deadlock.io

12-06-2024 Update

12-06-2024 · 23 heroes 17 items
포켓 Hero 2 6
  • Added 포켓 공중 폭격 cast delay sound
  • Updated 포켓 Enchanted Satchel cast sound
  • Health growth reduced from 31 to 27
  • 마법사의 가방 T1 increased from -4.75s to -5s
  • 마법사의 가방 Escape Duration reduced from 2s to 1.5s
  • 마법사의 가방 T3 now also increases Escape Duration by +0.5s
  • 비행 망토 duration increased from 3.2 to 3.4s (slower speed, same overall distance)
  • 고통의 흔적 now immediately deals 18% of Current HP on application
  • 고통의 흔적 DPS reduced from 27 to 12
  • 고통의 흔적 DPS Spirit Power scaling reduced from 0.3 to 0.22
  • 고통의 흔적 radius reduced from 14m to 9m
  • 고통의 흔적 T3 reduced from +27 DPS to +15 DPS
  • 고통의 흔적 T3 now also increases range by +5m and increases initial damage by 5%
아이비 Hero 3
  • Updated 아이비 VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like 아이비 공중 투하). It no longer provides sprint. The speed cannot be reduced or increased.
  • Melee damage and growth reduced by 15%
  • Starting Health reduced from 550 to 525
  • Watcher's Covenant fixed to replicate healing even when you are full
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one
  • 석화 now shows the 아이비 player a visible radius indicator for where your hero will hit
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
  • 공중 투하 damage reduced from 150 to 125
  • Fixed 유령 타격 not grounding 아이비 when using 공중 투하
  • 공중 투하 now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
헤이즈 Hero 2 4
  • 연막탄 T1 Sprint reduced from +6 to +5
  • 연막탄 T3 charge time reduced from 10s to 7s
  • Fixed 표적 고정 not working correctly with debuff resist
  • 표적 고정 T3 reduced from 0.15 to 0.12
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay
  • Fixed creeps sometimes attacking and waking on sleeping targets
  • 탄무 cooldown increased from 138s to 150s
  • 탄무 T1 reduced from +7 to +6 Spirit Damage
  • 탄무 T2 increased from -38s to -40s
  • 탄무 fixed an issue causing the game to freeze for the duration of the ult channel
래쉬 Hero 6
  • 래쉬's 채찍질 impact sound adjusted for better feedback for attacking player
  • 지면 타격 T1 improved from -9.5s Cooldown to -10s
  • 죽음의 강타 cooldown increased from 137s to 140s
  • 죽음의 강타 channel time increased from 2s to 2.3s
  • 죽음의 강타 Impact radius increased from 5m to 6m
  • 죽음의 강타 cone angle increased from 75 to 85
  • 죽음의 강타 cast range increased from 18m to 20m
  • 죽음의 강타 T2 changed from +100 damage to -30s Cooldown
  • 죽음의 강타 T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • 죽음의 강타 fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
빈딕타 Hero 3 5
  • Health reduced from 550 to 525
  • 까마귀 소환 projectile speed increased from 3500 to 4750
  • 강철 말뚝 cooldown reduced from 42s to 40s
  • 강철 말뚝 T2 increased from -19s Cooldown to -20s
  • 강철 말뚝 T3 reduced from +0.75s to 0.5s
  • 강철 말뚝 T3 now also increases capture radius by +2m
  • 암살 time between charges increased from 1.6s to 2s
  • 암살 base damage reduced from 130 to 120
  • 암살 T2 damage reduced from 140 to 130
비스쿠스 Hero 1 6
  • Fixed visual parry cooldown bug with 끈적이 펀치
  • The Cube cooldown reduced from 48s to 42s
  • The Cube cast range reduced from 30m to 26m
  • 끈적이 펀치 radius increased from 4 to 4.5
  • 끈적이 펀치 slow reduced from 20% to 15%
  • 끈적이 펀치 T2 slow reduced from 20% to 15%
  • 끈적이 펀치 T3 now also causes the Punch to become a heavy melee
  • 끈적이 공 damage Spirit Power scaling reduced from 1.3 to 1.1
  • 끈적이 공 damage T2 reduced from 120 to 90
레이스 Hero 4 1
