deadlock.io

08-01-2024 Update

08-01-2024 · 20 heroes 11 items
Sources Deadlock Forum
亚伯兰 Hero 2
  • Fixed 亚伯兰' Charge and Siphon pings not playing the correct VO
  • Fixed 冲锋陷阵 not stunning the target when colliding with 开尔文's Ice Dome
  • Fixed some cases where 冲锋陷阵 did not stun when hitting a wall
  • Fixed enemies being able to double jump out of 撼天动地
  • 冲锋陷阵 T3 reduced from +6.5 to +5.5 Weapon Damage
  • 撼天动地 damage reduced from 200 to 175
炽焱 Hero 1 2
  • Fixed various bugs with 炽焱 that caused significant lag
  • Fixed 炽焱 being unable to slide out of 烈焰冲刺
  • 复燃 T1 and T2 Swapped
  • 复燃 base DPS reduced from 18 to 15
  • 复燃 T3 DPS reduced from 33 to 30
  • 复燃 spirit scaling increased from 0.4 to 0.5
开尔文 Hero 2
  • Fixed 极寒光束 not having proper lag compensation
  • Fixed some cases where 冰霜手雷 would explode and not hit anyone
  • 极寒光束 can now be canceled directly by using parry
  • 冰霜手雷 cast time reduced from 0.2s to 0.1s
  • 冰霜手雷 recharge time reduced from 8s to 7s
  • 冰封路径 sprint is now granted immediately on use
雷姆 Hero 1
  • Minimum hero roster requirement reduced from 4 to 3
  • Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
  • Removed outer lane teleporters
  • Removed the tree in front of the 行者 on Amber Orange and Sapphire Blue
  • Removed the smoke wall from the end of the alleys
劳什 Hero 2
  • Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
  • Fixed 劳什's 震撼大地 sometimes causing the hero to be stuck for the rest of the match
  • Added new visual effects for 劳什's 震撼大地
  • Base sprint reduced from 3 to 1
  • 震撼大地 Damage Per Meter reduced from 6.3 to 6.0
口袋 Hero
  • 口袋 animations: New crouch walk and aim, updated slide animation, and new firing from slide animation.
  • Updated 口袋 Enchanted Satchel cast and delay sounds
  • Fixed 口袋's Cloak being able to tunnel through some ceilings and out of the world
  • 痛苦 damage is dealt over 18s instead of 16s (same total damage, lower DPS)
  • 提箱遁形 T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s
麦金妮 Hero 2
  • Mini Turrets no longer target immune structures
  • 重炮轰击 cast/aim behavior improved for indoors and close range
  • Reverted recent melee damage reduction
  • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by 麦金妮)
  • Mini Turret base HP increased from +50 to +75
悖论 Hero 2
  • Fixed 悖论 Swap sometimes putting players behind walls
  • 动力卡宾枪 Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
  • Bullet (and 动力卡宾枪) projectile speed reduced by 10%
  • Ammo count reduced from 54 to 45
莫克双雄 Hero
  • Updated 莫克双雄 钻地 start, duration, and end sounds
  • Updated 莫克双雄 连招 sound
  • Updated 莫克双雄 沙暴 cast sound mix
  • Can now reload while burrowed
比波普 Hero 2
  • Bullet Resistance growth per boon increased from 2% to 2.5%
  • 粘性炸弹 now prioritizes enemies over allies
  • 超级光束 duration now scales with Spirit (0.08)
  • 超级光束 spirit scaling increased from 2.2 to 2.4
Hero 1 3
  • 静态电荷 stun duration reduced from 1.25s to 1.1s
  • 静态电荷 T3 stun duration reduced from 1.25s to 1.1s
  • 静态电荷 T2 radius increased from +5m to +7m
  • Headshot damage taken reduced by 25%
大和 Hero 1 1
  • Fixed crosshair sometimes being stuck hidden for 大和 after Flying Strike was interrupted
  • 剑客无情 collision size reduced by 10%
  • Bullet damage growth increased from 0.4 to 0.5
灵魅 Hero 1
  • Updated 灵魅 zipline animations
  • 卡牌戏法 post cast time reduced from 0.5s to 0.2s
  • Fixed some issues 卡牌戏法 tracking that could cause it to orb players or go to the wrong spot
米娜 Hero 1 1
  • Powerup: Stamina regen increased from 20% to 30%
  • Locket: When consuming at max stacks, replenishes target's stamina fully
  • Stamina: Fire Rate reduced from 15% to 10%
奇能 Hero 2 1
  • 动能脉冲 width increased from 4m to 4.5m
  • 动能脉冲 recharge time reduced from 6s to 5s
  • 回春极光 regen Spirit Power scaling increased from 0.4 to 0.5
青藤 Hero 1
  • Added a bunch of new 青藤 lines including updated pings, kill lines, etc
  • Improved ground impact effects for 青藤's True Form
沃督 Hero
  • Updated 沃督 炼金瓶 impact sounds
  • Updated 沃督 束缚之言 sound mix for teammates
岚梦 Hero 1
  • Bullet damage falloff is now 20% more falloff than default
  • Can now cast 烟雾弹 while on zipline
薇妲 Hero 1 1
  • 飞行 cooldown reduced from 45 to 40
  • Gun damage growth increased from 0.85 to 1.0
魔液 Hero
  • Added a new hero, 魔液. He's green.
