Items now show their spirit power impact when using alt
Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
Added unavailable state to Zipline UI when zipline is on damage cooldown
Rounds: Bullet Resist vs NPC increased from 30% to 35%
Point Rounds: Spirit Shield increased from +80 to +85
Range: Now grants +90 Bullet Shield
Bullets: Bleed damage reduced from 6% to 5%
Stone: Active Bullet Resistance reduced from 40% to 30%
Resilience: Max Bullet Resist increased from 36% to 40%
Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
Bullets: Weapon Damage reduced from 40% to 28%
Barrier: No longer grants +7% Bullet Resist
Booster: No longer has +6% Bullet Resist
Weave: Spirit Shield health increased from +200 to +300
Spirit
Spirit
Strike: Spirit Shield increased from +85 to +100
Spirit: Health increased from +25 to +35
Pulse: Spirit damage scaling increased from 0.2 to 0.24
Power: Imbued Ability Spirit Power increased from +28 to +34
Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats '魂魄 Collected' and 'Healing' are starting at 0 for all players)
Added Report button to ESC menu player list to allow reporting of teammates in-game
Improved visibility of report button on post-game screen
You can now drag-and-drop items between categories in Builds
Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
Fixed issue with builds list not updating when changing between heroes in sandbox
Added localization support for German, Polish, and Korean.
Matchmaking window is now open 1 hour earlier on weekdays and weekends
Players can only pause once per game
A team can only pause at most 3 times in total amongst all the players
Various client and server performance improvements
Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
Added a checkbox on the post game survey to make it not show again in the future
Added Heal Amp and Debuff Resist to the Vitality stats in the shop
The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
Can now reliably spectate a friend's game via the Friendlist
Miscellaneous fixes to friends and party menus
Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
Added new respawn countdown music 5 seconds before respawn
Added alternate shop music which plays in the neutral shop
Spectator count is now shown in-game
Player names are now shown to spectators
Added object motion blur
Optimized performance of distance field ambient occlusion
Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
Added new effects for Withering Whip
Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
Added custom effects for Abram's 撼天动地 T3 buff
Volume and playback tweaks to one shot ambient sounds
Fixed some spectator music bugs
Updated negative feedback sound for clarity
Updated bounce pad sound
Improved some 束缚之言 effects to be less noisy
Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
Soul jar return effect tinted red like minimap to make it more clear it's the return location
Player's low health screen effect more visible for longer if you're below 20% of your max HP
Teleporter model and effect updated
Updated 炼金瓶 projectile effect
Fixed bullets hitting the world immediately when looking sharply upward
Fixed Sinner's Sacrifice not always correctly animating
Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
Fixed a bunch of minor typos / grammar errors in various texts
Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base 守卫者
Moved a flex slot from "Set of enemy Base 守卫者" to "All Enemy Lane 守卫者"
View attachment Deadlock_Ropes.mp4
A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
Four teleporters have changed locations
The upper floor teleporters have moved to the street level
The interior teleporters have moved to the Bodega building and the Theater
Teleporters are closed for the first 10 minutes (they look visually closed)
守卫者 no longer give 1 AP
AP is now added to the following
Soul levels: 3500, 5200, 8000, 9700
Golden Statues drop rate increased by 6%
Replaced some bounce pads with ropes if the purpose was to go straight up
Added two bounce pads next to sidelane walkers at cultural center and courthouse
Several buildings have been made taller to make their rooftops out of bounds
Several buildings have been made shorter to make them more accessible
A few of the buildings have new passageways at higher floors that are along the way to the rooftop
View attachment ropes_passages.mp4
Breakable containers have been added to the new playable rooftops
Juke closets have replaced the previous location of the upper floor teleporters
The half of the underground tunnel towards the outer lanes has been made wider
Placed temporary signage for interior buildings and storefronts for future reference
Two upper floor juke spots have been converted to passages through buildings
Added a new upper floor juke spot to each side
Lowered the statue pedestals in the inner lanes outside of Mid
Monster
Hollow
Restorative
Shot: Heal from heroes increased from 30 to 35
High-Velocity
Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Active
Reload: Lifesteal reduced from 30% to 22%
Active
Reload: Buff duration reduced from 8s to 7s
Kinetic
Long
Charge: Now grants +1 HP regen
Swift
Striker: Now grants +10% Ammo
Titanic
Toxic
Bullets: Heal Reduction increased from -55% to -65%
Toxic
Toxic
Bullets: Now grants +100 Health
Intensifying
Magazine: Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying
Warp
Burst
Fire: Active duration increased from 3s to 4s
Escalating
Alchemical
Fire: Cooldown reduced from 28s to 26s
Heroic
Aura: Active duration increased from 5s to 6s
Siphon
Lucky
Shot: Proc chance increased from 30% to 35%
Lifesteal: Effectiveness vs non-heroes increased from 35% to 40%
Healing
Rite: Cooldown reduced from 65s to 60s
Divine
Divine
Barrier: No longer grants +1.5 Health Regen
Divine
Barrier: Now grants +1 Sprint
Divine
Barrier: Now grants +75 Health
Divine
Barrier: Now grants +8% Ability Range
Combat
Barrier: Now also grants +8% Fire Rate while active
Enchanter's
Barrer: Now also grants +8% Cooldown Reduction while active
Reactive
Barrier: Duration reduced from 13s to 9s
Healing
Healing
Superior
Metal
Skin: Cooldown reduced from 25s to 22s
Rescue
Beam: Channel duration reduced from 3s to 2.5s
Veil
Majestic
Leap: Cooldown reduced from 26s to 24s
Soul
Soul
Soul
Soul
Shadow
Shadow
Weave: Spot radius reduced from 20m to 18m
Phantom
Strike: Cast range reduced from 30m to 25m
Ammo
Scavenger: Health increased from +50 to +60
Extra
Charge: Cooldown reduction increased from +8% to +10%
Strike: Debuff duration increased from 8s to 13s
Extra
Withering
Whip: No longer grants +20% Ammo
Withering
Whip: Now grants +8% Fire Rate
Withering
Whip: Fire Rate slow reduced from -40% to -30%
Withering
Whip: Cooldown reduced from 40s to 25s
Improved
Cooldown: Cooldown Reduction increased from 15% to 16%
Duration
Extender: Health regen increased from 1.5 to 1.75
Slowing
Hex: Projectile speed increased by 30%
Slowing
Hex: Cooldown reduced from 27s to 25s
Rapid
Recharge: Charge count reduced from +3 to +2
Rapid
Recharge: Faster Time Between Charges increased from +40% to +55%
Rapid
Recharge: Cooldown for charged abilities increased from +20% to +25%
Silence
Glyph: Duration reduced from 3.5s to 3s
Torment
Surge of
Superior
Duration: Non-Imbued duration increased from +24% to +26%
Improved
Improved
Improved
Curse: Duration reduced from 3.5 to 3.25
Magic
Magic
Carpet: Cooldown reduced from 40s to 30s
Magic
Carpet: Barriers now last for 16s
Echo
Escalating
Exposure: Base Spirit Resist reduction increased from -12% to -15%
Boundless
Boundless
Grey
Talon: 蓄力射击 collision size reduced by 8%
Grey
Talon: 蓄力射击 base damage reduced from 105 to 100
Grey
Talon: 蓄力射击 T2 reduced from +70 to +65
Grey
Grey
Talon: Can now use multiple air dashes while using Rain of Fire
Grey
Talon: Immobilizing Trap root duration reduced from 2s to 1.25s
Grey
Grey
Talon: Immobilizing Trap T2 changed from +1s Root to +2s Slow
Punch: delay before punch increased from 0.25s to 0.35s