deadlock.io

11-07-2024 Update

11-07-2024 · Helden: 17 Gegenstände: 39
Abrams Held 2 1
  • Reverted Melee attack speed reduction.
  • Schulterstoß can now again use left/right strafe to slightly change direction.
  • Schulterstoß now carries momentum at the end of the charge.
  • Lebensextraktion spirit scaling increased from 0.3 to 0.36.
  • Infernale Widerstandskraft Damage Regen reduced from 15% to 14%.
  • Infernale Widerstandskraft Damage Regen duration increased from 18s to 20s.
  • Infernale Widerstandskraft T3 reduced from +8% to +7%.
  • Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
Bebop Held 1 2
  • Haftbombe damage gained per hero impact increased from 1% to 1.5%.
  • Haftbombe damage gained per hero kill reduced from 5% to 4%.
  • Haftbombe T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
  • Haftbombe now calculates its damage at detonation time rather than cast time (affects item combinations).
  • Haftbombe now has 2x cast range when used on allies.
  • Hook damage reduced from 40 to 10.
  • Hook damage now has spirit scaling of 2x.
  • Hyperstrahl now goes on cooldown for 3 seconds when canceled during precast.
Paradox Held 3
  • Bullet velocity increased from 411 to 525.
  • Zeitfeld no longer has charges.
  • Zeitfeld no longer deals 10% Max Health Damage.
  • Zeitfeld cooldown reduced from 37s to 25s.
  • Zeitfeld T2 is now Deals 10% Max Health Damage.
  • Kinetischer Karabiner Max Damage Amp increased from 85% to 100%.
  • Paradoxer Tausch time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
Vindicta Held 2 1
  • Base bullet damage reduced from 15 to 13.
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
  • Pfählung duration increased from 1.75s to 2s.
  • Flug T2 reduced from +8s to +6s.
  • Krähenvertrauter tick rate changed from every 0.5s to every 1s.
  • Gnadenschuss starts at 25% power instead of 50% power.
Yamato Held 1
  • Schattenseele now affects the grapple time speed.
  • Schattenseele duration increased from 4s to 6s.
  • Schattenseele no longer prevents death.
  • Schattenseele now grants +60% Bullet and Spirit Resist.
  • Schattenseele now heals for 30% hp (done after the dispel).
  • Schattenseele duration now extends by 2s whenever you get a kill in it (for that session).
Dynamo Held 1
  • Now gains 1% Bullet Resist per Boon (0->14%).
  • Fixed Quantenverschränkung sometimes not moving you to the destination properly.
  • Singularität now deals 1.5% Max HP in the base ability.
  • Singularität T3 increased from 3.8% to 4%.
  • Singularität Base DPS reduced from 60 to 45.
Grey Talon Held 2 2
  • Base bullet damage reduced from 27 to 24.
  • Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
  • Falloff range rescaled from 22m->58m to 18m->54m.
  • Pfeilregen strafe distance with stamina reduced by 30%.
  • Fokusschuss hitbox size reduced by 20%.
Warden Held
  • Now has +1 Sprint.
  • Bullet Velocity increased from 213 to 290.
  • Letztes Gefecht now goes on cooldown if you die or the ability is interrupted while cast.
  • Letztes Gefecht T3 no longer grants unstoppable during channel.
  • Letztes Gefecht now grants +50% Spirit Resist during channel.
Haze Held
  • Kugelhagel no longer hits 2 targets.
  • Kugelhagel now grants +30% Fire Rate.
  • Kugelhagel now allows you to use items during it.
  • Schlafdolch T3 now also causes targets to wake up with -40% Fire Rate.
Mirage Held 1 2
  • Bullet size reduced from 6 to 5.
  • Tornado speed reduced from 20m to 18m.
  • Tornado Lift Duration reduced from 1.1s to 1s.
  • Feuerskarabäen T2 reduced from -15% Bullet Resist to -10%.
Viscous Held 1
  • Kubus health regen now scales with spirit at 0.2.
  • Schleimkugel down dash ability moved from T3 to base ability.
  • Schleimkugel size now increases with range upgrades (doesn't affect collision with world).
  • Fixed some hit detection issues with Schleimkugel.
Lash Held
  • Bodenschlag can now be cast while on the zipline.
