deadlock.io

11-21-2024 Update

11-21-2024 · 24 heroes 18 items
Sources Deadlock Forum
Surin Hero 5 9
  • Saignée reduced from 22% to 20%
  • Saignée T1 reduced from +8% to +6%
  • Saignée rage bonus reduced from +15% to 14%
  • Couteau de chasse cooldown reduced from 19s to 16s
  • Couteau de chasse can now capture souls
  • Élan incisif base damage increased from 105 to 110
  • Élan incisif T2 reduced from +75 to +70
  • Élan incisif cooldown reduced from 16s to 15s
  • Élan incisif T1 reduced from -4s to -3s
  • Coup de grâce threshold increased from 20% to 22%
  • Coup de grâce T2 reduced from +8% Enemy Health Threshold to +6%
  • Coup de grâce Full Rage Damage Bonus increased from 15% to 17%
  • Coup de grâce T2 reduced from +10% Full Rage Bonus Damage to +8%
  • Fixed an issue where using Couteau de chasse and immediately holding M1 after to shoot not firing your gun
  • Coup de grâce Rage per spirit damage increased from 0.013 to 0.014
  • Coup de grâce cast range increased from 14m to 15m
Lyanne Hero 5 5
  • Watcher's Covenant Balles vampiriques reduced from 15% to 12%
  • Pétrification Max Health Heal reduced from 10% to 8%
  • Pétrification T3 Max Health Heal reduced from +20% to +16%
  • Pétrification drag down collision improved a bit
  • Bullet damage increased from 5 to 5.2
  • Bullet damage growth reduced from 0.36 to 0.34
  • Fixed being launched incorrectly when using Pétrification on certain geometry
  • Fixed Pétrification having a brief period of vulnerability after cast
  • Largage aérien flight controls improved a bit
  • Largage aérien duration reduced from 17s to 16s
  • Largage aérien cooldown increased from 85s to 90s
  • Largage aérien speed can now be increased with movespeed or sprint items (when out of combat)
  • Largage aérien now amplifies Sprint values by 1.5x
Nébula Hero 1 2
  • Fixed haze smoke bomb loop not playing for teammates
  • Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Nébula by saying "you are perfection, Nébula", the Amber Hand would say "Nébula will dance, and they will fall")
  • Fixed Danse balistique sometimes freezing your client
  • Using items during Fumibombe no longer breaks invisibility
  • Fumibombe cooldown reduced from 37s to 30s
  • Fumibombe T1 changed from -14s to +6 Invis Sprint Speed
  • Fumibombe T2 changed from +6 Invis Sprint Speed to +15% Balles vampiriques for 8s
  • Fumibombe T3 changed from +30% Balles vampiriques for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
  • Fixation damage vs objectives reduced by 30%
  • Danse balistique Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • Danse balistique T1 changed to +7 Spirit Damage
Miro et Minus Hero 1 4
  • New sounds added to Miro et Minus's Forage and Jet de sable abilities
  • Fixed a bug causing Miro et Minus's Forage emerge sound to double up when not cancelling the burrow early
  • Fixed Miro et Minus's Forage traveling/underground sound not looping correctly
  • Intimidation heal vs heroes reduced from 2x to 1.6x
  • Intimidation heal vs creeps reduced from 0.7x to 0.6x
  • Headshot resistance now only applies to the big head
  • Forage can now go under Mur spectral
  • Dérouillée now pulls the target closer to you over time
  • Dérouillée health gain increased from 30 to 70
  • Jet de sable duration reduced from 3.5s to 3s
  • Jet de sable T3 slow reduced from 50% to 40%
Dynamo Hero 3 3
  • Aurore curative regen reduced from 32 to 30
  • Aurore curative Spirit Power scaling reduced from 0.5 to 0.45
  • Aurore curative T3 reduced from 3.8% to 3.4%
  • Impulsion cinétique now slides around geometry when it hits an obstruction
  • Aurore curative now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • Intrication quantique pulling allies no longer cancels their channel
  • Intrication quantique now has a visual indicator for allies that will teleport
  • Intrication quantique ally range increased from 9m to 10m
  • Intrication quantique cooldown increased from 15s to 16s
  • Intrication quantique T3 cooldown reduction improved from -4s to -5s
  • Aurore curative now allows you to use melee before T3 upgrade
McGinnis Hero 3 3
  • Vaporisateur médicinal T3 reduced from 5% to 4.5%
  • Bullet Velocity increased from 533 to 590
  • Fixed Wall triggering Protection d'urgence before T3 stun
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity increased from 406 to 500
Vindicta Hero 2 1
  • Nuée de corneilles changed from 0.2s cast delay to 0.2s post cast time
  • Nuée de corneilles now also reduces spirit resistance by 6%
