deadlock.io

12-06-2024 Update

12-06-2024 · 23 heroes 17 items
ポケット Hero 2 6
  • Added ポケット バラージ cast delay sound
  • Updated ポケット Enchanted Satchel cast sound
  • Health growth reduced from 31 to 27
  • マジシャンズバッグ T1 increased from -4.75s to -5s
  • マジシャンズバッグ Escape Duration reduced from 2s to 1.5s
  • マジシャンズバッグ T3 now also increases Escape Duration by +0.5s
  • フライングクローク duration increased from 3.2 to 3.4s (slower speed, same overall distance)
  • アフリクション now immediately deals 18% of Current HP on application
  • アフリクション DPS reduced from 27 to 12
  • アフリクション DPS Spirit Power scaling reduced from 0.3 to 0.22
  • アフリクション radius reduced from 14m to 9m
  • アフリクション T3 reduced from +27 DPS to +15 DPS
  • アフリクション T3 now also increases range by +5m and increases initial damage by 5%
アイビー Hero 3
  • Updated アイビー VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like アイビー エアドロップ). It no longer provides sprint. The speed cannot be reduced or increased.
  • Melee damage and growth reduced by 15%
  • Starting Health reduced from 550 to 525
  • Watcher's Covenant fixed to replicate healing even when you are full
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one
  • ストーンフォーム now shows the アイビー player a visible radius indicator for where your hero will hit
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
  • エアドロップ damage reduced from 150 to 125
  • Fixed ファントムストライク not grounding アイビー when using エアドロップ
  • エアドロップ now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
ヘイズ Hero 2 4
  • スモークボム T1 Sprint reduced from +6 to +5
  • スモークボム T3 charge time reduced from 10s to 7s
  • Fixed フィクセーション not working correctly with debuff resist
  • フィクセーション T3 reduced from 0.15 to 0.12
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay
  • Fixed creeps sometimes attacking and waking on sleeping targets
  • バレットダンス cooldown increased from 138s to 150s
  • バレットダンス T1 reduced from +7 to +6 Spirit Damage
  • バレットダンス T2 increased from -38s to -40s
  • バレットダンス fixed an issue causing the game to freeze for the duration of the ult channel
ラッシュ Hero 6
  • ラッシュ's ウィップ impact sound adjusted for better feedback for attacking player
  • グラウンドストライク T1 improved from -9.5s Cooldown to -10s
  • デススラム cooldown increased from 137s to 140s
  • デススラム channel time increased from 2s to 2.3s
  • デススラム Impact radius increased from 5m to 6m
  • デススラム cone angle increased from 75 to 85
  • デススラム cast range increased from 18m to 20m
  • デススラム T2 changed from +100 damage to -30s Cooldown
  • デススラム T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • デススラム fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
ヴィンディクタ Hero 3 5
  • Health reduced from 550 to 525
  • クロウ・ファミリア projectile speed increased from 3500 to 4750
  • テザーステイク cooldown reduced from 42s to 40s
  • テザーステイク T2 increased from -19s Cooldown to -20s
  • テザーステイク T3 reduced from +0.75s to 0.5s
  • テザーステイク T3 now also increases capture radius by +2m
  • アサシネイト time between charges increased from 1.6s to 2s
  • アサシネイト base damage reduced from 130 to 120
  • アサシネイト T2 damage reduced from 140 to 130
ヴィスカス Hero 1 6
  • Fixed visual parry cooldown bug with パドルパンチ
  • The Cube cooldown reduced from 48s to 42s
  • The Cube cast range reduced from 30m to 26m
  • パドルパンチ radius increased from 4 to 4.5
  • パドルパンチ slow reduced from 20% to 15%
  • パドルパンチ T2 slow reduced from 20% to 15%
  • パドルパンチ T3 now also causes the Punch to become a heavy melee
  • スライムボール damage Spirit Power scaling reduced from 1.3 to 1.1
  • スライムボール damage T2 reduced from 120 to 90
レイス Hero 4 1
  • Bullet damage growth increased 0.37 to 0.39
  • フルオート T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • フルオート T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • フルオート T3 changed from 30% バレットライフスティール to 20% Bullet and スピリットライフスティール
  • テレキネシス cast time reduced from 0.7s to 0.4s
  • テレキネシス projectile speed increased from 650 to 750
  • テレキネシス now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • テレキネシス T2 duration now applies to the silence and disarm, increased to +0.75s
  • テレキネシス T3 now causes the projectile to bounce to another nearby hero within 20m
ミラージュ Hero 1
  • ミラージュ now has custom animations for most of his core movement
  • Visual updates to ミラージュ muzzle flash and tracers
  • ファイアスカラベ now applies its drain over 4s instead of frontloaded
  • ファイアスカラベ no longer restricts you from hitting the same target (debuff duration refreshes)
  • ファイアスカラベ launch window increased from 5s to 8s (can be extended by duration extender)
  • トラベラー now allows you to rotate the camera
  • トラベラー T2 changed from "-56 Cooldown" to "Grants Ally トラベラー Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
ダイナモ Hero 1
  • Fixed クアンタムブリンク not deselecting if you get silenced while targeting
  • ストンプパルス T2 now affects melee damage too
  • Fixed マジックカーペット + ダイナモ heal interaction
  • シンギュラリティ cooldown increased from 191s to 215s
  • シンギュラリティ now deals half damage to objectives
  • シンギュラリティ fixed tooltip referencing knock-up that it doesn't do
レム Hero 3
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Updated Krill VO - largely remastering pass, but some new content
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • Remover: Buff duration increased from 4s to 5s
