
  • Kuantum Dolanıklık cooldown increased from 15s to 16s
  • Kuantum Dolanıklık T3 cooldown reduction improved from -4s to -5s
  • İyileştirici Aurora now allows you to use melee before T3 upgrade
McGinnis Hero 3 3
  • Şifalı Sprey T3 reduced from 5% to 4.5%
  • Bullet Velocity increased from 533 to 590
  • Fixed Wall triggering Reaktif Bariyer before T3 stun
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity increased from 406 to 500
İntikamcı Hero 2 1
  • Evcil Karga changed from 0.2s cast delay to 0.2s post cast time
  • Evcil Karga now also reduces spirit resistance by 6%
  • Evcil Karga T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
  • Kazık radius increased from 8m to 9m
  • Kazık now sucks enemies 3m towards the center (and limits movement to 6m from center)
  • Kazık T1 changed from +0.5s to -40% Fire Rate
  • Kazık T3 changed from Disarm to +0.75s
  • Suikast min charge up increased from 25% to 50%
  • Suikast bonus damage on low hp base damage reduced from 135 to 120
  • Fixed Suikast being stuck if you zoom in and get silenced
Abrams Hero 3 3
  • Fixed Abrams camera
  • Şeytani Dayanıklılık reduced from 14% to 11% and T3 from 7% to 5.5%
  • Hayat Emme Heal vs Heroes reduced from 100% to 75%
  • Hayat Emme Heal vs Non-Heroes reduced from 50% to 40%
  • Base regen increased from 1 to 1.5
  • Hayat Emme range now scales with Spirit Power (0.05)
  • Hayat Emme damage scaling with Spirit Power increased from 0.4 to 0.5
  • Sismik Darbe drag down collision improved a bit
Rem Hero 1 1
  • Removed redundant Replay keybinds (now shares with Spectating)
  • Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
  • Removed stairs up to the Radio Station interior from the underground Teleport Station
  • Removed the cosmic veils from the entrances of the connection corridor
  • Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
  • Removed Rope inside the Police Station/Garment Building
  • Remover: Active buff duration on purge increased from 3s to 4s
  • Remover: Purging a debuff now also heals you for 10% Max HP
Vaha Hero 3 1
  • Revised Vaha Ateş Böcekleri projectile and cast sounds
  • Visual update to Vaha Tornado bullet evasion buff
  • Tornado speed reduced by 10%
  • Fixed Tornado being usable while immobilized
  • Tornado and Ateş Böcekleri ability slots swapped
  • Gezgin cooldown increased from 130s to 145s
  • Gezgin T2 increased from -40s to -55s
  • Gezgin can now be cast by targeting the top bar portraits
Kırbaç Hero 1 2
  • Visual update to turret tracers, muzzle flash and impacts
  • Hit confirm sound added to Kırbaç's Kamçı ability
  • Kamçı heal vs heroes reduced from 70% to 65%
  • Kamçı heal vs creeps reduced from 25% to 20%
  • Strike: Cast range now ignores the Z height (similar to Kırbaç's Ölümcül Fırlatma)
  • Down: Cast range now ignores the Z height (similar to Kırbaç's Ölümcül Fırlatma)
  • Yer Saldırısı drag down collision improved a bit
Kundakçı Hero 1 4
  • Catalyst T2 reduced from 15% Lifesteal to 12%
  • Catalyst T3 reduced from -40% Heal Degen to -33%
  • Sersemletici Patlama T3 reduced from 100% to 85%
  • Yakıcı buildup decay time is now 15% slower
  • Sersemletici Patlama radius increased from 12m to 13m
  • Sersemletici Patlama T2 radius reduced from +4m to +3m
Bekçi Hero 2 3
  • Son Savunma non-hero lifesteal reduced from 50% to 20%
  • Son Savunma hero lifesteal reduced from 100% to 80%
  • Fire Rate spirit scaling reduced from 0.3 to 0.25
  • Simya Şişesi now respects LOS
  • Son Savunma cooldown increased from 138s to 140s
  • Son Savunma resistance during channel increased from 50% to 60%
Paradoks Hero 1
  • Remastered weapon fire for Paradoks
  • Paradoks VO: remaster pass and added some content
  • Fixed Kinetik Tüfek not proccing Headshot effects (Headshot booster, Kelle Avcısı, Sakatlayan Kafadan Vuruş)
  • Paradoksal Değişim time min/max increased by 0.2/0.3s (to help with camera)
  • Zaman Duvarı now deals 50 damage for going through it
Balçık Hero 3
  • Balçık VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • Birikinti Yumruğu can now be parried (does not stun Balçık, only blocks the puddle effect for the parrying player)
Kelvin Hero 3
  • Kelvin VO: remaster pass and added some content
  • Dondurucu Bomba T2 reduced from +125 Heal to +100
  • Buz Kubbe regen reduced from 120 to 110
  • Buz Kubbe T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
  • Sismik Darbe, Ölümcül Fırlatma and Yer Saldırısı now smash through Buzlu Yol
Yamato Hero 2
  • New sounds added to Yamato's Flying Strike while aiming
  • Improved cases where Güçlü Kesik would hit enemies behind cover
  • Gölge Dönüşümü no longer heals on cast
