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Gameplay Update - 05-22-2026

05-22-2026 · 31 heroes 27 items
Rem Hero 2 4
  • Backdoor removal linger duration reduced from 20s to 14s
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Removed delay on ziplines when using alternative key binds
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Bataille de polochons charge time reduced from 9s to 8s
  • Bataille de polochons T3 increased from +90 to +100 Damage
  • Sieste ambulante burst heal now also applies to secondary allies that you jump to
  • Sieste ambulante lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Sieste ambulante T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Sieste ambulante T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Sieste ambulante can now be cast through veils
  • Reduced lockout period after ejecting from Sieste ambulante from 1s to 0.3s
  • Sieste ambulante time to fly to your ally is now 50% faster
  • Sieste ambulante heal duration is now displayed on the hud as well as the healthbar icon
  • Sieste ambulante fixed specific abilities/items that could kill Rem while he's napping
  • Sieste ambulante now allows friendly auras to affect Rem
  • Sieste ambulante eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Sieste ambulante eject no longer briefly restricts movement abilities and input
  • Mauvais rêves now provides +30% damage reduction in the base ability (T3 still adds +50%)
Morella Hero 2 2
  • Sprint speed increased from 1.6 to 2.2
  • Mains d'outre-tombe now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Morella when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if Morella dies while they are following her
  • Mort en bocal spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following Morella - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%
Mina Hero 1 3
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Locket: No longer has a minimum of 1 stamina restore
  • Locket: Max stamina restored reduced from 4 to 3
  • Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Innate -8% Debuff Resist
  • Fixed Ratissage sometimes not working with high ping
  • Morsures passionnelles T3 increased from -4s Cooldown to -5s
  • Morsures passionnelles no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Nox Nostra T3 reduced from 1% Current HP to 0.5%
Yamato Hero 4 1
  • Estafilade post cast time reduced from 0.4s to 0.2s
  • Estafilade spirit scaling increased from 1.86s to 2.1
  • Accroche tranchante range increased from 25m to 30m
  • Accroche tranchante T2 no longer grants +20m Cast Range
  • Accroche tranchante T3 now also grants +15m Cast Range
  • Accroche tranchante T3 increased from +1 Charge to +2
  • Fixed Shomen écarlate not being able to hit anything if the player is aimed too high or low
  • Transformation sépulcrale T1 increased from +5 Weapon Damage to +7
Surin Hero 3 3
  • Élan incisif T2 reduced from -8% Spirit Resist to -6%
  • Saignée Deferred Damage Cleared reduced from 40% to 35%
  • Saignée T3 increased from +45% Deferred Damage Cleared to +50%
  • Coup de grâce cooldown increased from 105s to 125s
  • Coup de grâce full rage damage bonus reduced from 14% to 12%
  • Coup de grâce T2 increased from +8% Full Rage Damage Bonus to +10%
  • Coup de grâce T2 now also reduces cooldown by -30s
Apollon Hero 1 2
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Élanflammé)
  • Riposte no longer triggers off of objective damage
  • Attaque en flèche hitbox reduced by 10%
Silver Hero 1 2
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Bola entravant no longer prevents you from jumping and mantling
  • Bola entravant T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Bola entravant T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
  • Lycanthropie Fire Rate reduced from 80% to 65%
  • Lycanthropie Fire Rate spirit scaling increased from 0.25 to 0.45
Billy Hero 4 1
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • Bélier de tête cooldown increased from 30s to 32s
  • Bélier de tête T2 increased from +0.3s Duration to +0.4s
  • Bélier de tête T3 increased from -10s Cooldown to -13s
Paradox Hero 4 1
  • Écran temporel T1 duration increased from +2.5s to +3.5s
  • Écran temporel T3 increased from +1 Charge to +2
  • Écran temporel T3 Charge Delay reduced from 4s to 2s
  • Carabine cinétique T3 increased from +50% Max Damage Scaling to +55%
  • Permutation paradoxale damage increased from 125 to 150
Abrams Hero 2
  • Résilience infernale T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Résilience infernale T2 changed from "200 Max Health" to "+18% Vol de vie mêlée" (40% effective vs non-heroes)
  • Impact sismique T2 increased from +0.7s Stun Duration to +0.8s
  • Impact sismique T3 Intouchable duration increased from 5s to 6s
Céleste Hero 3
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • Dagues rayonnantes T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Astre prodigieux T2 increased from +50 Damage to +70
Brutus Hero 1 1
  • Bullet damage per boon reduced from 0.341 to 0.31
