deadlock.io

08-29-2024 Update

08-29-2024 · 19 heroes 20 items
Sources Deadlock Forum
魔液 Hero 6
  • Updated 魔液 primary fire sound
  • Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • 爆汁魔球 Spirit Scaling increased from 1.4 to 1.5
  • 爆汁魔球 Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • 绿水神拳 damage increased from 100% to 110% of Light Melee
  • 绿水神拳 T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • 绿水神拳 T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Puddle
  • 浓浆滚滚 Spirit Scaling increased from 1.05 to 1.3
  • 浓浆滚滚 acceleration increased
  • 浓浆滚滚 base turn radius and turn radius after bouncing has been increased
  • Fixed a bug where 浓浆滚滚 would have the direction and trail particle stuck on
青藤 Hero 1 6
  • Bullet damage growth per boon reduced from 0.55 to 0.5
  • Health growth per boon reduced from +41 to +35
  • Watcher's Covenant T2 reduced from +3 m/s to +2
  • 空投 no longer silences allies
  • 空投 now causes allies to deal 50% less damage while being carried
  • 空投 movement adjusted to be a little less frantic
  • Fixed 空投 bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • 空投 self cast cast time increased from 1s to 2s
  • 空投 max move speed reduced from 20 to 18
  • During 空投 flight you can pitch up and down with Dash/Crouch buttons
  • Fixed getting stuck under bridges and in buildings while 空投 flying
希弗 Hero 1 5
  • Fixed parts of 希弗's coat being considered a headshot
  • Bullet damage growth per boon reduced from 0.5 to 0.4
  • Gun falloff range reduced by 10%
  • Health growth per boon reduced from +41 to +35
  • 一网打尽 T2 reduced from +100 to +85
  • 一网打尽 T3 now considers creeps for only half value
  • 缓伤之法 deferred damage reduced from 35% to 30%
  • The targeting UI for 希弗's 乘胜追击 is now more clear about when the target will be killed
岚梦 Hero 3 2
  • Base bullet damage increased from 5.3 to 5.6
  • 沉睡匕首 impact damage happens immediately, rather than after the brief drowsy period
  • 沉睡匕首 drowsy period before sleep kicks in increased from 0.25 to 0.35
  • 沉睡匕首 cooldown reduced from 27s to 25s
  • 烟雾弹 radius reduced from 20m to 18m
  • 锁定 T2 max stacks increased from +30 to +40
  • 子弹之舞 now provides +2 Weapon Damage in the base ability (similar to the T1)
炽焱 Hero 1 4
  • Reduced vertical reach on 烈焰冲刺 dps
  • 烈焰冲刺 speed is now affected by slows
  • 烈焰冲刺 trail now gets wider with Ability Range bonus
  • 烈焰冲刺 T1 duration reduced from 7s to 6s
  • Catalyst Damage Amplification reduced from 30% to 25%
  • Catalyst T3 Damage Amplification increased from +10% to +15%
  • Catalyst T2 reduced from +20% Lifesteal to +15%
开尔文 Hero 4 1
  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50
  • 极寒光束 max slow increased from 60% to 80%
  • 极寒光束 now affects soul orbs (secures/denies them)
  • 极寒光束 T3 range reduced from 15m to 13m
  • Fixed 冰封路径 jitter
  • 冰霜手雷 T2 Heal increased from 135 to 145
奇能 Hero 2 2
  • Improved clarity of 奇能 奇点 sound for team and opponents
  • 回春极光 can now be canceled by using 弹反
  • Fixed 动能脉冲 not traveling properly when cast near corners
  • Gun damage reduced from 15 to 13
  • 奇点 cast time increased from 0.1 to 0.2
  • 奇点 range reduced from 9m to 8m
Hero 2 2
  • Added new voice content for 柒 and 劳什
  • 静态电荷 radius increased from 5m to 6m
  • 静态电荷 T2 radius increased from +7m to +8m
  • 雷霆风暴 spirit power scaling reduced from 1.1 to 0.8
