deadlock.io

12-06-2024 Update

12-06-2024 · 23 heroes 17 items
Pocket Hero 2 6
  • Added Pocket Tirs de couverture cast delay sound
  • Updated Pocket Enchanted Satchel cast sound
  • Health growth reduced from 31 to 27
  • Mallette de passepasse T1 increased from -4.75s to -5s
  • Mallette de passepasse Escape Duration reduced from 2s to 1.5s
  • Mallette de passepasse T3 now also increases Escape Duration by +0.5s
  • Redingote volante duration increased from 3.2 to 3.4s (slower speed, same overall distance)
  • Fléau now immediately deals 18% of Current HP on application
  • Fléau DPS reduced from 27 to 12
  • Fléau DPS Spirit Power scaling reduced from 0.3 to 0.22
  • Fléau radius reduced from 14m to 9m
  • Fléau T3 reduced from +27 DPS to +15 DPS
  • Fléau T3 now also increases range by +5m and increases initial damage by 5%
Lyanne Hero 3
  • Updated Lyanne VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Lyanne Largage aérien). It no longer provides sprint. The speed cannot be reduced or increased.
  • Melee damage and growth reduced by 15%
  • Starting Health reduced from 550 to 525
  • Watcher's Covenant fixed to replicate healing even when you are full
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one
  • Pétrification now shows the Lyanne player a visible radius indicator for where your hero will hit
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air
  • Largage aérien damage reduced from 150 to 125
  • Fixed Frappe spectrale not grounding Lyanne when using Largage aérien
  • Largage aérien now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
Nébula Hero 2 4
  • Fumibombe T1 Sprint reduced from +6 to +5
  • Fumibombe T3 charge time reduced from 10s to 7s
  • Fixed Fixation not working correctly with debuff resist
  • Fixation T3 reduced from 0.15 to 0.12
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay
  • Fixed creeps sometimes attacking and waking on sleeping targets
  • Danse balistique cooldown increased from 138s to 150s
  • Danse balistique T1 reduced from +7 to +6 Spirit Damage
  • Danse balistique T2 increased from -38s to -40s
  • Danse balistique fixed an issue causing the game to freeze for the duration of the ult channel
Brutus Hero 6
  • Brutus's Flagellation impact sound adjusted for better feedback for attacking player
  • Frappe au sol T1 improved from -9.5s Cooldown to -10s
  • Placage mortel cooldown increased from 137s to 140s
  • Placage mortel channel time increased from 2s to 2.3s
  • Placage mortel Impact radius increased from 5m to 6m
  • Placage mortel cone angle increased from 75 to 85
  • Placage mortel cast range increased from 18m to 20m
  • Placage mortel T2 changed from +100 damage to -30s Cooldown
  • Placage mortel T3 changed from -56s Cooldown to Impact Area Stuns for 1s
  • Placage mortel fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
Vindicta Hero 3 5
  • Health reduced from 550 to 525
  • Nuée de corneilles projectile speed increased from 3500 to 4750
  • Entrave cooldown reduced from 42s to 40s
  • Entrave T2 increased from -19s Cooldown to -20s
  • Entrave T3 reduced from +0.75s to 0.5s
  • Entrave T3 now also increases capture radius by +2m
  • Assassinat time between charges increased from 1.6s to 2s
  • Assassinat base damage reduced from 130 to 120
  • Assassinat T2 damage reduced from 140 to 130
Myxo Hero 1 6
  • Fixed visual parry cooldown bug with Poing poisseux
  • The Cube cooldown reduced from 48s to 42s
  • The Cube cast range reduced from 30m to 26m
  • Poing poisseux radius increased from 4 to 4.5
  • Poing poisseux slow reduced from 20% to 15%
  • Poing poisseux T2 slow reduced from 20% to 15%
  • Poing poisseux T3 now also causes the Punch to become a heavy melee
  • Boule visqueuse damage Spirit Power scaling reduced from 1.3 to 1.1
  • Boule visqueuse damage T2 reduced from 120 to 90
Scopa Hero 4 1
  • Bullet damage growth increased 0.37 to 0.39
