deadlock.io

08-29-2024 Update

08-29-2024 · 19 heroes 20 items
Sources Deadlock Forum
Viscous Hero 6
  • Updated Viscous primary fire sound
  • Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • Glibber Spirit Scaling increased from 1.4 to 1.5
  • Glibber Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • Glibberfaust damage increased from 100% to 110% of Light Melee
  • Glibberfaust T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Glibberfaust T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Puddle
  • Schleimkugel Spirit Scaling increased from 1.05 to 1.3
  • Schleimkugel acceleration increased
  • Schleimkugel base turn radius and turn radius after bouncing has been increased
  • Fixed a bug where Schleimkugel would have the direction and trail particle stuck on
Ivy Hero 1 6
  • Bullet damage growth per boon reduced from 0.55 to 0.5
  • Health growth per boon reduced from +41 to +35
  • Watcher's Covenant T2 reduced from +3 m/s to +2
  • Abwurf no longer silences allies
  • Abwurf now causes allies to deal 50% less damage while being carried
  • Abwurf movement adjusted to be a little less frantic
  • Fixed Abwurf bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Abwurf self cast cast time increased from 1s to 2s
  • Abwurf max move speed reduced from 20 to 18
  • During Abwurf flight you can pitch up and down with Dash/Crouch buttons
  • Fixed getting stuck under bridges and in buildings while Abwurf flying
Shiv Hero 1 5
  • Fixed parts of Shiv's coat being considered a headshot
  • Bullet damage growth per boon reduced from 0.5 to 0.4
  • Gun falloff range reduced by 10%
  • Health growth per boon reduced from +41 to +35
  • Sturmangriff T2 reduced from +100 to +85
  • Sturmangriff T3 now considers creeps for only half value
  • Aderlass deferred damage reduced from 35% to 30%
  • The targeting UI for Shiv's Todesstoß is now more clear about when the target will be killed
Haze Hero 3 2
  • Base bullet damage increased from 5.3 to 5.6
  • Schlafdolch impact damage happens immediately, rather than after the brief drowsy period
  • Schlafdolch drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Schlafdolch cooldown reduced from 27s to 25s
  • Rauchbombe radius reduced from 20m to 18m
  • Fixierung T2 max stacks increased from +30 to +40
  • Kugelhagel now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus Hero 1 4
  • Reduced vertical reach on Flammensprint dps
  • Flammensprint speed is now affected by slows
  • Flammensprint trail now gets wider with Ability Range bonus
  • Flammensprint T1 duration reduced from 7s to 6s
  • Catalyst Damage Amplification reduced from 30% to 25%
  • Catalyst T3 Damage Amplification increased from +10% to +15%
  • Catalyst T2 reduced from +20% Lifesteal to +15%
Kelvin Hero 4 1
  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50
  • Arktischer Strahl max slow increased from 60% to 80%
  • Arktischer Strahl now affects soul orbs (secures/denies them)
  • Arktischer Strahl T3 range reduced from 15m to 13m
  • Fixed Eispfad jitter
  • Frostgranate T2 Heal increased from 135 to 145
Dynamo Hero 2 2
  • Improved clarity of Dynamo Singularität sound for team and opponents
  • Verjüngende Aurora can now be canceled by using Parieren
  • Fixed Kinetische Welle not traveling properly when cast near corners
  • Gun damage reduced from 15 to 13
  • Singularität cast time increased from 0.1 to 0.2
  • Singularität range reduced from 9m to 8m
Seven Hero 2 2
  • Added new voice content for Seven and Lash
  • Statische Aufladung radius increased from 5m to 6m
  • Statische Aufladung T2 radius increased from +7m to +8m
  • Gewittersturm spirit power scaling reduced from 1.1 to 0.8
  • Gewittersturm time to reach maximum radius reduced from 6s to 3s
  • Gewittersturm Now provides +20% Bullet Resistance in the base ability
Yamato Hero 1 2
  • Krafthieb max damage time requirement reduced from 1.5s to 1.4s
  • Krafthieb collision radius reduced by 8%
  • Schwertstreich radius increased from 12m to 13m
  • Fixed being able to die during Schattenseele if hit by Grey Talon's Owl
  • Fixed some cases where Flying Strike could get into a stuck state
  • Fixed some cases where Schwertstreich would appear to be cast when it wasn't
Lash Hero 1
  • The game application now flashes when the game is unpaused
  • Fixed bug with Lash not hearing his own Bodenschlag impact explosion sound
  • Updated Lash Wurfhaken cast sound
  • Improved firing arm position to be a little bit more out of the way from the reticle
  • Wurfhaken no longer gives a stamina charge on use
Rem Hero
  • Fixed profile match history not remembering the history page you were on
  • Removed wind and city ambient looping sounds
  • Removed vent sounds in places where vents had been removed
  • Removed some rooftop zap volumes that damage players
  • Removed the archway leading to the underground shop
Bebop Hero 1
  • Fixed Bebop being able to sprint while his gun is spun up
  • Gun range increased from 30m to 32m
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Hyperstrahl can now be canceled by using Parieren