  • 雷霆风暴 time to reach maximum radius reduced from 6s to 3s
  • 雷霆风暴 Now provides +20% Bullet Resistance in the base ability
大和 Hero 1 2
  • 剑客无情 max damage time requirement reduced from 1.5s to 1.4s
  • 剑客无情 collision radius reduced by 8%
  • 绯色狂刃 radius increased from 12m to 13m
  • Fixed being able to die during 暗影变身术 if hit by 灰爪's Owl
  • Fixed some cases where Flying Strike could get into a stuck state
  • Fixed some cases where 绯色狂刃 would appear to be cast when it wasn't
劳什 Hero 1
  • The game application now flashes when the game is unpaused
  • Fixed bug with 劳什 not hearing his own 震撼大地 impact explosion sound
  • Updated 劳什 鞭长可及 cast sound
  • Improved firing arm position to be a little bit more out of the way from the reticle
  • 鞭长可及 no longer gives a stamina charge on use
雷姆 Hero
  • Fixed profile match history not remembering the history page you were on
  • Removed wind and city ambient looping sounds
  • Removed vent sounds in places where vents had been removed
  • Removed some rooftop zap volumes that damage players
  • Removed the archway leading to the underground shop
比波普 Hero 1
  • Fixed 比波普 being able to sprint while his gun is spun up
  • Gun range increased from 30m to 32m
  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • 超级光束 can now be canceled by using 弹反
亚伯兰 Hero 2
  • 顽胄韧甲 Regeneration Time increased from 16s to 18s (this is a nerf)
  • Now does pull ups on the zipline once again (this is a buff)
  • Fixed 冲锋陷阵 sometimes stunning enemies on stairs
  • Fixed 撼天动地 sometimes not going to the area selected
沃督 Hero 2
  • Added hit confirm audio functionality to 沃督's 炼金瓶
  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
薇妲 Hero 2
  • 钉桩 duration reduced from 2.25s to 2s
  • 渡鸦仆使 Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren't ready
米娜 Hero 1
  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Stamina: Air Jump/Dash Distance reduced from +40% to +30%
口袋 Hero 1
  • 弹幕 amp reduced from 8% to 7% per stack
  • Fixed 弹幕 amp visual not showing properly
西尔芙 Hero
  • Quicksilver: No longer has +10% Reload Time
悖论 Hero
  • Fixed 悖论置换 still going through even if 悖论 dies during it
弹无虚发 Item 1
  • Fixed 弹无虚发 showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Now grants +175 Bullet Shield
  • No longer provides bonus headshot damage
  • Weapon damage increased from 60% to 70%
重生 Item 1
  • Cooldown reduction increased from +15% to +18%
  • Now grants +12 Spirit
  • Fixed being able to purchase globally during its brief respawn period
  • Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
天锤压顶 Item 1 2
  • Delay reduced from 3s to 2s
  • Stun reduced from 1.25s to 0.9s
  • Cast range increased from 35m to 45m
魔毯 Item
  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Carpet: You are now unslowable while on the 魔毯
跳弹射击 Item 1
  • Bounce damage increased from 50% to 60%
  • Fixed not applying spirit bonus damage from 薇妲 and 灵魅 abilities
赤蟥 Item
  • Booster: Now has also 15% Heal Reduction Resist (赤蟥 no longer has it)
  • No longer has 30% Heal Reduction Resist
势不可挡 Item 1
  • Can now be cast while channeling
  • Cooldown reduced from 65s to 60s
元灵压制 Item 2
  • Health regen reduced from 3 to 2.5
  • Fire Rate reduction reduced from -30% to -25%
额外充能 Item
  • Fixed selling an item not removing charges correctly. Now you can't buy 额外充能 and immediately sell it and keep that readied charge.