  • Fixed interaction between Mirage's tornado and Todesschmetterer.
  • Bodenschlag now pulls enemies to the ground with you (similar to Steinform recently).
Infernus Held 2
  • Catalyst slow reduced from 40% to 35%.
  • Nachbrennen buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
Ivy Held 2
  • Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
  • Watcher's Covenant Kugellebensraub spirit scaling increased from 0.2 to 0.3.
McGinnis Held 2
  • Mini Turrets DPS reduced from 60 to 40.
  • Mini Turrets health reduced from 20% max HP to 15%.
Pocket Held 2
  • Trommelfeuer spirit scaling increased from 0.4 to 0.5.
  • Light melee damage increased from 63 to 75.
Wraith Held 2
  • Telekinese cast time increased from 0.6 to 0.7.
  • Telekinese damage reduced from 200 to 175.
Fluch der Langsamkeit Gegenstand 2
  • Now uses Zähigkeit as a component.
  • Now gains +10% Magielebensraub and +75 Bonus Health.
  • Spirit Power reduced from 5 to 4.
  • No longer grants +1 Sprint.
  • Damage reduced from 70 to 40.
Verfall Gegenstand 1 2
  • Now grants +1.5 HP Regen.
  • Now grants +8% Ability Duration.
  • Healing reduction increased from -50% to -70%.
  • Bleed Damage reduced from 3.1% to 1%.
  • Cooldown reduced from 45s to 33s.
Heilende Kugel Gegenstand
  • No longer grants +7% Bullet Resist.
  • Now grants +90 Bullet Shield.
  • Now procs on orb shots for NPC heal value.
Schnelllader-Magazin Gegenstand
  • Schnelllader-Magazin indicator UI slightly adjusted.
  • Now grants +50 Health.
Nahbereich Gegenstand
  • No longer grants +85 Bullet Shield Health.
  • Now grants +5% Bullet Resist.
Nahkampfansturm Gegenstand 1
  • No longer grants +1 HP Regen.
  • Weapon Damage reduced from 12% to 10%.
Zielfernrohr Gegenstand 1
  • Long range Weapon Damage reduced from 40% to 30%.
  • Now grants +10% Weapon Damage.
Scharfschütze Gegenstand 1
  • Long range Weapon Damage reduced from 70% to 50%.
  • Now grants +20% Weapon Damage.
Göttliche Barriere Gegenstand
  • No longer grants +8% Ability Range.
  • Now grants +6 Spirit Power.
Heilendes Amulett Gegenstand
  • No longer grants +5 Spirit Power.
  • Now grants +25% Melee Resistance.
Mystischer Schleier Gegenstand 2
  • Ammo increased from 12% to 15%.
  • Weapon Damage increased from 10% to 15%.
Berserker Gegenstand 1
  • Bullet Resist increased from 7% to 9%.
Giftige Kugeln Gegenstand 1
  • Damage changed from 5% of Current Health to 2.5% of Max Health.
Schattenwandel Gegenstand 1
  • Detection range increased from 18m to 22m.
Glaskanone Gegenstand 1
  • Health loss reduced from -15% to -12%.
Raserei Gegenstand 1
  • Low HP bullet resist increased from 45% to 55%.
Glückstreffer Gegenstand
  • Fixed it causing proc effects to roll twice whenever it procced.
Verstummer Gegenstand
  • Now grants +12% Spirit Resist.
Heilungsritus Gegenstand 1
  • Duration increased from 19s to 20s (total health restored unchanged).
Heilungsfluch Gegenstand 1
  • Healing reduction increased from -40% to -45%.
Metallhaut Gegenstand
  • No longer blocks melee damage.
Seelenkraft Gegenstand 1
  • Health increased from 365 to 400.
Inhibitor Gegenstand 1
  • Slow reduced from 25% to 20%.
Phantomschlag Gegenstand
  • Now grounds any flying targets on impact (similar to how Fluch der Langsamkeit used to work).
Mystische Explosion Gegenstand
  • Now triggers on your base damage, rather than how much the target receives.
Allgemein 98 Änderungen 12 6
  • Added Trapper to Hero Labs.
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
  • Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused.
  • You can now hover party members on the dashboard while in queue to view their roster.
  • Added "Frenzied" text when you own Raserei and go below 50% health.
