deadlock.io

12-06-2024 Update

12-06-2024 · Helden: 22 Gegenstände: 49
Haze Held 1 2
  • Rauchbombe T1 Sprint reduced from +6 to +5.
  • Rauchbombe T3 charge time reduced from 10s to 7s.
  • Fixed Fixierung not working correctly with debuff resist.
  • Fixierung T3 reduced from 0.15 to 0.12.
  • Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
  • Sleep dagger now takes effect immediately, rather than after a brief delay.
  • Fixed creeps sometimes attacking and waking on sleeping targets.
  • Kugelhagel cooldown increased from 138s to 150s.
  • Kugelhagel T1 reduced from +7 to +6 Spirit Damage.
  • Kugelhagel T2 increased from -38s to -40s.
  • Kugelhagel fixed an issue causing the game to freeze for the duration of the ult channel.
Pocket Held 3 6
  • Health growth reduced from 31 to 27.
  • Koffer des Zauberers T1 increased from -4.75s to -5s.
  • Koffer des Zauberers Escape Duration reduced from 2s to 1.5s.
  • Koffer des Zauberers T3 now also increases Escape Duration by +0.5s.
  • Fliegender Mantel duration increased from 3.2 to 3.4s (slower speed, same overall distance).
  • Froschplage now immediately deals 18% of Current HP on application.
  • Froschplage DPS reduced from 27 to 12.
  • Froschplage DPS Spirit Power scaling reduced from 0.3 to 0.22.
  • Froschplage radius reduced from 14m to 9m.
  • Froschplage T3 reduced from +27 DPS to +15 DPS.
  • Froschplage T3 now also increases range by +5m and increases initial damage by 5%.
Ivy Held 2
  • Melee damage and growth reduced by 15%.
  • Starting Health reduced from 550 to 525.
  • Watcher's Covenant fixed to replicate healing even when you are full.
  • Watcher's Covenant now initially locks onto the target in your facing direction if there is one.
  • Steinform now shows the Ivy player a visible radius indicator for where your hero will hit.
  • Kudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
  • Abwurf damage reduced from 150 to 125.
  • Fixed Phantomschlag not grounding Ivy when using Abwurf.
  • Abwurf now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
Lash Held 4 1
  • Bodenschlag T1 improved from -9.5s Cooldown to -10s.
  • Todesschmetterer cooldown increased from 137s to 140s.
  • Todesschmetterer channel time increased from 2s to 2.3s.
  • Todesschmetterer Impact radius increased from 5m to 6m.
  • Todesschmetterer cone angle increased from 75 to 85.
  • Todesschmetterer cast range increased from 18m to 20m.
  • Todesschmetterer T2 changed from +100 damage to -30s Cooldown.
  • Todesschmetterer T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
  • Todesschmetterer fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
Vindicta Held 5 3
  • Health reduced from 550 to 525.
  • Krähenvertrauter projectile speed increased from 3500 to 4750.
  • Pfählung cooldown reduced from 42s to 40s.
  • Pfählung T2 increased from -19s Cooldown to -20s.
  • Pfählung T3 reduced from +0.75s to 0.5s.
  • Pfählung T3 now also increases capture radius by +2m.
  • Gnadenschuss time between charges increased from 1.6s to 2s.
  • Gnadenschuss base damage reduced from 130 to 120.
  • Gnadenschuss T2 damage reduced from 140 to 130.
Viscous Held 2 5
  • Fixed visual parry cooldown bug with Glibberfaust.
  • Kubus cooldown reduced from 48s to 42s.
  • Kubus cast range reduced from 30m to 26m.
  • Glibberfaust radius increased from 4 to 4.5.
  • Glibberfaust slow reduced from 20% to 15%.
  • Glibberfaust T2 slow reduced from 20% to 15%.
  • Glibberfaust T3 now also causes the Punch to become a heavy melee.
  • Schleimkugel damage Spirit Power scaling reduced from 1.3 to 1.1.
  • Schleimkugel damage T2 reduced from 120 to 90.
