deadlock.io

08-29-2024 Update

08-29-2024 · 19 heroes 20 items
Sources Deadlock Forum
비스쿠스 Hero 6
  • Updated 비스쿠스 primary fire sound
  • Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • 끈적이 폭탄 Spirit Scaling increased from 1.4 to 1.5
  • 끈적이 폭탄 Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • 끈적이 펀치 damage increased from 100% to 110% of Light Melee
  • 끈적이 펀치 T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • 끈적이 펀치 T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Puddle
  • 끈적이 공 Spirit Scaling increased from 1.05 to 1.3
  • 끈적이 공 acceleration increased
  • 끈적이 공 base turn radius and turn radius after bouncing has been increased
  • Fixed a bug where 끈적이 공 would have the direction and trail particle stuck on
아이비 Hero 1 6
  • Bullet damage growth per boon reduced from 0.55 to 0.5
  • Health growth per boon reduced from +41 to +35
  • Watcher's Covenant T2 reduced from +3 m/s to +2
  • 공중 투하 no longer silences allies
  • 공중 투하 now causes allies to deal 50% less damage while being carried
  • 공중 투하 movement adjusted to be a little less frantic
  • Fixed 공중 투하 bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • 공중 투하 self cast cast time increased from 1s to 2s
  • 공중 투하 max move speed reduced from 20 to 18
  • During 공중 투하 flight you can pitch up and down with Dash/Crouch buttons
  • Fixed getting stuck under bridges and in buildings while 공중 투하 flying
쉬브 Hero 1 5
  • Fixed parts of 쉬브's coat being considered a headshot
  • Bullet damage growth per boon reduced from 0.5 to 0.4
  • Gun falloff range reduced by 10%
  • Health growth per boon reduced from +41 to +35
  • 돌격 대시 T2 reduced from +100 to +85
  • 돌격 대시 T3 now considers creeps for only half value
  • 유혈 deferred damage reduced from 35% to 30%
  • The targeting UI for 쉬브's 결정타 is now more clear about when the target will be killed
헤이즈 Hero 3 2
  • Base bullet damage increased from 5.3 to 5.6
  • 수면 단검 impact damage happens immediately, rather than after the brief drowsy period
  • 수면 단검 drowsy period before sleep kicks in increased from 0.25 to 0.35
  • 수면 단검 cooldown reduced from 27s to 25s
  • 연막탄 radius reduced from 20m to 18m
  • 표적 고정 T2 max stacks increased from +30 to +40
  • 탄무 now provides +2 Weapon Damage in the base ability (similar to the T1)
인페르누스 Hero 1 4
  • Reduced vertical reach on 화염 대시 dps
  • 화염 대시 speed is now affected by slows
  • 화염 대시 trail now gets wider with Ability Range bonus
  • 화염 대시 T1 duration reduced from 7s to 6s
  • Catalyst Damage Amplification reduced from 30% to 25%
  • Catalyst T3 Damage Amplification increased from +10% to +15%
  • Catalyst T2 reduced from +20% Lifesteal to +15%
켈빈 Hero 4 1
  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50
  • 극지 광선 max slow increased from 60% to 80%
  • 극지 광선 now affects soul orbs (secures/denies them)
  • 극지 광선 T3 range reduced from 15m to 13m
  • Fixed 얼음길 jitter
  • 냉각 수류탄 T2 Heal increased from 135 to 145
다이나모 Hero 2 2
  • Improved clarity of 다이나모 특이점 sound for team and opponents
  • 소생의 오로라 can now be canceled by using 패링
  • Fixed 충격파 not traveling properly when cast near corners
  • Gun damage reduced from 15 to 13
  • 특이점 cast time increased from 0.1 to 0.2
  • 특이점 range reduced from 9m to 8m
세븐 Hero 2 2
  • Added new voice content for 세븐 and 래쉬
  • 전하 충전 radius increased from 5m to 6m
  • 전하 충전 T2 radius increased from +7m to +8m
  • 폭풍 구름 spirit power scaling reduced from 1.1 to 0.8
