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11-21-2025 Update

11-21-2025 · 27 heroes 11 items
Paige Hero 1 3
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Bullet damage growth reduced from 0.66 to 0.52
  • Defend and Fight! barrier reduced from 200 to 150
  • Defend and Fight! duration reduced from 7s to 5s
  • Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
  • Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
Mina Hero 3 1
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • Movement Buff stamina from 1->4 to 2->4
  • Retirada sanguínea cooldown increased from 30s to 32s
  • Retirada sanguínea no longer resets air jump and dash limits
  • Mordeduras cariñosas cooldown increased from 7s to 8s
  • Mordeduras cariñosas T3 from -1 Stamina to -2
Paradoja Hero 1 5
  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • Granada de pulsaciones damage reduced from 40 to 35
  • Granada de pulsaciones spirit scaling increased from 0.43 to 0.55
  • Fixed a bug where you could airdash further then expected with Carabina cinética
Viscoso Hero 2 1
  • Salpicar cooldown increased from 21s to 30s
  • Salpicar T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • Salpicar T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
  • Salpicar T3 now also increases spirit scaling by 0.4
  • The Cube duration reduced from 4s to 3s
  • The Cube regen increased from 30 to 40
  • The Cube T2 now also increases duration by +1s
Bebop Hero 3 2
  • Health growth reduced from 54 to 46
  • Gancho explosivo cooldown increased from 19s to 22s
  • Gancho explosivo spirit scaling increased from 0.49 to 0.6
  • Bomba lapa T3 changed from "On
  • Hyperbeam DPS reduced from 190 to 160
  • Hyperbeam T2 increased from +90 to +120
Hiedra Hero 3 3
  • Kudzu Bomb damage reduced from 50 to 40
  • Kudzu Bomb spirit scaling increased from 0.56 to 0.65
  • Forma pétrea cooldown reduced from 42s to 37s
  • Watcher’s Covenant bullet lifesteal increased from 10% to 15%
  • Transporte aéreo damage penalty for ally you are carrying reduced from -50% to -30%
  • Transporte aéreo cast range increased from 12m to 14m
Látigo Hero 3 3
  • Gancho cooldown reduced from 42s to 35s
  • Azotar heal vs heroes increased from 50% to 60%
  • Azotar damage increased from 60 to 65
  • Azotar cooldown reduced from 26s to 24
  • Azotar T2 increased from -14s to -12s
  • Golpazo mortal cooldown reduced from 155s to 145s
El Navajas Hero 1 3
  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased from 2 to 3
  • Tajo mortal Rage Damage Bonus reduced from 17% to 15%
  • Tajo mortal T2 Rage Damage bonus reduced from 8% to 6%
  • Tajo mortal Rage state now causes your alt fire knockback to push you a little further
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Felina Hero 4 1
  • Clip size increased from 10 to 12
  • Reload time increased from 2.5s to 2.6s
  • Bombas sombrías cooldown increased from 12s to 14s
  • Return To Shadows T3 Damage Amp reduced from +24% to +18%
  • Return To Shadows T3 duration increased from 5s to 6s
Holliday Hero 4
  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Bounce Pad damage reduced from 80 to 60
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Guardia Hero 2 2
  • Bullet damage increased from 16.2 to 16.6
  • Bullet damage growth increased from 0.44 to 0.48
  • Health regen reduced from 3 to 2
  • Frasco alquímico radius reduced from 6.5m to 5.5m
  • Frasco alquímico T2 now also grants +1m
Yamato Hero 2 1
  • Base regen reduced from 2.0 to 1.0
  • Espada rápida low charge damage from 40% to 30%
  • Espada rápida medium charge damage from 60% to 50%
  • Corte carmesí cooldown increased from 11.5s to 15s
  • Corte carmesí T3 increased from -5.75s Cooldown to -9s
Kelvin Hero 3
  • Bullet Velocity reduced from 254 to 160
  • Granada congelante base damage reduced from 74 to 60
  • Refugio congelado T2 changed from "-45s Cooldown" to "+1s Duration"
  • Refugio congelado duration reduced from 5.5s to 5s
Espejismo Hero 1 1
  • Escarabajos de fuego Max Health steal increased from 37 to 45
  • Viajero can now target friendly objectives
  • Viajero cooldown reduced from 160s to 145s