  • Nuée de corneilles T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
  • Entrave radius increased from 8m to 9m
  • Entrave now sucks enemies 3m towards the center (and limits movement to 6m from center)
  • Entrave T1 changed from +0.5s to -40% Fire Rate
  • Entrave T3 changed from Disarm to +0.75s
  • Assassinat min charge up increased from 25% to 50%
  • Assassinat bonus damage on low hp base damage reduced from 135 to 120
  • Fixed Assassinat being stuck if you zoom in and get silenced
Abrams Hero 3 3
  • Fixed Abrams camera
  • Résilience infernale reduced from 14% to 11% and T3 from 7% to 5.5%
  • Siphonnage Heal vs Heroes reduced from 100% to 75%
  • Siphonnage Heal vs Non-Heroes reduced from 50% to 40%
  • Base regen increased from 1 to 1.5
  • Siphonnage range now scales with Spirit Power (0.05)
  • Siphonnage damage scaling with Spirit Power increased from 0.4 to 0.5
  • Impact sismique drag down collision improved a bit
Rem Hero 1 1
  • Removed redundant Replay keybinds (now shares with Spectating)
  • Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
  • Removed stairs up to the Radio Station interior from the underground Teleport Station
  • Removed the cosmic veils from the entrances of the connection corridor
  • Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
  • Removed Rope inside the Police Station/Garment Building
  • Remover: Active buff duration on purge increased from 3s to 4s
  • Remover: Purging a debuff now also heals you for 10% Max HP
Mirage Hero 3 1
  • Revised Mirage Scarabées de feu projectile and cast sounds
  • Visual update to Mirage Tornado bullet evasion buff
  • Tornado speed reduced by 10%
  • Fixed Tornado being usable while immobilized
  • Tornado and Scarabées de feu ability slots swapped
  • Voyage cooldown increased from 130s to 145s
  • Voyage T2 increased from -40s to -55s
  • Voyage can now be cast by targeting the top bar portraits
Brutus Hero 1 2
  • Visual update to turret tracers, muzzle flash and impacts
  • Hit confirm sound added to Brutus's Flagellation ability
  • Flagellation heal vs heroes reduced from 70% to 65%
  • Flagellation heal vs creeps reduced from 25% to 20%
  • Strike: Cast range now ignores the Z height (similar to Brutus's Placage mortel)
  • Down: Cast range now ignores the Z height (similar to Brutus's Placage mortel)
  • Frappe au sol drag down collision improved a bit
Infernus Hero 1 4
  • Catalyst T2 reduced from 15% Lifesteal to 12%
  • Catalyst T3 reduced from -40% Heal Degen to -33%
  • Combustion explosive T3 reduced from 100% to 85%
  • Ignition persistante buildup decay time is now 15% slower
  • Combustion explosive radius increased from 12m to 13m
  • Combustion explosive T2 radius reduced from +4m to +3m
Marshal Hero 2 3
  • Charge ultime non-hero lifesteal reduced from 50% to 20%
  • Charge ultime hero lifesteal reduced from 100% to 80%
  • Fire Rate spirit scaling reduced from 0.3 to 0.25
  • Flasque alchimique now respects LOS
  • Charge ultime cooldown increased from 138s to 140s
  • Charge ultime resistance during channel increased from 50% to 60%
Paradox Hero 1
  • Remastered weapon fire for Paradox
  • Paradox VO: remaster pass and added some content
  • Fixed Carabine cinétique not proccing Headshot effects (Headshot booster, Chasseur de têtes, Brise-tête)
  • Permutation paradoxale time min/max increased by 0.2/0.3s (to help with camera)
  • Écran temporel now deals 50 damage for going through it
Myxo Hero 3
  • Myxo VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • Poing poisseux can now be parried (does not stun Myxo, only blocks the puddle effect for the parrying player)
Kelvin Hero 3
  • Kelvin VO: remaster pass and added some content
  • Grenade de givre T2 reduced from +125 Heal to +100
  • Dôme gelé regen reduced from 120 to 110
  • Dôme gelé T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
  • Impact sismique, Placage mortel and Frappe au sol now smash through Voie glacée
Yamato Hero 2
  • New sounds added to Yamato's Flying Strike while aiming
  • Improved cases where Estafilade would hit enemies behind cover
  • Transformation sépulcrale no longer heals on cast
  • Transformation sépulcrale T3 increased from +2s to +3s
  • Transformation sépulcrale now heals for 15% of your max hp on hero kill
Seven Hero 1
  • Added new run animation for Seven
  • Remastered weapon fire for Seven
  • Orage magnétique now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
  • Orage magnétique expand time reduced from 2s to 1.5s