  • 폭풍 구름 time to reach maximum radius reduced from 6s to 3s
  • 폭풍 구름 Now provides +20% Bullet Resistance in the base ability
야마토 Hero 1 2
  • 절대 검술 max damage time requirement reduced from 1.5s to 1.4s
  • 절대 검술 collision radius reduced by 8%
  • 핏빛 검술 radius increased from 12m to 13m
  • Fixed being able to die during 그림자 변형 if hit by 그레이 탈론's Owl
  • Fixed some cases where Flying Strike could get into a stuck state
  • Fixed some cases where 핏빛 검술 would appear to be cast when it wasn't
래쉬 Hero 1
  • The game application now flashes when the game is unpaused
  • Fixed bug with 래쉬 not hearing his own 지면 타격 impact explosion sound
  • Updated 래쉬 추격 채찍 cast sound
  • Improved firing arm position to be a little bit more out of the way from the reticle
  • 추격 채찍 no longer gives a stamina charge on use
Hero
  • Fixed profile match history not remembering the history page you were on
  • Removed wind and city ambient looping sounds
  • Removed vent sounds in places where vents had been removed
  • Removed some rooftop zap volumes that damage players
  • Removed the archway leading to the underground shop
비밥 Hero 1
  • Fixed 비밥 being able to sprint while his gun is spun up
  • Gun range increased from 30m to 32m
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • 하이퍼 빔 can now be canceled by using 패링
에이브럼스 Hero 2
  • 저항의 불꽃 Regeneration Time increased from 16s to 18s (this is a nerf)
  • Now does pull ups on the zipline once again (this is a buff)
  • Fixed 어깨 돌격 sometimes stunning enemies on stairs
  • Fixed 대지 강타 sometimes not going to the area selected
워든 Hero 2
  • Added hit confirm audio functionality to 워든's 연금술 플라스크
  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
빈딕타 Hero 2
  • 강철 말뚝 duration reduced from 2.25s to 2s
  • 까마귀 소환 Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren't ready
미나 Hero 1
  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Stamina: Air Jump/Dash Distance reduced from +40% to +30%
포켓 Hero 1
  • 공중 폭격 amp reduced from 8% to 7% per stack
  • Fixed 공중 폭격 amp visual not showing properly
실버 Hero
  • Quicksilver: No longer has +10% Reload Time
패러독스 Hero
  • Fixed 역설 전환 still going through even if 패러독스 dies during it
명중 사격 Item 1
  • Fixed 명중 사격 showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Now grants +175 Bullet Shield
  • No longer provides bonus headshot damage
  • Weapon damage increased from 60% to 70%
환생 Item 1
  • Cooldown reduction increased from +15% to +18%
  • Now grants +12 Spirit
  • Fixed being able to purchase globally during its brief respawn period
  • Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
충격의 모루 Item 1 2
  • Delay reduced from 3s to 2s
  • Stun reduced from 1.25s to 0.9s
  • Cast range increased from 35m to 45m
마법 양탄자 Item
  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Carpet: You are now unslowable while on the 마법 양탄자
도탄 Item 1
  • Bounce damage increased from 50% to 60%
  • Fixed not applying spirit bonus damage from 빈딕타 and 레이스 abilities
거머리 Item
  • Booster: Now has also 15% Heal Reduction Resist (거머리 no longer has it)
  • No longer has 30% Heal Reduction Resist
절대 저항 Item 1
  • Can now be cast while channeling
  • Cooldown reduced from 65s to 60s
억제 Item 2
  • Health regen reduced from 3 to 2.5
  • Fire Rate reduction reduced from -30% to -25%
추가 충전 Item
  • Fixed selling an item not removing charges correctly. Now you can't buy 추가 충전 and immediately sell it and keep that readied charge.
