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10-02-2025 Update
10-02-2025 Update
2025년 10월 02일
10-02-2025
·
20 heroes
10 items
* 바이퍼: 기습 단검 has been reworked
* 바이퍼: 기습 단검 now stacks in both damage and slows the more daggers you hit against the same target
* 바이퍼: 기습 단검 is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
* 바이퍼: 기습 단검 damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
* 바이퍼: 기습 단검 has a max stack of 3 (shows in overhead)
* 바이퍼: 기습 단검 slow changed from 50% to 35% + 15% per stack
* 바이퍼: 기습 단검 slow duration increased from 1s to 2s
* 바이퍼: 기습 단검 cooldown increased from 9s to 10s
* 바이퍼: 기습 단검 T1 changed from -4s Cooldown to +1 Charge
* 바이퍼: 기습 단검 T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
* 바이퍼: 기습 단검 T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
* 바이퍼: 기습 단검 projectile speed increased from 3500 to 4200
* 바이퍼: 기습 단검 updated sfx
* 바이퍼: 기습 단검 added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
* 바이퍼: 치명적 맹독 can now be cast on non-trooper enemies (neutrals and objectives)
* 바이퍼: 치명적 맹독 T3 upgrade can now trigger on all enemies, including troopers
* 바이퍼: 치명적 맹독 T3 build-up per shot reduced from 5 to 4.5 (a nerf)
* 바이퍼: 민첩 이동 is no longer leveled up by default at the start of the game
* 바이퍼: 민첩 이동 T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
* 바이퍼: 민첩 이동 now leaves a green trail
* 페이지: Bullet projectile speed increased by 15%
* 페이지: Bullet damage growth per boon reduced from 0.8 to 0.66
* 페이지: Defend and Fight! duration increased from 5s to 7s
* 페이지: Defend and Fight! cooldown increased from 26s to 30s
* 페이지: 매력적인 독서 reduced cooldown from 30s to 25s
* 페이지: 매력적인 독서 moved the UI element to the bottom of the screen so it's more noticeable when you get hit
* 페이지: 매력적인 독서 radius increased from 7m to 7.5m
* 페이지: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
* 페이지: 기사의 돌격 damage reduced from 150 (+1.2 ) to 125 (+1.0 )
* 페이지: 기사의 돌격 healing reduced from 150 (+2 ) to 125 (+1.6 )
* 페이지: 기사의 돌격 both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
* 페이지: 기사의 돌격 increased horse speed from 1700 to 2000
* 페이지: 기사의 돌격 reduced knock-up speed from 800 to 600
* 페이지: 기사의 돌격 spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
빅터
Hero
3
3
* 빅터: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
* 빅터: 고통의 배터리 fixed the bolts hitting world geometry more often than intended
* 빅터: 고통의 배터리 damage required to charge up reduced from 50% max health to 40%
* 빅터: 고통의 오라 reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
* 빅터: 고통의 오라 self damage reduced from 100% to 85%
* 빅터: 충격 부활 increased stun duration from 1s to 1.5s
* 빅터: 충격 부활 damage spirit scaling increased from 1.8 to 2.0
* 빅터: 충격 부활 T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
* 빅터: 충격 부활 T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
* 빅터: 충격 부활 improved hit detection
* 빅터: Fixed 충격 부활 sometimes not hitting targets that are in the Z axis
미나
Hero
2
2
* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* 미나: New heavy melee animation
* 미나: 갈퀴 now passively lets you float in the air with the umbrella for up to 2.5s with right click
* 미나: 갈퀴 heal spirit scale reduced from 1.5 to 0.5
* 미나: 갈퀴 T2 now also increases heal spirit scale by 1.0
* 미나: 갈퀴 T3 damage increased from 6% to 7%
* 미나: 피의 퇴각 cooldown increased from 27s to 30s
* 미나: 녹스 노스트라 now has 50% reduction in damage against objectives