Abrams Hero 2
  • Infernale Widerstandskraft Regeneration Time increased from 16s to 18s (this is a nerf)
  • Now does pull ups on the zipline once again (this is a buff)
  • Fixed Schulterstoß sometimes stunning enemies on stairs
  • Fixed Seismischer Einschlag sometimes not going to the area selected
Warden Hero 2
  • Added hit confirm audio functionality to Warden's Alchemistischer Flakon
  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Vindicta Hero 2
  • Pfählung duration reduced from 2.25s to 2s
  • Krähenvertrauter Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren't ready
Mina Hero 1
  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Stamina: Air Jump/Dash Distance reduced from +40% to +30%
Pocket Hero 1
  • Trommelfeuer amp reduced from 8% to 7% per stack
  • Fixed Trommelfeuer amp visual not showing properly
Silver Hero
  • Quicksilver: No longer has +10% Reload Time
Paradox Hero
  • Fixed Paradoxer Tausch still going through even if Paradox dies during it
Scharf­schütze Item 1
  • Fixed Scharf­schütze showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Now grants +175 Bullet Shield
  • No longer provides bonus headshot damage
  • Weapon damage increased from 60% to 70%
Reinkarnation Item 1
  • Cooldown reduction increased from +15% to +18%
  • Now grants +12 Spirit
  • Fixed being able to purchase globally during its brief respawn period
  • Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Niederschlag Item 1 2
  • Delay reduced from 3s to 2s
  • Stun reduced from 1.25s to 0.9s
  • Cast range increased from 35m to 45m
Fliegender Teppich Item
  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Carpet: You are now unslowable while on the Fliegender Teppich
Querschläger-Kugeln Item 1
  • Bounce damage increased from 50% to 60%
  • Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Aderlasser Item
  • Booster: Now has also 15% Heal Reduction Resist (Aderlasser no longer has it)
  • No longer has 30% Heal Reduction Resist
Unaufhaltsam Item 1
  • Can now be cast while channeling
  • Cooldown reduced from 65s to 60s
Unterdrückung Item 2
  • Health regen reduced from 3 to 2.5
  • Fire Rate reduction reduced from -30% to -25%
Zusätzliche Aufladung Item
  • Fixed selling an item not removing charges correctly. Now you can't buy Zusätzliche Aufladung and immediately sell it and keep that readied charge.
Verfall Item
  • Added Verfall impact sound
Kugelrüstung Item 1
  • Magazine: Kugelrüstung increased from 10% to 15%
Kopfjäger Item
  • Added new T3 Weapon Item, Kopfjäger: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150
Raserei Item 1
  • Ammo increased from +9 to +12
Seelenkraft Item 1
  • Damage taken duration threshold reduced from 12s to 11s
Koloss Item 1
  • Slow increased from 25% to 35%
Kugel- & Magieresistenz (Rüstung) Mechaniken 11 4
  • Items now show their spirit power impact when using alt
  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Rounds: Bullet Resist vs NPC increased from 30% to 35%
  • Point Rounds: Spirit Shield increased from +80 to +85
  • Range: Now grants +90 Bullet Shield
  • Bullets: Bleed damage reduced from 6% to 5%
  • Stone: Active Bullet Resistance reduced from 40% to 30%
  • Resilience: Max Bullet Resist increased from 36% to 40%
  • Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Bullets: Weapon Damage reduced from 40% to 28%
  • Barrier: No longer grants +7% Bullet Resist
  • Booster: No longer has +6% Bullet Resist
  • Weave: Spirit Shield health increased from +200 to +300
  • Spirit
  • Spirit
  • Strike: Spirit Shield increased from +85 to +100
  • Spirit: Health increased from +25 to +35
  • Pulse: Spirit damage scaling increased from 0.2 to 0.24
  • Power: Imbued Ability Spirit Power increased from +28 to +34
  • Spirit: Health Regen increased from 2 to 3
  • Spirit: Health increased from +75 to +100
  • Reach: Spirit Resist increased from +10% to +12%
  • Shard: Now grants +8 Spirit Power
  • Spirit: Sprint reduced from +4 to +3
  • Spirit: Now grants +25% Weapon Damage
  • Talon: Fire Rate now scales with Spirit (0.25)
Lanes und Trooper Mechaniken 1 2
  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Walker: Cooldown reduced from 18s to 17s
Parieren Mechaniken 1 1
  • Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Increased charged melee volume and falloff for victims
  • Parieren cooldown reduced from 6s to 5s
  • Melee
  • Melee
Builds & der Build-Browser Mechaniken
  • Added search to the Public Builds list, you can search by keyword within build names
  • Newly published hero builds now store the language of the build
  • Build list will now refresh if you change heroes in the sandbox
Stamina, Ladungen & Sprint Mechaniken 1
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
  • Dash: Active Fire Rate reduced from 30% to 25%
  • Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
Seelenurne Mechaniken 1
  • Urn delivery sprint bonus increased from +2 to +3
General 206 changes 28 23
  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Seelen Collected' and 'Healing' are starting at 0 for all players)
