deadlock.io

Gameplay Update - 05-22-2026

05-22-2026 · 31 heroes 27 items
Rem Hero 2 4
  • Backdoor removal linger duration reduced from 20s to 14s
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Removed delay on ziplines when using alternative key binds
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Guerra de Travesseiro charge time reduced from 9s to 8s
  • Guerra de Travesseiro T3 increased from +90 to +100 Damage
  • Ombro Amigo burst heal now also applies to secondary allies that you jump to
  • Ombro Amigo lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Ombro Amigo T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Ombro Amigo T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Ombro Amigo can now be cast through veils
  • Reduced lockout period after ejecting from Ombro Amigo from 1s to 0.3s
  • Ombro Amigo time to fly to your ally is now 50% faster
  • Ombro Amigo heal duration is now displayed on the hud as well as the healthbar icon
  • Ombro Amigo fixed specific abilities/items that could kill Rem while he's napping
  • Ombro Amigo now allows friendly auras to affect Rem
  • Ombro Amigo eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Ombro Amigo eject no longer briefly restricts movement abilities and input
  • Hora da Soneca now provides +30% damage reduction in the base ability (T3 still adds +50%)
Mortícia Hero 2 2
  • Sprint speed increased from 1.6 to 2.2
  • Mãos Pegajosas now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Mortícia when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if Mortícia dies while they are following her
  • Frasco dos Mortos spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following Mortícia - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%
Mina Hero 1 3
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Locket: No longer has a minimum of 1 stamina restore
  • Locket: Max stamina restored reduced from 4 to 3
  • Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Innate -8% Debuff Resist
  • Fixed Sombrinha sometimes not working with high ping
  • Beijo da Vampira T3 increased from -4s Cooldown to -5s
  • Beijo da Vampira no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Nox Nostra T3 reduced from 1% Current HP to 0.5%
Yamato Hero 4 1
  • Corte Poderoso post cast time reduced from 0.4s to 0.2s
  • Corte Poderoso spirit scaling increased from 1.86s to 2.1
  • Voo Cortante range increased from 25m to 30m
  • Voo Cortante T2 no longer grants +20m Cast Range
  • Voo Cortante T3 now also grants +15m Cast Range
  • Voo Cortante T3 increased from +1 Charge to +2
  • Fixed Corte Carmesim not being able to hit anything if the player is aimed too high or low
  • Transformação Sombria T1 increased from +5 Weapon Damage to +7
Adaga Hero 3 3
  • Fatiar e Picar T2 reduced from -8% Spirit Resist to -6%
  • Sangria Deferred Damage Cleared reduced from 40% to 35%
  • Sangria T3 increased from +45% Deferred Damage Cleared to +50%
  • Golpe Letal cooldown increased from 105s to 125s
  • Golpe Letal full rage damage bonus reduced from 14% to 12%
  • Golpe Letal T2 increased from +8% Full Rage Damage Bonus to +10%
  • Golpe Letal T2 now also reduces cooldown by -30s
Apollo Hero 1 2
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Avanço Flamejante)
  • Riposte no longer triggers off of objective damage
  • Investida Impecável hitbox reduced by 10%
Prata Hero 1 2
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Boleadeira no longer prevents you from jumping and mantling
  • Boleadeira T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Boleadeira T3 changed from "-5s Cooldown and Ricochete to 2 additional targets" to "+0.75s Duration and Ricochete to 2 additional targets"
  • Maldição Lupina Fire Rate reduced from 80% to 65%
  • Maldição Lupina Fire Rate spirit scaling increased from 0.25 to 0.45
Billy Hero 4 1
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • Chifrada cooldown increased from 30s to 32s
  • Chifrada T2 increased from +0.3s Duration to +0.4s
  • Chifrada T3 increased from -10s Cooldown to -13s
Paradoxa Hero 4 1
  • Parede Temporal T1 duration increased from +2.5s to +3.5s
  • Parede Temporal T3 increased from +1 Charge to +2
  • Parede Temporal T3 Charge Delay reduced from 4s to 2s
  • Carabina Cinética T3 increased from +50% Max Damage Scaling to +55%
  • Troca Paradoxal damage increased from 125 to 150
Abrams Hero 2
  • Resiliência Infernal T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Resiliência Infernal T2 changed from "200 Max Health" to "+18% Punhos Vampíricos" (40% effective vs non-heroes)
  • Impacto Sísmico T2 increased from +0.7s Stun Duration to +0.8s
  • Impacto Sísmico T3 Irrefreável duration increased from 5s to 6s
Celeste Hero 3
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • Adagas Radiantes T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Maravilha Brilhante T2 increased from +50 Damage to +70
Chico Hero 1 1
  • Bullet damage per boon reduced from 0.341 to 0.31
  • Ataque Terrestre damage per meter spirit scaling increased from 0.0372 to 0.04