衰变 Item
  • Added 衰变 impact sound
来去无踪 Item
  • Added 来去无踪 cast and ambush sounds
子弹护甲 Item 1
  • Magazine: 子弹护甲 increased from 10% to 15%
猎头 Item
  • Added new T3 Weapon Item, 猎头: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150
狂乱 Item 1
  • Ammo increased from +9 to +12
生命打击 Item 1
  • Effectiveness vs non-heroes increased from 35% to 40%
坚毅之心 Item 1
  • Damage taken duration threshold reduced from 12s to 11s
巨人 Item 1
  • Slow increased from 25% to 35%
刷新环 Item
  • Now grants +8% Bullet Resist
子弹抗性与元灵抗性(护甲) 机制 11 4
  • Items now show their spirit power impact when using alt
  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Rounds: Bullet Resist vs NPC increased from 30% to 35%
  • Point Rounds: Spirit Shield increased from +80 to +85
  • Range: Now grants +90 Bullet Shield
  • Bullets: Bleed damage reduced from 6% to 5%
  • Stone: Active Bullet Resistance reduced from 40% to 30%
  • Resilience: Max Bullet Resist increased from 36% to 40%
  • Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Bullets: Weapon Damage reduced from 40% to 28%
  • Barrier: No longer grants +7% Bullet Resist
  • Booster: No longer has +6% Bullet Resist
  • Weave: Spirit Shield health increased from +200 to +300
  • Spirit
  • Spirit
  • Strike: Spirit Shield increased from +85 to +100
  • Spirit: Health increased from +25 to +35
  • Pulse: Spirit damage scaling increased from 0.2 to 0.24
  • Power: Imbued Ability Spirit Power increased from +28 to +34
  • Spirit: Health Regen increased from 2 to 3
  • Spirit: Health increased from +75 to +100
  • Reach: Spirit Resist increased from +10% to +12%
  • Shard: Now grants +8 Spirit Power
  • Spirit: Sprint reduced from +4 to +3
  • Spirit: Now grants +25% Weapon Damage
  • Talon: Fire Rate now scales with Spirit (0.25)
兵线与小兵 机制 1 2
  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Walker: Cooldown reduced from 18s to 17s
弹反 机制 1 1
  • Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Increased charged melee volume and falloff for victims
  • 弹反 cooldown reduced from 6s to 5s
  • Melee
  • Melee
出装与出装浏览器 机制
  • Added search to the Public Builds list, you can search by keyword within build names
  • Newly published hero builds now store the language of the build
  • Build list will now refresh if you change heroes in the sandbox
耐力、充能与冲刺 机制 1
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
  • Dash: Active Fire Rate reduced from 30% to 25%
  • Talon: Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
灵魂罐 机制 1
  • Urn delivery sprint bonus increased from +2 to +3
General 206 changes 28 23
  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats '魂魄 Collected' and 'Healing' are starting at 0 for all players)
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • Various client and server performance improvements
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Miscellaneous fixes to friends and party menus
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Added new effects for Withering Whip
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Added custom effects for Abram's 撼天动地 T3 buff
  • Volume and playback tweaks to one shot ambient sounds
  • Fixed some spectator music bugs
  • Updated negative feedback sound for clarity
  • Updated bounce pad sound
  • Improved some 束缚之言 effects to be less noisy
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated 炼金瓶 projectile effect
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Fixed a bunch of minor typos / grammar errors in various texts
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base 守卫者
  • Moved a flex slot from "Set of enemy Base 守卫者" to "All Enemy Lane 守卫者"
  • View attachment Deadlock_Ropes.mp4
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)
  • 守卫者 no longer give 1 AP
  • AP is now added to the following
  • Soul levels: 3500, 5200, 8000, 9700