Wraith Held 4 2
  • Bullet damage growth increased 0.37 to 0.39.
  • Dauerfeuer T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
  • Dauerfeuer T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
  • Dauerfeuer T3 changed from 30% Kugellebensraub to 20% Bullet and Magielebensraub.
  • Telekinese cast time reduced from 0.7s to 0.4s.
  • Telekinese projectile speed increased from 650 to 750.
  • Telekinese now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
  • Telekinese T2 duration now applies to the silence and disarm, increased to +0.75s.
  • Telekinese T3 now causes the projectile to bounce to another nearby hero within 20m.
Mirage Held
  • Mirage now has custom animations for most of his core movement.
  • Feuerskarabäen now applies its drain over 4s instead of frontloaded.
  • Feuerskarabäen no longer restricts you from hitting the same target (debuff duration refreshes).
  • Feuerskarabäen launch window increased from 5s to 8s (can be extended by duration extender).
  • Reisender now allows you to rotate the camera.
  • Reisender T2 changed from "-56 Cooldown" to "Grants Ally Reisender Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
Dynamo Held 1
  • Fixed Quantenverschränkung not deselecting if you get silenced while targeting.
  • Kinetische Welle T2 now affects melee damage too.
  • Fixed Fliegender Teppich + Dynamo heal interaction.
  • Singularität cooldown increased from 191s to 215s.
  • Singularität now deals half damage to objectives.
  • Singularität fixed tooltip referencing knock-up that it doesn't do.
Grey Talon Held 2
  • Immobilizing Trap renamed to Magiefalle.
  • Magiefalle now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
  • Magiefalle T2 no longer increases slow by 1s.
  • Magiefalle T2 now increases Curse debuff by 0.5s.
  • You can now shoot Fokusschuss onto Magiefalle center to trigger it to detonate immediately in a 30% increased radius.
  • Fokusschuss can now secure orbs.
Kelvin Held 2
  • Fixed some issues with being unable to shoot over half-height cover.
  • Frostgranate now also reduces Stamina Regeneration during the slow duration.
  • Eiskuppel now created on key up. While the key is down an outline of the area will be shown.
  • Eiskuppel cooldown increased from 127s to 130s.
  • Eiskuppel T2 increased from -38s to -40s.
Lady Geist Held 1
  • Bosheit can now secure orbs.
  • Seelentausch T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
  • Seelentausch T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
  • Lebensentzug duration increased from 2s to 2.5s.
  • Lebensentzug T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Warden Held 1 2
  • Fire Rate Spirit Power scaling reduced from 0.25 to 0.22.
  • Letztes Gefecht Resistance reduced from 60% to 30%.
  • Letztes Gefecht now only goes on cooldown for 20s when interrupted rather than full.
  • Letztes Gefecht T2 now also reduces cooldown by 35s.
  • Letztes Gefecht T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
Bebop Held
  • Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
  • Hook now shows a hero icon when you connect with a target.
  • Hook delay reduced when pulling allies.
  • Hook T1 now also improves melee damage.
Infernus Held 2
  • Flammensprint cooldown reduced from 40s to 35s.
  • Flammensprint T3 changed from -19s CD to -15s.
  • Flammensprint T3 now also makes the ability charged (15s charge time).
  • Nachbrennen spirit scaling increased from 0.5 to 0.6.
McGinnis Held 1 1
  • Mini Turrets HP gain per boon increased from 20 to 30.
  • Mini Turrets no longer limit the damage they take to 33% of HP per second.
  • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turrets Fire Rate reduced by 20%.
Mo & Krill Held
  • Eingraben is no longer affected by Schulterstoß.
  • Spektralmauer no longer hits you while you are Burrowed.
  • Spott now heals you instantly rather than over 1s.
  • Kombo health gain tooltip clarified.
Yamato Held 2
  • Flying Strike T3 now also lets you grapple to ally heroes.
  • Schattenseele cast time reduced from 2s to 1.5s.
  • Schattenseele no longer has a 0.6s post cast time.
  • Schattenseele T3 now also increases Resist by 15%.
