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10-02-2025 Update

10-02-2025 · 20 heroes 10 items
Sources Deadlock Forum
蝰邪 Hero 4 1
  • * 蝰邪: 突刺匕首 has been reworked
  • * 蝰邪: 突刺匕首 now stacks in both damage and slows the more daggers you hit against the same target
  • * 蝰邪: 突刺匕首 is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • * 蝰邪: 突刺匕首 damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
  • * 蝰邪: 突刺匕首 has a max stack of 3 (shows in overhead)
  • * 蝰邪: 突刺匕首 slow changed from 50% to 35% + 15% per stack
  • * 蝰邪: 突刺匕首 slow duration increased from 1s to 2s
  • * 蝰邪: 突刺匕首 cooldown increased from 9s to 10s
  • * 蝰邪: 突刺匕首 T1 changed from -4s Cooldown to +1 Charge
  • * 蝰邪: 突刺匕首 T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
  • * 蝰邪: 突刺匕首 T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
  • * 蝰邪: 突刺匕首 projectile speed increased from 3500 to 4200
  • * 蝰邪: 突刺匕首 updated sfx
  • * 蝰邪: 突刺匕首 added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
  • * 蝰邪: 危险蛇毒 can now be cast on non-trooper enemies (neutrals and objectives)
  • * 蝰邪: 危险蛇毒 T3 upgrade can now trigger on all enemies, including troopers
  • * 蝰邪: 危险蛇毒 T3 build-up per shot reduced from 5 to 4.5 (a nerf)
  • * 蝰邪: 蛇影疾行 is no longer leveled up by default at the start of the game
  • * 蝰邪: 蛇影疾行 T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
  • * 蝰邪: 蛇影疾行 now leaves a green trail
佩吉 Hero 6 6
  • * 佩吉: Bullet projectile speed increased by 15%
  • * 佩吉: Bullet damage growth per boon reduced from 0.8 to 0.66
  • * 佩吉: Defend and Fight! duration increased from 5s to 7s
  • * 佩吉: Defend and Fight! cooldown increased from 26s to 30s
  • * 佩吉: 迷人读物 reduced cooldown from 30s to 25s
  • * 佩吉: 迷人读物 moved the UI element to the bottom of the screen so it's more noticeable when you get hit
  • * 佩吉: 迷人读物 radius increased from 7m to 7.5m
  • * 佩吉: Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
  • * 佩吉: 集结冲锋 damage reduced from 150 (+1.2) to 125 (+1.0)
  • * 佩吉: 集结冲锋 healing reduced from 150 (+2) to 125 (+1.6)
  • * 佩吉: 集结冲锋 both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
  • * 佩吉: 集结冲锋 increased horse speed from 1700 to 2000
  • * 佩吉: 集结冲锋 reduced knock-up speed from 800 to 600
  • * 佩吉: 集结冲锋 spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
维克多 Hero 3 3
  • * 维克多: Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
  • * 维克多: 疼痛蓄积 fixed the bolts hitting world geometry more often than intended
  • * 维克多: 疼痛蓄积 damage required to charge up reduced from 50% max health to 40%
  • * 维克多: 苦楚灵氲 reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
  • * 维克多: 苦楚灵氲 self damage reduced from 100% to 85%
  • * 维克多: 骇然复苏 increased stun duration from 1s to 1.5s
  • * 维克多: 骇然复苏 damage spirit scaling increased from 1.8 to 2.0
  • * 维克多: 骇然复苏 T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
  • * 维克多: 骇然复苏 T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • * 维克多: 骇然复苏 improved hit detection
  • * 维克多: Fixed 骇然复苏 sometimes not hitting targets that are in the Z axis
米娜 Hero 2 2
  • * Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • * 米娜: New heavy melee animation
  • * 米娜: 挥伞 now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • * 米娜: 挥伞 heal spirit scale reduced from 1.5 to 0.5
  • * 米娜: 挥伞 T2 now also increases heal spirit scale by 1.0
  • * 米娜: 挥伞 T3 damage increased from 6% to 7%
  • * 米娜: 绯红蝠影 cooldown increased from 27s to 30s
  • * 米娜: 夜晚霸主 now has 50% reduction in damage against objectives
  • * 米娜: 夜晚霸主 reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