  • Arpéu T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Arpéu T3 now also grants +1 Charge
Bebop Hero 1 2
  • Bullet damage per boon reduced from 0.139 to 0.115
  • Soco Explosivo T2 weapon damage reduced from +40% to +30%
  • Bomba Pegajosa T2 increased from +75 Damage to +85
Dínamo Hero 2
  • Pulso Cinético T2 reduced from -18% Bullet Resistance to -15%
  • Pulso Cinético spirit scaling reduced from 1.65 to 1.55
  • Emaranhamento Quântico T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Kelvin Hero 2
  • Granada Congelante damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on Caminho de Gelo, it no longer creates an ice path below him and instead lets him fall to the ground
  • Feixe Ártico DPS spirit scaling reduced from 0.5 to 0.38
McGinnis Hero 2
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed Bombardeio Intenso not triggering Colete do Vidente
  • Espectro Curandeiro radius increased from 5.5m to 6m
Gina Hero 2
  • Leitura Voraz T2 improved from -8s Cooldown to -12s
  • Marcha dos Cavaleiros T3 increased from +135 Damage to +160
  • Marcha dos Cavaleiros now has half cooldown if it hits no allies or enemies
Venador Hero 2
  • Health increased from 790+43/boon to 830+48/boon
  • Armadilha Santa T3 increased from +25% Damage Against Revealed Targets to +30%
  • Armadilha Santa T3 now also grants +1 Charge
Victor Hero 1 1
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • Energizar T3 spirit scaling increased from +0.6 to +0.9
  • Aura do Sofrimento now does 50% damage to objectives
Viscoso Hero
  • Soco Pegajoso T1 now also increases damage by +20
  • Soco Pegajoso T2 no longer increases damage by +30
  • Soco Pegajoso T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Guarda Hero 1
  • Bullet damage per boon reduced from 0.38 to 0.34
  • Força de Vontade T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Palavra Amarrada T2 no longer increases cast range by +12m
Andarilho Hero
  • Lacerar T3 no longer increases scaling by 0.4
  • Lacerar T3 now also deals Heavy Melee Damage (0.55 scale)
Holliday Hero 2
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
Infernus Hero 2
  • Bullet size increased from 3 to 4
  • Combustão Contusiva T3 increased from +0.75s Stun Duration to +0.9s
Mo e Krill Hero 1
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • Punhado de Areia T3 increased from +1s Duration to +1.5s
Mala Hero 1 1
  • Capa Voadora T2 weapon damage duration reduced from 8s to 6s
  • Aflição cooldown increased from 140s to 150s
Sete Hero 1 1
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%
Víbora Hero
  • Adaga Serrada T2 bullet resist per stack from -5% to -6%
  • Adaga Serrada T3 now also increases max stacks by 2
Calico Hero
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Bruma Hero 1
  • Obsessão T3 increased from +0.12 to +0.14
Miragem Hero
  • Updated Marca do Djinn visuals
Indomável Item 3
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
Tiro de Elite Item 1
  • Now upgrades from Balas de Alta Velocidade (in addition to Longo Alcance). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
Pés Ligeiros Item 1
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
Roubo de Vida Espiritual Item 1
  • Overflow: Roubo de Vida Espiritual moved from Active to Innate (reduced from 16% to 13%)
  • Overflow: Now builds from Roubo de Vida Espiritual (gains the innates it has)
Implacável Item 2
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
Infusor Item 1
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)
Inibidor Item
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inibidor, Escaravelhos de Fogo, etc)
Pingente Restaurador Item
  • Fixed the following abilities taking you out of zoom temporarily when cast: Alterado, Bombas Apáticas, Maravilha Brilhante, Sineta, Carrinho de Bagagem, Marca do Perseguidor, Aurora Revigorante, Flecha Carregada, Barril de Pólvora, Bounce Pad, Laço Espiritual, Napalm, Caminho de Gelo, Açoite, Parede Espectral, Sombrinha, Escaravelhos de Fogo, Desprezo, Punhado de Areia, Parede Temporal, Troca Paradoxal, Bombardeio, Capa Voadora, Guerra de Travesseiro, Raio Globular, Boleadeira, Go For The Throat, Raio Atormentador, Granada da Consagração, Gut Shot, Snap Trap, Ira Domini, Pilhado, Jump Start, Voo, Familiar Corvino, Veneno Letal, Bola Petrificante, Frasco Alquímico, Truque de Cartas, Capacitor, Pingente Restaurador, Aura de Cura, Onda Silenciadora, Tapete Mágico, Restaurador
Barreira Divina Item
  • Fixed the following items and abilities not working through veils: Aura Heroica, Rito de Cura, Aura de Cura, Feixe de Resgate, Barreira Divina, Conexão Puerária, Cube, Ombro Amigo, Ajudantezinhos, Sentinela Guardiã, Flagelo, Proteção Narrativa
Arrojo Item
  • Added a new T1 Vitality Item, Arrojo. Active grants you 200 Barrier for 4s duration. Innate grants 1
Barreira Reativa Item
  • Out of Combat Regen. Cooldown: 60s. Upgrades to Proteção Balística, Proteção Espiritual, Barreira Reativa (these do not inherit the manual cast active) and Sentinela Guardiã.