  • Bullet damage growth increased 0.37 to 0.39
  • 고속 연사 T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • 고속 연사 T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • 고속 연사 T3 changed from 30% 총탄 체력 흡수 to 20% Bullet and 마법 체력 흡수
  • 염력 cast time reduced from 0.7s to 0.4s
  • 염력 projectile speed increased from 650 to 750
  • 염력 now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • 염력 T2 duration now applies to the silence and disarm, increased to +0.75s
  • 염력 T3 now causes the projectile to bounce to another nearby hero within 20m
미라지 Hero 1
  • 미라지 now has custom animations for most of his core movement
  • Visual updates to 미라지 muzzle flash and tracers
  • 불꽃 장수풍뎅이 now applies its drain over 4s instead of frontloaded
  • 불꽃 장수풍뎅이 no longer restricts you from hitting the same target (debuff duration refreshes)
  • 불꽃 장수풍뎅이 launch window increased from 5s to 8s (can be extended by duration extender)
  • 여행자 now allows you to rotate the camera
  • 여행자 T2 changed from "-56 Cooldown" to "Grants Ally 여행자 Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
다이나모 Hero 1
  • Fixed 양자 결속 not deselecting if you get silenced while targeting
  • 충격파 T2 now affects melee damage too
  • Fixed 마법 양탄자 + 다이나모 heal interaction
  • 특이점 cooldown increased from 191s to 215s
  • 특이점 now deals half damage to objectives
  • 특이점 fixed tooltip referencing knock-up that it doesn't do
Hero 3
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Updated Krill VO - largely remastering pass, but some new content
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • Remover: Buff duration increased from 4s to 5s
  • Remover: Heal on active increased from 10% Max HP to 300 HP
비밥 Hero 1
  • Fixed 비밥's bomb damage growth not being reflected in the tooltip
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage
야마토 Hero 1
  • Fix to 야마토 그림자 변형 visuals when duration is extended after killing an enemy
  • Flying Strike T3 now also lets you grapple to ally heroes
  • 그림자 변형 cast time reduced from 2s to 1.5s
  • 그림자 변형 no longer has a 0.6s post cast time
  • 그림자 변형 T3 now also increases Resist by 15%
켈빈 Hero 2
  • Fixed some issues with being unable to shoot over half-height cover
  • 냉각 수류탄 now also reduces Stamina Regeneration during the slow duration
  • 얼음 쉼터 now created on key up. While the key is down an outline of the area will be shown
  • 얼음 쉼터 cooldown increased from 127s to 130s
  • 얼음 쉼터 T2 increased from -38s to -40s
워든 Hero 2
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
  • 최후의 저항 Resistance reduced from 60% to 30%
  • 최후의 저항 now only goes on cooldown for 20s when interrupted rather than full
  • 최후의 저항 T2 now also reduces cooldown by 35s
  • 최후의 저항 T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
인페르누스 Hero 1 1
  • 화염 대시 cooldown reduced from 40s to 35s
  • 화염 대시 T3 changed from -19s CD to -15s
  • 화염 대시 T3 now also makes the ability charged (15s charge time)
  • 화염 흔적 spirit scaling increased from 0.5 to 0.6
맥기니스 Hero 1 1
  • Mini Turrets HP gain per boon increased from 20 to 30
  • Mini Turrets no longer limit the damage they take to 33% of HP per second
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%
모와 크릴 Hero
  • 굴파기 is no longer affected by 어깨 돌격
  • 영혼의 장벽 no longer hits you while you are Burrowed
  • 도발 now heals you instantly rather than over 1s
  • 콤보 health gain tooltip clarified
패러독스 Hero 3
  • 시간 장벽 Time Stop duration reduced from 0.6s to 0.5s
  • 키네틱 카빈 Max Stop duration reduced from 0.5s to 0.4s
