deadlock.io

09-26-2024 Update

09-26-2024 · 26 heroes 18 items
Sources Deadlock Forum
Blob Hero 2 2
  • Updated Blob icon to look more different from Dinamo
  • Blob Pugno pozza will now show a red preview for when the punch is out of range but within 2x of the cast range
  • Updated wall bounce effects for Blob in ball form
  • The Cube cleanse is now part of the T2
  • Pugno pozza enemy warning time increased from 0.35s to 0.45s
  • Bullet Damage reduced from 13 to 12
  • Can now use down dash during Palla di melma
  • Fixed Colpo fantasma not positioning you correctly when using it with your Palla di melma
  • Pallacolla post cast delay reduced from 0.5s to 0.2s
Hypnos Hero 1 3
  • Updated Hypnos VO
  • Sleep dagger hitbox reduced by 10%
  • Fixed refresher not working properly with Bomba fumogena
  • Fixed some items that didn't proc before: Pallottole Tesla, Colpo di fortuna, Colpo mistico
  • Danza balistica now more accurately shows who it is shooting
  • Fixed Danza balistica sometimes not obeying line of sight accurately
  • Danza balistica bullets are now affected by Muro del tempo
  • Danza balistica evasion reduced from 50% to 25%
  • Danza balistica fire rate reduced from 25% to 15%
Vindicta Hero 2 4
  • Gun cycle time increased from 0.19s to 0.22s (same overall dps)
  • Dardo: distance enemies are allowed to move increased from 6m to 8m
  • Max Falloff reduced from 58m to 45m
  • Fixed Volo ending if you touch the ground
  • Low HP indication now also shows up while unscoped
  • Assassinio Base damage reduced from 160 to 140
  • Assassinio zoom level reduced a little bit
  • Volo duration spirit scaling reduced from 0.2 to 0.15
Grugno e Tana Hero 3 3
  • Combo duration reduced from 2.75s to 2.5s
  • Combo damage spirit scaling increased from 0.8 to 1.1
  • Combo kill trigger now has a 3s buffer window to get credit
  • Getto di sabbia T1 reduced from +1.5s to +1s
  • Getto di sabbia range increased from 30m to 35m
  • Nascondiglio sotterraneo base speed increased from 3 to 4
  • Nascondiglio sotterraneo T3 speed reduced from +3 to +2
Razor Hero 2 3
  • Turned off a Razor line where he referenced slowing down enemies when he wasn't actually doing so
  • Fatto a pezzi T2 reduced from +85 to +75
  • Colpo mortale Rage buildup per spirit damage reduced from 0.02 to 0.013
  • Colpo mortale Rage drain rate increased from 0.3 to 0.35
  • Colpo mortale Full Rage Bonus Damage reduced from 20% to 15%
  • Colpo mortale T2 increased from 5% to 10%
Elektro Hero 3
  • Carica statica stun duration reduced from 1.1 to 0.9
  • Carica statica T3 reduced from 1.1 to 0.9
  • Carica statica radius reduced from 6m to 5m
  • Carica statica can now be alternate-casted on self (does not stun you)
  • Carica statica now respects line of sight
  • Sfera di fulmini T3 now also gives +1m Radius
Yamato Hero 1 3
  • Bullet damage growth reduced from 0.5 to 0.45
  • Colpo scarlatto fire rate slow reduced from 30% to 20%
  • Fixed various issues with Flying Strike pathing
  • Trasformazione oscura duration reduced from 5s to 4.5s
  • Trasformazione oscura T3 duration increased from +1.5s to +2s
  • Trasformazione oscura no longer provides unlimited ammo
Abrams Hero 1 2
  • Abrams now has a new custom heavy melee animation
  • Resilienza infernale reduced from 16% to 15%
  • Resilienza infernale T3 reduced from 9% to 8%
  • Prosciuga vita spirit scaling increased from 0.2 to 0.3
  • Fixed Cases where Spallata was unexpectedly 'slamming' in to walls and stairs
Cryo Hero 3
  • Fixed a bug where Cryo desperation VO for Raggio polare and Sentiero di ghiaccio were flipped
  • Headshot bonus damage reduced by 20%
  • Bullet damage growth reduced from 1.2 to 0.9
  • Raggio polare movement slow reduced from 70% to 50%
  • Moving through breakables while on Sentiero di ghiaccio now destroys them
Hedera Hero 1
  • Forma rocciosa now works against airborne targets
  • Kudzu Bomb T3 now also grants +2m Radius
  • Kudzu Bomb spirit power scaling increased from 0.6 to 0.7
  • Fixed clicking noise when flying while disarmed
  • Fixed being able to Forma rocciosa during the Take Volo animation to circumvent the vulnerable cast period
Nocturna Hero 1
  • Fixed jumping between ziplines consuming stamina
  • Stamina: Stamina Recovery increased from 10% to 14%
  • Locket: No longer requires max stacks to restore a stamina point
  • Carpet: Fixed it consuming stamina when jumping off
Ottone Hero 2
  • Removed reason 31 of why Lash is better than Ottone and replaced it with reason 26 of why Lash is better than Ottone (fixed a bug with Lash's hero select lines)
  • Hook range reduced from 30m to 25m
  • Super raggio duration spirit scaling reduced from 0.08 to 0.06
McGinnis Hero
  • Fixed looking up circumventing the min range on Wall and Raffica
  • Can now cast parry to cancel your ult
  • Fixed various issues with Muro spettrale indoors and near walls spawning the wrong number of segments
Lash Hero 1
  • Fixed some issues with Colpo scarlatto effect not appearing reliably
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
Dinamo Hero 1
  • Fixed Dinamo not playing an animation during the cast delay on Singolarità
  • Singolarità radius reduced from 8m to 7m
Rem Hero
  • Talon: Pioggia di frecce can be alternate-casted to remain near the ground
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
Paradox Hero
  • Granata pulsante T3 now also grants +2% Damage Amp
  • Fixed being unable to be damaged by multiple Time Walls
Eclissi Hero 1
  • Afflizione no longer goes through walls, now respects line of sight
  • Raffica T3 reduced from +5% to +4%
Sergente Hero 2
  • Parola vincolante escape range and escape time increased by 15%
  • Ultima spiaggia spirit scaling increased from 0.9 to 1.2
Mirage Hero
  • Added new hero, Mirage.
