deadlock.io

11-21-2024 Update

11-21-2024 · 24 heroes 18 items
Sources Deadlock Forum
쉬브 Hero 5 9
  • 유혈 reduced from 22% to 20%
  • 유혈 T1 reduced from +8% to +6%
  • 유혈 rage bonus reduced from +15% to 14%
  • 톱니 칼날 cooldown reduced from 19s to 16s
  • 톱니 칼날 can now capture souls
  • 돌격 대시 base damage increased from 105 to 110
  • 돌격 대시 T2 reduced from +75 to +70
  • 돌격 대시 cooldown reduced from 16s to 15s
  • 돌격 대시 T1 reduced from -4s to -3s
  • 결정타 threshold increased from 20% to 22%
  • 결정타 T2 reduced from +8% Enemy Health Threshold to +6%
  • 결정타 Full Rage Damage Bonus increased from 15% to 17%
  • 결정타 T2 reduced from +10% Full Rage Bonus Damage to +8%
  • Fixed an issue where using 톱니 칼날 and immediately holding M1 after to shoot not firing your gun
  • 결정타 Rage per spirit damage increased from 0.013 to 0.014
  • 결정타 cast range increased from 14m to 15m
아이비 Hero 5 5
  • Watcher's Covenant 총탄 체력 흡수 reduced from 15% to 12%
  • 석화 Max Health Heal reduced from 10% to 8%
  • 석화 T3 Max Health Heal reduced from +20% to +16%
  • 석화 drag down collision improved a bit
  • Bullet damage increased from 5 to 5.2
  • Bullet damage growth reduced from 0.36 to 0.34
  • Fixed being launched incorrectly when using 석화 on certain geometry
  • Fixed 석화 having a brief period of vulnerability after cast
  • 공중 투하 flight controls improved a bit
  • 공중 투하 duration reduced from 17s to 16s
  • 공중 투하 cooldown increased from 85s to 90s
  • 공중 투하 speed can now be increased with movespeed or sprint items (when out of combat)
  • 공중 투하 now amplifies Sprint values by 1.5x
헤이즈 Hero 1 2
  • Fixed haze smoke bomb loop not playing for teammates
  • Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise 헤이즈 by saying "you are perfection, 헤이즈", the Amber Hand would say "헤이즈 will dance, and they will fall")
  • Fixed 탄무 sometimes freezing your client
  • Using items during 연막탄 no longer breaks invisibility
  • 연막탄 cooldown reduced from 37s to 30s
  • 연막탄 T1 changed from -14s to +6 Invis Sprint Speed
  • 연막탄 T2 changed from +6 Invis Sprint Speed to +15% 총탄 체력 흡수 for 8s
  • 연막탄 T3 changed from +30% 총탄 체력 흡수 for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
  • 표적 고정 damage vs objectives reduced by 30%
  • 탄무 Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
  • 탄무 T1 changed to +7 Spirit Damage
모와 크릴 Hero 1 4
  • New sounds added to 모와 크릴's 굴파기 and 모래 폭풍 abilities
  • Fixed a bug causing 모와 크릴's 굴파기 emerge sound to double up when not cancelling the burrow early
  • Fixed 모와 크릴's 굴파기 traveling/underground sound not looping correctly
  • 도발 heal vs heroes reduced from 2x to 1.6x
  • 도발 heal vs creeps reduced from 0.7x to 0.6x
  • Headshot resistance now only applies to the big head
  • 굴파기 can now go under 영혼의 장벽
  • 콤보 now pulls the target closer to you over time
  • 콤보 health gain increased from 30 to 70
  • 모래 폭풍 duration reduced from 3.5s to 3s
  • 모래 폭풍 T3 slow reduced from 50% to 40%
다이나모 Hero 3 3
  • 소생의 오로라 regen reduced from 32 to 30
  • 소생의 오로라 Spirit Power scaling reduced from 0.5 to 0.45
  • 소생의 오로라 T3 reduced from 3.8% to 3.4%
  • 충격파 now slides around geometry when it hits an obstruction
  • 소생의 오로라 now allows you to reload during it (currently only allows you to continue reloading if cast before)
  • 양자 결속 pulling allies no longer cancels their channel
  • 양자 결속 now has a visual indicator for allies that will teleport
  • 양자 결속 ally range increased from 9m to 10m
  • 양자 결속 cooldown increased from 15s to 16s
  • 양자 결속 T3 cooldown reduction improved from -4s to -5s
  • 소생의 오로라 now allows you to use melee before T3 upgrade
맥기니스 Hero 3 3
  • 치유의 영혼 T3 reduced from 5% to 4.5%
  • Bullet Velocity increased from 533 to 590
  • Fixed Wall triggering 반응성 방벽 before T3 stun
  • Mini Turrets health no longer scales with your hero's health.
