Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are 홀리데이, 칼리코, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
Trooper soul changed from 50/50% in the kill/orb to 60/40%
Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
Medic Trooper heal cooldown increased from 6s to 35s
Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor
Urn comeback properties now require an 8% net worth lead to kick in
If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
Increased speed Urn walks back
Redesigned stairs from central canal to the outer lanes (near Urn spawn)
Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
Fixing hitting ESC to close to intro movie also closing the ranked summary popup
Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
General171 changes2216
Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
Updated environment lighting and sky
Added sequential kill streak music cues
Fixed being unable to report/mute disconnected players
Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
Added indication of game mode within match history
Fixed issue in several languages where team net worth number shrunk to an unreadable size
Fixed Urns sometimes appearing to stay in the world after being picked up
Added teleporter channel and appear sounds
Fixed pregame countdown drawing over the shop UI
Silenced debuff revisions to reduce obstructed vision of player
화염 흔적: debuff vfx reduced opacity after start to reduce noise
Dagger: reduced size of stuck dagger in victim
Lady
Geist 악의: revisions to reduce vfx noise and obstructions
Lady
Geist 악의: reduced brightness of vfx for players close to it
돌격 대시: reduced vfx noise for players close to it
채찍질: new effects
Rescue
Beam: fixed some visual bugs on the effects
Ammo
Scavenger: proc sound only plays when applying a stack
Play a sound when a debuff is applied to player but is purged due to some invulnerability
Fixed instances where mix ducking occurs too early in a sound event's lifetime
Fixed audio occlusion filtering artifacts during high rates of change
Enabled certain music cues like 'respawn' to interrupt base attack music
Denied orb sound will no longer play beyond 2500 game units from the player
Increased intelligibility of team-specific hero death sound
Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
Added victim-specific sound for 전하 충전 the moment it is applied
Bots are better at coming together to defend and push lanes
Bots will prioritize assisting human allies on offense
Added a "Mouse
Sensitivity: Vertical Scaling" setting
Added a "Reset Camera" bind (available in Steam Input)
Added new
Steam Input Analog Action: "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
AP is no longer granted for 워커
Shrine Flex Slot moved to "All Shrines"
Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
Breakables spawn time increased from 2 minutes to 3 minutes
Breakables 영혼(소울) reduced from 35 + 3/min to 30 + 2.5/min
Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.
The 70s respawn time now happens at 30 min instead of 35 min
There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
Base 가디언 and Shrines no longer have out-of-combat regen
Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
View attachment canal_update_102424.mp4
Added a Bounce Pad from these connection hallways to the front of the overpass
View attachment purple_update_102424.mp4
Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals
Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club
View attachment garage_nightclub_102424.mp4
Added more zipline nodes to outer lanes
Restorative
Restorative
Shot: Cooldown increased from 5.5s to 6s
Rapid
Rounds: Fire Rate increased from 9% to 10%
Monster
High-Velocity
High-Velocity
High-Velocity
Charge: Health reduced from 100 to 75
Long
Range: No longer grants +25% Ammo
Long
Range: Now has -20% Reload Time
Active
Reload: No longer grants -20% Reload Time
Active
Reload: Now grants +18% Ammo
Mystic
Shot: Proc cannot miss due to evasion
Mystic
Shot: Cooldown increased from 5.25 to 5.75
Burst
Fire: Now grants +20% Slow Resistance
Tesla
Bullets: Proc cooldown can now be reduced by cooldown reduction
Titanic
Titanic
Titanic
Lucky
Shot: Proc now pierces evasion
Vampiric
Burst: Health increased from 150 to 175
Extra
Regen: No longer grants +25 Health
Extra
Extra
Enduring
Reactive
Barrier: Ammo increased from 15% to 20%
Majestic
Leap: Cooldown increased from 26s to 45s
Majestic
Leap: Getting shot while in the air disables the drop-down ability
Rescue
Beam: Pull speed reduced by 20%
Rescue
Beam: Sprint reduced from +2 to +1
Veil
Veil
Superior
Soul
Soul
Siphon
Phantom
Phantom
Mystic
Reach: Ability Range reduced from 18% to 15%
Mystic
Ammo
Scavenger: Duration increased from 30s to 35s
Slowing
Hex: Slow reduced from 25% to 20%
Improved
Withering
Whip: Projectile speed increased by 30%
Duration
Extender: Ability Duration reduced from 16% to 14%
Duration
Surge of
Surge of
Power: Movespeed reduced from +3 to +2
Improved
Reach: Non-Imbued Ability Range increased from 25% to 26%
Improved
Mystic
Slow: Slow reduced from 30% to 25%
Mystic
Slow: Health bonus increased from 100 to 140
Improved
Improved
Superior
Superior
Duration: Non-Imbued duration increased from 26% to 27%
Superior
Duration: Imbued duration increased from 32% to 33%
Ethereal
Ethereal
Shift: Active now grants +3 Movespeed for 5 seconds after returning