Bluff Hero
  • Fixed various projectiles going through bosses (Bluff cards, Geist bombs, etc)
Artiglio grigio Hero 1
  • Replaced a Artiglio grigio select line to make his intentions more clear
Infernus Hero
  • Infernus will no longer appear in every bot match
Lady Geist Hero
  • Bots can now choose to play Lady Geist, Mirage, Razor, and Sergente
Venator Hero 1
  • Updated Rejuvenator buff effect
Cacciatore di teste Item
  • Now requires Amplific. colpi alla testa
  • No longer grants +50% Bullet Velocity
  • Now grants +5% Fire Rate
  • Fixed not being affected by cooldown reduction
Rimbalzo Item 1
  • Fixed Rimbalzo not respecting LOS when picking the targets
  • Fire Rate reduced from 12% to 10%
  • Fire: Fixed Rimbalzo'd bullets not returning the right amount of damage
Ristoratore Item 1 1
  • Bullet Resist increased from 8% to 16%
  • Spirit Resist reduced from 16% to 8%
  • Shard: Now has a 0.3s cast delay (like Ristoratore)
Inarrestabile! Item
  • Updated Inarrestabile! effects to be clearer at cast time
  • Can no longer be cast during channels
Colpo fortificante Item 1
  • Cooldown reduced from 5.25s to 5s
  • Fixed proccing heal more than once when hitting multiple targets
Decadimento Item 1 1
  • Cooldown increased from 32s to 45s
  • Cast range scaling reduced from 0.2 to 0.16
Ricarica flash Item
  • Fixed Ricarica flash bonus damage not working correctly with things like Disprezzo and Flagello
Pietra deformante Item
  • Stone: Fixed cases of Pietra deformante getting caught on geometry
Amplific. colpi alla testa Item
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
Furia Item 1
  • Damage required per stack reduced from 110 to 100
Frenesia Item
  • Low HP Spirit Resist changed to Bullet Resist
Colosso Item 1
  • Slow radius increased from 12m to 14m
Rinascita Item
  • Increases base respawn rate by +15s
K.O. Item
  • Now causes enemies to fall down faster
Resistenza balistica e spirituale (armatura) Meccaniche 10 5
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Updated bullet shield break effects
  • Guardiani now deal 10% more damage to players
  • Rounds: Bullet Resist vs NPCs reduced from 35% to 30%
  • Mag: Bullet Velocity reduced from +30% to +25%
  • Point Ward: Spirit Shield increased from +85 to +95
  • Shot: Damage spirit scaling increased from 0.6 to 0.8
  • Magazine: Max Weapon Damage reduced from 75% to 60%
  • Emblem: Now grants +35% Bullet Velocity
  • Overflow: Now grants +250 Bullet Shield
  • Barrier: Weapon Damage while shielded reduced from 28% to 25%
  • Barrier: Bullet Shield increased from +300 to +325
  • Nova: Weapon Damage increased from 10% to 12%
  • Fire: While active grants +25% Bullet Resistance
  • Fire: Bullet Damage Returned reduced from 70% to 60%
  • Fire: Spirit Power increased from +7 to +9
  • Bullet
  • Armor: Bullet Resist increased from 20% to 25%
  • Bullets: No longer grants +28% Weapon Damage
  • Bullets: Now grants +18% Bullet Resistance
  • Spirit
  • Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
  • Whip: Spirit Power increased from +4 to +6
  • Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
  • Spirit: Spirit Power increased from +21 to +23
  • Pulse: Spirit Power damage scaling increased from 0.25 to 0.33
  • Exposure: Fixed the bonus damage being reduced twice by resistance
  • Talon: Gufo guidato bonus spirit on death now has a 3s buffer window
Lane e soldati Meccaniche 2
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Lane setup is now always 1-2-2-1
  • Trooper damage reduction from Guardiani reduced from 35% to 28% (they die a little faster to Guardiani now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Walker: No longer grants +20% Fire Rate
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
Stamina, cariche e sprint Meccaniche 2
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed Dash not always breaking breakables
  • Dash: Fire Rate reduced from 25% to 20%
  • Dash: Fire Rate max duration reduced from 8s to 7s
  • Talon: Fixed air dash during Pioggia di frecce going half the distance
Parata Meccaniche 1
  • Melee
  • Melee
  • Melee