  • 키네틱 카빈 T1 reduced from +0.5s to +0.4s
세븐 Hero 1
  • 폭풍 구름 now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • 폭풍 구름 DPS reduced from 125 to 110
  • 폭풍 구름 T3 now also allows you to float around at 2.5m/s speed
쉬브 Hero
  • Reverted recent updates to 쉬브 run animations
  • Fixed some targeting issues with 결정타
그레이 탈론 Hero
  • Fixed 그레이 탈론's spirit power growth from his ult not being reflected in the shop
  • Fixed a regression where 켈빈 referenced 그레이 탈론 incorrectly
미나 Hero 2
  • Stamina: Fire Rate reduced from 6% to 5%
  • Skin: Stamina movement distance reduced by 25%
에이브럼스 Hero 1 1
  • Bullet Damage decreased from 4.68 to 4.5
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65
명중 사격 Item 2
  • Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Weapon Damage increased from 20% to 30%
  • Far range Weapon Damage increased from +50% to +70%
보복 사격 Item
  • 보복 사격 no longer has +9 Spirit Power
  • 보복 사격 now has +3 HP Regen
  • 보복 사격 now has +10% Ammo
신비의 숨결 Item 1
  • Duration increased from 6s to 8s
  • No longer grants +50 Health
  • Now grants +70 Spirit Shield
거머리 Item
  • No longer provides +12% Cooldown Reduction
  • Now upgrades from 치유 억제. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
충격의 모루 Item 1
  • Stun duration reduced from 0.9 to 0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
쾌속 장화 Item 1
  • 쾌속 장화 reduced from +2 Sprint to +1.5
쾌속 질주 Item 1
  • 쾌속 질주 reduced from +2 Sprint to +1.5
광란 Item
  • Now builds from 광전사. Grants 광전사 passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
침묵탄 Item 1
  • Buildup difficulty increased by 18%
억제 Item 1
  • Duration increased from 2s to 2.5s
부패 Item 1
  • Bleed damage increased from 1.4% to 1.5%
총탄 저항 & 마법 저항 (아머) 메커니즘 6 10
  • 가디언 now deal 25% more damage to troopers
  • 가디언 now take 25% more damage from troopers/players
  • Troopers now do 20% more damage to each other
  • Magazine: Weapon Damage reduced from 15% to 12%
  • Quarters: Weapon Damage reduced from 25% to 22%
  • Quarters: Bullet Resist reduced from 5% to 4%
  • Mag: Weapon Damage reduced from 13% to 11%
  • Point Ward: Weapon Damage reduced from 22% to 20%
  • Rounds: Weapon Damage vs NPC reduced from 30% to 26%
  • Shot: Weapon Damage reduced from 6% to 3%
  • Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
  • Bullets: Bleed damage increased from 2.5% to 2.75%
  • Fire: Spirit Power reduced from 11 to 7
  • Whip: Bullet Resist reduced from -11% to -12%
  • Surge: Spirit Power reduced from +20 to +18
  • Reverb: Damage increased from 45% to 50%
  • Talon: Immobilizing Trap renamed to 영혼 트랩
  • Talon: 영혼 트랩 now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • Talon: 영혼 트랩 T2 no longer increases slow by 1s
  • Talon: 영혼 트랩 T2 now increases Curse debuff by 0.5s
  • Talon: You can now shoot 위력의 화살 onto 영혼 트랩 center to trigger it to detonate immediately in a 30% increased radius
  • Geist: 영혼 교환 T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
라인과 트루퍼 메커니즘 1 2
  • Added park theming to purple lane
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Walker: Cooldown increased from 18s to 22s
패링 메커니즘 1
  • Fixed melee damage audio playing despite no damage dealt
  • Updated parry cast and parry success sounds
  • Melee
  • Blank: Now provides +20% Melee Resistance
  • Magazine: Melee Resistance increased from 25% to 30%
영혼 구체 & 디나이 메커니즘
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated 영혼(소울) will then be split as normal.