Bebop Hero 1
  • Bebop VO: remaster pass and added some content
  • Hyperlaser T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
  • Uppercut explosif T2 bonus now applies to melee damage too
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Myxo Cube)
Mina Hero
  • Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
  • Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
  • Stamina: Now grants +75 Health
  • Stamina: Now increases Wall Jump count by 1 as well
Scopa Hero 1
  • Salve automatique T3 lifesteal reduced from 35% to 30%
  • Salve automatique T2 no longer has spirit scaling (moved to T3)
  • Salve automatique T3 now also adds spirit scaling
  • Psychokinésie now causes the target to oscillate up and down a little bit
Venator Hero 1
  • Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
Holliday Hero
  • Holliday VO: remaster pass and added some content
Pocket Hero 1
  • Fléau T2 Healing Reduction reduced from 60% to 50%
Décomposition Item 1 2
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
  • Healing Reduction reduced from 70% to 55%
  • Healing Reduction reduced from 70% to 55%
  • Damage increased from 1% to 1.4%
Vol de vie spirituel Item 1
  • Shredder Bullets: Vol de vie spirituel reduced from 20% to 18%
  • Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Vol de vie spirituel (component passive), and +150 Health.
  • Kevlar: No longer grants +20% Vol de vie spirituel
Balles vampiriques Item 3
  • Reload: Balles vampiriques reduced from 20% to 18%
  • Aura: Balles vampiriques reduced from 20% to 18%
  • Burst: Balles vampiriques reduced from 100% to 80%
Coup d'enclume Item
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
Chasseur de têtes Item 2
  • Heal per Headshot reduced from 8% to 7%
  • Head Shot Bonus Damage reduced from +140 to +130
Châtiment curatif Item 1 1
  • Healing Reduction reduced from 45% to 40%
  • Duration increased from 6s to 7s
Sangsue Item 2
  • Balles vampiriques reduced from 35% to 32%
  • Vol de vie spirituel reduced from 35% to 32%
Malédiction de ralentissement Item
  • Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
Furie Item 1
  • Weapon Damage per stack increased from 5% to 6%
Sourdine Item
  • Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Balles toxiques)
Frappe spirituelle Item 1
  • Snatch: Requires Frappe spirituelle. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
Élan cinétique Item
  • Surge: Requires Élan cinétique. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
Rembobineur Item 1
  • Cooldown increased from 230s to 260s
Résistance balles & esprit (armure) Mécaniques 5 4
  • Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
  • Walkers Stomp now also deals 10% Max HP as damage
  • Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
  • Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
  • Bullet
  • Spirit
  • Shredder Bullets: Spirit Amp reduced from 10% to 8%
  • Shot: Damage multiplier increased from 90% to 110%
  • Shot: Now grants +150 Bullet Shield
  • Lifesteal: Now grants +3% Bullet Resist
  • Barrier: Bullet Shield health reduced from 400 to 350
  • Reducer: Debuff Resist reduced from 30% to 28%
  • Reducer: Weapon Damage increased from 6% to 8%
  • Barrier: Now has +8% Ability Range again instead of +6 Spirit Power
  • Leap: Now grants +6% Spirit Resist
  • Spirit: Health increased from 100 to 125
  • Shift: Post Shift now also grants +20 Spirit Power
  • New T3 Spirit Item, Spirit
  • New T3 Spirit Item, Arcane
  • Reverb: Damage increased from 40% to 45%
  • Talon: Bullet damage increased from 24 to 25
  • Geist: Bombe de quintessence Self Damage spirit scaling reduced from 2 to 1.8
Lanes et troopers Mécaniques 2 2
  • When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
  • Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
  • Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
  • Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
  • Patron Laser now also deals 3% Max HP DPS
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2
  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
  • Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
  • Moved the side lane teleporters to the crawl space under the Hard camp
Parade Mécaniques 2
  • Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
  • Improved various issues with Heavy Melee vs Dash/Parade when there is latency
  • Powerups now require a heavy melee to claim (art visuals updated)
  • Melee
  • Melee
  • Pulse: Now grants +15% Melee Resistance
