Removed reason 31 of why Kırbaç is better than Bebop and replaced it with reason 26 of why Kırbaç is better than Bebop (fixed a bug with Kırbaç's hero select lines)
Hook range reduced from 30m to 25m
Hiper Işın duration spirit scaling reduced from 0.08 to 0.06
Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
General188 changes1814
Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
Hero specific keybinds now say the ability name instead of ability 1-4
Fixed per-hero keys not inheriting user-defined default keys properly
Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
Added Custom Match play mode
Private lobbies now have an option to turn on cheats
Private lobbies now let you select the specific servers to use
Private lobbies now have an option to make the match publicly visible or private to only the players
Private lobbies now support post-game and replays properly
Added a cheat report option in-game and post-game
Can now mute and report enemy players using ESC while in-game
Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
Fixed Rich Presence for Steam and in-game friend lists
Party Code is now hidden when you enable Streamer Mode
Added Region indicator to the matches on the watch tab
Fixed search by MatchID not working for games that are live
Added Spectator Fog of War toggle (hotkeys available in settings)
Added South Africa servers
Added Italian localization
Builds that haven't been updated in 30 days now have a distinct visual
General rendering performance improvements
Shadow quality improvements for higher shadow settings
Fixed issues with player outline rendering in FSR2
Fixed regression with saturation volumes outline not showing up
Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
Lighting improvements in map
Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
Added frosted shell effect on the rejuv crystal when Buz Kubbe is active
Music and Sound effects will now pause during game pause
Added timer sound to the last couple seconds of Uçan Pelerin
Wall Jumps now use better animations to communicate directionality
Improved preloading during queue time
Updated Öldürücü Darbe effects
Updated Elektrik Topu effects to reduce some visual noise
No longer play low ammo sounds when firing while sliding
Fixed not being able to bind Reload to Mouse Wheel Up/Down
Minimap line colors now match the color of the hero drawing them
Fixed spectator keybinds not showing correctly
Updated Flying Strike effects to reduce some visual noise
Fixed Flex Slot unlock order not matching the usual order of unlocks
Updated Uyutma Hançeri projectile, impact and sleeping debuff visuals
Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
Warp
Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
Warp
Breakables will now wait to spawn if a player is in the way
Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
Added citadel_give_gold cheat command
Music bug fixes for replay and spectating
Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
Timing critical music and sfx will pause and resume in response to game pause
Side lanes are now a little further apart from the middle lanes
Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
Zipline Boost now starts on cooldown again
Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
Fire Rate slows now stack diminishingly
Rejuv bonus creep HP increased from 50% to 70%
Rejuv bonus is no longer consumed for dead players, they have it on their next life now
Troopers no longer give half bounty when base guardians are destroyed for that lane
Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
Teleporter delay reduced from 5s to 4s
Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
Fixed Sinner's Sacrifice sharing bounty to nearby allies
Boon count increased from 11 to 14 (added to 16/18/20k)
Non-Health boon bonuses rescaled over the 14 levels (same total as before)
Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
Added Rejuv drop on a loop in the sandbox mode
Added infinite ammo option to sandbox ("No Reload")
Fixed dashing downwards not destroying breakables
Silence now deselects your ability if you had it open when silenced
Monster
High-Velocity
Restorative
Shot: Cooldown reduced from 6.2s to 5.5s
Hollow
Headshot
Booster: Fire Rate reduced from +5% to +4%
Kinetic
Kinetic
Mystic
Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Charge: Cooldown increased from 8.5s to 10s
Intensifying
Escalating
Resilience: Fire Rate reduced from 14% to 12%
Pristine
Emblem: Now requires High-Velocity Mag
Pristine
Titanic
Magazine: Ammo increased from 100% to 120%
Spiritual
Vampiric
Burst: Fixed casting it interrupting sliding
Siphon
Bullets: Moved to T4 Vitality
Shadow
Weave: Now a T4 Weapon Item
Lifesteal: Heal vs non-heroes reduced from 40% to 30%
Extra
Restorative
Divine
Barrier: Bonus Health reduced from 75 to 50
Combat
Barrier: Fire Rate while shielded reduced from 8% to 6%
Combat
Combat
Health
Return
Return
Return
Fire: No longer grants +7% Fire Rate
Return
Return
Veil
Improved
Shadow
Weave: Moved to T4 Weapon
Siphon
Bullets: Now a T4 Vitality Item
Siphon
Siphon
Soul
Ammo
Scavenger: Ammo reduced from 15% to 10%
Ammo
Scavenger: Health reduced from 60 to 40
Ammo
Scavenger: Duration reduced from 35s to 30s
Ammo
Scavenger: Max stacks reduced from 12 to 10
Strike: No longer grants +0.8 Health Regen
Mystic
Reach: Ability Range increased from 16% to 18%
Mystic
Withering
Whip: No longer grants +8% Fire Rate
Withering
Withering
Whip: Now grants +1 Sprint
Withering
Whip: Cast range increased from 24m to 30m
Withering
Whip: Fire Rate slow increased from 40% to 45%
Reload: No longer triggers if your ammo is at max value already
Improved
Improved
Torment
Pulse: Health Bonus increased from 140 to 160
Torment
Rapid
Recharge: Faster Time Between Charges increased from +55% to +65%
Rapid
Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%
Magic
Escalating
Echo
Grey
Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
Grey
Grey
Grey
Grey
Talon: Guided
Owl: very slight turn rate improvements
Grey
Talon: Güdümlü Baykuş radius increased from 12m to 13m
Lady
Geist: Can Çekme cooldown reduced from 42s to 30s
Lady
Geist: Garez cooldown reduced from 6.25s to 6s
Lady
Geist: Garez T1 improved from -2.75s Cooldown to -3s
Lady
Geist: Fixed Can Çekme not healing extra based on amplifications (like Soul Shredder and Garez stacks)
Lady
Geist: Sprint increased from 1 to 1.5
Outer lanes at the middle of the map pushed further away from the inner lanes
Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
Added interior room partition from the Fish Market/Nursery to the Shops
Moved rope to the Fish Market/Nursery rooftop to the back of the building
Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
Added interior passage beside Subway Entrance to the outer lanes