* 미나: 녹스 노스트라 reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
* 칼리코: Base bullet damage increased from 1.9 to 2.0
* 칼리코: 암흑의 폭탄 radius increased from 2.5m to 3m
* 칼리코: 에이바 duration increased from 14s to 16s
* 칼리코: 도약 타격 height increased from 1.5m to 2.5m
* 칼리코: 암흑의 그림자 cooldown reduced from 100s to 90s
* 칼리코: 암흑의 그림자 radius increased from 7m to 7.5m
* 아이비: Bullet damage growth reduced from 0.15 to 0.11
* 아이비: Spirit scaling per boon increased from 1.1 to 1.2
* 아이비: Kudzu Bomb DPS reduced from 55 to 50
* 아이비: Kudzu Bomb T3 DPS reduced from +46 to +40
* 아이비: 석화 damage spirit scaling increased from 1.0 to 1.5
* 아이비: 공중 투하 no longer grants allied bullet resistance (still grants barrier on drop)
* 빈딕타: Base bullet damage increased from 11.4 to 11.8
* 빈딕타: 활공 duration increased from 13s to 15s
* 빈딕타: 활공 T2 increased from 7s to 8s
* 빈딕타: 활공 spirit damage scaling increased from 0.19 to 0.22
* 빈딕타: 암살 bonus damage spirit scaling increased from 1.4 to 1.7
* 빈딕타: 암살 cooldown reduced from 60s to 50s
* 모와 크릴: Bullet damage growth per boon increased from 0.063 to 0.07
* 모와 크릴: 굴파기 bullet resistance reduced from 80% to 60%
* 모와 크릴: 콤보 duration reduced from 2.5s to 2.4s
* 모와 크릴: 콤보 T2 duration reduced from 0.75s to 0.7s
* 세븐: 전하 충전 T2 reduced from +8m to +7m
* 세븐: 전기 충격 spirit power scaling reduced by 10%
* 세븐: 폭풍 구름’s Lightning Strike damage reduced from 90 to 75
* 세븐: 폭풍 구름’s Lightning Strike spirit power reduced from 1.4 to 0.5
* 비스쿠스: Alt fire base damage reduced from 48 to 42
* 비스쿠스: Alt fire damage growth increased from 1.25 to 1.6
* 비스쿠스: 끈적이 폭탄 damage reduced from 80 to 70
* 비스쿠스: 끈적이 폭탄 T1 increased from -5.75s to -6s
* 에이브럼스: 생명 흡수 damage and spirit scaling reduced by 10%
* 에이브럼스: 생명 흡수 heal ratio increased by 10%
* 에이브럼스: 어깨 돌격 T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
빌리
Hero
1
1
* 빌리: Add footsteps to 빌리's out of combat run animations
* 빌리: Base move speed reduced from 7.3 to 7.1
* 빌리: 폭주 T1 m ovespeed increased from +1.75 to +2.25m
* 드리프터: 추격자의 표식 new sound added for teleport precast
* 드리프터: 추격자의 표식 replaced temp whizby sound with an updated version
* 드리프터: 추격자의 표식 ambush cast delay increased from 0.0s to 0.35s
켈빈
Hero
1
2
* 켈빈: Base bullet damage reduced from 18.9 to 17.8
* 켈빈: Clip size reduced from 15 to 14
* 켈빈: Spirit Power per boon increased from 1.1 to 1.3
래쉬
Hero
1
2
* 래쉬: 지면 타격 range reduced from 11m to 10m
* 래쉬: 지면 타격 cooldown increased from 19s to 21s
* 래쉬: 지면 타격 damage reduced from 70 to 60
* 레이스: Base bullet damage increased from 5.115 to 5.4
* 레이스: Bullet damage growth per boon reduced from 0.175 to 0.155
* 레이스: 카드 트릭 delay reduced from 0.75 to 0.7
* 다이나모: 충격파 height increased from 0.7m to 1.0m
* 다이나모: 소생의 오로라 spirit scaling per level increased from 0.372 to 0.4
워든
Hero
1
1
* 워든: 최후의 저항 DPS spirit scaling reduced from 1.45 to 1.3
* 워든: Fire rate spirit scaling increased from 0.22 to 0.25
* 미라지: 진의 표식 is now affected by cooldown reduction
* 거인: Active resist increased from 30% to 35%
* 거인: Radius increased from 12m to 14m
* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 s econds. CC is defined as the same set of debuffs that affect 반응성 방벽 (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka 에이브럼스 shoulder charge CC on the grab and the stun, 래쉬 ult grab and stun, etc).
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include 감쇠 헤드샷, 약화 헤드샷, 헤드샷 부스터, 헤드헌터, 중공탄 and 신비탄.