Capacitor Item 1
  • Proc cooldown reduced from 0.25s to 0.2s
Frenesi Item 1
  • Triggered debuff resistance increased from 30% to 40%
Silenciador Item 1
  • Spirit Resistance reduced from 15% to 12%
Refutação Item 1
  • Parry cooldown reduced from -2s to -1.75s
Resiliência Item 1
  • Move speed increased from 1.25m to 1.5m
Sanguessuga Item
  • Updated bonus HP to match the components
Flagelo Item 1
  • Debuff resist increased from 15% to 17%
Feitiço Desacelerador Item
  • Web: Fixed the debuff losing gravity modification when upgraded from Feitiço Desacelerador
Regeneração Irradiante Item
  • Enhanced Items not maintaining their stats from components: Balas de Entrada, Antitanque, Avanço Cinético, Regeneração Irradiante, Rajada de Balas, Atravessador do Véu, Surto Arcano, Transe de Fúria, Sanguessuga
Bullet resist e spirit resist (armor) Mecânicas 17 3
  • Guardiões scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Bullet Velocity now stacks additively rather than diminishingly
  • Shrine Bullet Resistance increased from 10% to 20%
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Rounds: Spirit Power reduced from +7 to +4
  • Shot: Spirit scaling increased from 1 to 1.2
  • Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Weave: Ambush Spirit Power increased from 20 to 25
  • Resilience: Weapon Damage increased from 15% to 18%
  • Sacrifice: Weapon Damage increased from 8% to 10%
  • Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Rite: Spirit scaling increased from 0.93 to 1.1
  • Spirit
  • Spirit
  • Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Bullet
  • Lifesteal: Now grants +6% Weapon Damage
  • Vest: Weapon Damage increased from 15% to 18%
  • Spirit
  • Trance: Gains the +6% Weapon Damage (from component)
  • Front: Damage height increased from 5m to 7m
  • Bullet
  • Resist Shredder: No longer grants +65 Bonus Health
  • Bullet
  • Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet
  • Resist Shredder: Now grants +9% Weapon Damage
  • Power: Imbued Spirit Power increased from 24 to 25
  • Spirit
  • Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit
  • Snatch: Spirit Power Steal increased from 20 to 28
  • Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Blast: Damage height increased from 5m to 7m
  • Blast: No longer does 15% damage amp
  • Doorman: Sineta explosion damage spirit scaling reduced from 1.4 to 1.3
  • Talon: Chuva de Flechas Weapon Damage bonus reduced from +4 to +3
  • Talon: Chuva de Flechas T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Talon: Chuva de Flechas T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Urna de Almas Mecânicas
  • \[ Urna de Almas ]
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Lanes e troopers Mecânicas 4
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Guardian
  • Guardian
  • Guardian
  • Walker: Heal per boon increased from 6 to 8
  • Walker: Invisibility duration increased from 7s to 8s
Parry Mecânicas 3
  • Fixed Parry FX not always matching state
  • Melee
  • Weave: Ambush Melee Damage increased from 20% to 25%
  • Bullets: No longer builds up from melee attacks
  • Fists: Melee damage increased from 20% to 22%
  • Pulse: Melee Resist increased from 15% to 18%
Stamina, cargas e sprint Mecânicas 2
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Bullets: Dash Distance slow reduced from -25% to -22%
  • Shots: Dash Distance slow reduced from -25% to -22%
General 169 changes 37 14
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Guardiões are destroyed
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Fixed various item barrier durations not scaling with duration increases
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Primary
  • Other
  • Almas are all instant after the deposit is complete
  • \[ Items ]
  • Restorative
  • Shot: NPC Healing increased from 15 to 20
  • Charge: Cooldown reduced from 7s to 5s
  • Active
