- Stamina
- Stamina
- Mastery: Stamina recovery reduced from 20% to 18%
- Move speed reduced from 6.6 to 6.5
- Stamina cooldown increased from 3.6s to 3.9s
- Schirmherrin Heal spirit scaling reduced from 0.5 to 0.43
- Liebesbisse bonus damage spirit power scaling reduced from 1.7 to 1.6
- Liebesbisse T3 reduced from -2 Stamina to -1
01-30-2026 Update
- Explosiver Kinnhaken T3 no longer grants +100% Ammo
- Explosiver Kinnhaken T3 now also restores 20% of your Missing HP on enemy hero hit
- Fixed some bugs with Haftbombe tooltip
- Haftbombe stacks now diminish after 60 hits and 7 kills (rather than 100/10)
- Haftbombe now drops on the ground and continues counting down when dispelled
- Haftbombe can no longer be selfcast
- Haftbombe T2 increased from +70 Damage to +75
- Hyperbeam duration reduced from 11s to 7s
- Gun Falloff range reduced from 20m-46m to 17m-40m
- Bullet damage growth reduced from +0.154 to +0.13
- Lebensextraktion T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
- Fixed Schulterstoß T1 triggering from non-heroes
- Seismischer Einschlag damage increased from 55 to 75
- Seismischer Einschlag stun duration increased from 1.5s to 1.6s
- Improved collision consistency with Seismischer Einschlag
- Bullet damage growth reduced from 0.18 to 0.165
- Besäufnis Amp increased from 9% to 10%
- Besäufnis Melee Bonus Health reduced from 80 to 70
- Besäufnis Melee Bonus Health spirit scaling increased from 0.7 to 0.8
- Kettenkolonne damage reduced from 150 to 120
- Kettenkolonne now always goes on full cooldown after interruption
- Bodenschlag rotation is restricted to 90 degrees rather than 360
- Fixed bugs with Bodenschlag where it would sometimes not do damage on ramps and special locations
- Wurfhaken T1 reduced from -19s Cooldown to -17s
- Peitschenhieb damage spirit scaling reduced from 1.1 to 0.85
- Todesschmetterer throw distance reduced by 30%
- Bodenschlag damage reduced by 10%
- Tödliches Gift Max Venom damage reduced from 165 to 140
- Tödliches Gift Max Damage now happens at 30% HP instead of 25%
- Tödliches Gift cooldown increased from 20s to 24s
- Tödliches Gift T2 now also reduces cooldown by 8s
- Verlangsamungsdolch T3 increased from 40% Charge Cooldown to 55%
- Versteinernde Bola damage increased from 45/165 to 50/180
- Blutdunst Isolation Range reduced from 25m to 20m
- Mal des Stalkers T3 now also increases duration by 2s
- Fixed Stalkers Mark not gaining charges from items after upgrading the T3
- Ewige Nacht cooldown reduced from 130s to 120s
- Blutdunst Isolation Range reduced from 20m to 10m
- Eispfad T2 increased from -15s Cooldown to -17s
- Eispfad T3 max spirit increased from 75 to 90
- Eispfad T3 duration increased from 8s to 9s
- Eiskuppel duration increased from 5s to 5.25s
- Spirit per boon increased from 1.1 to 1.3
- Bullet damage per boon reduced from +0.5 to +0.36
- The Cube T3 no longer removes ult debuffs
- Glibberfaust displacement duration reduced from 1s to 0.8s
- Pfählung Tether Length no longer increases when Capture Radius increases
- Gnadenschuss now grants +5% Weapon Damage per kill rather than Bonus Seelen
- Gnadenschuss T3 now provides an additional +4% Weapon Damage per kill (retroactive)
- Shard: Removed cast time
- Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
- No longer has reduced melee damage
- Abwurf now has a very brief period where allies cannot cancel to prevent accidental cancels
- Defend and Fight barrier reduced from 150 to 125
- Fesselnde Lektüre damage reduced from 120 to 90
- Bullet damage growth reduced from 0.47 to 0.44
- Letztes Gefecht healing reduced by 25%
- Mini Turret cooldown increased from 18s to 26s
- Heilendes Gefäß regen reduced by 20% (was unaffected by the global regen change previously)
- Verjüngende Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
- Singularität max HP damage reduced from 1.5% to 1%
- Totenerlass duration reduced by 30%
- Totenerlass ghoul damage reduced by 30%
- Crackshot Spirit Scaling increased from 1.1 to 2.5
- Bounce Pad cooldown reduced by 20s
- Quicksilver
- Wurfmesser impact damage spirit ratio reduced from 0.558 to 0.25
- Aura des Leidens spirit scaling reduced from 0.23/1.15 to 0.18/0.92
- Gewittersturm damage reduced by 25%
- Reisender Cooldown reduced from 155s to 60s
- Schattenflucht cooldown reduced from 90s to 60s
- Debuff duration reduced from 4s to 3s
- Cooldown reduced from 50s to 40s
- Bonus Health increased from +75 to +125
- Debuff Resistance increased from 20% to 25%
- Now builds out of Schwächungsreduzierer
- Spirit Resistance reduced from 25% to 18%
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
- Reverb: Magielebensraub reduced from 15% to 10%
