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Gameplay Update - 05-22-2026

05-22-2026 · 31 heroes 27 items
Rem Hero 2 4
  • Backdoor removal linger duration reduced from 20s to 14s
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Removed delay on ziplines when using alternative key binds
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Kissenwurf charge time reduced from 9s to 8s
  • Kissenwurf T3 increased from +90 to +100 Damage
  • Schlummerparty burst heal now also applies to secondary allies that you jump to
  • Schlummerparty lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Schlummerparty T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Schlummerparty T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Schlummerparty can now be cast through veils
  • Reduced lockout period after ejecting from Schlummerparty from 1s to 0.3s
  • Schlummerparty time to fly to your ally is now 50% faster
  • Schlummerparty heal duration is now displayed on the hud as well as the healthbar icon
  • Schlummerparty fixed specific abilities/items that could kill Rem while he's napping
  • Schlummerparty now allows friendly auras to affect Rem
  • Schlummerparty eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Schlummerparty eject no longer briefly restricts movement abilities and input
  • Nickerchen now provides +30% damage reduction in the base ability (T3 still adds +50%)
Graves Hero 2 2
  • Sprint speed increased from 1.6 to 2.2
  • Griff des Todes now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if Graves dies while they are following her
  • Gefäß des Todes spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%
Mina Hero 1 3
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Locket: No longer has a minimum of 1 stamina restore
  • Locket: Max stamina restored reduced from 4 to 3
  • Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Innate -8% Debuff Resist
  • Fixed Schirmherrin sometimes not working with high ping
  • Liebesbisse T3 increased from -4s Cooldown to -5s
  • Liebesbisse no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Nox Nostra T3 reduced from 1% Current HP to 0.5%
Yamato Hero 4 1
  • Krafthieb post cast time reduced from 0.4s to 0.2s
  • Krafthieb spirit scaling increased from 1.86s to 2.1
  • Wirbelhieb range increased from 25m to 30m
  • Wirbelhieb T2 no longer grants +20m Cast Range
  • Wirbelhieb T3 now also grants +15m Cast Range
  • Wirbelhieb T3 increased from +1 Charge to +2
  • Fixed Schwertstreich not being able to hit anything if the player is aimed too high or low
  • Schattenseele T1 increased from +5 Weapon Damage to +7
Shiv Hero 3 3
  • Sturmangriff T2 reduced from -8% Spirit Resist to -6%
  • Aderlass Deferred Damage Cleared reduced from 40% to 35%
  • Aderlass T3 increased from +45% Deferred Damage Cleared to +50%
  • Todesstoß cooldown increased from 105s to 125s
  • Todesstoß full rage damage bonus reduced from 14% to 12%
  • Todesstoß T2 increased from +8% Full Rage Damage Bonus to +10%
  • Todesstoß T2 now also reduces cooldown by -30s
Apollo Hero 1 2
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Flammensprint)
  • Riposte no longer triggers off of objective damage
  • Tadelloser Fechtstoß hitbox reduced by 10%
Silver Hero 1 2
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Jägerbola no longer prevents you from jumping and mantling
  • Jägerbola T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Jägerbola T3 changed from "-5s Cooldown and Querschläger-Kugeln to 2 additional targets" to "+0.75s Duration and Querschläger-Kugeln to 2 additional targets"
  • Fluch der Lykaner Fire Rate reduced from 80% to 65%
  • Fluch der Lykaner Fire Rate spirit scaling increased from 0.25 to 0.45
Billy Hero 4 1
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • Widderansturm cooldown increased from 30s to 32s
  • Widderansturm T2 increased from +0.3s Duration to +0.4s
  • Widderansturm T3 increased from -10s Cooldown to -13s
Paradox Hero 4 1
  • Zeitfeld T1 duration increased from +2.5s to +3.5s
  • Zeitfeld T3 increased from +1 Charge to +2
  • Zeitfeld T3 Charge Delay reduced from 4s to 2s
  • Kinetischer Karabiner T3 increased from +50% Max Damage Scaling to +55%
  • Paradoxer Tausch damage increased from 125 to 150
Abrams Hero 2
  • Infernale Widerstandskraft T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Infernale Widerstandskraft T2 changed from "200 Max Health" to "+18% Nahkampf­lebensraub" (40% effective vs non-heroes)
  • Seismischer Einschlag T2 increased from +0.7s Stun Duration to +0.8s
  • Seismischer Einschlag T3 Unaufhaltsam duration increased from 5s to 6s
Celeste Hero 3
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • Strahlende Dolche T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Glänzendes Wunder T2 increased from +50 Damage to +70
Lash Hero 1 1
  • Bullet damage per boon reduced from 0.341 to 0.31
  • Bodenschlag damage per meter spirit scaling increased from 0.0372 to 0.04