  • Frappe au sol damage per meter spirit scaling increased from 0.0372 to 0.04
  • Grappin T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Grappin T3 now also grants +1 Charge
Bebop Hero 1 2
  • Bullet damage per boon reduced from 0.139 to 0.115
  • Uppercut explosif T2 weapon damage reduced from +40% to +30%
  • Bombe collante T2 increased from +75 Damage to +85
Dynamo Hero 2
  • Impulsion cinétique T2 reduced from -18% Bullet Resistance to -15%
  • Impulsion cinétique spirit scaling reduced from 1.65 to 1.55
  • Intrication quantique T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Kelvin Hero 2
  • Grenade de givre damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on Voie glacée, it no longer creates an ice path below him and instead lets him fall to the ground
  • Rayon arctique DPS spirit scaling reduced from 0.5 to 0.38
McGinnis Hero 2
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed Tir de barrage not triggering Kevlar de l'augure
  • Vaporisateur médicinal radius increased from 5.5m to 6m
Paige Hero 2
  • Vouivre savante T2 improved from -8s Cooldown to -12s
  • Charge de ralliement T3 increased from +135 Damage to +160
  • Charge de ralliement now has half cooldown if it hits no allies or enemies
Venator Hero 2
  • Health increased from 790+43/boon to 830+48/boon
  • Souricière sainte T3 increased from +25% Damage Against Revealed Targets to +30%
  • Souricière sainte T3 now also grants +1 Charge
Victor Hero 1 1
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • Coup de jus T3 spirit scaling increased from +0.6 to +0.9
  • Aura de souffrance now does 50% damage to objectives
Myxo Hero
  • Poing poisseux T1 now also increases damage by +20
  • Poing poisseux T2 no longer increases damage by +30
  • Poing poisseux T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Marshal Hero 1
  • Bullet damage per boon reduced from 0.38 to 0.34
  • Bravoure T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Mitard T2 no longer increases cast range by +12m
Nécro Hero
  • Déchirure T3 no longer increases scaling by 0.4
  • Déchirure T3 now also deals Heavy Melee Damage (0.55 scale)
Holliday Hero 2
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
Infernus Hero 2
  • Bullet size increased from 3 to 4
  • Combustion explosive T3 increased from +0.75s Stun Duration to +0.9s
Miro et Minus Hero 1
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • Jet de sable T3 increased from +1s Duration to +1.5s
Pocket Hero 1 1
  • Redingote volante T2 weapon damage duration reduced from 8s to 6s
  • Fléau cooldown increased from 140s to 150s
Seven Hero 1 1
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%
Vypère Hero
  • Lame fulgurante T2 bullet resist per stack from -5% to -6%
  • Lame fulgurante T3 now also increases max stacks by 2
Calico Hero
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Nébula Hero 1
  • Fixation T3 increased from +0.12 to +0.14
Mirage Hero
  • Updated Marque de Djinn visuals
Indomptable Item 3
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
Tir d'élite Item 1
  • Now upgrades from Balles véloces (in addition to Longue portée). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
Pied plume Item 1
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
Vol de vie spirituel Item 1
  • Overflow: Vol de vie spirituel moved from Active to Innate (reduced from 16% to 13%)
  • Overflow: Now builds from Vol de vie spirituel (gains the innates it has)
Implacable Item 2
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
Second souffle Item 1
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)
Inhibiteur Item
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibiteur, Scarabées de feu, etc)
Médaillon de soin Item
  • Fixed the following abilities taking you out of zoom temporarily when cast: Cul sec, Bombes moroses, Astre prodigieux, Sonnette, Charriot à bagages, Marque du rôdeur, Aurore curative, Tir chargé, Baril de poudre, Bounce Pad, Lasso spirituel, Napalm, Voie glacée, Flagellation, Mur spectral, Ratissage, Scarabées de feu, Intimidation, Jet de sable, Écran temporel, Permutation paradoxale, Tirs de couverture, Redingote volante, Bataille de polochons, Boule de foudre, Bola entravant, Go For The Throat, Éclair accablant, Grenade consécratrice, Gut Shot, Snap Trap, Ira Domini, Batterie d'affliction, Jump Start, Envol, Nuée de corneilles, Venin mortel, Bolas pétrifiants, Flasque alchimique, Tour de cartes, Condensateur, Médaillon de soin, Nova curative, Onde de silence, Tapis volant, Rembobineur
Protection divine Item
  • Fixed the following items and abilities not working through veils: Aura héroïque, Rite de guérison, Nova curative, Faisceau de détresse, Protection divine, Liaison épineuse, Cube, Sieste ambulante, Petites mains, Sentinelle gardienne, Fléau, Immunité narrative
Ténacité Item
  • Added a new T1 Vitality Item, Ténacité. Active grants you 200 Barrier for 4s duration. Innate grants 1
Protection d'urgence Item
  • Out of Combat Regen. Cooldown: 60s. Upgrades to Bouclier balistique, Bouclier spirituel, Protection d'urgence (these do not inherit the manual cast active) and Sentinelle gardienne.