  • Gölge Dönüşümü T3 increased from +2s to +3s
  • Gölge Dönüşümü now heals for 15% of your max hp on hero kill
Yedi Hero 1
  • Added new run animation for Yedi
  • Remastered weapon fire for Yedi
  • Fırtına Bulutu now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
  • Fırtına Bulutu expand time reduced from 2s to 1.5s
Bebop Hero 1
  • Bebop VO: remaster pass and added some content
  • Hiper Işın T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
  • Patlayıcı Aparkat T2 bonus now applies to melee damage too
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Balçık Cube)
Mina Hero
  • Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
  • Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
  • Stamina: Now grants +75 Health
  • Stamina: Now increases Wall Jump count by 1 as well
Tayf Hero 1
  • Tam Otomatik T3 lifesteal reduced from 35% to 30%
  • Tam Otomatik T2 no longer has spirit scaling (moved to T3)
  • Tam Otomatik T3 now also adds spirit scaling
  • Telekinezi now causes the target to oscillate up and down a little bit
Avcı Hero 1
  • Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
Holliday Hero
  • Holliday VO: remaster pass and added some content
Sıska Hero 1
  • Izdırap T2 Healing Reduction reduced from 60% to 50%
Çürüme Item 1 2
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
  • Healing Reduction reduced from 70% to 55%
  • Healing Reduction reduced from 70% to 55%
  • Damage increased from 1% to 1.4%
Büyü Can Çalması Item 1
  • Shredder Bullets: Büyü Can Çalması reduced from 20% to 18%
  • Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Büyü Can Çalması (component passive), and +150 Health.
  • Kevlar: No longer grants +20% Büyü Can Çalması
Mermi Can Çalması Item 3
  • Reload: Mermi Can Çalması reduced from 20% to 18%
  • Aura: Mermi Can Çalması reduced from 20% to 18%
  • Burst: Mermi Can Çalması reduced from 100% to 80%
Nakavt Item
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
Kelle Avcısı Item 2
  • Heal per Headshot reduced from 8% to 7%
  • Head Shot Bonus Damage reduced from +140 to +130
İyileşme Laneti Item 1 1
  • Healing Reduction reduced from 45% to 40%
  • Duration increased from 6s to 7s
Sülük Item 2
  • Mermi Can Çalması reduced from 35% to 32%
  • Büyü Can Çalması reduced from 35% to 32%
Yavaşlatma Büyüsü Item
  • Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
Susturucu Item
  • Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Toksik Mermiler)
Esans Item 1
  • Cooldown reduced from 37s to 32s
Büyülü Yumruk Item 1
  • Snatch: Requires Büyülü Yumruk. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
Kinetik Atılma Item
  • Surge: Requires Kinetik Atılma. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
Yenileyici Item 1
  • Cooldown increased from 230s to 260s
Mermi & Büyü direnci (zırh) Mekanikler 5 4
  • Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
  • Dörtayaklar Stomp now also deals 10% Max HP as damage
  • Dörtayaklar now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
  • Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
  • Bullet
  • Spirit
  • Shredder Bullets: Spirit Amp reduced from 10% to 8%
  • Shot: Damage multiplier increased from 90% to 110%
  • Shot: Now grants +150 Bullet Shield
  • Lifesteal: Now grants +3% Bullet Resist
  • Barrier: Bullet Shield health reduced from 400 to 350
  • Reducer: Debuff Resist reduced from 30% to 28%
  • Reducer: Weapon Damage increased from 6% to 8%
  • Barrier: Now has +8% Ability Range again instead of +6 Spirit Power
  • Leap: Now grants +6% Spirit Resist
  • Spirit: Health increased from 100 to 125
  • Shift: Post Shift now also grants +20 Spirit Power
  • New T3 Spirit Item, Spirit
  • New T3 Spirit Item, Arcane
  • Reverb: Damage increased from 40% to 45%
  • Talon: Bullet damage increased from 24 to 25
  • Geist: Öz Bombası Self Damage spirit scaling reduced from 2 to 1.8
Lane'ler ve creep'ler Mekanikler 2 2
  • When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
  • Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
  • Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
  • Middle Lane Dörtayaklar HP increased from 5800 to 8000 (side walkers HP is 5175)
  • Patron Laser now also deals 3% Max HP DPS
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2
  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
  • Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
  • Moved the side lane teleporters to the crawl space under the Hard camp
Parry Mekanikler 2
  • Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
  • Improved various issues with Heavy Melee vs Dash/Parry when there is latency