* 축전기: Fixed proc rate being improved with general cooldown reduction
* 반격: Now grants +18% Melee Resistance
* 마법 방어: 패링 duration reduced from 0.9s to 0.8s
* 억제탄: Buildup rate increased (now matches 둔화탄 buildup rate)
* 억제탄: No longer limited to hero only targets
* 절대 저항: Duration increased from 5s to 5.5s
* 마법 차단: Threshold increased from 150 to 175
Talon: 위력의 화살 spirit scaling reduced from 1.11 to 1.0
Talon: 위력의 화살 T3 s pirit scaling reduced from 1.11 to 1.0
Geist: 정수 폭탄 spirit scaling increased from 1.07 to 1.22
+3m Radius and +100 Damage"
Booster: Damage reduced from 50 to 45
Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Shot: Damage reduced from 60 to 55
* Spirit
* Spirit
* Spirit
Lifesteal: Now provides +6 Spirit Power
Shielding: Damage Threshold reduced from 175 to 150
* Spirit
* Spirit
Resilience: Spirit Resistance increased from 25% to 30%
Kevlar: Spirit Power increased from +25 to +35
Death: Damage output reduction reduced from -70% to -60%
Barrel: Bullet Resistance reduction increased from -6% to -8%
Reload: Bonus damage reduced from 55 to 44
Front: Bonus damage reduced from 100 to 95
* Spirit
Expansion: Spirit Resist increased from 8% to 10%
* Spirit
Walker: Heal reduced from 150 to 85
Walker: Heal scale per boon increased from 4 to 6
Walker: Cooldown increased from 12s to 15s
Walker: Reveal on damage duration increased from 0.25s to 0.5s
Walker: Initial invis fade duration increased from 0s to 0.25s
Walker: Reveal on spotted duration increased from 0.25s to 1.25s
* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Snatch: Melee damage reduced from 10% to 7%
Urn: Carriers now have +30% bullet and +30% spirit Resist
Urn: Movespeed bonus reduced from +7m to +3.5m
Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Talon: 화살 세례 no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Slow: Now reduces dash distance by 10% (affects upgrades)
* Mid Boss damage resistance per second reduced from 50 + 7 /min to 35 + 5 /min
* Weapon Investment bonus increased from 7 /9 /13 /20 /29 /40 /58 /72 /83 /93% to 7 /9 /13 /20 /29 /40 /60 /75 /95 /115 (for 0.8 /1.6 /2.4 /3.2 /4.8 /7.2 /9.6 /16 /22.4 /28.8 k spent)
* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
* Reduced shooting lock-out period when jumping from 0.15s to 0.0s
* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
* Reduced corner boosting velocity by 20%
* Mid Boss base HP increased from 12500 to 13000
* Rejuv bonus HP reduced from 15% to 10%
* 2 nd Midboss rejuv credits reduced from 4 to 3
* Soul
* Soul
* Soul
* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
* Neutral Shop no longer gets disabled if an enemy is nearby
* Distance to attack 워커 reduced from 35m to 34m
* Doorman: 문 연결 placement has been improved
* Doorman: 문 연결 can now be placed through veils again
* Doorman: Improved performance when placing 문 연결
* Grey
* Grey
* Grey
* Lady
* Headshot
* High
* Backstabber: Cooldown increased from 5s to 6s
* Mystic
* Cultist
Sacrifice: Fire Rate reduced from 10% to 8%
* Cutlist
Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
* Cultist
Sacrifice: Health boon scaling reduced from 7 to 4
* Cultist
Sacrifice: Health reduced from 100 to 75
* Cultist
Sacrifice: Cooldown increased from 250s to 260s
할퀴기: Debuff duration increased from 7s to 8s
할퀴기: Cooldown reduced from 2.5s to 2.25s
* Toxic
Bullets: Burn increased from 2.1% to 2.2%
* Blood
Tribute: Heal reduction reduced from -40% to -30%
* Tesla
Bullets: Fixed proc rate being improved with general cooldown reduction
* Shadow
Weave: Spotted radius reduced from 26m to 20m
* Spiritual
Overflow: No longer grants +20% Ability Duration on proc
* Spiritual
Overflow: Now grants +20% Cooldown Reduction on proc
* Extra
Health: Bonus Health increased from 175 to 185
* Sprint
Boots: Sprint increased from 2 to 2.25 (affects upgrades)
* Restorative
Locket: Boon scaling increased from 0.3 to 0.4
* Weapon
* Weapon
Shielding: Movespeed increased from 1.5 to 1.75
Shielding: Movespeed increased from 1.5 to 1.75
* Reactive
Barrier: Cooldown increased from 22s to 24s
* Veil
* Veil
* Veil
* Veil
* Veil
* Veil
* Majestic
Leap: Barrier reduced from 350 to 140
* Majestic
Leap: Barrier now scales with Boons (10 scaling)
* Rescue
Beam: Cast range increased from 28m to 32m
* Fury
Trance: Cooldown increased from 16s to 18s
* Diviner’s
Kevlar: Duration increased from 13s to 20s
* Diviner’s
* Cheat
* Cheat
Death: Healing reduction reduced from -70% to -60%
* Rusted
Barrel: Cast range increased from 28m to 32m
* Rusted
* Mystic
Burst: Cooldown increased from 12s to 14s
* Cold
* Cold
Front: Cooldown increased from 24s to 25s
* Mystic
* Disarming
Hex: Cast range increased from 23m to 32m
* Silence
Wave: Silence duration reduced from 3.25s to 3s
* Greater
Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)