Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
Game data
- Cooldown
- 0.6s
- Charges
- 2
- Cast Range
- 500m
- Radius
- 4m
- Damage
- 45 ↑0.55
Spade
- Bonus Damage
- 60
Diamond
- Bullet and Spirit Resist Reduction
- -7%
Club
- Move Speed
- 24%
Heart
- Heal
- 60
- Charges
- +2
+40 Damage and increased Spirit Scaling
- Damage · Scaling
- +0.4
Exact changes
- Damage
- +40
All suits are improved and higher chance for Jokers
- Heal · Scaling (Spirit Power)
- +0.5
Exact changes
- Enhanced Joker chance
- +1%
- Bonus Damage
- +40
- Bullet and Spirit Resist Reduction
- -4%
- Heal
- +75
- Move Speed
- +12%