  • Salve automatique T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
  • Salve automatique T3 reduces the improved Spirit Power scaling from 0.1 to 0.05
  • Salve automatique T3 changed from 30% Balles vampiriques to 20% Bullet and Vol de vie spirituel
  • Psychokinésie cast time reduced from 0.7s to 0.4s
  • Psychokinésie projectile speed increased from 650 to 750
  • Psychokinésie now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
  • Psychokinésie T2 duration now applies to the silence and disarm, increased to +0.75s
  • Psychokinésie T3 now causes the projectile to bounce to another nearby hero within 20m
Mirage Hero 1
  • Mirage now has custom animations for most of his core movement
  • Visual updates to Mirage muzzle flash and tracers
  • Scarabées de feu now applies its drain over 4s instead of frontloaded
  • Scarabées de feu no longer restricts you from hitting the same target (debuff duration refreshes)
  • Scarabées de feu launch window increased from 5s to 8s (can be extended by duration extender)
  • Voyage now allows you to rotate the camera
  • Voyage T2 changed from "-56 Cooldown" to "Grants Ally Voyage Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)
Dynamo Hero 1
  • Fixed Intrication quantique not deselecting if you get silenced while targeting
  • Impulsion cinétique T2 now affects melee damage too
  • Fixed Tapis volant + Dynamo heal interaction
  • Singularité cooldown increased from 191s to 215s
  • Singularité now deals half damage to objectives
  • Singularité fixed tooltip referencing knock-up that it doesn't do
Rem Hero 3
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
  • Updated Krill VO - largely remastering pass, but some new content
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • Remover: Buff duration increased from 4s to 5s
  • Remover: Heal on active increased from 10% Max HP to 300 HP
Bebop Hero 1
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage
Yamato Hero 1
  • Fix to Yamato Transformation sépulcrale visuals when duration is extended after killing an enemy
  • Flying Strike T3 now also lets you grapple to ally heroes
  • Transformation sépulcrale cast time reduced from 2s to 1.5s
  • Transformation sépulcrale no longer has a 0.6s post cast time
  • Transformation sépulcrale T3 now also increases Resist by 15%
Kelvin Hero 2
  • Fixed some issues with being unable to shoot over half-height cover
  • Grenade de givre now also reduces Stamina Regeneration during the slow duration
  • Dôme gelé now created on key up. While the key is down an outline of the area will be shown
  • Dôme gelé cooldown increased from 127s to 130s
  • Dôme gelé T2 increased from -38s to -40s
Marshal Hero 2
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22
  • Charge ultime Resistance reduced from 60% to 30%
  • Charge ultime now only goes on cooldown for 20s when interrupted rather than full
  • Charge ultime T2 now also reduces cooldown by 35s
  • Charge ultime T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
Infernus Hero 1 1
  • Élanflammé cooldown reduced from 40s to 35s
  • Élanflammé T3 changed from -19s CD to -15s
  • Élanflammé T3 now also makes the ability charged (15s charge time)
  • Ignition persistante spirit scaling increased from 0.5 to 0.6
McGinnis Hero 1 1
  • Mini Turrets HP gain per boon increased from 20 to 30
  • Mini Turrets no longer limit the damage they take to 33% of HP per second
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%
Miro et Minus Hero
  • Forage is no longer affected by Charge taurine
  • Mur spectral no longer hits you while you are Burrowed
  • Intimidation now heals you instantly rather than over 1s
  • Dérouillée health gain tooltip clarified
Paradox Hero 3
  • Écran temporel Time Stop duration reduced from 0.6s to 0.5s
  • Carabine cinétique Max Stop duration reduced from 0.5s to 0.4s
  • Carabine cinétique T1 reduced from +0.5s to +0.4s
Seven Hero 1
