deadlock.io

10-10-2024 Update

10-10-2024 · 23 heroes 22 items
Sources Deadlock Forum
McGinnis Hero 4 6
  • Updated McGinnis Ciężki Ostrzał sound
  • No longer has +25% Spirit Resist
  • Now has +15% Bullet Resist
  • Mini Turrets T1 no longer grants +1 charge
  • Mini Turrets duration reduced from 30s to 24s
  • Mini Turrets cooldown reduced from 30s to 24s
  • Mini Turrets health scaling reduced from 30% to 20%
  • Mini Turrets recharge time reduced from 5s to 3s
  • Mini Turrets cast range increased from 15m to 20m
  • Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
  • Mini Turret damage reduction against objectives increased from -60% to -70%
  • Fixed Rykoszet not bouncing off of Mini Turrets
  • Mini Turret spawn time reduced from 1s to 0.25s
  • Mini Turret attack delay reduced from 0.35s to 0.2s
  • Ciężki Ostrzał radius increased from 4.5m to 5m
Vindicta Hero 2 4
  • Reverted recent falloff damage changes
  • Fall off increased from 58m (default) to 64m
  • Bullet damage growth per boon reduced from 0.79 to 0.55
  • Lot duration no longer scales with Spirit Power
  • Lot T2 now increases flight duration by 6s
  • Lot bonus move speed above base now scales at 50% effectiveness
  • No longer has -10% base bullet resist
  • Health growth per boon reduced from 20 to 15
  • Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
  • Kołek duration reduced from 2s to 1.75s
  • Zamach bonus souls is now unsecured
  • Shooting while flying now has similar speed impact as on the ground
  • Lot air acceleration decreased a little
  • Kruczy Chowaniec % damage no longer affects Mid Boss
Miraż Hero 4 2
  • Miraż still loves the Djinn, but he yells about them less frequently
  • Miraż Znak Dżina effects revisions to reduce noise on the victim and appear more clearly for Miraż
  • Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
  • Enemies that have already been hit by Ogniste Skarabeusze now let the next scarab projectile pass through them
  • Znak Dżina base damage reduced from 16 to 12
  • Znak Dżina scaling from spirit power increased from 0.4 to 0.55
  • Znak Dżina reveal duration increased from 2s to 3s
  • Podróżnik now causes your camera to move to the destination during the channel
  • Podróżnik T1 is now "+2 m/s" (was -20s cd)
  • Podróżnik T2 is now "-30s cd" (was +2 m/s)
  • Podróżnik T3 fire rate increased from 20% to 30%
Bebop Hero 3 1
  • Added new custom charge and light melee and parry animations for Bebop
  • Bomba Samoprzylepna growth increased from 2.5% to 4% per stack
  • Bomba Samoprzylepna now loses 2 stacks on death
  • Bomba Samoprzylepna now has 15 max stacks
  • Hook range increased from 25m to 30m
  • Hook now also hits enemy troopers, killing them instantly
  • Fixed some cases where Hook would grab players from around corners
  • Hiperwiązka movement slow reduced from 30% to 25%
  • Hiperwiązka duration no longer scales with Spirit Power
  • Hiperwiązka duration increased from 8s to 10s
  • Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Paradoks Hero 3 3
  • Bullet growth per boon increased from 0.33 to 0.45
  • Ściana Czasu bullet duration reduced from 1s to 0.7s
  • Fixed Ściana Czasu not being spawned when looking down while casting
  • Paradoksalna Zamiana cooldown increased from 48s to 65s
  • Paradoksalna Zamiana range reduced from 30m to 25m
  • Paradoksalna Zamiana T1 now reduces cooldown by 15s
  • Paradoksalna Zamiana T3 now increases range by 20m
  • Granat Pulsacyjny radius reduced from 7m to 6m
  • Granat Pulsacyjny Damage Amp per Stack increased from 5% to 6%
  • Granat Pulsacyjny T3 no longer increases Damage Amp by 2%
  • Granat Pulsacyjny T3 now also increases the radius by 1m per pulse
Szlamiak Hero 1 3
  • Kula Mazi no longer triggers on hit effect while in Eteryczne Przejście
  • Fixed Superior Stamina dash count not working with Kula Mazi
  • Kula Mazi stun duration reduced from 1s to 0.7s
  • Rozbryzg base damage reduced from 100 to 90
  • Rozbryzg T2 reduced from +70 to +60
