Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turret duration increased from 24s to 35s
Mini Turret base health and health growth reduced by 40%
Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets now have 35% melee resist
Mini Turret tracking, angle and projectile speeds significantly improved
Mini Turret on the minimap now flash/turn red when they are attacking
Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Vaporisateur médicinal duration no longer scales with spirit power
Vaporisateur médicinal radius no longer scales with spirit power
Vaporisateur médicinal regen now scales with spirit power (+0.3)
Vaporisateur médicinal cooldown increased from 48s to 50s
Vaporisateur médicinal no longer provides +15% Stamina Recovery
Vaporisateur médicinal T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
Vaporisateur médicinal T2 increased from -17s Cooldown to -20s
Vaporisateur médicinal T2 now also increases Stamina Recovery by +100%
Vaporisateur médicinal T3 regen reduced from 2.5% Max HP to 2%
Vaporisateur médicinal T3 now also increases radius by 3m
Vaporisateur médicinal T3 now also increases duration by 1s
Mur spectral that is midcast will now fire when you are interrupted, rather than continue to expand outward
Mur spectral segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Mur spectral min range reduced from 6m to 5m
Mur spectral applies it's slow to enemies it passes through while being summoned
Mur spectral T1 no longer drains 1 stamina
Mur spectral T1 Damage Amp increased from 15% to 20%
Mur spectral T2 also increases wall duration by +2s
Mur spectral T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Tir de barrage duration reduced from 13s to 8s
Tir de barrage minimum range reduced from 9m to 8.5m
Tir de barrage T1 tooltip updated to clarify that it also reduces dash distance
Tir de barrage T1 move slow reduced from 40% to 30%
Tir de barrage T1 dash slow increased from 20% to 30%
Tir de barrage T1 slow duration reduced from 2s to 1.5s
Tir de barrage T2 cooldown reduction increased from -45s to -55s
Tir de barrage T2 now also increases duration by 6s
Tir de barrage T3 damage increased from +21 to +25
Tir de barrage T3 spirit scaling from +0.2 to +0.25
Tir de barrage T3 now also increases explosion radius by 2m
Dague de sommeil Sleep move speed reduced from 2m/s to 1.5m/s
Dague de sommeil Wake Up delay no longer increases with spirit scaling
Dague de sommeil cooldown increased from 26s to 30s
Dague de sommeil Sleep duration reduced from 3s to 2.75s
Dague de sommeil T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
Dague de sommeil T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
Dague de sommeil T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Fumibombe cooldown increased from 30s to 33s
Fumibombe duration spirit scaling reduced from 0.18 to 0.08
Fumibombe no longer has base +2m Invis Sprint Speed
Fumibombe T1 increased from +5m Invis Sprint Speed to +7m
Fumibombe T2 changed from "+10% Balles vampiriques" to "Enables 2 Ability Charges"
Fumibombe T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Fixation reduced from +0.2 Weapon Damage per stack to +0.18
Fixation T1 spirit scaling increased from 0.37 to 0.8
Fixation T1 reduced from +50 Spirit Damage to +40
Fixation T3 increased from +0.12 Weapon Damage to +0.14
Danse balistique Fire Rate bonus reduced from 30% to 20%
Danse balistique base ability now has 60% Evasion
Danse balistique duration spirit scaling increased from 0.06 to 0.08
Danse balistique Bonus Bullet Damage reduced from 10 to 7
Danse balistique T1 increased from +4 Bullet Damage to +7
Danse balistique T2 now also increases Fire Rate by +10%
Danse balistique T3 no longer adds 60% Bullet Evasion
Danse balistique T3 now also fires at an additional target
Napalm damage spirit scaling increased from 0.3 to 0.6
Napalm amplified damage taken reduced from 20% to 16%
Napalm T2 lifesteal increased from 10% to 15%
Élanflammé DPS spirit scaling increased from 0.8 to 1.0
Élanflammé T1 changed from "-25% Fire Rate" to "-12s Cooldown"
Élanflammé T2 DPS reduced from +27 to +20
Élanflammé T2 DPS now also increases trail duration by 1s
Élanflammé T3 no longer reduces cooldown by 15s
Élanflammé T3 now also grants +1 Charge
Élanflammé T3 time between charges reduced from 20s to 14s
Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Ignition persistante T1 changed from "-20% Spirit Damage" to "+14 DPS"
Ignition persistante T2 changed from +1s Burn Duration to -35% Spirit Damage
Ignition persistante T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
Combustion explosive cast now causes camera to move back a bit
Combustion explosive delay increased from 3s to 3.25s
Combustion explosive radius reduced from 13m to 12m
Combustion explosive cooldown increased from 140s to 165s
Combustion explosive damage reduced from 150 to 125
Combustion explosive T1 changed from "-35s Cooldown" to "+100 Damage"
Combustion explosive T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
Combustion explosive T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Déchirure damage spirit scaling increased from 1.4 to 1.8
Déchirure "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
Déchirure T1 bonus damage increased from +32 to +40
Déchirure T3 changed from "Gain 45% Balles vampiriques against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Marque du rôdeur duration reduced from 6s to 5s
Marque du rôdeur T1 changed from "+1% Bleed" to "-8% Bullet Resist"
Marque du rôdeur T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