  • Orage magnétique now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • Orage magnétique DPS reduced from 125 to 110
  • Orage magnétique T3 now also allows you to float around at 2.5m/s speed
Surin Hero
  • Reverted recent updates to Surin run animations
  • Fixed some targeting issues with Coup de grâce
Serregrise Hero
  • Fixed Serregrise's spirit power growth from his ult not being reflected in the shop
  • Fixed a regression where Kelvin referenced Serregrise incorrectly
Mina Hero 2
  • Stamina: Fire Rate reduced from 6% to 5%
  • Skin: Stamina movement distance reduced by 25%
Abrams Hero 1 1
  • Bullet Damage decreased from 4.68 to 4.5
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65
Tir d'élite Item 2
  • Now reduces your Fire Rate by 10% and movespeed by 0.5
  • Weapon Damage increased from 20% to 30%
  • Far range Weapon Damage increased from +50% to +70%
Retour de balle Item
  • Retour de balle no longer has +9 Spirit Power
  • Retour de balle now has +3 HP Regen
  • Retour de balle now has +10% Ammo
Second souffle Item 1
  • Duration increased from 6s to 8s
  • No longer grants +50 Health
  • Now grants +70 Spirit Shield
Sangsue Item
  • No longer provides +12% Cooldown Reduction
  • Now upgrades from Châtiment curatif. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Coup d'enclume Item 1
  • Stun duration reduced from 0.9 to 0.75
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)
Furie Item
  • Now builds into Frénésie
Pied plume Item 1
  • Cooldown increased from 19s to 20s
Frénésie Item
  • Now builds from Furie. Grants Furie passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)
Sourdine Item 1
  • Buildup difficulty increased by 18%
Sabotage Item 1
  • Duration increased from 2s to 2.5s
Rembobineur Item 1
  • Cast delay increased from 0.3s to 0.6s
Résistance balles & esprit (armure) Mécaniques 6 10
  • Gardiens now deal 25% more damage to troopers
  • Gardiens now take 25% more damage from troopers/players
  • Troopers now do 20% more damage to each other
  • Magazine: Weapon Damage reduced from 15% to 12%
  • Quarters: Weapon Damage reduced from 25% to 22%
  • Quarters: Bullet Resist reduced from 5% to 4%
  • Mag: Weapon Damage reduced from 13% to 11%
  • Point Ward: Weapon Damage reduced from 22% to 20%
  • Rounds: Weapon Damage vs NPC reduced from 30% to 26%
  • Shot: Weapon Damage reduced from 6% to 3%
  • Headshots: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
  • Bullets: Bleed damage increased from 2.5% to 2.75%
  • Fire: Spirit Power reduced from 11 to 7
  • Whip: Bullet Resist reduced from -11% to -12%
  • Surge: Spirit Power reduced from +20 to +18
  • Reverb: Damage increased from 45% to 50%
  • Talon: Immobilizing Trap renamed to Collet spirituel
  • Talon: Collet spirituel now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • Talon: Collet spirituel T2 no longer increases slow by 1s
  • Talon: Collet spirituel T2 now increases Curse debuff by 0.5s
  • Talon: You can now shoot Tir chargé onto Collet spirituel center to trigger it to detonate immediately in a 30% increased radius
  • Geist: Échange d'âmes T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"
Lanes et troopers Mécaniques 1 2
  • Added park theming to purple lane
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
  • Patron HP reduced from 10k to 7.5k
  • Downed Patron HP reduced from 18k to 13.5k
  • Patron HP grows by 250/Min starting 20 min
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
  • Walker: When shot while invisible, you will require 1s to go back invisible rather than 0.25s
  • Walker: Cooldown increased from 18s to 22s
Parade Mécaniques 1
  • Fixed melee damage audio playing despite no damage dealt
  • Updated parry cast and parry success sounds
  • Melee
  • Blank: Now provides +20% Melee Resistance
  • Magazine: Melee Resistance increased from 25% to 30%
Orbes d'âmes et deny Mécaniques
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Les âmes will then be split as normal.