  • Viajero T1 now also reduces cooldown by 25s
Sinclair Hero 1 3
  • Health reduced from 700 to 650
  • Regen reduced from 3 to 2
  • Asistente espectral total swaps allowed increased from 1 to 2
  • Participación del público cooldown reduced from 50% to 40%
Abrams Hero 1 2
  • Embestida de hombro cooldown reduced from 37s to 33s
  • Embestida de hombro T3 reduced from -22s Cooldown to -18s
  • Impacto sísmico T3 duration increased from 3s to 4s
Dínamo Hero 2 1
  • Base regen increased from 2 to 2.5
  • Pulso cinético range increased from 15m to 20m
  • Pulso cinético cooldown reduced from 26s to 22s
Pocket Hero 1 2
  • Base regen reduced from 2 to 1
  • Capa voladora damage reduced from 85 to 70
  • Capa voladora T2 increased from +75 to +85
Rem Hero
  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • Death: Removes all non-stun debuffs on proc
Billy Hero 2
  • Corneado T2 increased from +25% Weapon Damage to +35%
  • Corneado T3 increased from 6% Max Health as spirit damage to 6.5%
Vagabundo Hero 1 1
  • Desgarrar cooldown reduced from 15s to 13s
  • Base regen increased from 2.5 to 3.5
Infernus Hero 1
  • Poscombustión buildup is now 10% slower on body shots
  • Napalm T3 damage amp reduced from +20% to +17%
McGinnis Hero 2
  • Mini Turrets health per boon increased from 10 to 13
  • Muro espectral speed increased by 10%
Siete Hero 2
  • Esfera Eléctrica radius increased from 3.5m to 4.25m
  • Crit reduction increased from 25% to 35%
Espectro Hero 1 1
  • Truco de cartas base damage increased from 55 to 60
  • Proyección mental cooldown reduced from 48s to 42s
Mo y Krill Hero 1
  • Health Regen reduced from 3 to 1
Víbora Hero 1
  • Health per boon increased from 33 to 35
Condensador Item 1 3
  • Shock damage reduced from 50 to 43
  • Shock damage spirit power growth increased from 0.14 to 0.19
  • No longer dispels buffs (moved to Curse)
  • Cooldown reduced from 60s to 50s
  • Slow duration reduced from 5s to 4s (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities
Descomponer Item 1
  • Guardianes now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Caminantes now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Healing Reduction increased from -40% to -45%
Azote Item 1 2
  • Cooldown Reduction reduced from +6% to +4%
  • Max Health damage per second increased from 3.25% to 3.5%
  • Cooldown reduced from 38s to 35s
Lanzahechizos Item 1 1
  • Cooldown Reduction reduced from +12% to +6%
  • Fire Rate per stack increased from 10% to 12%
Savia espiritual Item
  • Wave: No longer upgrades from Savia espiritual
  • Lens: Now builds from Savia espiritual
Balas tóxicas Item 1
  • Balas tóxicas duration increased from 3s to 4s
Silenciador Item 1
  • Spirit Resist increased from 14% to 15%
Inhibidor Item 1
  • Healing Reduction increased from -35% to -40%
Lente de enfoque Item 1
  • Sap: Cooldown reduced from 35s to 25s (matches Lente de enfoque)
Robo espiritual Item 1
  • Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Robo espiritual are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Resistencia balística y de espíritu (armadura) Mecánicas 12 11
  • Small neutrals damage +15%
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Sacrifice: Return damage increased from 60 to 80
  • Reduced all AP damage upgrades by 10%
  • Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Spirit
  • Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)
  • Shot: Proc damage reduced from 45 to 40
  • Shot: Spirit power scaling increased from 0.75 to 0.8
  • Rounds: Spirit Power increased from +7 to +8
  • Sacrifice: Now provides Weapon Damage instead of Fire Rate
  • Shot: Weapon Damage now scales with boons (+2)
  • Shot: Weapon Damage reduced from 185% to 170%
  • Shot: Secondary Fire Weapon Damage now scales with boons (+1)
  • Shot: Secondary Fire Weapon Damage reduced from 75% to 45%
  • Shots: Weapon Damage increased from +30% to +35%
  • Stone: Bullet Resist reduced from 35% to 30%
  • Bullets: Shock damage reduced from 40 to 33
  • Bullets: Shock damage spirit power growth increased from 0.14 to 0.19
  • Shot: Damage reduced from 125% to 110%
  • Spirit
  • Spirit