Marque du rôdeur T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Odeur du sang now grants Nécro the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Nécro gets the assist or the kill
Odeur du sang permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
Odeur du sang T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Nuit éternelle now makes the targets be considered as isolated
Nuit éternelle Sprint reduced from +3m to +2m
Nuit éternelle no longer has 7 spirit damage proc
Nuit éternelle cooldown increased from 120s to 125s
Nuit éternelle duration reduced from 7s to 6.5s
Nuit éternelle T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
Nuit éternelle T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
Nuit éternelle T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Minimap now indicates if the Urn is a favored, neutral or unfavored
General184 changes3821
\[ General ]
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
Gardiens bounty increased from 1000 to 1500
Walkers bounty increased from 3500 to 4000
Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
Base Gardiens bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Street
\[ Items ]
Added new
Extended
High-Velocity
Rounds: No longer grants +5% Fire Rate
High-Velocity
High-Velocity
Long
Range: Fall-off Range increased from +4% to +8%
Active
Reload: You can now reload while already full when carrying this item
Opening
Opening
Swift
Striker: Fire Rate increased from 18% to 20%
Mystic
Split
Shot: Cooldown reduced from 32s to 24s
Split
Shot: Now supports custom count and angles per hero
Split
Weakening
Headshot: Bonus health increased from +50 to +60
Ballistic
Ballistic
Enchantment: Range reduced from 30% to 25%
Ballistic
Hunter's
Aura: Solo hero multiplier reduced from 3x to 2x
Hunter's
Hunter's
Aura: Fire Rate Reduction increased from -11% to -14%
Weighted
Weighted
Weighted
Shots: Now grants -0.5m Move Speed
Weighted
Weighted
Weighted
Weighted
Express
Shot: Ammo consumed changed from -30% to 2 Ammo
Blood
Tribute: No longer has healing reduction
Blood
Déchirure: Cooldown reduced from 2.2s to 2s
Crushing
Spiritual
Spiritual
Overflow: Now grants +20% Duration instead of +12% CD Reduction
Extra
Health: Increased from 185 to 210
Enduring
Restorative
Locket: Range increased from 30m to 35m
Restorative
Restorative
Return
Return
Weapon
Weapon
Shielding: Cooldown reduced from 45s to 35s
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Majestic
Leap: Barrier increased from 140 to 200
Trophy
Collector: Les âmes per minute increased from 22 to 25
Dispel
Magic: Cooldown reduced from 50s to 40s
Diviner's
Kevlar: Cooldown reduced from 64s to 40s
Cheat
Siphon
Mystic
Regeneration: Health bonus increased from +40 to +50
Mystic
Regeneration: Duration increased from 5s to 6s
Rusted
Barrel: Cooldown reduced from 20s to 16s
Arcane
Slowing
Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Slowing
Hex: Projectile speed increased from 53m/s to 80m/s
Slowing
Hex: Cooldown reduced from 30s to 27s
Sap: Cooldown reduced from 32s to 18s
Silence
Silence
Wave: Cooldown reduced from 35s to 30s
Radiant
Regeneration: Health bonus increased from +65 to +90
Radiant
Regeneration: Duration increased from 5s to 6s
Radiant
Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Torment
Torment
Pulse: No longer hits sleeping enemies to avoid waking them up
Disarming
Hex: Cooldown reduced from 20s to 16s
Magic
Carpet: Duration increased from 8s to 12s
Magic
Carpet: Bonus health increased from 75 to 125
Ethereal
Shift: Cooldown reduced from 45s to 35s
Cursed
Vortex
Web: Now has a unit target option where it will vacuum enemies around that target
\[ Heroes ]
Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
Impact: -50% Cooldown" to "On
Doorman: Sonnette time between charges increased from 4s to 6s
Doorman: Sonnette T1 increased from +2m to +2.5m
Doorman: Sonnette T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorman: Porte dérobée now has a timer icon above the ability
Doorman: Porte dérobée T1 duration increased from +10s to +15s
Doorman: Porte dérobée T2 barrier duration increased from 8s to 12s
Doorman: Charriot à bagages is now 20% larger (20% wider hitbox as well)
Doorman: Charriot à bagages T2 increased from +15m Cast Range to +20m
Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Doorman: Clientèle de l'hôtel cast range increased from 6m to 7m
Doorman: Clientèle de l'hôtel no longer goes on cooldown if the target dies during the cast
Doorman: Clientèle de l'hôtel fixed enemies not always landing in the correct spot on return
Doorman: Clientèle de l'hôtel now supports instant cast settings
Lady
Geist: Bombe de quintessence self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
Lady
Geist: Bombe de quintessence radius reduced from 9m to 7m
Lady
Geist: Bombe de quintessence cooldown reduced from 14.5s to 14s
Lady
Geist: Bombe de quintessence T1 increased from -4s to -5s
Lady
Geist: Bombe de quintessence T2 also increases radius by +2m
Lady
Geist: Transfert vital cooldown increased from 30s to 34s
Lady
Geist: Transfert vital break range reduced from 30m to 28m
Lady
Geist: Transfert vital T1 DPS increased from +16.2 to +18
Lady
Geist: Transfert vital T2 duration increased from +2s to +2.5s
Lady
Geist: Transfert vital T3 charges increased from +1 to +2
Lady
Lady
Geist: Échange d'âmes cast time reduced from 0.2s to 0.1s
Lady
Geist: Échange d'âmes post cast hold time reduced from 0.7s to 0.2s
Lady
Geist: Échange d'âmes T1 cooldown increased from -35s to -60s
Lady
Geist: Échange d'âmes T2 changed from "On
Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
Lady
Geist: Échange d'âmes T3 changed from "Silences enemies within 25m for 3s" to "On