부패 Item
  • Added 부패 impact sound
총탄 저항 Item 1
  • Magazine: 총탄 저항 increased from 10% to 15%
헤드헌터 Item
  • Added new T3 Weapon Item, 헤드헌터: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150
광란 Item 1
  • Ammo increased from +9 to +12
생명 강타 Item 1
  • Effectiveness vs non-heroes increased from 35% to 40%
불사의 정신 Item 1
  • Damage taken duration threshold reduced from 12s to 11s
거인 Item 1
  • Slow increased from 25% to 35%
총탄 저항 & 마법 저항 (아머) 메커니즘 11 4
  • Items now show their spirit power impact when using alt
  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Rounds: Bullet Resist vs NPC increased from 30% to 35%
  • Point Rounds: Spirit Shield increased from +80 to +85
  • Range: Now grants +90 Bullet Shield
  • Bullets: Bleed damage reduced from 6% to 5%
  • Stone: Active Bullet Resistance reduced from 40% to 30%
  • Resilience: Max Bullet Resist increased from 36% to 40%
  • Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Bullets: Weapon Damage reduced from 40% to 28%
  • Barrier: No longer grants +7% Bullet Resist
  • Booster: No longer has +6% Bullet Resist
  • Weave: Spirit Shield health increased from +200 to +300
  • Spirit
  • Spirit
  • Strike: Spirit Shield increased from +85 to +100
  • Spirit: Health increased from +25 to +35
  • Pulse: Spirit damage scaling increased from 0.2 to 0.24
  • Power: Imbued Ability Spirit Power increased from +28 to +34
  • Spirit: Health Regen increased from 2 to 3
  • Spirit: Health increased from +75 to +100
  • Reach: Spirit Resist increased from +10% to +12%
  • Shard: Now grants +8 Spirit Power
  • Spirit: Sprint reduced from +4 to +3
  • Spirit: Now grants +25% Weapon Damage
  • Talon: Fire Rate now scales with Spirit (0.25)
라인과 트루퍼 메커니즘 1 2
  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Walker: Cooldown reduced from 18s to 17s
패링 메커니즘 1 1
  • Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Increased charged melee volume and falloff for victims
  • 패링 cooldown reduced from 6s to 5s
  • Melee
  • Melee
빌드와 빌드 브라우저 메커니즘
  • Added search to the Public Builds list, you can search by keyword within build names
  • Newly published hero builds now store the language of the build
  • Build list will now refresh if you change heroes in the sandbox
활력, 충전 & 질주 메커니즘 1
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
  • Dash: Active Fire Rate reduced from 30% to 25%
  • Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
영혼 항아리 메커니즘 1
  • Urn delivery sprint bonus increased from +2 to +3
General 206 changes 28 23
  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats '영혼(소울) Collected' and 'Healing' are starting at 0 for all players)
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • Various client and server performance improvements
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Miscellaneous fixes to friends and party menus
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Added new effects for Withering Whip
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Added custom effects for Abram's 대지 강타 T3 buff
  • Volume and playback tweaks to one shot ambient sounds
  • Fixed some spectator music bugs
  • Updated negative feedback sound for clarity
  • Updated bounce pad sound
  • Improved some 속박 저주 effects to be less noisy
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated 연금술 플라스크 projectile effect
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Fixed a bunch of minor typos / grammar errors in various texts
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base 가디언
  • Moved a flex slot from "Set of enemy Base 가디언" to "All Enemy Lane 가디언"
  • View attachment Deadlock_Ropes.mp4
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)
  • 가디언 no longer give 1 AP
  • AP is now added to the following
  • Soul levels: 3500, 5200, 8000, 9700