랭크, MMR, 리더보드 메커니즘
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
빌드와 빌드 브라우저 메커니즘
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
영혼 항아리 메커니즘
  • Urn spawn point now alternates left and right starting with left, rather than being random
General 137 changes 15 13
  • Added a new hero, Raven, to Hero Labs
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Fixed shop search not working in the shop when opened from Resources
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed some item sounds playing on caster instead of target
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the
  • HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey ( https://www.instagram.com/toastyghostey/ )
  • Steam
  • Added support for new Crouch Toggle button
  • Added 3 new
  • Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Reverted a few changes recently related to soul duplication issues
  • Range to be considered for souls reduced by 5m
  • Basic
  • Close
  • Close
  • Headshot
  • Booster: Cooldown increased from 7.5s to 8.5s
  • High-Velocity
  • Hollow
  • Point Ward: Threshold increased from 60% to 65%
  • Hollow
  • Monster
  • Rapid
  • Rounds: Fire Rate reduced from 11% to 10%
  • Restorative
  • Active
  • Reload: Ammo increased from 18% to 24%
  • Charge: Bonus Health reduced from +75 to +65
  • Point
  • Toxic
  • Alchemical
  • Titanic
  • Alchemical
  • Fire: Added alternate desaturated variant for friendly versions of this
  • Crippling
  • Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
  • Shadow
  • Weave: Spot radius increased from 22m to 26m
  • Lucky
  • Shot: Proc Chance reduced from 35% to 34%
  • Spiritual
  • Overflow: Cooldown Reduction reduced from 15% to 12%
  • Extra
  • Healing
  • Rite: Health bonus reduced from +45 to +30
  • Healing
  • Nova: Time to heal increased from 2s to 2.75s
  • Enchanter's
  • Barrier: Cooldown reduction reduced from 8% to 6%
  • Restorative
  • Locket: Cooldown reduced from 30s to 25s
  • Veil
  • Veil
  • Majestic
  • Leap: No longer gets interrupted on slam down if you get shot
  • Metal
  • Skin: Duration increased from 3.5s to 4s
  • Metal
  • Rescue
  • Beam: Range reduced from 32m to 28m
  • Debuff
  • Debuff
  • Withering
  • Whip: Duration increased from 4.5s to 5s
  • Withering
  • Slowing
  • Hex: Cooldown increased from 26s to 28s
  • Rapid
  • Recharge: Cooldown for charged abilities reduced from 30% to 25%
  • Ethereal
  • Shift: Allows you to float around slowly (2 m/s)
  • Silence
  • Glyph: Now pierces through all enemies in the path
  • Silence
  • Glyph: Projectile and collision size increased by 40%
  • Arcane
  • Surge: Ability range reduced from +20% to +18%
  • Arcane
  • Surge: Ability duration reduced from +20% to +18
  • Arcane
  • Mystic
  • Slow: Duration increased from 2s to 2.5s
  • Surge of
  • Power: Fire Rate increased from 10% to 15%
  • Diviner's
  • Kevlar: Cooldown Reduction reduced from 12% to 10%
  • Diviner's
  • Kevlar: Ability Duration increased from 7% to 10%
  • Mystic
  • Magic
  • Carpet: Duration increased from 7s to 8s
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: 위력의 화살 can now secure orbs
  • Lady
  • Geist: 악의 can now secure orbs
  • Lady
  • Geist: 영혼 교환 T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
  • Lady
  • Lady
  • Geist: 생명 흡수 duration increased from 2s to 2.5s
  • Lady
  • Geist: 생명 흡수 T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
  •