deadlock.io

09-12-2024 Update

09-12-2024 · 23 heroes 23 items
Sources Deadlock Forum
Vindicta Hero 1 5
  • Base bullet damage reduced from 14 to 13
  • Pfählung T1 duration reduced from +0.75s to +0.5s
  • Gnadenschuss bonus gold is now shared with assisters
  • Krähenvertrauter now reduces bullet armor by 6%
  • Krähenvertrauter impact damage reduced from 50 to 40
  • Krähenvertrauter impact damage spirit scaling reduced from 1 to 0.8
  • Krähenvertrauter spirit power duration scaling reduced from 0.04 to 0.03
  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again
  • Gnadenschuss now does 20% more damage when getting a headshot
  • Gnadenschuss scope ends when you are stunned
Seven Hero 3 4
  • Seven's Statische Aufladung effects improvement to make the boundary more clear
  • Improved clarity for Seven casting and channeling sounds
  • Base bullet resist reduced from 8% to 0%
  • Bullet resist no longer scales with Boons
  • Headshot reduction increased from 25% to 35%
  • Gewittersturm damage reduced from 124 to 110
  • Gewittersturm max radius reduced from 30m to 25m
  • Gewittersturm cooldown reduced from 180s to 140s
  • Gewittersturm audio is now a little clearer when it's cast
Viscous Hero 3 2
  • Viscous Glibber effects have been adjusted
  • Glibberfaust now correctly knocks people in The Cube up in the air
  • Improved various issues with the camera
  • Puddle punch now telegraphs an effect before it forms
  • Base bullet damage reduced from 14 to 13
  • Glibber damage reduced from 110 to 100
  • Schleimkugel turn rate improved a bit
  • Schleimkugel stun frequency cooldown improved from 1.5s to 1.25s
  • Fixed Glibberfaust piercing Unaufhaltsam
McGinnis Hero 2 4
  • Medicinal Spectre radius reduced from 6m to 5m
  • Medicinal Spectre radius now grows with Spirit Power (0.07)
  • Can no longer wall jump from Spektralmauer
  • Spektralmauer min range reduced from 7m to 6m
  • Spektralmauer duration reduced from 6s to 5s
  • Sperrfeuer spirit scaling increased from 0.3 to 0.35
  • Sperrfeuer min range reduced from 7m to 6m
  • Mini Turrets bullet travel speed increased
Shiv Hero 3
  • Adjusted Shiv's running reload animation
  • Fixed issues with Wurfmesser hitting targets behind walls
  • Sturmangriff damage reduced from 125 to 105
  • Aderlass Deferred Damage Cleared reduced from 50% to 40%
  • Todesstoß Bonus Damage from Full Rage reduced from +25% to +20%
  • Todesstoß T2 now also increases Rage Amp by +5%
Yamato Hero 3
  • Ammo now scales with Spirit Power (0.15)
  • Krafthieb damage reduced from 170 to 160
  • Wurfhaken post cast duration reduced from 0.5 to 0.2
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
  • Schattenseele bullet and spirit resistance reduced from 55% to 40%
  • Can now interrupt Krafthieb with parry
Rem Hero
  • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Removed the exterior ropes from the Garage and Nightclub
  • Removed rooftop details from roofs that are not safe
  • Removed some duplicate models, lights and geometry
Bebop Hero 1
  • Uppercut no longer roots your hero during cast time
  • Can now keep firing if he jumps and his laser is already warmed up
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
  • Hook range reduced from 35m to 30m
  • Hyperstrahl now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Abrams Hero 3
  • Fixed Seismischer Einschlag getting stuck on ceilings like in the mid boss room
  • Schulterstoß turn rate reduced a bit
  • Infernale Widerstandskraft reduced from 17% to 16%
  • Schulterstoß stun time reduced from 1s to 0.85s
Dynamo Hero 1 2
  • Verjüngende Aurora no longer gets canceled when stamina is used
  • Verjüngende Aurora T3 reduced from 4% to 3.8%
  • Kinetische Welle T1 reduced from 40% slow to 35%
  • Quantenverschränkung cooldown increased from 11s to 12s
Kelvin Hero 2
  • Arktischer Strahl fire rate slow reduced from 80% to 40%
  • Arktischer Strahl movement slow reduced from 80% to 70%
  • Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
  • Eispfad and Arktischer Strahl can now also be cancelled by hitting the ability key again
Lash Hero 2
  • Ground Slam now allows you to turn during the descent
  • Bullet growth from 1.15 to 0.9
  • Bodenschlag Damage spirit scaling increased from 0.78 to 0.85
  • Bodenschlag Damage Per Meter Spirit scaling increased from 0.045 to 0.05
Warden Hero 3
  • Bullet growth reduced from 1.31 to 1.2
  • Alchemistischer Flakon debuff duration reduced from 7s to 6s
  • Alchemistischer Flakon radius reduced from 7m to 6.5m
  • You gain 50% bullet resistance during the 2s ult channel
Mo & Krill Hero 1 1
  • Camera zooms out a little bit more when un-burrowing
  • Can cast Spott while using Kombo
  • Kombo T2 reduced from +1s to +0.75s
Pocket Hero 2
  • Trommelfeuer amp per stack reduced from 7% to 6%
