We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
Overflow: Upon full build-up, grants +35% Fire Rate
Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
General174 changes1810
You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
View attachment quick_cast_modes.mp4
Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
View attachment input_buffering.mp4
For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
Added "Allow Duplicate Heroes" setting in Private Lobbies
Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
Pausing is no longer allowed in the first three minutes of the game
Added Thai and Indonesian localization
Updated the way status effects are shown above the healthbar
Fixed troopers being unreliable to shoot while on the zipline
Fixed an Unsecured 영혼(소울) bug where it gave extra bounty directly to the dying hero carrying unsecured souls
Fixed AFK kick detection not working properly
Added Crit Bonus Scale tooltip to the Weapon stats in the shop
Fixed ESC key not working on the private lobbies page
Fixed respawn music not playing while spectating another player
Fixed Streamer mode not persisting between game relaunches
Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
Enabled Middle Mouse for "pinging" minimap
Enabled the ability to middle mouse click players on the top bar
Fixed 양자 결속's camera position anims not being smooth
Fixed Pausing not working when using hero specific key binds
Updated ground strike preview cone to have a little more information on shape & outer bounds
Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
Fixed issues with Bots not using ziplines properly
Fixed hero death UI sound playing inconsistently
Improved clarity for hero roster selection VO
Re-enabled weapon-specific reload sounds
Added Health Nova cast sound
Added Silence Glyph cast and hit sounds
Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
Reworked visual effects for puddle punch
Updated "getting started" VO for the ability points tab to match the text
Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
Fixed more instances of the wrong name for a hero being called out
Added improvements for meleeing while using 생명 흡수 (book now floats and hand makes a fist)
Updated 화살 세례 effects
Inferno Catalyst effect revisions to help show range better
Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
New Imports Building
New Taxi Stand building
Replaced old retaining wall
Replaced block-in park bridges
Medium Camps spawn time changed from 7 min to 5 min
Hard Camps spawn time changed from 7 min to 8 min
Teleporters open time changed from 10 min to 8 min
Vaults spawn time/interval changed from 10/5 to 8/4
Golden Statues and Breakables spawn time changed from 3 min to 2 min
Golden Statues bonuses upgrade time changed from 15 min to 10 min
Golden Statue Health buff increased from 15/20 to 20/30
Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
Teleporters now grant +3 m/s for 5s after arriving at the other side
Updated teleporter locations
Added teleporters in the underground tunnels
Changed underground teleporters to go between Subway and Tunnel on the same side of the map
Widened stairs from Shrines back to the player spawn area
Added ledge to mantle back up to the player spawn area from the pit
Added upper level connection through the Subway Entrance building
Moved 가디언 back slightly further from stairs down to the canal
Widened channels surrounding Mid Temple slightly
Widened archways between Mid Temple channels
Garage and
Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Monster
Restorative
Basic
Magazine: Ammo increased from 24% to 26%
Charge: Cooldown increased from 10.5s to 16s
Long
Range: Ammo increase from 20% to 25%
Tesla
Alchemical
Fire: Now behaves like other grenades and does not bounce off walls
Alchemical
Fire: Base DPS increased from 45 to 55
Toxic
Bullets: Buildup is now 15% slower
Vampiric
Burst: Added ammo on active increased from +50% to +75%
Vampiric
Burst: Cooldown reduced from 37s to 34s
Spiritual
Overflow: No longer grants +20% Fire Rate
Spiritual
Spiritual
Healing
Rite: Regen duration increased from 17s to 19s (same total heal)
Extra
Regen: Regen increased from 2.8 to 3
Extra
Regen: Ammo increased from 8% to 10%
Extra
Extra
Extra
Extra
Enduring
Enduring
Restorative
Restorative
Locket: Now grants +1 Sprint
Return
Fire: Cooldown increased from 25s to 30s
Return
Health
Combat
Superior
Veil
Majestic
Leap: Cooldown increased from 23s to 26s
Rescue
Beam: Cast range reduced from 36m to 32m
Siphon
Extra
Ammo
Ammo
Scavenger: Max Stacks increased from 10 to 20
Withering
Whip: No longer grants +50 Health
Withering
Withering
Whip: Cooldown reduced from 26s to 22s
Cold
Front: Cooldown reduced from 34s to 28s
Mystic
Slowing
Hex: Slow reduced from 30% to 25%
Improved
Improved
Ethereal
Shift: Can no longer end it early
Torment
Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
Superior
Escalating
Escalating
Exposure: Amp Per Stack reduced from 6% to 5%
Escalating
Exposure: Duration reduced from 15s to 12s
Mystic
Reverb: Slow reduced from 50% to 40%
Grey
Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
Grey
Talon: Fixed 화살 세례 alternate cast causing you to hit the ground soon after cast
Grey
Talon: Fixed 부엉이 비행 colliding with nearby objects during cast
Grey
Grey
Talon: Base bullet damage now scales with Spirit Power (0.1)
Grey
Talon: 부엉이 비행 3s grace period for kill increased to 4s
Grey
Talon: Fixed 부엉이 비행 grace period still requiring that he gets the kill, rather than the target just die
Grey
Grey
Talon: Base stamina increased from 3 to 4
Lady
Lady
Geist: 생명 흡수 can now be alternate-casted on allied heroes
Lady
Geist: Added double tap accidental protection for 생명 흡수 to help against instant cancellations
Lady
Geist: 악의 slow duration reduced from 6s to 4s
Lady
Geist: 악의 amp duration reduced from 16s to 13s
Lady
Geist: You can now see how many 악의 stacks you have on you as the opponent