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • Various client and server performance improvements
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Miscellaneous fixes to friends and party menus
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Added new effects for Withering Whip
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Added custom effects for Abram's Seismischer Einschlag T3 buff
  • Volume and playback tweaks to one shot ambient sounds
  • Fixed some spectator music bugs
  • Updated negative feedback sound for clarity
  • Updated bounce pad sound
  • Improved some Bindungsfluch effects to be less noisy
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated Alchemistischer Flakon projectile effect
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Fixed a bunch of minor typos / grammar errors in various texts
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Wächter
  • Moved a flex slot from "Set of enemy Base Wächter" to "All Enemy Lane Wächter"
  • View attachment Deadlock_Ropes.mp4
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)
  • Wächter no longer give 1 AP
  • AP is now added to the following
  • Soul levels: 3500, 5200, 8000, 9700
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible
  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
  • View attachment ropes_passages.mp4
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Lowered the statue pedestals in the inner lanes outside of Mid
  • Monster
  • Hollow
  • Restorative
  • Shot: Heal from heroes increased from 30 to 35
  • High-Velocity
  • Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Active
  • Reload: Lifesteal reduced from 30% to 22%
  • Active
  • Reload: Buff duration reduced from 8s to 7s
  • Kinetic
  • Long
  • Charge: Now grants +1 HP regen
  • Swift
  • Striker: Now grants +10% Ammo
  • Titanic
  • Toxic
  • Bullets: Heal Reduction increased from -55% to -65%
  • Toxic
  • Toxic
  • Bullets: Now grants +100 Health
  • Intensifying
  • Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
  • Warp
  • Burst
  • Fire: Active duration increased from 3s to 4s
  • Escalating
  • Alchemical
  • Fire: Cooldown reduced from 28s to 26s
  • Heroic
  • Aura: Active duration increased from 5s to 6s
  • Siphon
  • Lucky
  • Shot: Proc chance increased from 30% to 35%
  • Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
  • Healing
  • Rite: Cooldown reduced from 65s to 60s
  • Divine
  • Divine
  • Barrier: No longer grants +1.5 Health Regen
  • Divine
  • Barrier: Now grants +1 Sprint
  • Divine
  • Barrier: Now grants +75 Health
  • Divine
  • Barrier: Now grants +8% Ability Range
  • Combat
  • Barrier: Now also grants +8% Fire Rate while active
  • Enchanter's
  • Barrer: Now also grants +8% Cooldown Reduction while active
  • Reactive
  • Barrier: Duration reduced from 13s to 9s
  • Healing
  • Healing
  • Superior
  • Metal
  • Skin: Cooldown reduced from 25s to 22s
  • Rescue
  • Beam: Channel duration reduced from 3s to 2.5s
  • Veil
  • Majestic
  • Leap: Cooldown reduced from 26s to 24s
  • Soul
  • Soul
  • Soul
  • Soul
  • Shadow
  • Shadow
  • Weave: Spot radius reduced from 20m to 18m
  • Phantom
  • Strike: Cast range reduced from 30m to 25m
  • Ammo
  • Scavenger: Health increased from +50 to +60
  • Extra
  • Charge: Cooldown reduction increased from +8% to +10%
  • Strike: Debuff duration increased from 8s to 13s
  • Extra
  • Withering
  • Whip: No longer grants +20% Ammo
  • Withering
  • Whip: Now grants +8% Fire Rate
  • Withering
  • Whip: Fire Rate slow reduced from -40% to -30%
  • Withering
  • Whip: Cooldown reduced from 40s to 25s
  • Improved
  • Cooldown: Cooldown Reduction increased from 15% to 16%
  • Duration
  • Extender: Health regen increased from 1.5 to 1.75
  • Slowing
  • Hex: Projectile speed increased by 30%
  • Slowing
  • Hex: Cooldown reduced from 27s to 25s
  • Rapid
  • Recharge: Charge count reduced from +3 to +2
  • Rapid
  • Recharge: Faster Time Between Charges increased from +40% to +55%
  • Rapid
  • Recharge: Cooldown for charged abilities increased from +20% to +25%
  • Silence
  • Glyph: Duration reduced from 3.5s to 3s
  • Torment
  • Surge of
  • Superior
  • Duration: Non-Imbued duration increased from +24% to +26%
  • Improved
  • Improved
  • Improved
  • Curse: Duration reduced from 3.5 to 3.25
  • Magic
  • Magic
  • Carpet: Cooldown reduced from 40s to 30s
  • Magic
  • Carpet: Barriers now last for 16s
  • Echo
  • Escalating
  • Exposure: Base Spirit Resist reduction increased from -12% to -15%
  • Boundless
  • Boundless
  • Grey
  • Talon: Fokusschuss collision size reduced by 8%
  • Grey
  • Talon: Fokusschuss base damage reduced from 105 to 100
  • Grey
  • Talon: Fokusschuss T2 reduced from +70 to +65
  • Grey
  • Grey
  • Talon: Can now use multiple air dashes while using Rain of Fire
  • Grey
  • Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
  • Grey
  • Grey
  • Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
  • Punch: delay before punch increased from 0.25s to 0.35s
  •