  • Bararge slow reduced from 40% to 30%
  • Added a brief lockout period on Fliegender Mantel to prevent accidental double clicks
Wraith Hero 1 1
  • Kartentrick damage reduced from 100 to 80
  • Kartentrick spirit scaling increased from 1.2 to 1.5
  • Kartentrick card projectiles spawn above the reticle rather than on the left side
Lady Geist Hero
  • Updated Lady Geist Blood Bomb, Lebensentzug, Bosheit, and Seelentausch sounds
  • Lady Geist Blood bomb revisions to improve visibility in team fights
Infernus Hero 1 1
  • Base health reduced from 625 to 600
  • Flammensprint slow resistance increased from 30% to 50%
Ivy Hero 1
  • Fixed some control issues when flying near a wall
  • Abwurf silence and slow debuff duration reduced from 4.5s to 4s
Grey Talon Hero
  • Updated Wraith, Grey Talon, and Infernus VO
Haze Hero
  • Fixed issues with Schlafdolch hitting targets behind walls
Paradox Hero
  • Fixed issues with Paradoxer Tausch hitting targets behind walls
Reinkarnation Item 1
  • Added Reinkarnation channel and revive sounds
  • No longer grants 20% Weapon Damage
  • Cooldown Reduction reduced from 18% to 15%
Schnelle Stiefel Item 1 2
  • Active move speed reduced from 4 to 3
  • Cooldown reduced from 22s to 18s
  • Health increased from +75 to +90
Berserker Item 1 1
  • Updated Berserker buff effects
  • Bullet Resist reduced from 8% to 7%
Verstummer Item 1
  • Revised Verstummer cast and duration sounds
  • Damage increased from 15% to 20%
Heilungsritus Item
  • Nova: Now requires Heilungsritus
  • Beam: No longer requires Heilungsritus
Koloss Item 1 1
  • Radius increased from 10m to 12m
  • Cooldown reduced from 45s to 35s
Auffrischer Item
  • Updated Auffrischer effects colors from green to purple
Teleport-Stein Item 1
  • Updated effects for the Teleport-Stein bullet resist buff
Raserei Item 1
  • Linger duration increased from 4s to 6s
Seelenkraft Item
  • Lane troopers do not reset the passive regen timer
Inhibitor Item
  • Fixed damage reduction on bullets not being reduced by a percentage properly
Kugel- & Magieresistenz (Rüstung) Mechaniken 14 12
  • Displays Damage Summary​
  • Taking non-dot damage while on a rope slows you by 30%
  • Booster: Bonus damage reduced from 45 to 40
  • Mag: Weapon Damage reduced from 14% to 12%
  • Point Round: Conditional Weapon Damage increased from 20% to 22%
  • Shot: Spirit damage now considers bullet falloff
  • Range: Bullet Shield increased from +90 to +140
  • Shredder Bullets: Weapon Damage increased from 6% to 7%
  • Aura: Bullet Resist reduction reduced from -10% to -9%
  • Magazine: Bullet Resist increased from 15% to 18%
  • Fire: Spirit Power increased from +7 to +11
  • Shot: Bonus Damage increased from 80% to 90%
  • Rite: Now grants +3 Spirit Power
  • Nova: Now grants +4 Spirit Power
  • Barrier: Bullet Shield shield reduced from 300 to 260
  • Barrier: Spirit Shield shield reduced from 300 to 260
  • Strike: Damage reduced from 150 to 75
  • Strike: Spirit Power scaling reduced from 2 to 1
  • Spirit
  • Spirit
  • Spirit
  • Strike: Spirit Shield reduced from 100 to 80
  • Spirit
  • Reach: Spirit Resist increased from 5% to 6%
  • Spirit: Spirit increased from 8 to 9
  • Reload: Damage increased from 50 to 65
  • Burst: Damage reduced from 10% of Max HP to 9%
  • Reach: Spirit Power increased from +6 to +8
  • Glyph: Spirit Shield reduced from +200 to +150
  • Shard: Spirit Power increased from +8 to +12
  • Talon: Fixed Geistereule doing damage through buildings
  • Talon: Pfeilregen Weapon Damage reduced from +7 to +4
  • Talon: Pfeilregen T2 Weapon Damage reduced from +7 to +5
  • Talon: Bullet damage growth per boon increased from +1.46 to +1.8
  • Geist: Essenzbombe T3 damage increased from 22% to 26%
  • Geist: Essenzbombe spirit scaling increased from 1.05 to 1.15
  • Geist: Self Damage no longer consumes shields (general change)
Parieren Mechaniken 2 3
  • Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Improved Heavy melee hit registration
  • Successful Parieren CD reduced from 0.5s to 0.25s
  • Melee trooper hitbox improved
  • Melee
  • Melee
  • Melee
  • Charge: When passive triggers, you deal bonus +20% Melee Damage
  • Melee
  • Melee
  • Lifesteal: Melee damage reduced from 15% to 13%
  • Strike: Melee damage reduced from 15% to 12%
Lanes und Trooper Mechaniken 1
  • The Orange Lane (Orchard) is now the Green Lane (Greenwich)​
  • The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • Walker AoE Stomp has new effects
  • Flex Slot moved from "First Walker" to "Two Walker"
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Angled the walkway connection from the outer lane exits to the inner lane exits
  • Added an overhang below the Patron position
  • Added two juke closets facing the Patron
Stamina, Ladungen & Sprint Mechaniken 2 3