  • Reload: Lifesteal increased from 14% to 16%
  • Weakening
  • Headshot: Now works vs NPCs
  • Opening
  • Slowing
  • Mystic
  • Recharging
  • Rush: Cooldown increased from 24s to 25s
  • Tesla
  • Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical
  • Ballistic
  • Ballistic
  • Enhancement: Ability Range increased from +20% to +22%
  • Weighted
  • Weighted
  • Shots: Debuff resistance increased from 20% to 22%
  • Shadow
  • Weave: Duration increased from 10s to 13s
  • Shadow
  • Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow
  • Shadow
  • Escalating
  • Resilience: Max Ammo increased from 30% to 35%
  • Escalating
  • Heroic
  • Aura: Radius increased from 30m to 35m
  • Hunter's
  • Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist
  • Cultist
  • Cultist
  • Sacrifice: Bonus Almas increased from 170% to 180%
  • Toxic
  • Crushing
  • Fists: Cooldown reduced from 7s to 5s
  • Crushing
  • Crippling
  • Headshot: Now works vs NPCs
  • Spiritual
  • Spiritual
  • Glass
  • Cannon: Max Health reduction reduced from -15% to -13%
  • Healing
  • Extra
  • Regen: Regen reduced from 3 to 2.5
  • Extra
  • Regen: Out of Combat regen increased from 1 to 1.5
  • Debuff
  • Reducer: Now grants +90 Health
  • Return
  • Fire: Duration increased from 6s to 6.5s
  • Healing
  • Booster: Fixed various abilities and items not being boosted correctly
  • Restorative
  • Restorative
  • Reactive
  • Barrier: Now grants +1 Out of Combat Regen (from components)
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Ward: Barrier increased from 200 to 250
  • Ward: Cooldown increased from 45s to 60s
  • Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Battle
  • Dispel
  • Magic: Cooldown increased from 40s to 45s
  • Lifesteal: Bonus Health increased from +70 to +90
  • Fury
  • Trance: Active duration increased from 6s to 6.5s
  • Fury
  • Fury
  • Trance: Fire Rate increased from 30% to 32%
  • Majestic
  • Leap: Now grants +50% air control for the duration of the barrier
  • Majestic
  • Leap: Barrier boon scaling increased from 8 to 12
  • Veil
  • Veil
  • Divine
  • Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Vampiric
  • Burst: Duration increased from 4.5s to 5s
  • Vampiric
  • Burst: Now grants +6% Weapon Power (from components)
  • Golden
  • Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic
  • Regeneration: Regen duration increased from 6s to 7s
  • Rusted
  • Barrel: Bonus health increased from 50 to 60
  • Cold
  • Front: Radius reduced from 12m to 10m
  • Cold
  • Mystic
  • Slow: Bonus Health increased from +30 to +50
  • Arcane
  • Surge: Fixed various interaction bugs with different abilities
  • Surge of
  • Disarming
  • Hex: Duration increased from 4s to 4.25s
  • Torment
  • Radiant
  • Regeneration: Regen duration increased from 6s to 7s
  • Rapid
  • Magic
  • Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic
  • Arctic
  • Blast: Radius increased from 12m to 16m
  • Arctic
  • Arctic
  • Arctic
  • Blast: Immobilize increased from 0.75s to 1s
  • Focus
  • Lens: Duration increased from 4s to 4.5s
  • Mercurial
  • Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex
  • \[ Heroes ]
  • Doorman: Sineta radius reduced from 6m to 5.5m
  • Doorman: Sineta T3 radius increased from +4m to +4.5m
  • Doorman: Sineta inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: Sineta inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: Portal is no longer unsilenceable
  • Doorman: Fixed recent bug causing Carrinho de Bagagem not being dispelled
  • Grey
  • Talon: Chuva de Flechas cooldown reduced from 30s to 22s
  • Grey
  • Talon: Chuva de Flechas cast delay reduced from 0.5s to 0.2s
  • Grey
  • Talon: Chuva de Flechas duration reduced from 7s to 4s
  • Grey
  • Talon: Chuva de Flechas moving ability in air improved
  • Grey
  • Grey
  • Grey
  • Grey
  • \[ Street Brawl ]
  • Fixed the following