Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
Game data
- Cooldown
- 35s
- Charges
- 1
- Charge Delay
- 8s
- Channel Duration
- 0.3s
- Cast Range
- 4m
- Damage
- 35 ↑1.1
On Hit:
- Displacement
- 0.4s
-10s Cooldown
Exact changes
- Cooldown
- -10s
+1 Charge and +2m Radius
Exact changes
- Cast Range
- +2m
- Charges
- +1
-3s Charge Time Now deals 50% Heavy Melee Damage
- Heavy Melee · Scaling
- +0.5
- Melee Damage · Scaling
- ×0
Exact changes
- Counts as light melee
- -1
- Counts as heavy melee
- +1
- Heavy Melee
- +0
- Melee Damage
- +0
- Charge Delay
- -3s