  • Wurfhaken T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Wurfhaken T3 now also grants +1 Charge
Bebop Hero 1 2
  • Bullet damage per boon reduced from 0.139 to 0.115
  • Explosiver Kinnhaken T2 weapon damage reduced from +40% to +30%
  • Haftbombe T2 increased from +75 Damage to +85
Dynamo Hero 2
  • Kinetische Welle T2 reduced from -18% Bullet Resistance to -15%
  • Kinetische Welle spirit scaling reduced from 1.65 to 1.55
  • Quantenverschränkung T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Kelvin Hero 2
  • Frostgranate damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on Eispfad, it no longer creates an ice path below him and instead lets him fall to the ground
  • Arktischer Strahl DPS spirit scaling reduced from 0.5 to 0.38
McGinnis Hero 2
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed Sperrfeuer not triggering Rüstung des Weissagers
  • Heilendes Gefäß radius increased from 5.5m to 6m
Paige Hero 2
  • Bücherwyrm T2 improved from -8s Cooldown to -12s
  • Ruf in die Schlacht T3 increased from +135 Damage to +160
  • Ruf in die Schlacht now has half cooldown if it hits no allies or enemies
Venator Hero 2
  • Health increased from 790+43/boon to 830+48/boon
  • Bannende Schlagfalle T3 increased from +25% Damage Against Revealed Targets to +30%
  • Bannende Schlagfalle T3 now also grants +1 Charge
Victor Hero 1 1
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • Starthilfe T3 spirit scaling increased from +0.6 to +0.9
  • Aura des Leidens now does 50% damage to objectives
Viscous Hero
  • Glibberfaust T1 now also increases damage by +20
  • Glibberfaust T2 no longer increases damage by +30
  • Glibberfaust T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Warden Hero 1
  • Bullet damage per boon reduced from 0.38 to 0.34
  • Willenskraft T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Bindungsfluch T2 no longer increases cast range by +12m
Drifter Hero
  • Zerfleischen T3 no longer increases scaling by 0.4
  • Zerfleischen T3 now also deals Heavy Melee Damage (0.55 scale)
Holliday Hero 2
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
Infernus Hero 2
  • Bullet size increased from 3 to 4
  • Flammenexplosion T3 increased from +0.75s Stun Duration to +0.9s
Mo & Krill Hero 1
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • Sandwirbel T3 increased from +1s Duration to +1.5s
Pocket Hero 1 1
  • Fliegender Mantel T2 weapon damage duration reduced from 8s to 6s
  • Froschplage cooldown increased from 140s to 150s
Seven Hero 1 1
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%
Vyper Hero
  • Verlangsamungsdolch T2 bullet resist per stack from -5% to -6%
  • Verlangsamungsdolch T3 now also increases max stacks by 2
Calico Hero
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Haze Hero 1
  • Fixierung T3 increased from +0.12 to +0.14
Mirage Hero
  • Updated Mal des Dschinns visuals
Unbezwingbar Item 3
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
Scharf­schütze Item 1
  • Now upgrades from Rasante Kugeln (in addition to Zielfernrohr). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
Schnelle Stiefel Item 1
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
Magielebensraub Item 1
  • Overflow: Magielebensraub moved from Active to Innate (reduced from 16% to 13%)
  • Overflow: Now builds from Magielebensraub (gains the innates it has)
Moloch Item 2
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
Magische Infusion Item 1
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)
Inhibitor Item
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Feuerskarabäen, etc)
Heilendes Amulett Item
  • Fixed the following abilities taking you out of zoom temporarily when cast: Besäufnis, Düsterbomben, Glänzendes Wunder, Rufglocke, Gepäckwagen, Mal des Stalkers, Verjüngende Aurora, Fokusschuss, Pulverfass, Bounce Pad, Seelenlasso, Napalm, Eispfad, Peitschenhieb, Spektralmauer, Schirmherrin, Feuerskarabäen, Spott, Sandwirbel, Zeitfeld, Paradoxer Tausch, Trommelfeuer, Fliegender Mantel, Kissenwurf, Kugelblitz, Jägerbola, Go For The Throat, Magischer Blitz, Weihgranate, Gut Shot, Snap Trap, Ira Domini, Schmerzbatterie, Jump Start, Flug, Krähenvertrauter, Tödliches Gift, Versteinernde Bola, Alchemistischer Flakon, Kartentrick, Kondensator, Heilendes Amulett, Heilungswelle, Welle der Verstummung, Fliegender Teppich, Auffrischer
Göttliche Barriere Item
  • Fixed the following items and abilities not working through veils: Heroische Aura, Heilungsritus, Heilungswelle, Rettungs­strahl, Göttliche Barriere, Rankenbindung, Cube, Schlummerparty, Kleine Helfer, Schützende Barriere, Geißel, Handlungsrüstung
Gottvertrauen Item
  • Added a new T1 Vitality Item, Gottvertrauen. Active grants you 200 Barrier for 4s duration. Innate grants 1
Reaktive Barriere Item
  • Out of Combat Regen. Cooldown: 60s. Upgrades to Waffenschild, Magieschild, Reaktive Barriere (these do not inherit the manual cast active) and Schützende Barriere.