  • Shielding: Damage threshold increased from 175 to 225
  • Spirit
  • Bullet
  • Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%
  • Spirit
  • Wave: No longer reduces Spirit Resistance or Spirit Power
  • Wave: Now deals 100 Impact Damage (0.3 spirit power growth)
  • Spirit
  • Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Curse: Weapon Damage reduced from 20% to 15%
  • Attach: -30% Outgoing Damage for 5s" to "On
  • Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Doorman: Campana explosion damage reduced from 60 to 55
  • Doorman: Campana T2 explosion damage reduced from +50 to +45
  • Doorman: Campana impact damage spirit scaling increased from 0.7 to 1.0
Carriles y tropas Mecánicas 4 3
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
Urna de almas Mecánicas
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Urna de almas no longer grants +1 AP to the person dropping it off
  • Urna de almas now provides 4 Permanent Buffs to the person dropping it off
Mid boss y Rejuvenecedor Mecánicas 1
  • Mid Boss health growth per minute increased from 200 to 230
  • Team that kills Mid Boss gets +2 permanent buffs for each player
General 114 changes 24 17
  • \[ General ]
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased from 400 to 600
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutral camps respawn time 180s to 120s
  • Sinner's
  • Minimum unsecured gold to drop increased from 100 to 150
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Weapon
  • Vitality
  • Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • After 35 minutes all troopers gain +50% HP.
  • Guardianes HP increased from 3500 to 4250 HP
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each
  • Walker killed. Previously the 4 were given for: "3 Guardianes", "1 Walker", "3 Caminantes", and "Set of Base Guardianes"
  • Mid Boss base health increased from 13000 to 14000
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
  • \[ Items ]
  • Cooldown
  • Enchanter's
  • Emblem: Cooldown Reduction reduced from +7% to +5%
  • Compress
  • Cooldown: Cooldown Reduction reduced from +22% to +18%
  • Superior
  • Cooldown: Cooldown Reduction reduced from +25% to +20%
  • Transcendent
  • Cooldown: Cooldown Reduction reduced from +30% to +25%
  • Spiritual
  • Overflow: Cooldown Reduction reduced from +20% to +12%
  • Echo
  • Shard: No longer grants +5% Cooldown Reduction
  • Golden
  • Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
  • Headshot
  • Booster: Cooldown increased from 8 to 9
  • High
  • Split
  • Shot: Cooldown increased from 14s to 32s
  • Mystic
  • Mystic
  • Opening
  • Blood
  • Tribute: Debuff Resistance reduced from +50% to +40%
  • Cultist
  • Express
  • Express
  • Express
  • Express
  • Express
  • Shot: Ammo consumed increased from 30% to 40%
  • Weighted
  • Warp
  • Escalating
  • Resilience: Bonus Health reduced from 125 to 100
  • Tesla
  • Tesla
  • Shadow
  • Weave: Reveal distance reduced from 20m to 18m
  • Shadow
  • Weave: Full invisibility distance reduced from 50m to 30m
  • Lucky
  • Glass
  • Cannon: Max Health reduced from -10% to -13%
  • Crippling
  • Headshot: Healing Reduction increased from -30% to -35%
  • Spiritual
  • Overflow: Fire Rate increased from +30% to +35%
  • Reactive
  • Barrier: Cooldown increased from 26s to 40s
  • Reactive
  • Barrier: Duration reduced from 12s to 10s
  • Shielding: Cooldown increased from 35s to 45s
  • Shielding: Duration reduced from 8s to 7s
  • Weapon
  • Shielding: Cooldown increased from 35s to 45s
  • Weapon
  • Shielding: Duration reduced from 8s to 7s
  • Majestic
  • Leap: Cooldown increased from 32s to 34s
  • Cheat
  • Mystic
  • Vulnerability: Duration increased from 6s to 7s
  • Silence
  • Silence
  • Silence
  • Focus
  • Focus
  • Focus
  • Lens: Fire Rate reduced from +16 to +13
  • Curse: Now dispels buffs
  • Curse: Cooldown increased from 45s to 55s
  • Echo
  • Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
  • \[ Heroes ]
  • Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Doorman: Base regen from 2 to 1
  • Lady
  • Geist: Intercambio de almas T3 radius increased from 15m to 25m