deadlock.io

09-12-2024 Update

09-12-2024 · 23 heroes 23 items
Sources Deadlock Forum
薇妲 Hero 1 5
  • Base bullet damage reduced from 14 to 13
  • 钉桩 T1 duration reduced from +0.75s to +0.5s
  • 狙击 bonus gold is now shared with assisters
  • 渡鸦仆使 now reduces bullet armor by 6%
  • 渡鸦仆使 impact damage reduced from 50 to 40
  • 渡鸦仆使 impact damage spirit scaling reduced from 1 to 0.8
  • 渡鸦仆使 spirit power duration scaling reduced from 0.04 to 0.03
  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again
  • 狙击 now does 20% more damage when getting a headshot
  • 狙击 scope ends when you are stunned
Hero 3 4
  • 柒's 静态电荷 effects improvement to make the boundary more clear
  • Improved clarity for 柒 casting and channeling sounds
  • Base bullet resist reduced from 8% to 0%
  • Bullet resist no longer scales with Boons
  • Headshot reduction increased from 25% to 35%
  • 雷霆风暴 damage reduced from 124 to 110
  • 雷霆风暴 max radius reduced from 30m to 25m
  • 雷霆风暴 cooldown reduced from 180s to 140s
  • 雷霆风暴 audio is now a little clearer when it's cast
魔液 Hero 3 2
  • 魔液 爆汁魔球 effects have been adjusted
  • 绿水神拳 now correctly knocks people in The Cube up in the air
  • Improved various issues with the camera
  • Puddle punch now telegraphs an effect before it forms
  • Base bullet damage reduced from 14 to 13
  • 爆汁魔球 damage reduced from 110 to 100
  • 浓浆滚滚 turn rate improved a bit
  • 浓浆滚滚 stun frequency cooldown improved from 1.5s to 1.25s
  • Fixed 绿水神拳 piercing 势不可挡
麦金妮 Hero 2 4
  • Medicinal Spectre radius reduced from 6m to 5m
  • Medicinal Spectre radius now grows with Spirit Power (0.07)
  • Can no longer wall jump from 幻影屏障
  • 幻影屏障 min range reduced from 7m to 6m
  • 幻影屏障 duration reduced from 6s to 5s
  • 重炮轰击 spirit scaling increased from 0.3 to 0.35
  • 重炮轰击 min range reduced from 7m to 6m
  • Mini Turrets bullet travel speed increased
希弗 Hero 3
  • Adjusted 希弗's running reload animation
  • Fixed issues with 尖锋短刀 hitting targets behind walls
  • 一网打尽 damage reduced from 125 to 105
  • 缓伤之法 Deferred Damage Cleared reduced from 50% to 40%
  • 乘胜追击 Bonus Damage from Full Rage reduced from +25% to +20%
  • 乘胜追击 T2 now also increases Rage Amp by +5%
大和 Hero 3
  • Ammo now scales with Spirit Power (0.15)
  • 剑客无情 damage reduced from 170 to 160
  • 鞭长可及 post cast duration reduced from 0.5 to 0.2
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • 暗影变身术 bullet and spirit resistance reduced from 55% to 40%
  • Can now interrupt 剑客无情 with parry
雷姆 Hero
  • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Removed the exterior ropes from the Garage and Nightclub
  • Removed rooftop details from roofs that are not safe
  • Removed some duplicate models, lights and geometry
比波普 Hero 1
  • Uppercut no longer roots your hero during cast time
  • Can now keep firing if he jumps and his laser is already warmed up
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • Hook range reduced from 35m to 30m
  • 超级光束 now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
亚伯兰 Hero 3
  • Fixed 撼天动地 getting stuck on ceilings like in the mid boss room
  • 冲锋陷阵 turn rate reduced a bit
  • 顽胄韧甲 reduced from 17% to 16%
  • 冲锋陷阵 stun time reduced from 1s to 0.85s
奇能 Hero 1 2
  • 回春极光 no longer gets canceled when stamina is used
  • 回春极光 T3 reduced from 4% to 3.8%
  • 动能脉冲 T1 reduced from 40% slow to 35%
  • 量子闪现 cooldown increased from 11s to 12s
开尔文 Hero 2
  • 极寒光束 fire rate slow reduced from 80% to 40%
  • 极寒光束 movement slow reduced from 80% to 70%
  • 目标建筑 and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • 冰封路径 and 极寒光束 can now also be cancelled by hitting the ability key again
劳什 Hero 2
  • Ground Slam now allows you to turn during the descent
  • Bullet growth from 1.15 to 0.9
  • 震撼大地 Damage spirit scaling increased from 0.78 to 0.85
  • 震撼大地 Damage Per Meter Spirit scaling increased from 0.045 to 0.05
沃督 Hero 3
  • Bullet growth reduced from 1.31 to 1.2
  • 炼金瓶 debuff duration reduced from 7s to 6s
  • 炼金瓶 radius reduced from 7m to 6.5m
  • You gain 50% bullet resistance during the 2s ult channel
莫克双雄 Hero 1 1
  • Camera zooms out a little bit more when un-burrowing
  • Can cast 蔑视 while using 连招
  • 连招 T2 reduced from +1s to +0.75s
口袋 Hero 2
  • 弹幕 amp per stack reduced from 7% to 6%
  • Bararge slow reduced from 40% to 30%
  • Added a brief lockout period on 飞行斗篷 to prevent accidental double clicks
灵魅 Hero 1 1