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud.
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
  • Fixed Commends for All Heroes not showing up correctly in player profiles.
  • Updated McGinnis Trommelfeuer explosions to show the edge of the aoe better.
  • Fixed the 'x' button in the shop search not clearing the search box.
  • Sinners Sacrifice now has a final damage state for clear read on final hit.
  • Fixed some issues with Quantenverschränkung not moving units with it correctly when there is nearby geometry.
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies.
  • Fixed Grey Talon getting assist credit while flying Geistereule.
  • Fixed Sinner's Sacrifice changing facing direction sometimes.
  • Fixed a rare bug where shields would never regenerate.
  • Fixed some cases where troopers could get stuck in the base.
  • Fixed using melee to secure orbs being a little unresponsive.
  • New effects for Viscous heavy melee.
  • Added an ambient looping sound for each bridge powerup.
  • Fixed some animation issues with Vindicta.
  • Added new zipline animation for Vindicta.
  • Looped music will resume playing if interrupted by a transient cue.
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
  • Improved animation readability for Mo & Krill heavy melee.
  • Reduced visual clutter on Seven's tracers with high fire rate.
  • Reduced visual clutter on Wraith's tracers with high fire rate.
  • Effects updates for Seelenkraft.
  • Added missing lean animation near walls for Mirage.
  • Sandwirbel distance and aoe read improvements.
  • Fixed issues where health regen effect will begin popping on and off if player is at max health.
  • New sounds added to Yamato’s Krafthieb, Flying Strike, and Schattenseele abilities.
  • New sounds added to Lash’s Bodenschlag and Peitschenhieb abilities.
  • Renamed "Mouse Wheel" to "Chat Wheel."
  • Steam Input support:
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down).
  • Added a "Replay Controls" action set.
  • Allow Steam Deck to see the Key Bindings Screen.
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs.
  • Added Controller tab to house Controller specific options.
  • Added a Steam Input Configurator launch button.
  • Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }.
  • Fixed crash in spectator mode when querying controller button state.
  • Fixed Controller not working until loading a level.
  • Official Steam Input configs for SteamDeck and DualSense have been updated.
  • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
  • Troopers no longer increase their bounty by 20% at 8 minutes.
  • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
  • Neutral Creeps now give 5% less souls.
  • Troopers now take 28% more damage from Wächter.
  • Wanderer damage vs players increased by 10%.
  • Wächter will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Wanderer to in between inner and outer lanes.
  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
  • Biased Urn delivery locations moved slightly closer to neutral positions.
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
  • Walker armor loss over time now happens at 16m instead of 14m.
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
  • Mid Boss Rejuv Trooper Health increased by 30%.
  • Fixed Troopers resistance against Base Wächter not working properly.
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
  • [video mp4=https://cdn.steamstatic.com/apps/deadlock/blog/warehouseupdate.mp4 autoplay=false loop=false controls=true][/video]
  • Removed all railings from fire escape stairs.
  • Pass at making rooftops smoother to navigate.
  • Removed angled supports from chimney.
  • Removed collision from small props.
  • Added stairs on top of Bodega.
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations.
  • These changes were included early in the map update that came with the Halloween patch:
  • New Hotel building art pass.
  • Changed exit location from the player spawn area to the rest of the base to the angled walls.
  • Bullet Resist increased from 25% to 26%.
  • Combat Barrier: Fire Rate increased from 6% to 7%.
  • Spirit Resist increased from 20% to 22%.
  • Debuff Remover: Debuff Resistance increased from 35% to 40%.
  • Debuff Remover: Cooldown reduced from 48s to 45s.
  • Removed from the game.
  • Duration increased from 35s to 45s.
  • Withering Whip: Bullet Resist reduction reduced from -14% to -11%.
  • Withering Whip: Cooldown reduced from 22s to 18s.
  • Withering Whip: Now deals 50 Spirit Damage.
  • Improved Cooldown: Cooldown Reduction reduced from 16% to 14%.
  • Improved Cooldown: Spirit Shield improved from 75 to 100.
  • Improved Cooldown: Now grants +10% Ammo.
  • Improved Burst: Now triggers on your base damage, rather than how much the target receives.
  • Improved Burst: Max HP damage reduced from 9% to 8%.