Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Robo espiritual are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Hard neutrals spirit resist increased from 35% to 50%
Hard neutrals damage increased by 30%
Sacrifice: Return damage increased from 60 to 80
Reduced all AP damage upgrades by 10%
Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Spirit
Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
Casting Buff spirit power increased from 15>40 to 15->65
Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades)
Shot: Proc damage reduced from 45 to 40
Shot: Spirit power scaling increased from 0.75 to 0.8
Rounds: Spirit Power increased from +7 to +8
Sacrifice: Now provides Weapon Damage instead of Fire Rate
Shot: Weapon Damage now scales with boons (+2)
Shot: Weapon Damage reduced from 185% to 170%
Shot: Secondary Fire Weapon Damage now scales with boons (+1)
Shot: Secondary Fire Weapon Damage reduced from 75% to 45%
Shots: Weapon Damage increased from +30% to +35%
Stone: Bullet Resist reduced from 35% to 30%
Bullets: Shock damage reduced from 40 to 33
Bullets: Shock damage spirit power growth increased from 0.14 to 0.19
Shot: Damage reduced from 125% to 110%
Spirit
Spirit
Shielding: Damage threshold increased from 175 to 225
Spirit
Bullet
Resist Shredder: Bullet Resist Reduction reduced from 13% to 12%
Spirit
Wave: No longer reduces Spirit Resistance or Spirit Power
Wave: Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit
Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
Curse: Weapon Damage reduced from 20% to 15%
Attach: -30% Outgoing Damage for 5s" to "On
Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
Doorman: Campana explosion damage reduced from 60 to 55
Doorman: Campana T2 explosion damage reduced from +50 to +45
Doorman: Campana impact damage spirit scaling increased from 0.7 to 1.0
They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
Medic troopers no longer have a passive healing pulse ability
Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
Starting souls count increased from 400 to 600
Reworked the position of your player camera and various details that affect visibility around your hero
Neutrals bounty increased by 10%
Neutrals HP increased by +15%
Small neutral camps respawn time 180s to 120s
Sinner's
Minimum unsecured gold to drop increased from 100 to 150
Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
Headshot multiplier reduced from 1.8x to 1.65x
Weapon
Vitality
Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
Added a UI highlight to 4800 reward row of the investment bonuses
After 35 minutes all troopers gain +50% HP.
Guardianes HP increased from 3500 to 4250 HP
Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each
Walker killed. Previously the 4 were given for: "3 Guardianes", "1 Walker", "3 Caminantes", and "Set of Base Guardianes"
Mid Boss base health increased from 13000 to 14000
Added two levels at 47k and 49k to let you get all ability upgrades
When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
Subsequent CC reduction increased from 7%/21% to 8/24%
Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
Gun Buff ammo increased from 20->60% to 35->70%
Gun Buff now reloads your ammo on pickup
Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
\[ Items ]
Cooldown
Enchanter's
Emblem: Cooldown Reduction reduced from +7% to +5%
Compress
Cooldown: Cooldown Reduction reduced from +22% to +18%
Superior
Cooldown: Cooldown Reduction reduced from +25% to +20%
Transcendent
Cooldown: Cooldown Reduction reduced from +30% to +25%
Spiritual
Overflow: Cooldown Reduction reduced from +20% to +12%
Echo
Shard: No longer grants +5% Cooldown Reduction
Golden
Statue: Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%
Headshot
Booster: Cooldown increased from 8 to 9
High
Split
Shot: Cooldown increased from 14s to 32s
Mystic
Mystic
Opening
Blood
Tribute: Debuff Resistance reduced from +50% to +40%
Cultist
Express
Express
Express
Express
Express
Shot: Ammo consumed increased from 30% to 40%
Weighted
Warp
Escalating
Resilience: Bonus Health reduced from 125 to 100
Tesla
Tesla
Shadow
Weave: Reveal distance reduced from 20m to 18m
Shadow
Weave: Full invisibility distance reduced from 50m to 30m
Lucky
Glass
Cannon: Max Health reduced from -10% to -13%
Crippling
Headshot: Healing Reduction increased from -30% to -35%
Spiritual
Overflow: Fire Rate increased from +30% to +35%
Reactive
Barrier: Cooldown increased from 26s to 40s
Reactive
Barrier: Duration reduced from 12s to 10s
Shielding: Cooldown increased from 35s to 45s
Shielding: Duration reduced from 8s to 7s
Weapon
Shielding: Cooldown increased from 35s to 45s
Weapon
Shielding: Duration reduced from 8s to 7s
Majestic
Leap: Cooldown increased from 32s to 34s
Cheat
Mystic
Vulnerability: Duration increased from 6s to 7s
Silence
Silence
Silence
Focus
Focus
Focus
Lens: Fire Rate reduced from +16 to +13
Curse: Now dispels buffs
Curse: Cooldown increased from 45s to 55s
Echo
Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
\[ Heroes ]
Cast: +5 m/s for 3s". Multiple instances stack independently.
Doorman: Base regen from 2 to 1
Lady
Geist: Intercambio de almas T3 radius increased from 15m to 25m