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Paradox: Builds

3

Community builds for Deadlock heroes: item groups, author notes and update dates. Use the build ID to find a preset in the game.

Community builds

3

Deadlock API ·

Сочные окорочка Парадокс #513141 ☆ 8,054
Author notes

БОЛЬШИЕ СОЧНЫЕ ПОТНЫЕ БОМБЫ ПАРАДОКС ДОМИНИРУЮТ НАД ПРОТИВНИКАМИ ЧИТАЕМ КОММЕНТАРИИ!!!

Лайн

Слева направо

Restorative Shot: Потом продаём

Mystic Expansion: Imbue → Pulse Grenade

Compress Cooldown: Imbue → Pulse Grenade

Enchanter's Emblem: В финале можно продать

Slowing Bullets: Никто не убежит от бомбочек

Контра

Optional

Spirit Shielding: Селестия, Лаш, другие спирит герои

Debuff Reducer: Венатор, Инфернус, другие герои, которые накладывают статусы

Reactive Barrier: Хейза, Пейджа и другие герои, которые станят

Мид

Слева направо

Echo Shard: Окорочка Парадокс становятся ещё сочнее и достигают паверспайка — с этого момента смело садимся противникам на лицоImbue → Pulse Grenade

Закрываем ган

Ballistic Enchantment: Больше бомбыImbue → Pulse Grenade

Добиваем гранату

Vortex Web: Никто не вылезет из-под окорочков (Апполону пизда, кста)

Вкусняшка

Lightning Scroll: Можно после Т3 ульты вместо Замедляющих пуль

Финал

По ситуации, но в целом слева направо

Divine Barrier: В целом до этой шмотки дело не доходит, но лишней не бывает

Если игра 40 минут и похуй куда сливать души

Optional

По ситуации

Cursed Relic: ЕСЛИ У ПРОТИВНИКА ЕБАНУТЫЙ КЕРРИ

Контра

Optional

Dispel Magic: Много противных статусов

Counterspell: Бибоп, Лаш

Metal Skin: Хейза, Венатор

Knockdown: Виндикта, Серый Коготь

Ability progression

◆ Ability points
  1. 1 1 Pulse GrenadeUnlock
  2. 2 2 Time WallUnlock
  3. 3 3 Kinetic CarbineUnlock
  4. 4 4 Paradoxical SwapUnlock
  5. 5 1 ◆ 1 Pulse GrenadeAbility point cost: 1
  6. 6 1 ◆ 2 Pulse GrenadeAbility point cost: 2
  7. 7 2 ◆ 1 Time WallAbility point cost: 1
  8. 8 3 ◆ 1 Kinetic CarbineAbility point cost: 1
  9. 9 1 ◆ 5 Pulse GrenadeAbility point cost: 5
  10. 10 4 ◆ 1 Paradoxical SwapAbility point cost: 1
  11. 11 4 ◆ 2 Paradoxical SwapAbility point cost: 2
  12. 12 3 ◆ 2 Kinetic CarbineAbility point cost: 2
  13. 13 2 ◆ 2 Time WallAbility point cost: 2
  14. 14 4 ◆ 5 Paradoxical SwapAbility point cost: 5
  15. 15 3 ◆ 5 Kinetic CarbineAbility point cost: 5
  16. 16 2 ◆ 5 Time WallAbility point cost: 5
b3 | NEW META'S PARADOX t.tv/qtarsis #380661 ☆ 2,832
Author notes

<3

Ability progression

◆ Ability points
  1. 1 1 Pulse GrenadeUnlock
  2. 2 1 ◆ 1 Pulse GrenadeAbility point cost: 1
  3. 3 3 Kinetic CarbineUnlock
  4. 4 2 Time WallUnlock
  5. 5 4 Paradoxical SwapUnlock
  6. 6 3 ◆ 1 Kinetic CarbineAbility point cost: 1
  7. 7 2 ◆ 1 Time WallAbility point cost: 1
  8. 8 4 ◆ 1 Paradoxical SwapAbility point cost: 1
  9. 9 2 ◆ 2 Time WallAbility point cost: 2
  10. 10 2 ◆ 5 Time WallAbility point cost: 5
  11. 11 3 ◆ 2 Kinetic CarbineAbility point cost: 2
  12. 12 3 ◆ 5 Kinetic CarbineAbility point cost: 5
  13. 13 4 ◆ 2 Paradoxical SwapAbility point cost: 2
  14. 14 4 ◆ 5 Paradoxical SwapAbility point cost: 5
  15. 15 1 ◆ 2 Pulse GrenadeAbility point cost: 2
  16. 16 1 ◆ 5 Pulse GrenadeAbility point cost: 5
Karebu's Raid Boss - Paradox #119156 ☆ 1,778
Author notes

BUILD UPDATES: We now achieve the, "power spike" much cheaper! Enjoy!

