Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turret duration increased from 24s to 35s
Mini Turret base health and health growth reduced by 40%
Mini Turrets initial fading resist start value increased from 60% to 80%
Mini Turrets now have 35% melee resist
Mini Turret tracking, angle and projectile speeds significantly improved
Mini Turret on the minimap now flash/turn red when they are attacking
Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
치유의 영혼 duration no longer scales with spirit power
치유의 영혼 radius no longer scales with spirit power
치유의 영혼 regen now scales with spirit power (+0.3)
치유의 영혼 cooldown increased from 48s to 50s
치유의 영혼 no longer provides +15% Stamina Recovery
치유의 영혼 T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
치유의 영혼 T2 increased from -17s Cooldown to -20s
치유의 영혼 T2 now also increases Stamina Recovery by +100%
치유의 영혼 T3 regen reduced from 2.5% Max HP to 2%
치유의 영혼 T3 now also increases radius by 3m
치유의 영혼 T3 now also increases duration by 1s
영혼의 장벽 that is midcast will now fire when you are interrupted, rather than continue to expand outward
영혼의 장벽 segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
영혼의 장벽 min range reduced from 6m to 5m
영혼의 장벽 applies it's slow to enemies it passes through while being summoned
영혼의 장벽 T1 no longer drains 1 stamina
영혼의 장벽 T1 Damage Amp increased from 15% to 20%
영혼의 장벽 T2 also increases wall duration by +2s
영혼의 장벽 T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
집중 폭격 duration reduced from 13s to 8s
집중 폭격 minimum range reduced from 9m to 8.5m
집중 폭격 T1 tooltip updated to clarify that it also reduces dash distance
집중 폭격 T1 move slow reduced from 40% to 30%
집중 폭격 T1 dash slow increased from 20% to 30%
집중 폭격 T1 slow duration reduced from 2s to 1.5s
집중 폭격 T2 cooldown reduction increased from -45s to -55s
집중 폭격 T2 now also increases duration by 6s
집중 폭격 T3 damage increased from +21 to +25
집중 폭격 T3 spirit scaling from +0.2 to +0.25
집중 폭격 T3 now also increases explosion radius by 2m
네이팜 damage spirit scaling increased from 0.3 to 0.6
네이팜 amplified damage taken reduced from 20% to 16%
네이팜 T2 lifesteal increased from 10% to 15%
화염 대시 DPS spirit scaling increased from 0.8 to 1.0
화염 대시 T1 changed from "-25% Fire Rate" to "-12s Cooldown"
화염 대시 T2 DPS reduced from +27 to +20
화염 대시 T2 DPS now also increases trail duration by 1s
화염 대시 T3 no longer reduces cooldown by 15s
화염 대시 T3 now also grants +1 Charge
화염 대시 T3 time between charges reduced from 20s to 14s
Melee can now buildup afterburn (20% for light melee, 35% for heavy)
화염 흔적 T1 changed from "-20% Spirit Damage" to "+14 DPS"
화염 흔적 T2 changed from +1s Burn Duration to -35% Spirit Damage
화염 흔적 T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
충격 폭발 cast now causes camera to move back a bit
충격 폭발 delay increased from 3s to 3.25s
충격 폭발 radius reduced from 13m to 12m
충격 폭발 cooldown increased from 140s to 165s
충격 폭발 damage reduced from 150 to 125
충격 폭발 T1 changed from "-35s Cooldown" to "+100 Damage"
충격 폭발 T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
충격 폭발 T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
할퀴기 damage spirit scaling increased from 1.4 to 1.8
할퀴기 "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
할퀴기 T1 bonus damage increased from +32 to +40
할퀴기 T3 changed from "Gain 45% 총탄 체력 흡수 against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
추격자의 표식 duration reduced from 6s to 5s
추격자의 표식 T1 changed from "+1% Bleed" to "-8% Bullet Resist"
추격자의 표식 T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
추격자의 표식 T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
혈향 now grants 드리프터 the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether 드리프터 gets the assist or the kill
혈향 permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
혈향 T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
영원의 밤 now makes the targets be considered as isolated
영원의 밤 Sprint reduced from +3m to +2m
영원의 밤 no longer has 7 spirit damage proc
영원의 밤 cooldown increased from 120s to 125s
영원의 밤 duration reduced from 7s to 6.5s
영원의 밤 T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
영원의 밤 T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
영원의 밤 T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Minimap now indicates if the Urn is a favored, neutral or unfavored
General184 changes3821
\[ General ]
Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like 워커)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
Medic Troopers DPS grows by 3% per minute
Troopers now gain 7 HP regen when out of combat
가디언 bounty increased from 1000 to 1500
워커 bounty increased from 3500 to 4000
워커 Health rescaled from 6800/9350/11900 to 6000/9000/12000