  • 卡牌戏法 damage reduced from 100 to 80
  • 卡牌戏法 spirit scaling increased from 1.2 to 1.5
  • 卡牌戏法 card projectiles spawn above the reticle rather than on the left side
盖斯特夫人 Hero
  • Updated 盖斯特夫人 Blood Bomb, 生命吸取, 怨念, and 灵魂互换 sounds
  • 盖斯特夫人 Blood bomb revisions to improve visibility in team fights
炽焱 Hero 1 1
  • Base health reduced from 625 to 600
  • 烈焰冲刺 slow resistance increased from 30% to 50%
青藤 Hero 1
  • Fixed some control issues when flying near a wall
  • 空投 silence and slow debuff duration reduced from 4.5s to 4s
灰爪 Hero
  • Updated 灵魅, 灰爪, and 炽焱 VO
岚梦 Hero
  • Fixed issues with 沉睡匕首 hitting targets behind walls
悖论 Hero
  • Fixed issues with 悖论置换 hitting targets behind walls
重生 Item 1
  • Added 重生 channel and revive sounds
  • No longer grants 20% Weapon Damage
  • Cooldown Reduction reduced from 18% to 15%
轻盈飞步 Item 1 2
  • Active move speed reduced from 4 to 3
  • Cooldown reduced from 22s to 18s
  • Health increased from +75 to +90
狂战士 Item 1 1
  • Updated 狂战士 buff effects
  • Bullet Resist reduced from 8% to 7%
沉默子弹 Item 1
  • Revised 沉默子弹 cast and duration sounds
  • Damage increased from 15% to 20%
治疗仪式 Item
  • Nova: Now requires 治疗仪式
  • Beam: No longer requires 治疗仪式
巨人 Item 1 1
  • Radius increased from 10m to 12m
  • Cooldown reduced from 45s to 35s
毒弹 Item
  • Added sound for 毒弹 proc
神圣屏障 Item
  • 神圣屏障 wings no longer fully opaque
刷新环 Item
  • Updated 刷新环 effects colors from green to purple
传送石 Item 1
  • Updated effects for the 传送石 bullet resist buff
弹无虚发 Item 1
  • Bullet Health increased from +175 to +200
狂乱 Item 1
  • Linger duration increased from 4s to 6s
元灵吸收 Item 1
  • Spirit: 元灵吸收 increased from 8% to 10%
坚毅之心 Item
  • Lane troopers do not reset the passive regen timer
抑制术 Item
  • Fixed damage reduction on bullets not being reduced by a percentage properly
额外充能 Item
  • Recharge: Now gains +12% Weapon Damage (T1 额外充能 gives +6%)
子弹抗性与元灵抗性(护甲) 机制 14 12
  • Displays Damage Summary​
  • Taking non-dot damage while on a rope slows you by 30%
  • Booster: Bonus damage reduced from 45 to 40
  • Mag: Weapon Damage reduced from 14% to 12%
  • Point Round: Conditional Weapon Damage increased from 20% to 22%
  • Shot: Spirit damage now considers bullet falloff
  • Range: Bullet Shield increased from +90 to +140
  • Shredder Bullets: Weapon Damage increased from 6% to 7%
  • Aura: Bullet Resist reduction reduced from -10% to -9%
  • Magazine: Bullet Resist increased from 15% to 18%
  • Fire: Spirit Power increased from +7 to +11
  • Shot: Bonus Damage increased from 80% to 90%
  • Rite: Now grants +3 Spirit Power
  • Nova: Now grants +4 Spirit Power
  • Barrier: Bullet Shield shield reduced from 300 to 260
  • Barrier: Spirit Shield shield reduced from 300 to 260
  • Strike: Damage reduced from 150 to 75
  • Strike: Spirit Power scaling reduced from 2 to 1
  • Spirit
  • Spirit
  • Spirit
  • Strike: Spirit Shield reduced from 100 to 80
  • Spirit
  • Reach: Spirit Resist increased from 5% to 6%
  • Spirit: Spirit increased from 8 to 9
  • Reload: Damage increased from 50 to 65
  • Burst: Damage reduced from 10% of Max HP to 9%
  • Reach: Spirit Power increased from +6 to +8
  • Glyph: Spirit Shield reduced from +200 to +150
  • Shard: Spirit Power increased from +8 to +12
  • Talon: Fixed 遥控夜枭 doing damage through buildings
  • Talon: 箭雨 Weapon Damage reduced from +7 to +4
  • Talon: 箭雨 T2 Weapon Damage reduced from +7 to +5
  • Talon: Bullet damage growth per boon increased from +1.46 to +1.8
  • Geist: 精华炸弹 T3 damage increased from 22% to 26%
  • Geist: 精华炸弹 spirit scaling increased from 1.05 to 1.15
  • Geist: Self Damage no longer consumes shields (general change)
弹反 机制 2 3
  • Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Improved Heavy melee hit registration
  • Successful 弹反 CD reduced from 0.5s to 0.25s
  • Melee trooper hitbox improved
  • Melee
  • Melee
  • Melee
  • Charge: When passive triggers, you deal bonus +20% Melee Damage
  • Melee
  • Melee
  • Lifesteal: Melee damage reduced from 15% to 13%
  • Strike: Melee damage reduced from 15% to 12%
兵线与小兵 机制 1
  • The Orange Lane (Orchard) is now the Green Lane (Greenwich)​
  • The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • Walker AoE Stomp has new effects
  • Flex Slot moved from "First Walker" to "Two 行者"
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Angled the walkway connection from the outer lane exits to the inner lane exits
