Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.
Game data
- Cooldown
- 32s
- Channel Duration
- 2s
- Cast Delay
- 0.3s
- Radius
- 4.5m
- Amp Per Stack
- 6%
- Damage Per Projectile
- 32 ↑0.47
- Movement slow
- 24%
- Projectile Amount
- 4
- Slow Duration
- 1.5s
- Amp Duration
- 15s
- Damage Per Projectile
- +16
- Cooldown
- -16s
+4% Amp Per Stack and 3m Radius
Exact changes
- Amp Per Stack
- +4%
- Radius
- +3m