  • Lifesteal: Melee Damage reduced from 13% to 12%
  • Melee
Orb di anime e deny Meccaniche 1
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them
Build e il browser delle build Meccaniche
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
Urna delle anime Meccaniche
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
General 188 changes 18 14
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Added frosted shell effect on the rejuv crystal when Calotta di ghiaccio is active
  • Music and Sound effects will now pause during game pause
  • Added timer sound to the last couple seconds of Mantello volante
  • Wall Jumps now use better animations to communicate directionality
  • Improved preloading during queue time
  • Updated Colpo mortale effects
  • Updated Sfera di fulmini effects to reduce some visual noise
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Daga del sonno projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Warp
  • Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp
  • Breakables will now wait to spawn if a player is in the way
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Added citadel_give_gold cheat command
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause
  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Zipline Boost now starts on cooldown again
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced
  • Monster
  • High-Velocity
  • Restorative
  • Shot: Cooldown reduced from 6.2s to 5.5s
  • Hollow
  • Headshot
  • Booster: Fire Rate reduced from +5% to +4%
  • Kinetic
  • Kinetic
  • Mystic
  • Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
  • Charge: Cooldown increased from 8.5s to 10s
  • Intensifying
  • Escalating
  • Resilience: Fire Rate reduced from 14% to 12%
  • Pristine
  • Emblem: Now requires High-Velocity Mag
  • Pristine
  • Titanic
  • Magazine: Ammo increased from 100% to 120%
  • Spiritual
  • Vampiric
  • Burst: Fixed casting it interrupting sliding
  • Siphon
  • Bullets: Moved to T4 Vitality
  • Shadow
  • Weave: Now a T4 Weapon Item
  • Lifesteal: Heal vs non-heroes reduced from 40% to 30%
  • Extra
  • Restorative
  • Divine
  • Barrier: Bonus Health reduced from 75 to 50
  • Combat
  • Barrier: Fire Rate while shielded reduced from 8% to 6%
  • Combat
  • Combat
  • Health
  • Return
  • Return
  • Return
  • Fire: No longer grants +7% Fire Rate
  • Return
  • Return
  • Veil
  • Improved
  • Shadow
  • Weave: Moved to T4 Weapon
  • Siphon
  • Bullets: Now a T4 Vitality Item
  • Siphon
  • Siphon
  • Soul
  • Ammo
  • Scavenger: Ammo reduced from 15% to 10%
  • Ammo
  • Scavenger: Health reduced from 60 to 40
  • Ammo
  • Scavenger: Duration reduced from 35s to 30s
  • Ammo
  • Scavenger: Max stacks reduced from 12 to 10
  • Strike: No longer grants +0.8 Health Regen
  • Mystic
  • Reach: Ability Range increased from 16% to 18%
  • Mystic
  • Withering
  • Whip: No longer grants +8% Fire Rate
  • Withering
  • Withering
  • Whip: Now grants +1 Sprint
  • Withering
  • Whip: Cast range increased from 24m to 30m
  • Withering
  • Whip: Fire Rate slow increased from 40% to 45%
  • Reload: No longer triggers if your ammo is at max value already
  • Improved
  • Improved
  • Torment
  • Pulse: Health Bonus increased from 140 to 160
  • Torment
  • Rapid
  • Recharge: Faster Time Between Charges increased from +55% to +65%
  • Rapid
  • Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%
  • Magic
  • Escalating
  • Echo
  • Grey
  • Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: Guided
  • Owl: very slight turn rate improvements
  • Grey
  • Talon: Gufo guidato radius increased from 12m to 13m
  • Lady
  • Geist: Prosciuga-salute cooldown reduced from 42s to 30s
  • Lady
  • Geist: Malvagità cooldown reduced from 6.25s to 6s
  • Lady
  • Geist: Malvagità T1 improved from -2.75s Cooldown to -3s
  • Lady
  • Geist: Fixed Prosciuga-salute not healing extra based on amplifications (like Soul Shredder and Malvagità stacks)
  • Lady
  • Geist: Sprint increased from 1 to 1.5
  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • Added interior passage beside Subway Entrance to the outer lanes
  •