跳弹射击 Item 1
  • Bonus Health increased from 100 to 125
  • Now gives +8% Fire Rate
刷新环 Item 1 1
  • Cooldown reduced from 220s to 200s
  • Spirit Resist increased from 12% to 14%
狂战士 Item 1
  • Damage required to earn a stack increased from 100 to 110
元灵护甲 Item
  • Emblem: Gives +25% Weapon Damage, +12 Spirit Power, and +12% 元灵护甲. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
巨人 Item 1
  • Bonus HP increased from 500 to 600
重生 Item 1
  • Cooldown reduction increased from 10% to 15%
抑制术 Item 1
  • Debuff duration increased from 2s to 2.5s
赤蟥 Item
  • Now provides +30% Degen Resistance (reduces anti heal effects by 30%)
子弹抗性与元灵抗性(护甲) 机制 11 2
  • Fixed taking damage not interrupting teleporters
  • Fixed multiple instances of "乘胜追击" in the Damage Report
  • Bullet damage falloff now maxes out at ~60m instead of ~65m
  • Point Ward: Bonus damage reduced from 25% to 20%
  • Bullets: Weapon Damage increased from 14% to 16%
  • Blank: Bullet Shield increased from 250 to 300
  • Blank: Weapon Damage increased from 40% to 45%
  • Magazine: Now gives +8% Bullet resistance
  • Magazine: Fixed a bug that allowed you to gain weapon damage without firing
  • Cannon: Weapon Damage increased from 70% to 75%
  • Bullets: Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
  • Fire: Bullet Damage returned increased from 70% to 80%
  • Spirit
  • Strike: Spirit Damage increased from 30 to 40
  • Scavenger: Spirit Power duration increased from 18s to 24s
  • Front: Damage reduced from 115 to 100
  • Front: Spirit Power damage scaling increased from 0.98 to 1.25
  • Glyph: Spirit Shield increased from 150 to 225
  • Power: Imbued Spirit Power increased from +24 to +26
  • Exposure: Now passively applies -12% Spirit Resist when dealing Spirit Damage
  • Shard: Bullet Resist increased from 10% to 16%
兵线与小兵 机制 5 2
  • Candle Trooper behind-wall HUD indicator now also shows near-death state
  • Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
  • Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
  • Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
  • Each trooper you shoot at will now consider you a higher priority than 守卫者/行者; that trooper will stop shooting the 守卫者/行者 and consider you its target for a few seconds
  • Walker laser DPS vs troopers increased from 150 to 190
  • Parrying a Guardian attack will no longer cause the Guardian to be stunned
  • When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
  • Weakened Patron HP regen increased from 80 to 120
  • Weakened Patron out of combat delay reduced from 30s to 20s
  • Moved kiosk cover prop in the outer lanes to space out trooper paths
  • Walker: Bullet and Spirit Shields increased from 185 to 200
  • Walker: Cooldown reduced from 20s to 18s
  • Walker: Weapon Damage increased from 6% to 10%
灵魂罐 机制 1
  • Fixed a bug with Urn that could cause you to be permanently silenced
  • Urn now gives the team that is behind +2 more sprint when carrying it
魂球与反补 机制 1
  • Improved distinction between orb collect and orb deny sounds
General 140 changes 28 6
  • Improved client performance
  • Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
  • View attachment dl_builds.mp4
  • North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
  • NA region testing times now start 1 hour earlier weekdays and weekends
  • Added Oceanic servers and matchmaking region. Testing times are displayed in the client
  • Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
  • View attachment dl_minimap_teleporter.mp4
  • When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
  • View attachment DL_minimap_tunnels.mp4
  • Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The
  • UI will now also group users into three categories: available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
  • Hero
  • Sandbox: Added an orb spawner for practicing last-hitting orbs
  • Hero
  • Sandbox: Added a dummy hero that patrols left and right to practice targeting
  • Added a checkbox on the startup development dialog to be able to choose to not show it again
  • Your vision through a Cosmic Veil is now based on your hero position rather than camera position
  • Adjusted Zipline camera positions for various heroes to help with visibility
  • Double tap threshold increased from 0.2s to 0.3s
  • Fixed clicking on the top bar or minimap to change spectate targets being unreliable