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible
  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
  • View attachment ropes_passages.mp4
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Lowered the statue pedestals in the inner lanes outside of Mid
  • Monster
  • Hollow
  • Restorative
  • Shot: Heal from heroes increased from 30 to 35
  • High-Velocity
  • Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Active
  • Reload: Lifesteal reduced from 30% to 22%
  • Active
  • Reload: Buff duration reduced from 8s to 7s
  • Kinetic
  • Long
  • Charge: Now grants +1 HP regen
  • Swift
  • Striker: Now grants +10% Ammo
  • Titanic
  • Toxic
  • Bullets: Heal Reduction increased from -55% to -65%
  • Toxic
  • Toxic
  • Bullets: Now grants +100 Health
  • Intensifying
  • Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
  • Warp
  • Burst
  • Fire: Active duration increased from 3s to 4s
  • Escalating
  • Alchemical
  • Fire: Cooldown reduced from 28s to 26s
  • Heroic
  • Aura: Active duration increased from 5s to 6s
  • Siphon
  • Lucky
  • Shot: Proc chance increased from 30% to 35%
  • Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
  • Healing
  • Rite: Cooldown reduced from 65s to 60s
  • Divine
  • Divine
  • Barrier: No longer grants +1.5 Health Regen
  • Divine
  • Barrier: Now grants +1 Sprint
  • Divine
  • Barrier: Now grants +75 Health
  • Divine
  • Barrier: Now grants +8% Ability Range
  • Combat
  • Barrier: Now also grants +8% Fire Rate while active
  • Enchanter's
  • Barrer: Now also grants +8% Cooldown Reduction while active
  • Reactive
  • Barrier: Duration reduced from 13s to 9s
  • Healing
  • Healing
  • Superior
  • Metal
  • Skin: Cooldown reduced from 25s to 22s
  • Rescue
  • Beam: Channel duration reduced from 3s to 2.5s
  • Veil
  • Majestic
  • Leap: Cooldown reduced from 26s to 24s
  • Soul
  • Soul
  • Soul
  • Soul
  • Shadow
  • Shadow
  • Weave: Spot radius reduced from 20m to 18m
  • Phantom
  • Strike: Cast range reduced from 30m to 25m
  • Ammo
  • Scavenger: Health increased from +50 to +60
  • Extra
  • Charge: Cooldown reduction increased from +8% to +10%
  • Strike: Debuff duration increased from 8s to 13s
  • Extra
  • Withering
  • Whip: No longer grants +20% Ammo
  • Withering
  • Whip: Now grants +8% Fire Rate
  • Withering
  • Whip: Fire Rate slow reduced from -40% to -30%
  • Withering
  • Whip: Cooldown reduced from 40s to 25s
  • Improved
  • Cooldown: Cooldown Reduction increased from 15% to 16%
  • Duration
  • Extender: Health regen increased from 1.5 to 1.75
  • Slowing
  • Hex: Projectile speed increased by 30%
  • Slowing
  • Hex: Cooldown reduced from 27s to 25s
  • Rapid
  • Recharge: Charge count reduced from +3 to +2
  • Rapid
  • Recharge: Faster Time Between Charges increased from +40% to +55%
  • Rapid
  • Recharge: Cooldown for charged abilities increased from +20% to +25%
  • Silence
  • Glyph: Duration reduced from 3.5s to 3s
  • Torment
  • Surge of
  • Superior
  • Duration: Non-Imbued duration increased from +24% to +26%
  • Improved
  • Improved
  • Improved
  • Curse: Duration reduced from 3.5 to 3.25
  • Magic
  • Magic
  • Carpet: Cooldown reduced from 40s to 30s
  • Magic
  • Carpet: Barriers now last for 16s
  • Echo
  • Escalating
  • Exposure: Base Spirit Resist reduction increased from -12% to -15%
  • Boundless
  • Boundless
  • Grey
  • Talon: 蓄力射击 collision size reduced by 8%
  • Grey
  • Talon: 蓄力射击 base damage reduced from 105 to 100
  • Grey
  • Talon: 蓄力射击 T2 reduced from +70 to +65
  • Grey
  • Grey
  • Talon: Can now use multiple air dashes while using Rain of Fire
  • Grey
  • Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
  • Grey
  • Grey
  • Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
  • Punch: delay before punch increased from 0.25s to 0.35s
  •