- Reverb: Imbued ability now provides +30% Magielebensraub for any damage it does (including the reverb)
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
- Light Melee cooldown penalty reduced from 2x to 1.5x
- Trance: Kugellebensraub reduced from 22% to 18%
- Remover: Now renamed to Magie der Entzauberung
- Magic: No longer builds from Schwächungsreduzierer
- Curse: Renamed Curse to Verfluchtes Relikt
- Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
- Magazine: Time for Max Damage reduced from 3s to 2.5s
- Bullets: Now provides +15% Weapon Damage
- Point: Bullet Resist Reduction reduced from -12% to -9%
- Fire: Bullet Resist Reduction reduced from -8% to -7%
- Fire: Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
- Locket: Changed from +6% Spirit Resist to +8%
- Bullet
- Spirit
- Magic: Now grants +14% Spirit Resistance
- Bullet
- Resist Shredder: Bullet Resistance increased from 7% to 8%
- Bullet
- Resist Shredder: Bullet Resist Reduction reduced from -12% to -10%
- Reload: Bonus damage now has spirit scaling (0.16)
- Magnum: Bonus damage now has spirit scaling (0.16)
- Wave: Spirit damage scaling increased from 0.3 to 0.6
- Recharge: Bonus Spirit Power for Charged Abilities reduced from +16 to +10
- Spirit
- Burn: Burn DPS now scales with spirit power (0.05)
- Curse: No longer grants +15% Weapon Damage
- Curse: While holding this item you have a -8% Total Damage Penalty
- Talon: Magiefalle lifetime increased from 20s to 22s
- Talon: Geistereule spirit power per kill increased from 8 to 10
- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- Instabiles Gebräu: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
- Fire: Damage reduced by 30%
- Added Dash Speed to the Vitality stat screen
- Dash: Bonus ammo no longer scales with % increase
- Bullets: Dash Distance reduction increased from -20% to -25%
- Mastery: Air Dash distance reduced from 30% to 23%
- Slow: Dash distance increased from -10% to -12%
- Scroll: Dash distance increased from -10% to -12%
- Melee
- Lifesteal: Light Melee cooldown penalty reduced from 2x to 1.5x
- Trooper
- Trooper Overtime DPS bonus increased by 20%
- Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
- Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
- Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
- Kinetic
- Intensifying
- Slowing
- Bullets: No longer provides Fire Rate
- Slowing
- Slowing
- Slowing
- Bullets: Minor improvement in buildup rate
- Hollow
- Alchemical
- Alchemical
- Glass
- Cannon: Max Health penalty increased from -13% to -15%
- Lucky
- Shot: Ammo reduced from +40% to +30%
- Lucky
- Shot: Crit reduced from 110% to 100%
- Extra
- Regen: Now provides +1 Out of Combat Regen
- Healing
- Booster: Now provides +1 Out of Combat Regen
- Healing
- Tempo: Now provides +4 Out of Combat Regen
- Restorative
- Locket: Cooldown reduced from 30s to 20s
- Restorative
- Restorative
- Locket: Changed to self cast only
- Restorative
- Locket: Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
- Fury
- Metal
- Skin: Cooldown increased from 20s to 24s
- Resilience: Low HP threshold increased from 30% to 35% health
- Resilience: Low HP threshold increased from 30% to 35% health
- Debuff
- Dispel
- Dispel
- Magic: No longer grants +30% Debuff Resistance
- Dispel
- Dispel
- Magic: No longer grants +100 HP
- Dispel
- Magic: Move Speed bonus reduced from 2.25 to 2
- Debuff
- Reducer: Debuff Resistance increased from 20% to 25%
- Debuff
- Reducer: No longer grants +50 Health
- Mystic
- Regeneration: Now provides +40 Health
- Radiant
- Regeneration: Now provides +65 Health
- Cold
- Front: Vertical hitbox increased from 2.5m to 3.5m
- Cold
- Front: Spread duration increased from 0.5s to 0.6s
- Arctic
- Blast: Vertical hitbox increased from 2.5m to 3.5m
- Arctic
- Blast: Spread duration increased from 0.5s to 0.6s
- Mystic
- Lightning
- Mercurial
- Silence
- Rapid
- Rapid
- Recharge: Time between charges reduced from +50% to +30%
- Rapid
- Recharge: Now reduces cooldown on charged abilities by 14%
- Mystic
- Mystic
- Echo
- Grey
- Talon: Pfeilregen air speed from 3.8 to 4.1
- Grey
- Grey
- Talon: Geistereule cooldown reduced from 120s to 110s
- Grey
- Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
- Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
- Legendary items drop rates increased very slightly
- Ultimates initial cooldown increased by 5s
- Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- Prism
- Blast: DPS reduced from 300 to 270
- Enhanced
- Enhanced
- Instabiles Gebräu: No longer increases duration or cooldown
- Alchemical
- Curse: Duration reduced from 3.25s to 2.75s
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