Early Game/Lane

I have been testing out Divine Barrier vs Restorative Locket, pick one! ... NOT BOTH ):<

Close Quarters: This item replaced Restorative Shot, because Extra Regen is now in the build. We no longer need Resto Shot for lane.

Mystic Shot: I love this item, I would only recommend replacing it during Late Game, I usually just keep it. It procs with our Kinetic Carbine.

High-Velocity Rounds: I love this item, never replace.

Extra Regen: I've been loving this item, gives us insane lane sustain. If you have no Flex slots, replace this later with Lifestrike.

Sprint Boots: This item is back in our Core. I was given the idea to stack HP Regen, this helps with that.

Extra Stamina: Instead of Kinetic Dash, I have been running this item. I love it.

: Lane help, replace this later with a active item from the Late Game/Flex category.

Restorative Locket: Lane help, replace this later with a active item from the Late Game/Flex category.

Extra Charge: New item for more walls.

Core

Replace Extra Regen from Early Game/Lane category, with Lifestrike. (If you have the Flex slots, you can hold onto it)

Opening Rounds: Decent damage bump for our abilities + gun.

Point Blank: If you're going true "CQC Paradox", this item upgrade is amazing.

Melee Charge: The most broken item in the game, this item is responsible for our HMC movement tech.

Enduring Speed: I missed my boots too much, these are back in Core.

Lifestrike: Bread & Butter item for my Paradox style.

Compress Cooldown: If your fights are being drawn out, this item is really nice.

Spirit Strike: This item is very nice, I keep trying to replace it, but I end up missing it too much.

Cold Front: I love this active item, I never replace it.

Late Game/Flex

This list includes item upgrades, & answers to different problems that may hinder you during the trial.

Crippling Headshot: Amazing item, it's just very expensive.

Hunter's Aura: This item is really good against, "Rate of Fire Stacking" heroes.

Fleetfoot: This item is Bread & Butter for our movement. I recommend making it your first Flex slot puchase.

Alchemical Fire: I started buying this item, every game. I love it.

Healing Booster: This item is back! It offers a very cheap way to boost ALL of your incoming healing.

Spirit Lifesteal: This is a very cheap way to get some decent healing. Replace with Leech, (if you buy Leech).

Leech: Leech is back in the build, if you're not having trouble killing targets, I recommend buying this before Crippling Headshot.

Stamina Mastery: Super Late Game item upgrade, I would not prioritize buying this. Buy this if you have nothing left to buy...

Spirit Resilience: If you're being destroyed by Spirit damage, this item is your friend.

Soul Rebirth: For when you have to carry games......... hopefully you don't have to buy this one.

Dispel Magic: Are you being destroyed by DoTs? This item is your friend.

Unstoppable: Unstopp moved from Core, back into Flex. I still love this item, I buy it often.

Colossus: So you wanted Paradox thighs, surpersized...?

Superior Cooldown: SC gets imbued into your 4, (paradoxical swap).

Rapid Recharge: This item uprgade is not that important, because we now run Duration Extender as Core. That gives our wall 100% uptime already.

Torment Pulse: Surge of Power is probably better than this, but I love this item... Judge me? That you will not. ):<

Diviner's Kevlar: Wanna become a mini tank? This item helps mold you into that.

Echo Shard: So it came to this, I am sorry... (for your opponents, that is).