Paradox Held 2
  • Zeitfeld Time Stop duration reduced from 0.6s to 0.5s.
  • Kinetischer Karabiner Max Stop duration reduced from 0.5s to 0.4s.
  • Kinetischer Karabiner T1 reduced from +0.5s to +0.4s.
Seven Held 1
  • Gewittersturm now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
  • Gewittersturm DPS reduced from 125 to 110.
  • Gewittersturm T3 now also allows you to float around at 2.5m/s speed.
Abrams Held 1 1
  • Bullet Damage decreased from 4.68 to 4.5.
  • Spirit Siphon spirit scaling increased from 0.5 to 0.65.
Shiv Held
  • Fixed some targeting issues with Todesstoß.
Scharfschütze Gegenstand 2 1
  • Now reduces your Fire Rate by 10% and movespeed by 0.5.
  • Weapon Damage increased from 20% to 30%.
  • Far range Weapon Damage increased from +50% to +70%.
Feuererwiderung Gegenstand
  • Feuererwiderung no longer has +9 Spirit Power.
  • Feuererwiderung now has +3 HP Regen.
  • Feuererwiderung now has +10% Ammo.
Magische Infusion Gegenstand 1
  • Duration increased from 6s to 8s.
  • No longer grants +50 Health.
  • Now grants +70 Spirit Shield.
Arkane Verstärkung Gegenstand 3
  • Ability range reduced from +20% to +18%.
  • Ability duration reduced from +20% to +18.
  • Spirit Power reduced from +20 to +18.
Nahbereich Gegenstand 2
  • Weapon Damage reduced from 25% to 22%.
  • Bullet Resist reduced from 5% to 4%.
Hohlspitz-Kugeln Gegenstand 1
  • Hohlspitz-Kugeln Ward: Threshold increased from 60% to 65%.
  • Hohlspitz-Kugeln Ward: Weapon Damage reduced from 22% to 20%.
Alchemie-Feuer Gegenstand 1
  • Spirit Power reduced from 11 to 7.
  • Added alternate desaturated variant for friendly versions of this.
Mystischer Schleier Gegenstand 1
  • When shot while invisible, you will require 1s to go back invisible rather than 0.25s.
  • Cooldown increased from 18s to 22s.
Metallhaut Gegenstand 1 1
  • Duration increased from 3.5s to 4s.
  • Stamina movement distance reduced by 25%.
Aderlasser Gegenstand
  • No longer provides +12% Cooldown Reduction.
  • Now upgrades from Heilungsfluch. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Niederschlag Gegenstand 1
  • Stun duration reduced from 0.9 to 0.75.
  • Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
Rüstung des Weissagers Gegenstand 1 1
  • Cooldown Reduction reduced from 12% to 10%.
  • Ability Duration increased from 7% to 10%.
Monster-Kugeln Gegenstand 1
  • Weapon Damage vs NPC reduced from 30% to 26%.
Berserker Gegenstand
  • Now builds into Raserei.
Zauberschütze Gegenstand
  • Zauberschütze Kopfschüsse: Proc bonus changed from 3% Spirit Power to 3% Spirit Amp.
Giftige Kugeln Gegenstand 1
  • Bleed damage increased from 2.5% to 2.75%.
Raserei Gegenstand 1
  • Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
Verkrüppelnder Kopfschuss Gegenstand
  • The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Verstummer Gegenstand 1
  • Buildup difficulty increased by 18%.
Heilungsritus Gegenstand 1
  • Health bonus reduced from +45 to +30.
Heilungswelle Gegenstand 1
  • Time to heal increased from 2s to 2.75s.
Raketenstiefel Gegenstand
  • No longer gets interrupted on slam down if you get shot.
Verfall Gegenstand 1
  • Bleed damage increased from 1.4% to 1.5%.
Auffrischer Gegenstand 1
  • Cast delay increased from 0.3s to 0.6s.
Allgemein 81 Änderungen 7 7
  • Added a new hero, Raven, to Hero Labs.
  • Added park theming to purple lane.
  • Added park backdrop to park side of map.