  • Rozbryzg Spirit damage scale increased from 1.5 to 1.9
  • Fixed Instant Cast not working for Kałużowy Cios
Yamato Hero 1 1
  • Replaced the temp Yamato VO with a new translation spoken by a native actress
  • Yamato's Flying Strike now also cancels when the target is out of world (like with Splątanie Kwantowe)
  • Cięcie Mocy cooldown increased from 8.5s to 10.5s
  • Cięcie Mocy T2 now also reduces cooldown by 2s
  • Transformacja Cienia no longer grants you bullet and spirit resist
  • Transformacja Cienia duration reduced from 4.5s to 4s
Kosa Hero 3 1
  • Fixed Kosa's Zabójczy Cios sometimes sending him into orbit
  • Fixed Kosa's Zabójczy Cios continuing to do damage while being teleported by Splątanie Kwantowe
  • Krojenie i Ćwiartkowanie Spirit damage scaling increased from 1.2 to 1.3
  • Krojenie i Ćwiartkowanie T1 improved from -3.75s to -4s
  • Rage decay rate reduced from 0.35 to 0.25
  • Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Mara Hero 1 1
  • Fiksacja max stacks increased from 30 to 40
  • Fiksacja T3 reduced from +0.2 to +0.15
  • Taniec Nabojów no longer grants +15% Fire Rate
  • Taniec Nabojów base ability now grants 2 Targets Hit Per Shot
  • Taniec Nabojów base ability no longer grants +25% Evasion
  • Taniec Nabojów T3 now grants +40% Evasion and +2 Taniec Nabojów Speed
Kieszonka Hero 3
  • Shotgun falloff start reduced from 22m to 16m
  • Teczka Czarownika damage now respects line of sight
  • Teczka Czarownika now shows an aoe indicator for Kieszonka while channeling
  • Utrapienie DPS Spirit Power scaling reduced from 0.4 to 0.34
  • Salwa radius reduced from 6.5m to 4.5m
  • Salwa T3 now also increases radius by 2m
Wartownik Hero 2 2
  • Alchemiczna Flaszka cooldown reduced from 14s to 12s
  • Alchemiczna Flaszka damage increased from 55 to 65
  • Alchemiczna Flaszka T1 is now +1 Stamina Reduction
  • Alchemiczna Flaszka T2 is now +50 Damage
  • Ostatni Bastion channel duration reduced from 2.2s to 2s
  • Ostatni Bastion range increased from 12m to 13m
Dynamo Hero 1
  • Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
  • If you're Dynamo or Krill, you can now ping during your ult to alert your allies
  • Splątanie Kwantowe cooldown increased from 12.5s to 15s
  • Splątanie Kwantowe T3 now also also reduces cooldown by 4s
  • Fixed Kinetyczny Puls T2 tooltip to clarify that it affects bullets only and not melee damage
Abrams Hero 1 1
  • Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
  • Base health reduced from 600 to 570
  • Health per boon increased from 32 to 34 (1048 vs 1046 total)
  • Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended
  • Sejsmiczne Uderzenie now allows for some very minor movement to help nudge around small objects
Batog Hero 3
  • Batog's Śmiertelne Rąbnięcie now has clearer visual states to indicate when someone is successfully locked in
  • Base bullet damage reduced from 10 to 9
  • Chłosta Heal vs heroes reduced from 80% to 70%
  • Chłosta Heal vs creeps reduced from 30% to 25%
Mina Hero 2 1
  • Stamina: Stamina Recovery increased from 14% to 16%
  • Stamina: Fire Rate reduced from 7% to 6%
  • Stamina: Now gives +25 Health
  • Stamina: Stamina Recovery increased from 20% to 25%
Siwy Szpon Hero
  • Fixed some cases where Siwy Szpon's trap effects would be stuck in the world
  • Updated Siwy Szpon root effect for trap
  • Updated Siwy Szpon updated firing, projectile, impact effects
Infernus Hero 1 1
  • Updated Infernus weapon fire audio
  • Catalyst Damage Amp reduced from 25% to 20%
  • Catalyst T3 Damage Amp increased from 15% to 20%
Mo i Kryl Hero 1
  • New heavy melee anims added to Mo i Kryl and Ivy
  • Seria T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
  • Seria cooldown reduced from 95s to 75s
Ivy Hero 1
  • Improved default camera position
  • Take Lot control keys are now similar to Vindicta's
  • Fixed some issues with control on Take Lot when near a wall
Siódemka Hero 2 1
  • Base regen increased from 1.5 to 3
  • Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
  • Piorun Kulisty T3 increased from +1m to +2m
Złuda Hero 2
  • Sztuczka Karciana spirit scale reduced from 1.2 to 1.1
  • Sztuczka Karciana generation via melee reduced by 50%
Kelvin Hero
  • Updated Kelvin weapon fire audio
Lady Geist Hero
  • Adjusted Lady Geist Drenowanie Życia to lower visual obstruction but increase awareness when it first latches
Promień Ratunkowy Item
  • Rescue beam now shows heal indicator if you heal someone with it
  • Added Promień Ratunkowy heal and pull loop sounds
Ogień Zwrotny Item
  • Added Ogień Zwrotny proc sound
  • Added Ogień Zwrotny cast sound
Metalowa Skóra Item
  • Added Metalowa Skóra proc sound
  • Revised Metalowa Skóra cast sound
Pijawka Item 1
  • Weapon Damage increase from +15% to +20%
  • Spirit Power increased from +12 to +18
Kolos Item
  • Added Kolos cast and loop sounds
Spirytualny Rozlew Item 1
  • Improved visibility on Spirytualny Rozlew effects when heroes are airborne
Wytrwała Szybkość Item 1
  • All heroes' movespeed increased by 0.3 (Wytrwała Szybkość reduced by 0.3)
Szał Bitewny Item 1
  • Low HP threshold increased from 40% to 50%
Rykoszet Item 1
  • Range reduced from 14m to 11m
Uciszacz Item 1
  • Spirit Power increased from 12 to 18
Hart Ducha Item 1
  • Health increased from +300 to +325
Obalenie Item 1
  • Cooldown reduced from 48s to 40s
Odporność na broń i spirit (pancerz) Mechaniki 10 8
  • Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
  • Added bullet evasion sound effects
  • Strażnicy now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
  • Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
  • Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
  • Shot: Weapon Damage reduced from 8% to 7%
  • Bullets: Spirit scaling increased from 0.13 to 0.16
  • Overflow: Activated Spirit Power increased from +45 to +50
  • Health: Weapon Damage increased from 5% to 6%
  • Speed: Slow resist reduced from 40% to 35%
  • Locket: Spirit Resist increased from 8% to 10%
  • Fire: Active bullet resist reduced from 25% to 20%
  • Nova: Spirit Power increased from +4 to +6
  • Barrier: Weapon Damage reduced from 25% to 22%
  • Bullets: HP Steal Per Bullet increased from 45 to 50
  • Spirit: Spirit Power increased from 9 to 10
  • Scavenger: Spirit Power Per Soul reduced from 2 to 1
  • Whip: Now grants +100 Bullet Shield
  • Spirit: Spirit Power increased from +23 to +28
  • Burst: Max Health damage reduced from 9% to 7%
  • Cooldown: Now grants +100 Spirit Shield
  • Exposure: Spirit Resist On Damage reduced from -15% to -12%
  • Talon: Fire Rate no longer scales with Spirit Power
  • Talon: Movespeed no longer scales with Spirit Power
  • Geist: Fixed a bug that could cause some units to take more damage than intended with Bomba Esencji when multiple targets are hit
Linie i creepy Mechaniki 3 1
  • Added Stomp AoE range indication as the Walker is about to use the ability
  • Added Guardian and Walker death notification sound for all players
  • Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
  • The patron once again will warn you when your Krocznicy are under attack
  • The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
  • Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
  • Trooper death effects resolve quicker and more cleanly
  • Troopers attack range vs Lane Strażnicy reduced from 13.5m to 12m (they get closer to it)
  • Players now need to be within 19m (above the ramp) to attack a Lane Guardian
  • Guardian damage vs players increased by 20%
  • Trooper spawn/bounty lane end time changed from 10 min to 8 min
  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
  • Moved teleporters to travel between outer lane Krocznicy
  • Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
  • Walker: Speed increased from 3 to 4
Urna dusz Mechaniki 3
  • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
  • Increased the time you need to carry the urn before the urn nags about not being delivered