Kondensator Item 1
  • Proc cooldown reduced from 0.25s to 0.2s
Raserei Item 1
  • Triggered debuff resistance increased from 30% to 40%
Verstummer Item 1
  • Spirit Resistance reduced from 15% to 12%
Widerstand Item 1
  • Parieren cooldown reduced from -2s to -1.75s
Seelenkraft Item 1
  • Move speed increased from 1.25m to 1.5m
Gegenzauber Item 1
  • Spirit Power reduced from +8 to +5
Hexen-Panzer Item 1
  • Spirit Resist increased from 20% to 22%
Aderlasser Item
  • Updated bonus HP to match the components
Verfall Item 1
  • Cooldown reduced from 32s to 30s
Geißel Item 1
  • Debuff resist increased from 15% to 17%
Fluch der Langsamkeit Item
  • Web: Fixed the debuff losing gravity modification when upgraded from Fluch der Langsamkeit
Impuls-Regeneration Item
  • Enhanced Items not maintaining their stats from components: Durchdringende Kugeln, Panzerschreck, Kinetischer Spurt, Impuls-Regeneration, Feuerstoß, Mystischer Schleier, Arkane Verstärkung, Trance der Raserei, Aderlasser
Kugel- & Magieresistenz (Rüstung) Mechaniken 17 3
  • Wächter scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Bullet Velocity now stacks additively rather than diminishingly
  • Shrine Bullet Resistance increased from 10% to 20%
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Rounds: Spirit Power reduced from +7 to +4
  • Shot: Spirit scaling increased from 1 to 1.2
  • Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Weave: Ambush Spirit Power increased from 20 to 25
  • Resilience: Weapon Damage increased from 15% to 18%
  • Sacrifice: Weapon Damage increased from 8% to 10%
  • Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Rite: Spirit scaling increased from 0.93 to 1.1
  • Spirit
  • Spirit
  • Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Bullet
  • Lifesteal: Now grants +6% Weapon Damage
  • Vest: Weapon Damage increased from 15% to 18%
  • Spirit
  • Trance: Gains the +6% Weapon Damage (from component)
  • Front: Damage height increased from 5m to 7m
  • Bullet
  • Resist Shredder: No longer grants +65 Bonus Health
  • Bullet
  • Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet
  • Resist Shredder: Now grants +9% Weapon Damage
  • Power: Imbued Spirit Power increased from 24 to 25
  • Spirit
  • Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit
  • Snatch: Spirit Power Steal increased from 20 to 28
  • Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Blast: Damage height increased from 5m to 7m
  • Blast: No longer does 15% damage amp
  • Doorman: Rufglocke explosion damage spirit scaling reduced from 1.4 to 1.3
  • Talon: Pfeilregen Weapon Damage bonus reduced from +4 to +3
  • Talon: Pfeilregen T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Talon: Pfeilregen T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Seelenurne Mechaniken
  • \[ Seelenurne ]
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Lanes und Trooper Mechaniken 4
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Guardian
  • Guardian
  • Guardian
  • Walker: Heal per boon increased from 6 to 8
  • Walker: Invisibility duration increased from 7s to 8s
Parieren Mechaniken 3
  • Fixed Parieren FX not always matching state
  • Melee
  • Weave: Ambush Melee Damage increased from 20% to 25%
  • Bullets: No longer builds up from melee attacks
  • Fists: Melee damage increased from 20% to 22%
  • Pulse: Melee Resist increased from 15% to 18%
Stamina, Ladungen & Sprint Mechaniken 2
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Bullets: Dash Distance slow reduced from -25% to -22%
  • Shots: Dash Distance slow reduced from -25% to -22%
General 169 changes 37 14
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Wächter are destroyed
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Fixed various item barrier durations not scaling with duration increases
  • Walker will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Primary
  • Other
  • Seelen are all instant after the deposit is complete
  • \[ Items ]
  • Restorative