卡厉可 Hero 5 1
  • * 卡厉可: Base bullet damage increased from 1.9 to 2.0
  • * 卡厉可: 阴郁炸弹 radius increased from 2.5m to 3m
  • * 卡厉可: 艾娃 duration increased from 14s to 16s
  • * 卡厉可: 跃进爪击 height increased from 1.5m to 2.5m
  • * 卡厉可: 重返阴影 cooldown reduced from 100s to 90s
  • * 卡厉可: 重返阴影 radius increased from 7m to 7.5m
青藤 Hero 2 3
  • * 青藤: Bullet damage growth reduced from 0.15 to 0.11
  • * 青藤: Spirit scaling per boon increased from 1.1 to 1.2
  • * 青藤: Kudzu Bomb DPS reduced from 55 to 50
  • * 青藤: Kudzu Bomb T3 DPS reduced from +46 to +40
  • * 青藤: 石像形态 damage spirit scaling increased from 1.0 to 1.5
  • * 青藤: 空投 no longer grants allied bullet resistance (still grants barrier on drop)
薇妲 Hero 5 1
  • * 薇妲: Base bullet damage increased from 11.4 to 11.8
  • * 薇妲: 飞行 duration increased from 13s to 15s
  • * 薇妲: 飞行 T2 increased from 7s to 8s
  • * 薇妲: 飞行 spirit damage scaling increased from 0.19 to 0.22
  • * 薇妲: 狙击 bonus damage spirit scaling increased from 1.4 to 1.7
  • * 薇妲: 狙击 cooldown reduced from 60s to 50s
莫克双雄 Hero 1 3
  • * 莫克双雄: Bullet damage growth per boon increased from 0.063 to 0.07
  • * 莫克双雄: 钻地 bullet resistance reduced from 80% to 60%
  • * 莫克双雄: 连招 duration reduced from 2.5s to 2.4s
  • * 莫克双雄: 连招 T2 duration reduced from 0.75s to 0.7s
Hero 4
  • * 柒: 静态电荷 T2 reduced from +8m to +7m
  • * 柒: 澎湃电力 spirit power scaling reduced by 10%
  • * 柒: 雷霆风暴’s Lightning Strike damage reduced from 90 to 75
  • * 柒: 雷霆风暴’s Lightning Strike spirit power reduced from 1.4 to 0.5
魔液 Hero 2 2
  • * 魔液: Alt fire base damage reduced from 48 to 42
  • * 魔液: Alt fire damage growth increased from 1.25 to 1.6
  • * 魔液: 爆汁魔球 damage reduced from 80 to 70
  • * 魔液: 爆汁魔球 T1 increased from -5.75s to -6s
亚伯兰 Hero 1 1
  • * 亚伯兰: 生命汲取 damage and spirit scaling reduced by 10%
  • * 亚伯兰: 生命汲取 heal ratio increased by 10%
  • * 亚伯兰: 冲锋陷阵 T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
比利 Hero 1 1
  • * 比利: Add footsteps to 比利's out of combat run animations
  • * 比利: Base move speed reduced from 7.3 to 7.1
  • * 比利: 烂醉 T1 movespeed increased from +1.75 to +2.25m
孤猎 Hero 1
  • * 孤猎: 潜行印记 new sound added for teleport precast
  • * 孤猎: 潜行印记 replaced temp whizby sound with an updated version
  • * 孤猎: 潜行印记 ambush cast delay increased from 0.0s to 0.35s
开尔文 Hero 1 2
  • * 开尔文: Base bullet damage reduced from 18.9 to 17.8
  • * 开尔文: Clip size reduced from 15 to 14
  • * 开尔文: Spirit Power per boon increased from 1.1 to 1.3
劳什 Hero 1 2
  • * 劳什: 震撼大地 range reduced from 11m to 10m
  • * 劳什: 震撼大地 cooldown increased from 19s to 21s
  • * 劳什: 震撼大地 damage reduced from 70 to 60
灵魅 Hero 1 2
  • * 灵魅: Base bullet damage increased from 5.115 to 5.4
  • * 灵魅: Bullet damage growth per boon reduced from 0.175 to 0.155
  • * 灵魅: 卡牌戏法 delay reduced from 0.75 to 0.7
奇能 Hero 2
  • * 奇能: 动能脉冲 height increased from 0.7m to 1.0m
  • * 奇能: 回春极光 spirit scaling per level increased from 0.372 to 0.4
沃督 Hero 1 1
  • * 沃督: 屹立不倒 DPS spirit scaling reduced from 1.45 to 1.3
  • * 沃督: Fire rate spirit scaling increased from 0.22 to 0.25
蜃景 Hero
  • * 蜃景: 镇尼之印 is now affected by cooldown reduction
巨人 Item 2
  • * 巨人: Active resist increased from 30% to 35%
  • * 巨人: Radius increased from 12m to 14m
应急屏障 Item 1
  • * Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect 应急屏障 (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka 亚伯兰 shoulder charge CC on the grab and the stun, 劳什 ult grab and stun, etc).
头弹破防 Item
  • * Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include 头弹弱防, 头弹破防, 头弹奖励, 猎头, 空尖弹 and 秘术射击.