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible
  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
  • View attachment ropes_passages.mp4
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Lowered the statue pedestals in the inner lanes outside of Mid
  • Monster
  • Hollow
  • Restorative
  • Shot: Heal from heroes increased from 30 to 35
  • High-Velocity
  • Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Active
  • Reload: Lifesteal reduced from 30% to 22%
  • Active
  • Reload: Buff duration reduced from 8s to 7s
  • Kinetic
  • Long
  • Charge: Now grants +1 HP regen
  • Swift
  • Striker: Now grants +10% Ammo
  • Titanic
  • Toxic
  • Bullets: Heal Reduction increased from -55% to -65%
  • Toxic
  • Toxic
  • Bullets: Now grants +100 Health
  • Intensifying
  • Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
  • Warp
  • Burst
  • Fire: Active duration increased from 3s to 4s
  • Escalating
  • Alchemical
  • Fire: Cooldown reduced from 28s to 26s
  • Heroic
  • Aura: Active duration increased from 5s to 6s
  • Siphon
  • Lucky
  • Shot: Proc chance increased from 30% to 35%
  • Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
  • Healing
  • Rite: Cooldown reduced from 65s to 60s
  • Divine
  • Divine
  • Barrier: No longer grants +1.5 Health Regen
  • Divine
  • Barrier: Now grants +1 Sprint
  • Divine
  • Barrier: Now grants +75 Health
  • Divine
  • Barrier: Now grants +8% Ability Range
  • Combat
  • Barrier: Now also grants +8% Fire Rate while active
  • Enchanter's
  • Barrer: Now also grants +8% Cooldown Reduction while active
  • Reactive
  • Barrier: Duration reduced from 13s to 9s
  • Healing
  • Healing
  • Superior
  • Metal
  • Skin: Cooldown reduced from 25s to 22s
  • Rescue
  • Beam: Channel duration reduced from 3s to 2.5s
  • Veil
  • Majestic
  • Leap: Cooldown reduced from 26s to 24s
  • Soul
  • Soul
  • Soul
  • Soul
  • Shadow
  • Shadow
  • Weave: Spot radius reduced from 20m to 18m
  • Phantom
  • Strike: Cast range reduced from 30m to 25m
  • Ammo
  • Scavenger: Health increased from +50 to +60
  • Extra
  • Charge: Cooldown reduction increased from +8% to +10%
  • Strike: Debuff duration increased from 8s to 13s
  • Extra
  • Withering
  • Whip: No longer grants +20% Ammo
  • Withering
  • Whip: Now grants +8% Fire Rate
  • Withering
  • Whip: Fire Rate slow reduced from -40% to -30%
  • Withering
  • Whip: Cooldown reduced from 40s to 25s
  • Improved
  • Cooldown: Cooldown Reduction increased from 15% to 16%
  • Duration
  • Extender: Health regen increased from 1.5 to 1.75
  • Slowing
  • Hex: Projectile speed increased by 30%
  • Slowing
  • Hex: Cooldown reduced from 27s to 25s
  • Rapid
  • Recharge: Charge count reduced from +3 to +2
  • Rapid
  • Recharge: Faster Time Between Charges increased from +40% to +55%
  • Rapid
  • Recharge: Cooldown for charged abilities increased from +20% to +25%
  • Silence
  • Glyph: Duration reduced from 3.5s to 3s
  • Torment
  • Surge of
  • Superior
  • Duration: Non-Imbued duration increased from +24% to +26%
  • Improved
  • Improved
  • Improved
  • Curse: Duration reduced from 3.5 to 3.25
  • Magic
  • Magic
  • Carpet: Cooldown reduced from 40s to 30s
  • Magic
  • Carpet: Barriers now last for 16s
  • Echo
  • Escalating
  • Exposure: Base Spirit Resist reduction increased from -12% to -15%
  • Boundless
  • Boundless
  • Grey
  • Talon: 위력의 화살 collision size reduced by 8%
  • Grey
  • Talon: 위력의 화살 base damage reduced from 105 to 100
  • Grey
  • Talon: 위력의 화살 T2 reduced from +70 to +65
  • Grey
  • Grey
  • Talon: Can now use multiple air dashes while using Rain of Fire
  • Grey
  • Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
  • Grey
  • Grey
  • Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
  • Punch: delay before punch increased from 0.25s to 0.35s
  •