  • Mini Turrets Spirit Resist reduced from 70% to 30%
  • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turrets bullet velocity increased from 406 to 500
빈딕타 Hero 2 1
  • 까마귀 소환 changed from 0.2s cast delay to 0.2s post cast time
  • 까마귀 소환 now also reduces spirit resistance by 6%
  • 까마귀 소환 T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance
  • 강철 말뚝 radius increased from 8m to 9m
  • 강철 말뚝 now sucks enemies 3m towards the center (and limits movement to 6m from center)
  • 강철 말뚝 T1 changed from +0.5s to -40% Fire Rate
  • 강철 말뚝 T3 changed from Disarm to +0.75s
  • 암살 min charge up increased from 25% to 50%
  • 암살 bonus damage on low hp base damage reduced from 135 to 120
  • Fixed 암살 being stuck if you zoom in and get silenced
에이브럼스 Hero 3 3
  • Fixed 에이브럼스 camera
  • 저항의 불꽃 reduced from 14% to 11% and T3 from 7% to 5.5%
  • 생명 흡수 Heal vs Heroes reduced from 100% to 75%
  • 생명 흡수 Heal vs Non-Heroes reduced from 50% to 40%
  • Base regen increased from 1 to 1.5
  • 생명 흡수 range now scales with Spirit Power (0.05)
  • 생명 흡수 damage scaling with Spirit Power increased from 0.4 to 0.5
  • 대지 강타 drag down collision improved a bit
Hero 1 1
  • Removed redundant Replay keybinds (now shares with Spectating)
  • Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
  • Removed stairs up to the Radio Station interior from the underground Teleport Station
  • Removed the cosmic veils from the entrances of the connection corridor
  • Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
  • Removed Rope inside the Police Station/Garment Building
  • Remover: Active buff duration on purge increased from 3s to 4s
  • Remover: Purging a debuff now also heals you for 10% Max HP
미라지 Hero 3 1
  • Revised 미라지 불꽃 장수풍뎅이 projectile and cast sounds
  • Visual update to 미라지 Tornado bullet evasion buff
  • Tornado speed reduced by 10%
  • Fixed Tornado being usable while immobilized
  • Tornado and 불꽃 장수풍뎅이 ability slots swapped
  • 여행자 cooldown increased from 130s to 145s
  • 여행자 T2 increased from -40s to -55s
  • 여행자 can now be cast by targeting the top bar portraits
래쉬 Hero 1 2
  • Visual update to turret tracers, muzzle flash and impacts
  • Hit confirm sound added to 래쉬's 채찍질 ability
  • 채찍질 heal vs heroes reduced from 70% to 65%
  • 채찍질 heal vs creeps reduced from 25% to 20%
  • Strike: Cast range now ignores the Z height (similar to 래쉬's 죽음의 강타)
  • Down: Cast range now ignores the Z height (similar to 래쉬's 죽음의 강타)
  • 지면 타격 drag down collision improved a bit
인페르누스 Hero 1 4
  • Catalyst T2 reduced from 15% Lifesteal to 12%
  • Catalyst T3 reduced from -40% Heal Degen to -33%
  • 충격 폭발 T3 reduced from 100% to 85%
  • 화염 흔적 buildup decay time is now 15% slower
  • 충격 폭발 radius increased from 12m to 13m
  • 충격 폭발 T2 radius reduced from +4m to +3m
워든 Hero 2 3
  • 최후의 저항 non-hero lifesteal reduced from 50% to 20%
  • 최후의 저항 hero lifesteal reduced from 100% to 80%
  • Fire Rate spirit scaling reduced from 0.3 to 0.25
  • 연금술 플라스크 now respects LOS
  • 최후의 저항 cooldown increased from 138s to 140s
  • 최후의 저항 resistance during channel increased from 50% to 60%
패러독스 Hero 1
  • Remastered weapon fire for 패러독스
  • 패러독스 VO: remaster pass and added some content
  • Fixed 키네틱 카빈 not proccing Headshot effects (Headshot booster, 헤드헌터, 약화 헤드샷)
  • 역설 전환 time min/max increased by 0.2/0.3s (to help with camera)
  • 시간 장벽 now deals 50 damage for going through it
비스쿠스 Hero 3
  • 비스쿠스 VO: he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • 끈적이 펀치 can now be parried (does not stun 비스쿠스, only blocks the puddle effect for the parrying player)
켈빈 Hero 3
  • 켈빈 VO: remaster pass and added some content
  • 냉각 수류탄 T2 reduced from +125 Heal to +100
  • 얼음 쉼터 regen reduced from 120 to 110
  • 얼음 쉼터 T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
  • 대지 강타, 죽음의 강타 and 지면 타격 now smash through 얼음길
야마토 Hero 2
  • New sounds added to 야마토's Flying Strike while aiming
  • Improved cases where 절대 검술 would hit enemies behind cover
  • 그림자 변형 no longer heals on cast
  • 그림자 변형 T3 increased from +2s to +3s
  • 그림자 변형 now heals for 15% of your max hp on hero kill
세븐 Hero 1
  • Added new run animation for 세븐
  • Remastered weapon fire for 세븐
  • 폭풍 구름 now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
  • 폭풍 구름 expand time reduced from 2s to 1.5s
비밥 Hero 1
  • 비밥 VO: remaster pass and added some content
  • 하이퍼 빔 T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
  • 폭발 어퍼컷 T2 bonus now applies to melee damage too
  • Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing 비스쿠스 Cube)
미나 Hero
  • Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
  • Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
  • Stamina: Now grants +75 Health
  • Stamina: Now increases Wall Jump count by 1 as well
레이스 Hero 1
  • 고속 연사 T3 lifesteal reduced from 35% to 30%
  • 고속 연사 T2 no longer has spirit scaling (moved to T3)
  • 고속 연사 T3 now also adds spirit scaling
  • 염력 now causes the target to oscillate up and down a little bit
베네터 Hero 1
  • Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
홀리데이 Hero
  • 홀리데이 VO: remaster pass and added some content
포켓 Hero 1
  • 고통의 흔적 T2 Healing Reduction reduced from 60% to 50%
부패 Item 1 2
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
  • Healing Reduction reduced from 70% to 55%
  • Healing Reduction reduced from 70% to 55%
  • Damage increased from 1% to 1.4%
마법 체력 흡수 Item 1
  • Shredder Bullets: 마법 체력 흡수 reduced from 20% to 18%
  • Headshots: Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% 마법 체력 흡수 (component passive), and +150 Health.
  • Kevlar: No longer grants +20% 마법 체력 흡수
총탄 체력 흡수 Item 3
  • Reload: 총탄 체력 흡수 reduced from 20% to 18%
  • Aura: 총탄 체력 흡수 reduced from 20% to 18%
  • Burst: 총탄 체력 흡수 reduced from 100% to 80%
충격의 모루 Item
  • Cast delay changed from 0.25s to 0.1s, to match other similar actives
  • No longer interrupts sliding, to match other similar actives
헤드헌터 Item 2
  • Heal per Headshot reduced from 8% to 7%
  • Head Shot Bonus Damage reduced from +140 to +130
치유 억제 Item 1 1
  • Healing Reduction reduced from 45% to 40%
  • Duration increased from 6s to 7s
거머리 Item 2
  • 총탄 체력 흡수 reduced from 35% to 32%
  • 마법 체력 흡수 reduced from 35% to 32%
둔화 주술 Item
  • Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
광전사 Item 1
  • Weapon Damage per stack increased from 5% to 6%
둔화탄 Item
  • Cannon: Now requires 둔화탄 and grants the slow passive
침묵탄 Item
  • Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than 독성탄)
마법 강타 Item 1
  • Snatch: Requires 마법 강타. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
반응성 대시 Item
  • Surge: Requires 반응성 대시. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
총탄 저항 & 마법 저항 (아머) 메커니즘 5 4
  • Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
  • 워커 Stomp now also deals 10% Max HP as damage
  • 워커 now provide nearby allied heroes 25% Bullet and Spirit Resistance
  • Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
  • Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
  • Bullet
  • Spirit
  • Shredder Bullets: Spirit Amp reduced from 10% to 8%
  • Shot: Damage multiplier increased from 90% to 110%
  • Shot: Now grants +150 Bullet Shield
  • Lifesteal: Now grants +3% Bullet Resist
  • Barrier: Bullet Shield health reduced from 400 to 350
  • Reducer: Debuff Resist reduced from 30% to 28%
  • Reducer: Weapon Damage increased from 6% to 8%
  • Barrier: Now has +8% Ability Range again instead of +6 Spirit Power
  • Leap: Now grants +6% Spirit Resist
  • Spirit: Health increased from 100 to 125
  • Shift: Post Shift now also grants +20 Spirit Power
  • New T3 Spirit Item, Spirit
  • New T3 Spirit Item, Arcane
  • Reverb: Damage increased from 40% to 45%
  • Talon: Bullet damage increased from 24 to 25
  • Geist: 정수 폭탄 Self Damage spirit scaling reduced from 2 to 1.8
라인과 트루퍼 메커니즘 2 2
  • When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
  • Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
  • Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
  • Middle Lane 워커 HP increased from 5800 to 8000 (side walkers HP is 5175)
  • Patron Laser now also deals 3% Max HP DPS
  • Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
  • Trooper soul changed from 60/40% in the kill/orb to 65/35%
  • Medic Trooper now has 3 charges of heal rather than 2
  • Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
  • Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
  • Moved the side lane teleporters to the crawl space under the Hard camp
패링 메커니즘 2
  • Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
  • Improved various issues with Heavy Melee vs Dash/패링 when there is latency
  • Powerups now require a heavy melee to claim (art visuals updated)
  • Melee
  • Melee
  • Pulse: Now grants +15% Melee Resistance
랭크, MMR, 리더보드 메커니즘 1
  • This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
  • Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
  • Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