积雷电容 Item
  • * 积雷电容: Fixed proc rate being improved with general cooldown reduction
对等还击 Item
  • * 对等还击: Now grants +18% Melee Resistance
法术反制 Item 1
  • * 法术反制: 弹反 duration reduced from 0.9s to 0.8s
减速弹 Item 1
  • * 抑制术: Buildup rate increased (now matches 减速弹 buildup rate)
抑制术 Item
  • * 抑制术: No longer limited to hero only targets
势不可挡 Item 1
  • * 势不可挡: Duration increased from 5s to 5.5s
破咒护符 Item 1
  • * 破咒护符: Threshold increased from 150 to 175
子弹抗性与元灵抗性(护甲) 机制 6 8
  • Talon: 蓄力射击 spirit scaling reduced from 1.11 to 1.0
  • Talon: 蓄力射击 T3 spirit scaling reduced from 1.11 to 1.0
  • Geist: 精华炸弹 spirit scaling increased from 1.07 to 1.22
  • +3m Radius and +100 Damage"
  • Booster: Damage reduced from 50 to 45
  • Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
  • Shot: Damage reduced from 60 to 55
  • * Spirit
  • * Spirit
  • * Spirit
  • Lifesteal: Now provides +6 Spirit Power
  • Shielding: Damage Threshold reduced from 175 to 150
  • * Spirit
  • * Spirit
  • Resilience: Spirit Resistance increased from 25% to 30%
  • Kevlar: Spirit Power increased from +25 to +35
  • Death: Damage output reduction reduced from -70% to -60%
  • Barrel: Bullet Resistance reduction increased from -6% to -8%
  • Reload: Bonus damage reduced from 55 to 44
  • Front: Bonus damage reduced from 100 to 95
  • * Spirit
  • Expansion: Spirit Resist increased from 8% to 10%
  • * Spirit
兵线与小兵 机制 5 1
  • Walker: Heal reduced from 150 to 85
  • Walker: Heal scale per boon increased from 4 to 6
  • Walker: Cooldown increased from 12s to 15s
  • Walker: Reveal on damage duration increased from 0.25s to 0.5s
  • Walker: Initial invis fade duration increased from 0s to 0.25s
  • Walker: Reveal on spotted duration increased from 0.25s to 1.25s
弹反 机制 1
  • * Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
  • * Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
  • Snatch: Melee damage reduced from 10% to 7%
灵魂罐 机制 1 1
  • Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Urn: Movespeed bonus reduced from +7m to +3.5m
  • Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
耐力、充能与冲刺 机制
  • Talon: 箭雨 no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
  • Slow: Now reduces dash distance by 10% (affects upgrades)
General 97 changes 22 15
  • * Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • * Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • * Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • * Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • * Reduced corner boosting velocity by 20%
  • * Mid Boss base HP increased from 12500 to 13000
  • * Rejuv bonus HP reduced from 15% to 10%
  • * 2nd Midboss rejuv credits reduced from 4 to 3
  • * Soul
  • * Soul
  • * Soul
  • * Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • * Neutral Shop no longer gets disabled if an enemy is nearby
  • * Distance to attack 行者 reduced from 35m to 34m
  • * Doorman: 任意门 placement has been improved
  • * Doorman: 任意门 can now be placed through veils again
  • * Doorman: Improved performance when placing 任意门
  • * Grey
  • * Grey
  • * Grey
  • * Lady
  • * Headshot
  • * High
  • * Backstabber: Cooldown increased from 5s to 6s
  • * Mystic
  • * Cultist
  • Sacrifice: Fire Rate reduced from 10% to 8%
  • * Cutlist
  • Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
  • * Cultist
  • Sacrifice: Health boon scaling reduced from 7 to 4
  • * Cultist
  • Sacrifice: Health reduced from 100 to 75
  • * Cultist
  • Sacrifice: Cooldown increased from 250s to 260s
  • 撕裂: Debuff duration increased from 7s to 8s
  • 撕裂: Cooldown reduced from 2.5s to 2.25s
  • * Toxic
  • Bullets: Burn increased from 2.1% to 2.2%
  • * Blood
  • Tribute: Heal reduction reduced from -40% to -30%
  • * Tesla
  • Bullets: Fixed proc rate being improved with general cooldown reduction
  • * Shadow
  • Weave: Spotted radius reduced from 26m to 20m
  • * Spiritual
  • Overflow: No longer grants +20% Ability Duration on proc
  • * Spiritual
  • Overflow: Now grants +20% Cooldown Reduction on proc
  • * Extra
  • Health: Bonus Health increased from 175 to 185
  • * Sprint
  • Boots: Sprint increased from 2 to 2.25 (affects upgrades)
  • * Restorative
  • Locket: Boon scaling increased from 0.3 to 0.4
  • * Weapon
  • * Weapon
  • Shielding: Movespeed increased from 1.5 to 1.75
  • Shielding: Movespeed increased from 1.5 to 1.75
  • * Reactive
  • Barrier: Cooldown increased from 22s to 24s
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Veil
  • * Majestic
  • Leap: Barrier reduced from 350 to 140
  • * Majestic
  • Leap: Barrier now scales with Boons (10 scaling)
  • * Rescue
  • Beam: Cast range increased from 28m to 32m
  • * Fury
  • Trance: Cooldown increased from 16s to 18s
  • * Diviner’s
  • Kevlar: Duration increased from 13s to 20s
  • * Diviner’s
  • * Cheat
  • * Cheat
  • Death: Healing reduction reduced from -70% to -60%
  • * Rusted
  • Barrel: Cast range increased from 28m to 32m
  • * Rusted
  • * Mystic
  • Burst: Cooldown increased from 12s to 14s
  • * Cold
  • * Cold
  • Front: Cooldown increased from 24s to 25s
  • * Mystic
  • * Disarming
  • Hex: Cast range increased from 23m to 32m
  • * Silence
  • Wave: Silence duration reduced from 3.25s to 3s
  • * Greater
  • Burn: Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
  •