  • Lowered gun arm during Abram's jump animation to not obscure reticle
  • Wall Jump activation has been made more lenient
  • Wall Jump launch angle can now be steered a bit more
  • Jump shooting lockout period reduced from 0.25s to 0.15s
  • Aura: Active movement speed bonus reduced from 3 to 2
Seelenurne Mechaniken
  • Added little spirit frog legs to the Seelenurne
General 171 changes 19 15
  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
  • Updated base asset and added new unique Hero Icons​
  • Neutral Camps are now represented by a highlight glow on the buildings they are located within​
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT)
  • Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​
  • Scoreboard (TAB):​
  • Enables cursor mode​
  • Displays Scoreboard​
  • Allows minimap ping and draw​
  • Extra Info (ALT):​
  • No longer enables cursor mode​
  • Can now more easily map ALT as an Alternate Cast button​
  • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Updated medic healing beam colors to be consistent with other heals
  • Added better indication when all four active slots are full
  • Updated Ice Dome to fix some performance related issues
  • Updated Torment visual effects to reduce some noise
  • Reduced intensity of last hit status effect
  • Added low ammo indication sound
  • Minor updates to Abram's Seismischer Einschlag to resolve some states faster to reduce visual noise
  • Added Schulterstoß wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Added wall impact animation for Abram's Schulterstoß
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Improved visibility of heroes caught in the Singularität
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Audio bug fixes related to switching spectating targets
  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • Seelen from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
  • Headshot
  • High-Velocity
  • Restorative
  • Shot: Healing from heroes increased from 35 to 40
  • Restorative
  • Shot: Healing from troopers increased from 10 to 15
  • Hollow
  • Rapid
  • Rounds: Fire Rate reduced from 12% to 9%
  • Rapid
  • Rounds: No longer provides -50 Max Health
  • Active
  • Reload: Lifesteal reduced from 22% to 20%
  • Mystic
  • Mystic
  • Shot: Cooldown reduced from 6s to 5s
  • Long
  • Charge: Charge distance bonus is moved to innate section
  • Charge: Passive now has a 8s cooldown
  • Charge: Now gives a UI indication when reload procs
  • Soul
  • Warpstone: Range reduced from 13m to 11m
  • Heroic
  • Burst
  • Fire: Now provides +70 Health
  • Hunter's
  • Titanic
  • Alchemical
  • Crippling
  • Headshot: Debuff duration reduced from 5s to 4s
  • Lucky
  • Glass
  • Cannon: Max stacks increased from 5 to 7
  • Healing
  • Enduring
  • Health
  • Health
  • Health
  • Nova: Range reduced from 18m to 15m
  • Divine
  • Divine
  • Rescue
  • Beam: Heal reduced from 30% to 26%
  • Rescue
  • Beam: Cast range reduced from 45m to 36m
  • Rescue
  • Majestic
  • Leap: Cooldown reduced from 24s to 22s
  • Metal
  • Skin: Cooldown reduced from 22s to 20s
  • Phantom
  • Phantom
  • Soul
  • Soul
  • Strike: Debuff duration reduced from 13s to 11s
  • Strike: Regen reduced from 1 to 0.8
  • Mystic
  • Mystic
  • Reach: Ability Range increased from 15% to 16%
  • Extra
  • Ammo
  • Scavenger: Neutral kills now count as a soul capture
  • Ammo
  • Scavenger: Buff duration increased from 35s to 40s
  • Withering
  • Whip: Fire Rate slow increased from 30% to 40%
  • Slowing
  • Hex: Projectile speed increased by 20%
  • Surge of
  • Power: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
  • Rapid
  • Improved
  • Improved
  • Torment
  • Pulse: Health increased from +125 to +140
  • Silence
  • Echo
  • Grey
  • Talon: Fixed issues with Fokusschuss hitting targets behind walls
  • Grey
  • Grey
  • Grey
  • Grey
  • Grey
  • Talon: Geistereule cooldown increased from 110s to 120s
  • Lady
  • Lady
  • Lady
  • Geist: Fixed a recent bug with Bosheit that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
  • Lady
  • Inner
  • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
  • Added veil in the opening at the front looking out toward the opposing side
  • Added a cover barrier in front of the opening with the veil
  • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
  • Added rooftop details to new valid rooftops
  • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
  • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Fixed breakable items outside the underground tunnel
  • Fixed bug where the Hotel sign was replacing billboards on other rooftops
  • Fixed rooftop details not aligned to the new height of the rooftops
  • Fixed enemy team from being able to enter the base side passages
  •