Classé, MMR et leaderboard Mécaniques
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
Builds et le navigateur de builds Mécaniques
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Urne d'âmes Mécaniques
  • Urn spawn point now alternates left and right starting with left, rather than being random
General 137 changes 15 13
  • Added a new hero, Raven, to Hero Labs
  • Added park backdrop to park side of map
  • Updated tree models to new visual style and added player collision to canopies
  • Moved the post-game survey to the final score screen
  • Added text box field to the post-game survey
  • Muting a player now also silences map drawing, pings, and chatwheel messages
  • Various rendering performance improvements on map assets
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
  • Added Toggle Crouch as a new keybind
  • Fixed shop search not working in the shop when opened from Resources
  • Tweaked falloff range and toned down bass frequencies of hotel music
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
  • Fixed invulnerable-to-debuff sound effect playing at wrong times
  • Fixed rejuv collect sound playing from wrong location in hero sandbox
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
  • Fixed clicking on minimap not taking you to that location as a spectator
  • Fade rooftop antenna ambient effects so that they are not visible at a distance
  • Visual revisions to Quantum entanglement effect
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
  • Updated Bullet Flurry tracers to be spirit-based
  • Fixed some item sounds playing on caster instead of target
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the
  • HUD can be found here: https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey ( https://www.instagram.com/toastyghostey/ )
  • Steam
  • Added support for new Crouch Toggle button
  • Added 3 new
  • Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
  • Ability Range stat now has diminishing stacking
  • Ability Duration stat now has diminishing stacking
  • Fire Rate now has a minimum final value of -50%
  • Heroes now have +0.5 Sprint
  • Flying over buildings no longer causes you to get zapped, only standing on the building does
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Reverted a few changes recently related to soul duplication issues
  • Range to be considered for souls reduced by 5m
  • Basic
  • Close
  • Close
  • Headshot
  • Booster: Cooldown increased from 7.5s to 8.5s
  • High-Velocity
  • Hollow
  • Point Ward: Threshold increased from 60% to 65%
  • Hollow
  • Monster
  • Rapid
  • Rounds: Fire Rate reduced from 11% to 10%
  • Restorative
  • Active
  • Reload: Ammo increased from 18% to 24%
  • Charge: Bonus Health reduced from +75 to +65
  • Point
  • Toxic
  • Alchemical
  • Titanic
  • Alchemical
  • Fire: Added alternate desaturated variant for friendly versions of this
  • Crippling
  • Headshot: The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)
  • Shadow
  • Weave: Spot radius increased from 22m to 26m
  • Lucky
  • Shot: Proc Chance reduced from 35% to 34%
  • Spiritual
  • Overflow: Cooldown Reduction reduced from 15% to 12%
  • Extra
  • Healing
  • Rite: Health bonus reduced from +45 to +30
  • Healing
  • Nova: Time to heal increased from 2s to 2.75s
  • Enchanter's
  • Barrier: Cooldown reduction reduced from 8% to 6%
  • Restorative
  • Locket: Cooldown reduced from 30s to 25s
  • Veil
  • Veil
  • Majestic
  • Leap: No longer gets interrupted on slam down if you get shot
  • Metal
  • Skin: Duration increased from 3.5s to 4s
  • Metal
  • Rescue
  • Beam: Range reduced from 32m to 28m
  • Debuff
  • Debuff
  • Withering
  • Whip: Duration increased from 4.5s to 5s
  • Withering
  • Slowing
  • Hex: Cooldown increased from 26s to 28s
  • Rapid
  • Recharge: Cooldown for charged abilities reduced from 30% to 25%
  • Ethereal
  • Shift: Allows you to float around slowly (2 m/s)
  • Silence
  • Glyph: Now pierces through all enemies in the path
  • Silence
  • Glyph: Projectile and collision size increased by 40%
  • Arcane
  • Surge: Ability range reduced from +20% to +18%
  • Arcane
  • Surge: Ability duration reduced from +20% to +18
  • Arcane
  • Mystic
  • Slow: Duration increased from 2s to 2.5s
  • Surge of
  • Power: Fire Rate increased from 10% to 15%
  • Diviner's
  • Kevlar: Cooldown Reduction reduced from 12% to 10%
  • Diviner's
  • Kevlar: Ability Duration increased from 7% to 10%
  • Mystic
  • Magic
  • Carpet: Duration increased from 7s to 8s
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: Tir chargé can now secure orbs
  • Lady
  • Geist: Malice can now secure orbs
  • Lady
  • Geist: Échange d'âmes T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
  • Lady
  • Lady
  • Geist: Transfert vital duration increased from 2s to 2.5s
  • Lady
  • Geist: Transfert vital T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
  •