  • Remover: Heal on active increased from 10% Max HP to 300 HP
ビバップ Hero 1
  • Fixed ビバップ's bomb damage growth not being reflected in the tooltip
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage
ヤマト Hero 1
  • Fix to ヤマト トランスシャドウ visuals when duration is extended after killing an enemy
  • Flying Strike T3 now also lets you grapple to ally heroes
  • トランスシャドウ cast time reduced from 2s to 1.5s
  • トランスシャドウ no longer has a 0.6s post cast time
  • トランスシャドウ T3 now also increases Resist by 15%
ケルビン Hero 2
  • Fixed some issues with being unable to shoot over half-height cover
  • フロストグレネード now also reduces Stamina Regeneration during the slow duration
  • フローズンシェルター now created on key up. While the key is down an outline of the area will be shown
  • フローズンシェルター cooldown increased from 127s to 130s
  • フローズンシェルター T2 increased from -38s to -40s
ウォーデン Hero 2
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
  • ラストスタンド Resistance reduced from 60% to 30%
  • ラストスタンド now only goes on cooldown for 20s when interrupted rather than full
  • ラストスタンド T2 now also reduces cooldown by 35s
  • ラストスタンド T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
インファーナス Hero 1 1
  • フレイムダッシュ cooldown reduced from 40s to 35s
  • フレイムダッシュ T3 changed from -19s CD to -15s
  • フレイムダッシュ T3 now also makes the ability charged (15s charge time)
  • アフターバーン spirit scaling increased from 0.5 to 0.6
マクギニス Hero 1 1
  • Mini Turrets HP gain per boon increased from 20 to 30
  • Mini Turrets no longer limit the damage they take to 33% of HP per second
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%
モー&クリル Hero
  • 穴掘り is no longer affected by ショルダーチャージ
  • スペクトラル・ウォール no longer hits you while you are Burrowed
  • スコーン now heals you instantly rather than over 1s
  • 袋叩き health gain tooltip clarified
パラドックス Hero 3
  • タイムウォール Time Stop duration reduced from 0.6s to 0.5s
  • キネティックカービン Max Stop duration reduced from 0.5s to 0.4s
  • キネティックカービン T1 reduced from +0.5s to +0.4s
セブン Hero 1
  • ストームクラウド now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • ストームクラウド DPS reduced from 125 to 110
  • ストームクラウド T3 now also allows you to float around at 2.5m/s speed
シヴ Hero
  • Reverted recent updates to シヴ run animations
  • Fixed some targeting issues with キリングブロー
グレイタロン Hero
  • Fixed グレイタロン's spirit power growth from his ult not being reflected in the shop
  • Fixed a regression where ケルビン referenced グレイタロン incorrectly
ミナ Hero 2
  • Stamina: Fire Rate reduced from 6% to 5%
  • Skin: Stamina movement distance reduced by 25%
エイブラムス Hero 1 1
  • Bullet Damage decreased from 4.68 to 4.5
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65
シャープシューター Item 2
  • Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Weapon Damage increased from 20% to 30%
  • Far range Weapon Damage increased from +50% to +70%
リターンファイア Item
  • リターンファイア no longer has +9 Spirit Power
  • リターンファイア now has +3 HP Regen
  • リターンファイア now has +10% Ammo
インフューザー Item 1
  • Duration increased from 6s to 8s
  • No longer grants +50 Health
  • Now grants +70 Spirit Shield
ライフドレイン Item
  • No longer provides +12% Cooldown Reduction
  • Now upgrades from ヒールベイン. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
ノックダウン Item 1
  • Stun duration reduced from 0.9 to 0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
フレンジー Item
  • Now builds from バーサーカー. Grants バーサーカー passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
ディケイ Item 1
  • Bleed damage increased from 1.4% to 1.5%
バレット&スピリットレジスト(アーマー) システム 6 10
  • ガーディアン now deal 25% more damage to troopers
  • ガーディアン now take 25% more damage from troopers/players
  • Troopers now do 20% more damage to each other
  • Magazine: Weapon Damage reduced from 15% to 12%
  • Quarters: Weapon Damage reduced from 25% to 22%
  • Quarters: Bullet Resist reduced from 5% to 4%
  • Mag: Weapon Damage reduced from 13% to 11%
  • Point Ward: Weapon Damage reduced from 22% to 20%
  • Rounds: Weapon Damage vs NPC reduced from 30% to 26%
  • Shot: Weapon Damage reduced from 6% to 3%
  • Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
  • Bullets: Bleed damage increased from 2.5% to 2.75%
  • Fire: Spirit Power reduced from 11 to 7
  • Whip: Bullet Resist reduced from -11% to -12%
  • Surge: Spirit Power reduced from +20 to +18
  • Reverb: Damage increased from 45% to 50%
  • Talon: Immobilizing Trap renamed to スピリットスネア
  • Talon: スピリットスネア now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • Talon: スピリットスネア T2 no longer increases slow by 1s
  • Talon: スピリットスネア T2 now increases Curse debuff by 0.5s
  • Talon: You can now shoot チャージショット onto スピリットスネア center to trigger it to detonate immediately in a 30% increased radius
  • Geist: ソウルエクスチェンジ T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
レーンとトルーパー システム 1 2
  • Added park theming to purple lane
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Walker: Cooldown increased from 18s to 22s
パリィ システム 1
  • Fixed melee damage audio playing despite no damage dealt
  • Updated parry cast and parry success sounds
  • Melee
  • Blank: Now provides +20% Melee Resistance
  • Magazine: Melee Resistance increased from 25% to 30%
ソウルオーブとディナイ システム
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated ソウル will then be split as normal.