  • Updated tree models to new visual style and added player collision to canopies.
  • For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
  • Moved the post-game survey to the final score screen.
  • Added text box field to the post-game survey.
  • Muting a player now also silences map drawing, pings, and chatwheel messages.
  • Various rendering performance improvements on map assets.
  • Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
  • Added Toggle Crouch as a new keybind.
  • Added a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
  • Fixed shop search not working in the shop when opened from Resources.
  • Revisions to melee parry effect and removal of the parry fail effect to make parries more clear.
  • Tweaked falloff range and toned down bass frequencies of hotel music.
  • Added Pocket Trommelfeuer cast delay sound.
  • Updated Pocket Enchanted Satchel cast sound.
  • Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
  • Fixed invulnerable-to-debuff sound effect playing at wrong times.
  • Fixed melee damage audio playing despite no damage dealt.
  • Fixed rejuv collect sound playing from wrong location in hero sandbox.
  • Updated parry cast and parry success sounds.
  • Fixed being able to wall jump off of the same surface multiple times.
  • Fixed the Damage Report UI clipping into the shop in Sandbox mode.
  • Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
  • Fixed clicking on minimap not taking you to that location as a spectator.
  • Fade rooftop antenna ambient effects so that they are not visible at a distance.
  • Visual revisions to Quantum entanglement effect.
  • Reverted recent updates to Shiv run animations.
  • Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
  • Lash's Peitschenhieb impact sound adjusted for better feedback for attacking player.
  • Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
  • Visual updates to Mirage muzzle flash and tracers.
  • Updated Bullet Flurry tracers to be spirit-based.
  • Fixed Bebop's bomb damage growth not being reflected in the tooltip.
  • Fixed Grey Talon's tech power growth from his ult not being reflected in the shop.
  • Fix to Yamato Schattenseele visuals when duration is extended after killing an enemy.
  • Fixed some item sounds playing on caster instead of target.
  • Updated Krill VO - largely remastering pass, but some new content.
  • Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
  • Fixed a regression where Kelvin referenced Grey Talon incorrectly.
  • Updated Göttliche Barriere cast sound.
  • Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
  • Added new Learn to Play tutorial images in collaboration with Toastyghostey.
  • Steam Input Support:
  • Added support for new Crouch Toggle button.
  • Added 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
  • Added versioning system to Configs, so that outdated configs are unloaded.
  • Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
  • The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
  • The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
  • The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
  • Ability Range stat now has diminishing stacking.
  • Ability Duration stat now has diminishing stacking.
  • Fire Rate now has a minimum final value of -50%.
  • Heroes now have +0.5 Sprint.
  • Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Abwurf). It no longer provides sprint. The speed cannot be reduced or increased.
  • Urn spawn point now alternates left and right starting with left, rather than being random.
  • Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
  • Flying over buildings no longer causes you to get zapped, only standing on the building does.
  • Patron HP reduced from 10k to 7.5k.
  • Downed Patron HP reduced from 18k to 13.5k.
  • Patron HP grows by 250/Min starting 20 min.
  • Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
  • Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
  • Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
  • Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Seelen will then be split as normal.
  • Reverted a few changes recently related to soul duplication issues.
  • Reverted: - Wächter now deal 25% more damage to troopers.
  • Reverted: - Wächter now take 25% more damage from troopers/players.
  • Reverted: - Range to be considered for souls reduced by 5m.
  • Reverted: - Troopers now do 20% more damage to each other.
  • Basic Magazine: Weapon Damage reduced from 15% to 12%.
  • High-Velocity Mag: Weapon Damage reduced from 13% to 11%.
  • Enchanter's Barrier: Cooldown reduction reduced from 8% to 6%.
  • Debuff Remover: Buff duration increased from 4s to 5s.
  • Debuff Remover: Heal on active increased from 10% Max HP to 300 HP.
  • Withering Whip: Duration increased from 4.5s to 5s.
  • Withering Whip: Bullet Resist reduced from -11% to -12%.
  • Silence Glyph: Now pierces through all enemies in the path.
  • Silence Glyph: Projectile and collision size increased by 40%.