  • Added an overhang below the Patron position
  • Added two juke closets facing the Patron
耐力、充能与冲刺 机制 2 3
  • Lowered gun arm during Abram's jump animation to not obscure reticle
  • Wall Jump activation has been made more lenient
  • Wall Jump launch angle can now be steered a bit more
  • Jump shooting lockout period reduced from 0.25s to 0.15s
  • Aura: Active movement speed bonus reduced from 3 to 2
灵魂罐 机制
  • Added little spirit frog legs to the 灵魂罐
General 171 changes 19 15
  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
  • Updated base asset and added new unique Hero Icons​
  • Neutral Camps are now represented by a highlight glow on the buildings they are located within​
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT)
  • Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​
  • Scoreboard (TAB):​
  • Enables cursor mode​
  • Displays Scoreboard​
  • Allows minimap ping and draw​
  • Extra Info (ALT):​
  • No longer enables cursor mode​
  • Can now more easily map ALT as an Alternate Cast button​
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Updated medic healing beam colors to be consistent with other heals
  • Added better indication when all four active slots are full
  • Updated Ice Dome to fix some performance related issues
  • Updated Torment visual effects to reduce some noise
  • Reduced intensity of last hit status effect
  • Added low ammo indication sound
  • Minor updates to Abram's 撼天动地 to resolve some states faster to reduce visual noise
  • Added 冲锋陷阵 wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Added wall impact animation for Abram's 冲锋陷阵
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Improved visibility of heroes caught in the 奇点
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Audio bug fixes related to switching spectating targets
  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • 魂魄 from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
  • Headshot
  • High-Velocity
  • Restorative
  • Shot: Healing from heroes increased from 35 to 40
  • Restorative
  • Shot: Healing from troopers increased from 10 to 15
  • Hollow
  • Rapid
  • Rounds: Fire Rate reduced from 12% to 9%
  • Rapid
  • Rounds: No longer provides -50 Max Health
  • Active
  • Reload: Lifesteal reduced from 22% to 20%
  • Mystic
  • Mystic
  • Shot: Cooldown reduced from 6s to 5s
  • Long
  • Charge: Charge distance bonus is moved to innate section
  • Charge: Passive now has a 8s cooldown
  • Charge: Now gives a UI indication when reload procs
  • Soul
  • Warpstone: Range reduced from 13m to 11m
  • Heroic
  • Burst
  • Fire: Now provides +70 Health
  • Hunter's
  • Titanic
  • Alchemical
  • Crippling
  • Headshot: Debuff duration reduced from 5s to 4s
  • Lucky
  • Glass
  • Cannon: Max stacks increased from 5 to 7
  • Healing
  • Enduring
  • Health
  • Health
  • Health
  • Nova: Range reduced from 18m to 15m
  • Divine
  • Divine
  • Rescue
  • Beam: Heal reduced from 30% to 26%
  • Rescue
  • Beam: Cast range reduced from 45m to 36m
  • Rescue
  • Majestic
  • Leap: Cooldown reduced from 24s to 22s
  • Metal
  • Skin: Cooldown reduced from 22s to 20s
  • Phantom
  • Phantom
  • Soul
  • Soul
  • Strike: Debuff duration reduced from 13s to 11s
  • Strike: Regen reduced from 1 to 0.8
  • Mystic
  • Mystic
  • Reach: Ability Range increased from 15% to 16%
  • Extra
  • Ammo
  • Scavenger: Neutral kills now count as a soul capture
  • Ammo
  • Scavenger: Buff duration increased from 35s to 40s
  • Withering
  • Whip: Fire Rate slow increased from 30% to 40%
  • Slowing
  • Hex: Projectile speed increased by 20%
  • Surge of
  • Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
  • Rapid
  • Improved
  • Improved
  • Torment
  • Pulse: Health increased from +125 to +140
  • Silence
  • Echo
  • Grey
  • Talon: Fixed issues with 蓄力射击 hitting targets behind walls
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: 遥控夜枭 cooldown increased from 110s to 120s
  • Lady
  • Lady
  • Lady
  • Geist: Fixed a recent bug with 怨念 that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Lady
  • Inner
  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Added rooftop details to new valid rooftops
  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Fixed breakable items outside the underground tunnel
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages
  •