  • Urn now causes the runner to be revealed on the minimap
  • Heavy Melee against the urn runner now causes them to drop the urn
  • Urn delivery now gives each player on your team a Golden Statue permanent buff
  • Urn bounty increased by 15%
  • Urn now falls down from the sky a little bit faster
Ranked, MMR i leaderboard Mechaniki
  • Added Ranked mode
  • We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
  • When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
  • In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
  • The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
Buildy i przeglądarka buildów Mechaniki
  • Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
  • If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
  • Overflow: Upon full build-up, grants +35% Fire Rate
Mid boss i Odmładzacz Mechaniki 1
  • Mid Boss now has 15 regen
  • Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
  • Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
Stamina, ładunki i sprint Mechaniki 1
  • Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
General 174 changes 18 10
  • You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
  • The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
  • Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
  • Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
  • View attachment quick_cast_modes.mp4
  • Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
  • View attachment input_buffering.mp4
  • For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
  • Added "Allow Duplicate Heroes" setting in Private Lobbies
  • Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
  • Pausing is no longer allowed in the first three minutes of the game
  • Added Thai and Indonesian localization
  • Updated the way status effects are shown above the healthbar
  • Fixed troopers being unreliable to shoot while on the zipline
  • Fixed an Unsecured Dusze bug where it gave extra bounty directly to the dying hero carrying unsecured souls
  • Fixed AFK kick detection not working properly
  • Added Crit Bonus Scale tooltip to the Weapon stats in the shop
  • Fixed ESC key not working on the private lobbies page
  • Fixed respawn music not playing while spectating another player
  • Fixed Streamer mode not persisting between game relaunches
  • Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
  • Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
  • Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
  • Enabled Middle Mouse for "pinging" minimap
  • Enabled the ability to middle mouse click players on the top bar
  • Fixed Splątanie Kwantowe's camera position anims not being smooth
  • Fixed Pausing not working when using hero specific key binds
  • Updated ground strike preview cone to have a little more information on shape & outer bounds
  • Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
  • Fixed issues with Bots not using ziplines properly
  • Fixed hero death UI sound playing inconsistently
  • Improved clarity for hero roster selection VO
  • Re-enabled weapon-specific reload sounds
  • Added Health Nova cast sound
  • Added Silence Glyph cast and hit sounds
  • Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
  • Reworked visual effects for puddle punch
  • Updated "getting started" VO for the ability points tab to match the text
  • Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
  • Fixed more instances of the wrong name for a hero being called out
  • Added improvements for meleeing while using Wysysanie Życia (book now floats and hand makes a fist)
  • Updated Deszcz Strzał effects
  • Inferno Catalyst effect revisions to help show range better
  • Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
  • New Imports Building
  • New Taxi Stand building
  • Replaced old retaining wall
  • Replaced block-in park bridges
  • Medium Camps spawn time changed from 7 min to 5 min