ビルドとビルドブラウザ システム
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
魂の壺 システム
  • Urn spawn point now alternates left and right starting with left, rather than being random
General 137 changes 15 13
  • Added a new hero, Raven, to Hero Labs
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Fixed shop search not working in the shop when opened from Resources
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed some item sounds playing on caster instead of target
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the
  • HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey ( https://www.instagram.com/toastyghostey/ )
  • Steam
  • Added support for new Crouch Toggle button
  • Added 3 new
  • Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Reverted a few changes recently related to soul duplication issues
  • Range to be considered for souls reduced by 5m
  • Basic
  • Close
  • Close
  • Headshot
  • Booster: Cooldown increased from 7.5s to 8.5s
  • High-Velocity
  • Hollow
  • Point Ward: Threshold increased from 60% to 65%
  • Hollow
  • Monster
  • Rapid
  • Rounds: Fire Rate reduced from 11% to 10%
  • Restorative
  • Active
  • Reload: Ammo increased from 18% to 24%
  • Charge: Bonus Health reduced from +75 to +65
  • Point
  • Toxic
  • Alchemical
  • Titanic
  • Alchemical
  • Fire: Added alternate desaturated variant for friendly versions of this
  • Crippling
  • Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
  • Shadow
  • Weave: Spot radius increased from 22m to 26m
  • Lucky
  • Shot: Proc Chance reduced from 35% to 34%
  • Spiritual
  • Overflow: Cooldown Reduction reduced from 15% to 12%
  • Extra
  • Healing
  • Rite: Health bonus reduced from +45 to +30
  • Healing
  • Nova: Time to heal increased from 2s to 2.75s
  • Enchanter's
  • Barrier: Cooldown reduction reduced from 8% to 6%
  • Restorative
  • Locket: Cooldown reduced from 30s to 25s
  • Veil
  • Veil
  • Majestic
  • Leap: No longer gets interrupted on slam down if you get shot
  • Metal
  • Skin: Duration increased from 3.5s to 4s
  • Metal
  • Rescue
  • Beam: Range reduced from 32m to 28m
  • Debuff
  • Debuff
  • Withering
  • Whip: Duration increased from 4.5s to 5s
  • Withering
  • Slowing
  • Hex: Cooldown increased from 26s to 28s
  • Rapid
  • Recharge: Cooldown for charged abilities reduced from 30% to 25%
  • Ethereal
  • Shift: Allows you to float around slowly (2 m/s)
  • Silence
  • Glyph: Now pierces through all enemies in the path
  • Silence
  • Glyph: Projectile and collision size increased by 40%
  • Arcane
  • Surge: Ability range reduced from +20% to +18%
  • Arcane
  • Surge: Ability duration reduced from +20% to +18
  • Arcane
  • Mystic
  • Slow: Duration increased from 2s to 2.5s
  • Surge of
  • Power: Fire Rate increased from 10% to 15%
  • Diviner's
  • Kevlar: Cooldown Reduction reduced from 12% to 10%
  • Diviner's
  • Kevlar: Ability Duration increased from 7% to 10%
  • Mystic
  • Magic
  • Carpet: Duration increased from 7s to 8s
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: チャージショット can now secure orbs
  • Lady
  • Geist: マリス can now secure orbs
  • Lady
  • Geist: ソウルエクスチェンジ T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
  • Lady
  • Lady
  • Geist: ライフドレイン duration increased from 2s to 2.5s
  • Lady
  • Geist: ライフドレイン T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
  •