Base 가디언 bounty from 750 to 1000
Shrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
Mid Boss base HP increased from 11900 to 13000
Rejuv drop duration reduced from 7s to 6s
Rejuv duration no longer refreshes when hitting a crystal later
Added "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
Street
\[ Items ]
Added new
Extended
High-Velocity
Rounds: No longer grants +5% Fire Rate
High-Velocity
High-Velocity
Long
Range: Fall-off Range increased from +4% to +8%
Active
Reload: You can now reload while already full when carrying this item
Opening
Opening
Swift
Striker: Fire Rate increased from 18% to 20%
Mystic
Split
Shot: Cooldown reduced from 32s to 24s
Split
Shot: Now supports custom count and angles per hero
Split
Weakening
Headshot: Bonus health increased from +50 to +60
Ballistic
Ballistic
Enchantment: Range reduced from 30% to 25%
Ballistic
Hunter's
Aura: Solo hero multiplier reduced from 3x to 2x
Hunter's
Hunter's
Aura: Fire Rate Reduction increased from -11% to -14%
Weighted
Weighted
Weighted
Shots: Now grants -0.5m Move Speed
Weighted
Weighted
Weighted
Weighted
Express
Shot: Ammo consumed changed from -30% to 2 Ammo
Blood
Tribute: No longer has healing reduction
Blood
할퀴기: Cooldown reduced from 2.2s to 2s
Crushing
Spiritual
Spiritual
Overflow: Now grants +20% Duration instead of +12% CD Reduction
Extra
Health: Increased from 185 to 210
Enduring
Restorative
Locket: Range increased from 30m to 35m
Restorative
Restorative
Return
Return
Weapon
Weapon
Shielding: Cooldown reduced from 45s to 35s
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Resilience: Low Health threshold increased from 40% to 50%
Resilience: Low Health resistance reduced from 22% to 15%
Majestic
Leap: Barrier increased from 140 to 200
Trophy
Collector: 영혼(소울) per minute increased from 22 to 25
Dispel
Magic: Cooldown reduced from 50s to 40s
Diviner's
Kevlar: Cooldown reduced from 64s to 40s
Cheat
Siphon
Mystic
Regeneration: Health bonus increased from +40 to +50
Mystic
Regeneration: Duration increased from 5s to 6s
Rusted
Barrel: Cooldown reduced from 20s to 16s
Arcane
Slowing
Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Slowing
Hex: Projectile speed increased from 53m/s to 80m/s
Slowing
Hex: Cooldown reduced from 30s to 27s
Sap: Cooldown reduced from 32s to 18s
Silence
Silence
Wave: Cooldown reduced from 35s to 30s
Radiant
Regeneration: Health bonus increased from +65 to +90
Radiant
Regeneration: Duration increased from 5s to 6s
Radiant
Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Torment
Torment
Pulse: No longer hits sleeping enemies to avoid waking them up
Disarming
Hex: Cooldown reduced from 20s to 16s
Magic
Carpet: Duration increased from 8s to 12s
Magic
Carpet: Bonus health increased from 75 to 125
Ethereal
Shift: Cooldown reduced from 45s to 35s
Cursed
Vortex
Web: Now has a unit target option where it will vacuum enemies around that target
\[ Heroes ]
Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
Impact: -50% Cooldown" to "On
Doorman: 호출 벨 time between charges increased from 4s to 6s
Doorman: 호출 벨 T1 increased from +2m to +2.5m
Doorman: 호출 벨 T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorman: 문 연결 now has a timer icon above the ability
Doorman: 문 연결 T1 duration increased from +10s to +15s
Doorman: 문 연결 T2 barrier duration increased from 8s to 12s
Doorman: 수하물 카트 is now 20% larger (20% wider hitbox as well)
Doorman: 수하물 카트 T2 increased from +15m Cast Range to +20m
Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Doorman: 호텔 손님 cast range increased from 6m to 7m
Doorman: 호텔 손님 no longer goes on cooldown if the target dies during the cast
Doorman: 호텔 손님 fixed enemies not always landing in the correct spot on return
Doorman: 호텔 손님 now supports instant cast settings
Lady
Geist: 정수 폭탄 self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
Lady
Geist: 정수 폭탄 radius reduced from 9m to 7m
Lady
Geist: 정수 폭탄 cooldown reduced from 14.5s to 14s
Lady
Geist: 정수 폭탄 T1 increased from -4s to -5s
Lady
Geist: 정수 폭탄 T2 also increases radius by +2m
Lady
Geist: 생명 흡수 cooldown increased from 30s to 34s
Lady
Geist: 생명 흡수 break range reduced from 30m to 28m
Lady
Geist: 생명 흡수 T1 DPS increased from +16.2 to +18
Lady
Geist: 생명 흡수 T2 duration increased from +2s to +2.5s
Lady
Geist: 생명 흡수 T3 charges increased from +1 to +2
Lady
Lady
Geist: 영혼 교환 cast time reduced from 0.2s to 0.1s
Lady
Geist: 영혼 교환 post cast hold time reduced from 0.7s to 0.2s
Lady
Geist: 영혼 교환 T1 cooldown increased from -35s to -60s
Lady
Geist: 영혼 교환 T2 changed from "On
Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
Lady
Geist: 영혼 교환 T3 changed from "Silences enemies within 25m for 3s" to "On