Ability progression

◆ Ability points
  1. 1 3 Kinetic CarbineUnlock
  2. 2 1 Pulse GrenadeUnlock
  3. 3 2 Time WallUnlock
  4. 4 4 Paradoxical SwapUnlock
  5. 5 1 ◆ 1 Pulse GrenadeAbility point cost: 1
  6. 6 3 ◆ 1 Kinetic CarbineAbility point cost: 1
  7. 7 3 ◆ 2 Kinetic CarbineAbility point cost: 2
  8. 8 4 ◆ 1 Paradoxical SwapAbility point cost: 1
  9. 9 4 ◆ 2 Paradoxical SwapAbility point cost: 2
  10. 10 2 ◆ 1 Time WallAbility point cost: 1
  11. 11 2 ◆ 2 Time WallAbility point cost: 2
  12. 12 2 ◆ 5 Time WallAbility point cost: 5
  13. 13 1 ◆ 2 Pulse GrenadeAbility point cost: 2
  14. 14 1 ◆ 5 Pulse GrenadeAbility point cost: 5
  15. 15 4 ◆ 5 Paradoxical SwapAbility point cost: 5
  16. 16 3 ◆ 5 Kinetic CarbineAbility point cost: 5

Paradox · Abilities

Ability 1
Pulse Grenade
32s
Press

Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.

35↑0.3
Pulse Damage
4%
Bonus Damage per Stack
0.2s
Cast Delay
3.2s
Duration
Game data
Cooldown
32s
Cast Delay
0.2s
Duration
3.2s
Radius
5.5m
Pulse Damage
35 ↑0.3
Bonus Damage per Stack
4%
Radius Per Pulse
1m
Pulse Interval
0.8
Debuff Duration
8s
Movement slow
20%
Slow Duration
0.2s
1AP
Cooldown
-12s
2AP

+20 Pulse Damage and increased Spirit scaling

Pulse Damage · Scaling (Spirit Power)
+0.5
Exact changes
Pulse Damage
+20
5AP
Bonus Damage per Stack
+4%
Duration
+1.6s
Ability 2
Time Wall
25s
Instant cast

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .

64%
Movement Slow
0.5s
Time Stop Duration
30
Ally Weapon Damage
0.2s
Cast Delay
Game data
Cooldown
25s
Cast Delay
0.2s
Cast Range
200m
Duration
5.5s
Movement Slow
64%
Time Stop Duration
0.5s
Ally Weapon Damage
30
Wall Width
8m
Wall Height
4m
Ally Bullet Speed
2s
1AP

+3.5s Duration +3m Width +1m Height

Exact changes
Wall Width
+3m
Wall Height
+1m
Duration
+3.5s
2AP
Ally Weapon Damage
+35
Debuff Duration
+2.3s
5AP

+2 Ability Charges

Exact changes
Charges
+3
Charge Delay
+2s
Ability 3
Kinetic Carbine
28s
Instant cast

Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, Zoom / alt-fire to timeslow your movement.

5
Max Damage
0.4s
Max Time-Stop
25↑0.13
Bonus Speed
5
Min Damage
Game data
Cooldown
28s
Max Damage
5
Max Time-Stop
0.4s
Bonus Speed
25 ↑0.13
Min Damage
5
Charge Hold Duration
3.5s
Headshot Damage
14
1AP
Max Time-Stop
+0.4s
2AP

-12s Cooldown Increases Speed Scaling

Bonus Speed · Scaling (Spirit Power)
+0.06
Exact changes
Cooldown
-12s
5AP

+2s Charge Hold Duration and +55% Damage Scaling

Max Damage · Scaling (Weapon Damage)
+55
Exact changes
Charge Hold Duration
+2s
Ability 4
Paradoxical Swap
110s
Instant cast

Fire a projectile that swaps your position with the target enemy hero.

150↑1.1
Swap Damage
0.15s
Cast Delay
25m
Cast Range
1AP

200 Barrier for 8s. Barrier scales with Spirit

Barrier · Scaling (Spirit Power)
+1.5
Exact changes
Barrier
+200
Barrier Duration
+8s
2AP

-30s Cooldown and +13m Cast Range

Exact changes
Cast Range
+13m
Cooldown
-30s
5AP

Swaps all enemies within 7m of hit target and +10% Max Health Damage

Exact changes
Multi Target Radius
+7m
Max Health Damage
+10

Paradox · Stats

Stats

9/16/2026 – 9/22/2026
Win rate
46%
Matches
86,526

Normal mode · Ranked and unranked · All ranks Deadlock API ·