  • Shot: NPC Healing increased from 15 to 20
  • Charge: Cooldown reduced from 7s to 5s
  • Active
  • Reload: Lifesteal increased from 14% to 16%
  • Weakening
  • Headshot: Now works vs NPCs
  • Opening
  • Slowing
  • Mystic
  • Recharging
  • Rush: Cooldown increased from 24s to 25s
  • Tesla
  • Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical
  • Ballistic
  • Ballistic
  • Enhancement: Ability Range increased from +20% to +22%
  • Weighted
  • Weighted
  • Shots: Debuff resistance increased from 20% to 22%
  • Shadow
  • Weave: Duration increased from 10s to 13s
  • Shadow
  • Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow
  • Shadow
  • Escalating
  • Resilience: Max Ammo increased from 30% to 35%
  • Escalating
  • Heroic
  • Aura: Radius increased from 30m to 35m
  • Hunter's
  • Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist
  • Cultist
  • Cultist
  • Sacrifice: Bonus Seelen increased from 170% to 180%
  • Toxic
  • Crushing
  • Fists: Cooldown reduced from 7s to 5s
  • Crushing
  • Crippling
  • Headshot: Now works vs NPCs
  • Spiritual
  • Spiritual
  • Glass
  • Cannon: Max Health reduction reduced from -15% to -13%
  • Healing
  • Extra
  • Regen: Regen reduced from 3 to 2.5
  • Extra
  • Regen: Out of Combat regen increased from 1 to 1.5
  • Debuff
  • Reducer: Now grants +90 Health
  • Return
  • Fire: Duration increased from 6s to 6.5s
  • Healing
  • Booster: Fixed various abilities and items not being boosted correctly
  • Restorative
  • Restorative
  • Reactive
  • Barrier: Now grants +1 Out of Combat Regen (from components)
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Ward: Barrier increased from 200 to 250
  • Ward: Cooldown increased from 45s to 60s
  • Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Battle
  • Dispel
  • Magic: Cooldown increased from 40s to 45s
  • Lifesteal: Bonus Health increased from +70 to +90
  • Fury
  • Trance: Active duration increased from 6s to 6.5s
  • Fury
  • Fury
  • Trance: Fire Rate increased from 30% to 32%
  • Majestic
  • Leap: Now grants +50% air control for the duration of the barrier
  • Majestic
  • Leap: Barrier boon scaling increased from 8 to 12
  • Veil
  • Veil
  • Divine
  • Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Vampiric
  • Burst: Duration increased from 4.5s to 5s
  • Vampiric
  • Burst: Now grants +6% Weapon Power (from components)
  • Golden
  • Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic
  • Regeneration: Regen duration increased from 6s to 7s
  • Rusted
  • Barrel: Bonus health increased from 50 to 60
  • Cold
  • Front: Radius reduced from 12m to 10m
  • Cold
  • Mystic
  • Slow: Bonus Health increased from +30 to +50
  • Arcane
  • Surge: Fixed various interaction bugs with different abilities
  • Surge of
  • Disarming
  • Hex: Duration increased from 4s to 4.25s
  • Torment
  • Radiant
  • Regeneration: Regen duration increased from 6s to 7s
  • Rapid
  • Magic
  • Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic
  • Arctic
  • Blast: Radius increased from 12m to 16m
  • Arctic
  • Arctic
  • Arctic
  • Blast: Immobilize increased from 0.75s to 1s
  • Focus
  • Lens: Duration increased from 4s to 4.5s
  • Mercurial
  • Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex
  • \[ Heroes ]
  • Doorman: Rufglocke radius reduced from 6m to 5.5m
  • Doorman: Rufglocke T3 radius increased from +4m to +4.5m
  • Doorman: Rufglocke inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: Rufglocke inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: Türöffner is no longer unsilenceable
  • Doorman: Fixed recent bug causing Gepäckwagen not being dispelled
  • Grey
  • Talon: Pfeilregen cooldown reduced from 30s to 22s
  • Grey
  • Talon: Pfeilregen cast delay reduced from 0.5s to 0.2s
  • Grey
  • Talon: Pfeilregen duration reduced from 7s to 4s
  • Grey
  • Talon: Pfeilregen moving ability in air improved
  • Grey
  • Grey
  • Grey
  • Grey
  • \[ Street Brawl ]
  • Fixed the following