  • Fixed Function keys (F1-F5) being broken recently and not spectating team mates
  • Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, 量子闪现, etc)
  • Fixed 行者 having a pause at the end of their Rocket 弹幕
  • Fixed 幻影屏障 forcing itself into the first ability slot if its cooldown is refreshed
  • Changed camera to more closely track the followed hero angles when watching replays
  • Player names no longer show up above hero's heads when in replay free-cam mode
  • Increased post-game time by 1s
  • Fixed upgrading abilities via hotkeys not working while dead
  • Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
  • Fixed Shrines not having collision
  • Improved mix clarity for game dialog
  • Fixed various cheat/debug commands being accessible
  • Updated
  • Added sleep status sound
  • Fixed shop close sounds playing whenever the player enters the radius of a closed shop
  • The client now culls more sounds when they are below a volume threshold
  • The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
  • Shortened weapons and abilities volume attenuation over distance
  • Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
  • Replaced two oil trucks with a new vehicle prop
  • Improved visibility of low health state on troopers about to die
  • The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
  • Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
  • Teleporters are now in pairs that send you between them to traverse the map horizontally
  • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
  • Old teleport exit location changed to a connection to the street that slopes down to Mid
  • View attachment mid_update (1).mp4
  • View attachment station_update (2).mp4
  • View attachment mid_update_2 (1).mp4
  • Rejuv bonus reduced from 75% to 50% respawn time reduction
  • Powerup: Sprint speed increased from +2 to +3
  • Powerup: Zipline bonus increased from 30% to 50%
  • Powerup: Ammo increased from +30% to +40%
  • Powerup durations increased from 150s to 160s
  • Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
  • View attachment climb_update (1).mp4
  • Moved delivery truck out from the street curb near the underground shop
  • Moved breakable idols from the street level juke spots to other locations
  • Replaced some trees on the Amber side with steam vents
  • Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
  • Raised the sign on the roof of the garage
  • Hollow
  • Monster
  • Rounds: HP Bonus increased from +50 to +65
  • Rapid
  • Rounds: HP Penalty increased from -40 HP to -50 HP
  • Mystic
  • Shot: Base Spirit Damage reduced from +70 to +65
  • Kinetic
  • Slowing
  • Added a new T3 Weapon Item, Pristine
  • Hunter's
  • Aura: No longer grants +16% Ammo
  • Hunter's
  • Aura: Now grants +150 Health
  • Point
  • Point
  • Titanic
  • Heroic
  • Aura: Bonus Health increased from +125 to +150
  • Intensifying
  • Glass
  • Siphon
  • Spiritual
  • Extra
  • Regen: Regen increased from 2.5 to 2.7
  • Lifesteal: Bonus health increased from +50 to +70
  • Restorative
  • Return
  • Return
  • Fire: Bonus HP increased from +100 to +125
  • Divine
  • Barrier: Cast range increased from 30m to 35m
  • Divine
  • Barrier: Now grants +1.5 HP Regen
  • Health
  • Nova: Bonus HP increased from +50 to +75
  • Reactive
  • Barrier: Now grants +75 HP
  • Rescue
  • Beam: Pull speed is now 25% faster
  • Rescue
  • Beam: Now grants +2 Sprint
  • Rescue
  • Beam: Bonus HP increased from +100 to +125
  • Metal
  • Skin: Duration increased from 3s to 3.5s
  • Veil
  • Veil
  • Veil
  • Superior
  • Soul
  • Phantom
  • Strike: Cast range increased from 30m to 35m
  • Ammo
  • Cold
  • Cold
  • Duration
  • Extender: Bonus HP increased from 75 to 100
  • Silence
  • Superior
  • Duration: Bonus HP increased from 125 to 175
  • Surge of
  • Torment: Now has a regular cooldown that is reduced by cooldown reduction
  • Escalating
  • Exposure: First stack no longer does double amp value
  • Escalating
  • Echo
  • Diviner's
  • Kevlar: Buff duration increased from 12s to 15s
  • Grey
  • Talon: 蓄力射击 collision size reduced by 10%
  • Grey
  • Talon: 遥控夜枭 explosion radius increased from 10m to 12m
  • Grey
  • Talon: 遥控夜枭 cooldown reduced from 120s to 110s
  • Lady
  • Geist: Base sprint reduced from 2 to 1
  •