  • There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
영혼 항아리 메커니즘 1 2
  • Urn time to reveal increased from 20s to 25s
  • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
  • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
빌드와 빌드 브라우저 메커니즘
  • There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
General 191 changes 15 18
  • Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
  • Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
  • You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
  • The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
  • If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
  • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
  • Added secondary key binds for actions
  • You are now able to browse and favorite builds in the dashboard
  • Sandbox mode now shows the souls value of the current items you have in your inventory
  • Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
  • Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
  • Commend toasts now stay on your screen until they are dismissed
  • Commend toasts now have a button to return the commend to the player that commended you
  • Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
  • You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
  • Low priority games now require wins to count
  • Added icon variants for high or low ground for small/medium/large camps
  • Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
  • Purchase Log in the shop now shows enemy and ally purchases with different colors
  • Fixed F1-F5 Keys not working (for moving camera to allies)
  • Updated active items to have uniform sliding/cast delay behavior
  • Curse: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • Slowing
  • Hex: No longer interrupts sliding, to match other similar actives
  • Withering
  • Whip: No longer interrupts sliding, to match other similar actives
  • Silence
  • Glyph: Cast delay changed from 0.0s to 0.1s, to match other similar actives
  • The through-wall ally silhouette health bars are now more accurate
  • Optimized lighting in the map for better rendering performance
  • Added Chat Wheel Options as keybinds so you can bind keys to certain responses
  • Fixed not being able to ping enemy items
  • Added music and ambient sounds to hotel
  • Revised Casting bridge buff loop
  • Fixed a bug where nearly all sound stops and never returns
  • Fixed respawn music cue failing to play with shop menu open
  • Fixed music not playing while the player is outside their base and their base is under attack
  • Improved negative feedback sound effect timing
  • Fixed some cases where some sounds could overpower everything else
  • Added key and button name localization support for keybinds
  • Visual update to 치유의 영혼 to improve visibility
  • 모래 폭풍 revision to help user judge distance and AOE
  • Added preview state to Flying Strike
  • Added effect to when the zipline ability first starts
  • Added an AOE landing indicator for where units will be thrown with 죽음의 강타 (only shows for allies)
  • Fixed 지면 타격 preview cone visual to be more accurate
  • Updated
  • Updated
  • Updated
  • Updated
  • Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
  • Updated
  • Some rendering performance improvements
  • Fixed some lightmap quality regressions
  • Fixed textures being slightly too blurry in FSR2
  • Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
  • Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
  • Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
  • Steam Game Recording timeline no longer records Shrine objectives as "The World"
  • Fixed fps_max accidentally being changed to slider maximum value when out of slider range
  • Video Settings slider for fps_max goes up to 400
  • Fixing tooltips on keybind dropdowns not working correctly
  • Steam Input support
  • Fixed Controller binds not working when the same Keyboard binds were empty
  • Fixed Show Scoreboard glyph in Sandbox Mode UI
  • Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
  • 워커 Laser now also deals 2% Max HP DPS
  • 워커 now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base 가디언
  • Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
  • Falloff min range reduced from 22m to 20m
  • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
  • Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
  • Previously was +20% Fire Rate and +40% Ammo for 160s.
  • Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
  • Survival
  • Previously was +400 Health and +1% Max Health Regen for 160s.
  • Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
  • Casting
  • Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
  • View attachment truck_update.mp4
  • Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
  • Redesigned Radio Station interior to be more open
  • View attachment canal_update.mp4
  • Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
  • View attachment connection_update.mp4
  • View attachment armory_update.mp4
  • View attachment teleporter_update.mp4
  • Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
  • Added a fence guard beside the stairs inside the Garage/Night Club
  • Added zapper effect to the antenna models on rooftops
  • New building facade art in Amber Blue and Purple lanes
  • Added a street gate structure between the Garage and the Record Shop
  • Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
  • Grey
  • Talon: 화살 세례 T3 reduced from 50% Lifesteal to 40%
  • Soul
  • Active
  • Heroic
  • Toxic
  • Bullets: Healing Reduction reduced from 65% to 50%
  • Vampiric
  • Lifesteal: Lifesteal reduced from 20% to 18%
  • Lifesteal: Lifesteal reduced from 28% to 26%
  • Restorative
  • Locket: Regen per stack reduced from 35 to 32
  • Lifesteal: Lifesteal reduced from 23% to 22%
  • Rapid
  • Rounds: Fire Rate increased from 10% to 11%
  • Monster
  • Rounds: Bonus Health reduced from 50 to 30
  • Soul
  • Heroic
  • Aura: Cooldown reduced from 25s to 20s
  • Alchemical
  • Fire: DPS burn lingers on targets for 1s
  • Hunter's
  • Aura: Fire Rate slow reduced from 10% to 9%
  • Glass
  • Lucky
  • Lucky
  • Reactive
  • Return
  • Debuff
  • Debuff
  • Divine
  • Divine
  • Barrier: No longer grants +1 Sprint
  • Healing
  • Nova: No longer has +6% Ability Range
  • Debuff
  • Debuff
  • Rescue
  • Beam: Heal reduced from 26% to 24%
  • Rescue
  • Beam: Now grants +6% Ability Range
  • Rescue
  • Beam: Cooldown increased from 26s to 36s
  • Rescue
  • Beam: Pull speed reduced by 15%
  • Metal
  • Skin: Active now reduces your Move Speed by 1.5
  • Superior
  • Superior
  • Majestic
  • Phantom
  • Ammo
  • Scavenger: While at max stacks you gain +2 Sprint
  • Withering
  • Whip: Cooldown reduced from 18s to 15s
  • Improved
  • Silence
  • Glyph: No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
  • Silence
  • Glyph: Cooldown reduced from 32s to 24s
  • Ethereal
  • Rapid
  • Recharge: Time between charges reduced from 65% to 60%
  • Knock
  • Mystic
  • Slow: Now grants +1 Sprint
  • Mystic
  • Slow: Health increased from 140 to 160
  • Torment
  • Diviner's
  • Diviner's
  • Kevlar: Now grants +7% Ability Duration
  • Echo
  • Shard: Cast delay reduced from 0.3s to 0.25s
  • Mystic
  • Grey
  • Grey
  • Talon: Health growth per boon increased from 27 to 29
  • Grey
  • Talon: Immobilizing Trap now tethers targets rather than rooting them
  • Grey
  • Talon: Immobilizing Trap tether duration increased 1.25s to 1.5s
  • Grey
  • Talon: Immobilizing Trap no longer applies 50% slow for 1s
  • Grey
  • Talon: Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
  • Grey
  • Talon: Immobilizing Trap T2 changed from +2s Slow to +1s Tether
  • Grey
  • Talon: Immobilizing Trap radius increased from 6 to 6.2
  • Grey
  • Talon: Immobilizing Trap T1 CD improved from -19s to -20s
  • Grey
  • Talon: 부엉이 비행 camera now returns more quickly when the Owl collides very far away
  • Lady
  •