  • Powerups now require a heavy melee to claim (art visuals updated)
  • Melee
  • Melee
  • Pulse: Now grants +15% Melee Resistance
Ranked, MMR ve leaderboard Mekanikler 1
  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
Ruh Vazosu Mekanikler 1 2
  • Urn time to reveal increased from 20s to 25s
  • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
  • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
Build'ler ve build browser'ı Mekanikler
  • There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
General 191 changes 15 18
  • Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
  • Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
  • You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
  • The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
  • If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
  • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
  • Added secondary key binds for actions
  • You are now able to browse and favorite builds in the dashboard
  • Sandbox mode now shows the souls value of the current items you have in your inventory
  • Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
  • Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
  • Commend toasts now stay on your screen until they are dismissed
  • Commend toasts now have a button to return the commend to the player that commended you
  • Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
  • You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
  • Low priority games now require wins to count
  • Added icon variants for high or low ground for small/medium/large camps
  • Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
  • Purchase Log in the shop now shows enemy and ally purchases with different colors
  • Fixed F1-F5 Keys not working (for moving camera to allies)
  • Updated active items to have uniform sliding/cast delay behavior
  • Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • Slowing
  • Hex: No longer interrupts sliding, to match other similar actives
  • Withering
  • Whip: No longer interrupts sliding, to match other similar actives
  • Silence
  • Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • The through-wall ally silhouette health bars are now more accurate
  • Optimized lighting in the map for better rendering performance
  • Added Chat Wheel Options as keybinds so you can bind keys to certain responses
  • Fixed not being able to ping enemy items
  • Added music and ambient sounds to hotel
  • Revised Casting bridge buff loop
  • Fixed a bug where nearly all sound stops and never returns
  • Fixed respawn music cue failing to play with shop menu open
  • Fixed music not playing while the player is outside their base and their base is under attack
  • Improved negative feedback sound effect timing
  • Fixed some cases where some sounds could overpower everything else
  • Added key and button name localization support for keybinds
  • Visual update to Şifalı Sprey to improve visibility
  • Kum Fırlatma revision to help user judge distance and AOE
  • Added preview state to Flying Strike
  • Added effect to when the zipline ability first starts
  • Added an AOE landing indicator for where units will be thrown with Ölümcül Fırlatma (only shows for allies)
  • Fixed Yer Saldırısı preview cone visual to be more accurate
  • Updated
  • Updated
  • Updated
  • Updated
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
  • Updated
  • Some rendering performance improvements
  • Fixed some lightmap quality regressions
  • Fixed textures being slightly too blurry in FSR2
  • Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
  • Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
  • Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
  • Steam Game Recording timeline no longer records Shrine objectives as "The World"
  • Fixed fps_max accidentally being changed to slider maximum value when out of slider range
  • Video Settings slider for fps_max goes up to 400
  • Fixing tooltips on keybind dropdowns not working correctly
  • Steam Input support
  • Fixed Controller binds not working when the same Keyboard binds were empty
  • Fixed Show Scoreboard glyph in Sandbox Mode UI
  • Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
  • Dörtayaklar Laser now also deals 2% Max HP DPS
  • Dörtayaklar now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base Muhafızlar
  • Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
  • Falloff min range reduced from 22m to 20m
  • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
  • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
  • Previously was +20% Fire Rate and +40% Ammo for 160s.
  • Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
  • Survival
  • Previously was +400 Health and +1% Max Health Regen for 160s.
  • Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
  • Casting
  • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
  • View attachment truck_update.mp4
  • Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
  • Redesigned Radio Station interior to be more open
  • View attachment canal_update.mp4
  • Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
  • View attachment connection_update.mp4
  • View attachment armory_update.mp4
  • View attachment teleporter_update.mp4
  • Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
  • Added a fence guard beside the stairs inside the Garage/Night Club
  • Added zapper effect to the antenna models on rooftops
  • New building facade art in Amber Blue and Purple lanes
  • Added a street gate structure between the Garage and the Record Shop
  • Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
  • Grey
  • Talon: Ok Yağmuru T3 reduced from 50% Lifesteal to 40%
  • Soul
  • Active
  • Heroic
  • Toxic
  • Bullets: Healing Reduction reduced from 65% to 50%
  • Vampiric
  • Lifesteal: Lifesteal reduced from 20% to 18%
  • Lifesteal: Lifesteal reduced from 28% to 26%
  • Restorative
  • Locket: Regen per stack reduced from 35 to 32
  • Lifesteal: Lifesteal reduced from 23% to 22%
  • Rapid
  • Rounds: Fire Rate increased from 10% to 11%
  • Monster
  • Rounds: Bonus Health reduced from 50 to 30
  • Soul
  • Heroic
  • Aura: Cooldown reduced from 25s to 20s
  • Alchemical
  • Fire: DPS burn lingers on targets for 1s
  • Hunter's
  • Aura: Fire Rate slow reduced from 10% to 9%
  • Glass
  • Lucky
  • Lucky
  • Reactive
  • Return
  • Debuff
  • Debuff
  • Divine
  • Divine
  • Barrier: No longer grants +1 Sprint
  • Healing
  • Nova: No longer has +6% Ability Range
  • Debuff
  • Debuff
  • Rescue
  • Beam: Heal reduced from 26% to 24%
  • Rescue
  • Beam: Now grants +6% Ability Range
  • Rescue
  • Beam: Cooldown increased from 26s to 36s
  • Rescue
  • Beam: Pull speed reduced by 15%
  • Metal
  • Skin: Active now reduces your Move Speed by 1.5
  • Superior
  • Superior
  • Majestic
  • Phantom
  • Ammo
  • Scavenger: While at max stacks you gain +2 Sprint
  • Withering
  • Whip: Cooldown reduced from 18s to 15s
  • Improved
  • Silence
  • Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
  • Silence
  • Glyph: Cooldown reduced from 32s to 24s
  • Ethereal
  • Rapid
  • Recharge: Time between charges reduced from 65% to 60%
  • Knock
  • Mystic
  • Slow: Now grants +1 Sprint
  • Mystic
  • Slow: Health increased from 140 to 160
  • Torment
  • Diviner's
  • Diviner's
  • Kevlar: Now grants +7% Ability Duration
  • Echo
  • Shard: Cast delay reduced from 0.3s to 0.25s
  • Mystic
  • Grey
  • Grey
  • Talon: Health growth per boon increased from 27 to 29
  • Grey
  • Talon: Immobilizing Trap now tethers targets rather than rooting them
  • Grey
  • Talon: Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Grey
  • Talon: Immobilizing Trap no longer applies 50% slow for 1s
  • Grey
  • Talon: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
  • Grey
  • Talon: Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Grey
  • Talon: Immobilizing Trap radius increased from 6 to 6.2
  • Grey
  • Talon: Immobilizing Trap T1 CD improved from -19s to -20s
  • Grey
  • Talon: Güdümlü Baykuş camera now returns more quickly when the Owl collides very far away
  • Lady
  •