Classé, MMR et leaderboard Mécaniques 1
  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
Urne d'âmes Mécaniques 1 2
  • Urn time to reveal increased from 20s to 25s
  • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
  • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
Builds et le navigateur de builds Mécaniques
  • There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
General 191 changes 15 18
  • Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
  • Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
  • You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
  • The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
  • If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
  • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
  • Added secondary key binds for actions
  • You are now able to browse and favorite builds in the dashboard
  • Sandbox mode now shows the souls value of the current items you have in your inventory
  • Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
  • Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
  • Commend toasts now stay on your screen until they are dismissed
  • Commend toasts now have a button to return the commend to the player that commended you
  • Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
  • You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
  • Low priority games now require wins to count
  • Added icon variants for high or low ground for small/medium/large camps
  • Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
  • Purchase Log in the shop now shows enemy and ally purchases with different colors
  • Fixed F1-F5 Keys not working (for moving camera to allies)
  • Updated active items to have uniform sliding/cast delay behavior
  • Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • Slowing
  • Hex: No longer interrupts sliding, to match other similar actives
  • Withering
  • Whip: No longer interrupts sliding, to match other similar actives
  • Silence
  • Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • The through-wall ally silhouette health bars are now more accurate
  • Optimized lighting in the map for better rendering performance
  • Added Chat Wheel Options as keybinds so you can bind keys to certain responses
  • Fixed not being able to ping enemy items
  • Added music and ambient sounds to hotel
  • Revised Casting bridge buff loop
  • Fixed a bug where nearly all sound stops and never returns
  • Fixed respawn music cue failing to play with shop menu open
  • Fixed music not playing while the player is outside their base and their base is under attack
  • Improved negative feedback sound effect timing
  • Fixed some cases where some sounds could overpower everything else
  • Added key and button name localization support for keybinds
  • Visual update to Vaporisateur médicinal to improve visibility
  • Jet de sable revision to help user judge distance and AOE
  • Added preview state to Flying Strike
  • Added effect to when the zipline ability first starts
  • Added an AOE landing indicator for where units will be thrown with Placage mortel (only shows for allies)
  • Fixed Frappe au sol preview cone visual to be more accurate
  • Updated
  • Updated
  • Updated
  • Updated
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
  • Updated
  • Some rendering performance improvements
  • Fixed some lightmap quality regressions
  • Fixed textures being slightly too blurry in FSR2
  • Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
  • Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
  • Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
  • Steam Game Recording timeline no longer records Shrine objectives as "The World"
  • Fixed fps_max accidentally being changed to slider maximum value when out of slider range
  • Video Settings slider for fps_max goes up to 400
  • Fixing tooltips on keybind dropdowns not working correctly
  • Steam Input support
  • Fixed Controller binds not working when the same Keyboard binds were empty
  • Fixed Show Scoreboard glyph in Sandbox Mode UI
  • Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
  • Walkers Laser now also deals 2% Max HP DPS
  • Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base Gardiens
  • Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
  • Falloff min range reduced from 22m to 20m
  • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
  • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
  • Previously was +20% Fire Rate and +40% Ammo for 160s.
  • Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
  • Survival
  • Previously was +400 Health and +1% Max Health Regen for 160s.
  • Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
  • Casting
  • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
  • View attachment truck_update.mp4
  • Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
  • Redesigned Radio Station interior to be more open
  • View attachment canal_update.mp4
  • Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
  • View attachment connection_update.mp4
  • View attachment armory_update.mp4
  • View attachment teleporter_update.mp4
  • Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
  • Added a fence guard beside the stairs inside the Garage/Night Club
  • Added zapper effect to the antenna models on rooftops
  • New building facade art in Amber Blue and Purple lanes
  • Added a street gate structure between the Garage and the Record Shop
  • Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
  • Grey
  • Talon: Pluie de flèches T3 reduced from 50% Lifesteal to 40%
  • Soul
  • Active
  • Heroic
  • Toxic
  • Bullets: Healing Reduction reduced from 65% to 50%
  • Vampiric
  • Lifesteal: Lifesteal reduced from 20% to 18%
  • Lifesteal: Lifesteal reduced from 28% to 26%
  • Restorative
  • Locket: Regen per stack reduced from 35 to 32
  • Lifesteal: Lifesteal reduced from 23% to 22%
  • Rapid
  • Rounds: Fire Rate increased from 10% to 11%
  • Monster
  • Rounds: Bonus Health reduced from 50 to 30
  • Soul
  • Heroic
  • Aura: Cooldown reduced from 25s to 20s
  • Alchemical
  • Fire: DPS burn lingers on targets for 1s
  • Hunter's
  • Aura: Fire Rate slow reduced from 10% to 9%
  • Glass
  • Lucky
  • Lucky
  • Reactive
  • Return
  • Debuff
  • Debuff
  • Divine
  • Divine
  • Barrier: No longer grants +1 Sprint
  • Healing
  • Nova: No longer has +6% Ability Range
  • Debuff
  • Debuff
  • Rescue
  • Beam: Heal reduced from 26% to 24%
  • Rescue
  • Beam: Now grants +6% Ability Range
  • Rescue
  • Beam: Cooldown increased from 26s to 36s
  • Rescue
  • Beam: Pull speed reduced by 15%
  • Metal
  • Skin: Active now reduces your Move Speed by 1.5
  • Superior
  • Superior
  • Majestic
  • Phantom
  • Ammo
  • Scavenger: While at max stacks you gain +2 Sprint
  • Withering
  • Whip: Cooldown reduced from 18s to 15s
  • Improved
  • Silence
  • Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
  • Silence
  • Glyph: Cooldown reduced from 32s to 24s
  • Ethereal
  • Rapid
  • Recharge: Time between charges reduced from 65% to 60%
  • Knock
  • Mystic
  • Slow: Now grants +1 Sprint
  • Mystic
  • Slow: Health increased from 140 to 160
  • Torment
  • Diviner's
  • Diviner's
  • Kevlar: Now grants +7% Ability Duration
  • Echo
  • Shard: Cast delay reduced from 0.3s to 0.25s
  • Mystic
  • Grey
  • Grey
  • Talon: Health growth per boon increased from 27 to 29
  • Grey
  • Talon: Immobilizing Trap now tethers targets rather than rooting them
  • Grey
  • Talon: Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Grey
  • Talon: Immobilizing Trap no longer applies 50% slow for 1s
  • Grey
  • Talon: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
  • Grey
  • Talon: Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Grey
  • Talon: Immobilizing Trap radius increased from 6 to 6.2
  • Grey
  • Talon: Immobilizing Trap T1 CD improved from -19s to -20s
  • Grey
  • Talon: Hibou guidé camera now returns more quickly when the Owl collides very far away
  • Lady
  •