  • Hard Camps spawn time changed from 7 min to 8 min
  • Teleporters open time changed from 10 min to 8 min
  • Vaults spawn time/interval changed from 10/5 to 8/4
  • Golden Statues and Breakables spawn time changed from 3 min to 2 min
  • Golden Statues bonuses upgrade time changed from 15 min to 10 min
  • Golden Statue Health buff increased from 15/20 to 20/30
  • Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
  • Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
  • Teleporters now grant +3 m/s for 5s after arriving at the other side
  • Updated teleporter locations
  • Added teleporters in the underground tunnels
  • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
  • Widened stairs from Shrines back to the player spawn area
  • Added ledge to mantle back up to the player spawn area from the pit
  • Added upper level connection through the Subway Entrance building
  • Moved Strażnicy back slightly further from stairs down to the canal
  • Widened channels surrounding Mid Temple slightly
  • Widened archways between Mid Temple channels
  • Garage and
  • Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
  • Monster
  • Restorative
  • Basic
  • Magazine: Ammo increased from 24% to 26%
  • Charge: Cooldown increased from 10.5s to 16s
  • Long
  • Range: Ammo increase from 20% to 25%
  • Tesla
  • Alchemical
  • Fire: Now behaves like other grenades and does not bounce off walls
  • Alchemical
  • Fire: Base DPS increased from 45 to 55
  • Toxic
  • Bullets: Buildup is now 15% slower
  • Vampiric
  • Burst: Added ammo on active increased from +50% to +75%
  • Vampiric
  • Burst: Cooldown reduced from 37s to 34s
  • Spiritual
  • Overflow: No longer grants +20% Fire Rate
  • Spiritual
  • Spiritual
  • Healing
  • Rite: Regen duration increased from 17s to 19s (same total heal)
  • Extra
  • Regen: Regen increased from 2.8 to 3
  • Extra
  • Regen: Ammo increased from 8% to 10%
  • Extra
  • Extra
  • Extra
  • Extra
  • Enduring
  • Enduring
  • Restorative
  • Restorative
  • Locket: Now grants +1 Sprint
  • Return
  • Fire: Cooldown increased from 25s to 30s
  • Return
  • Health
  • Combat
  • Superior
  • Veil
  • Majestic
  • Leap: Cooldown increased from 23s to 26s
  • Rescue
  • Beam: Cast range reduced from 36m to 32m
  • Siphon
  • Extra
  • Ammo
  • Ammo
  • Scavenger: Max Stacks increased from 10 to 20
  • Withering
  • Whip: No longer grants +50 Health
  • Withering
  • Withering
  • Whip: Cooldown reduced from 26s to 22s
  • Cold
  • Front: Cooldown reduced from 34s to 28s
  • Mystic
  • Slowing
  • Hex: Slow reduced from 30% to 25%
  • Improved
  • Improved
  • Ethereal
  • Shift: Can no longer end it early
  • Torment
  • Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
  • Superior
  • Escalating
  • Escalating
  • Exposure: Amp Per Stack reduced from 6% to 5%
  • Escalating
  • Exposure: Duration reduced from 15s to 12s
  • Mystic
  • Reverb: Slow reduced from 50% to 40%
  • Grey
  • Talon: Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
  • Grey
  • Talon: Fixed Deszcz Strzał alternate cast causing you to hit the ground soon after cast
  • Grey
  • Talon: Fixed Sowi Przewodnik colliding with nearby objects during cast
  • Grey
  • Grey
  • Talon: Base bullet damage now scales with Spirit Power (0.1)
  • Grey
  • Talon: Sowi Przewodnik 3s grace period for kill increased to 4s
  • Grey
  • Talon: Fixed Sowi Przewodnik grace period still requiring that he gets the kill, rather than the target just die
  • Grey
  • Grey
  • Talon: Base stamina increased from 3 to 4
  • Lady
  • Lady
  • Geist: Drenowanie Życia can now be alternate-casted on allied heroes
  • Lady
  • Geist: Added double tap accidental protection for Drenowanie Życia to help against instant cancellations
  • Lady
  • Geist: Zjadliwość slow duration reduced from 6s to 4s
  • Lady
  • Geist: Zjadliwość amp duration reduced from 16s to 13s
  • Lady
  • Geist: You can now see how many Zjadliwość stacks you have on you as the opponent
  •