Condensateur Item 1
  • Proc cooldown reduced from 0.25s to 0.2s
Frénésie Item 1
  • Triggered debuff resistance increased from 30% to 40%
Sourdine Item 1
  • Spirit Resistance reduced from 15% to 12%
Réfutation Item 1
  • Parade cooldown reduced from -2s to -1.75s
Fortitude Item 1
  • Move speed increased from 1.25m to 1.5m
Contresort Item 1
  • Spirit Power reduced from +8 to +5
Brise-magie Item
  • Now grants +90 Health (from components)
Sangsue Item
  • Updated bonus HP to match the components
Fléau Item 1
  • Debuff resist increased from 15% to 17%
Régénération radieuse Item
  • Enhanced Items not maintaining their stats from components: Balles ouvrantes, Antichar, Élan cinétique, Régénération radieuse, Rafale, Sentinelle du voile, Poussée d'arcane, Transe furieuse, Sangsue
Résistance balles & esprit (armure) Mécaniques 17 3
  • Gardiens scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Bullet Velocity now stacks additively rather than diminishingly
  • Shrine Bullet Resistance increased from 10% to 20%
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Rounds: Spirit Power reduced from +7 to +4
  • Shot: Spirit scaling increased from 1 to 1.2
  • Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Weave: Ambush Spirit Power increased from 20 to 25
  • Resilience: Weapon Damage increased from 15% to 18%
  • Sacrifice: Weapon Damage increased from 8% to 10%
  • Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Rite: Spirit scaling increased from 0.93 to 1.1
  • Spirit
  • Spirit
  • Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Bullet
  • Lifesteal: Now grants +6% Weapon Damage
  • Vest: Weapon Damage increased from 15% to 18%
  • Spirit
  • Trance: Gains the +6% Weapon Damage (from component)
  • Front: Damage height increased from 5m to 7m
  • Bullet
  • Resist Shredder: No longer grants +65 Bonus Health
  • Bullet
  • Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet
  • Resist Shredder: Now grants +9% Weapon Damage
  • Power: Imbued Spirit Power increased from 24 to 25
  • Spirit
  • Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit
  • Snatch: Spirit Power Steal increased from 20 to 28
  • Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Blast: Damage height increased from 5m to 7m
  • Blast: No longer does 15% damage amp
  • Doorman: Sonnette explosion damage spirit scaling reduced from 1.4 to 1.3
  • Talon: Pluie de flèches Weapon Damage bonus reduced from +4 to +3
  • Talon: Pluie de flèches T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Talon: Pluie de flèches T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Urne d'âmes Mécaniques
  • \[ Urne d'âmes ]
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Lanes et troopers Mécaniques 4
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Guardian
  • Guardian
  • Guardian
  • Walker: Heal per boon increased from 6 to 8
  • Walker: Invisibility duration increased from 7s to 8s
Parade Mécaniques 3
  • Fixed Parade FX not always matching state
  • Melee
  • Weave: Ambush Melee Damage increased from 20% to 25%
  • Bullets: No longer builds up from melee attacks
  • Fists: Melee damage increased from 20% to 22%
  • Pulse: Melee Resist increased from 15% to 18%
Endurance, charges & sprint Mécaniques 2
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Bullets: Dash Distance slow reduced from -25% to -22%
  • Shots: Dash Distance slow reduced from -25% to -22%
General 169 changes 37 14
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Gardiens are destroyed
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Fixed various item barrier durations not scaling with duration increases
  • Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Primary
  • Other
  • Les âmes are all instant after the deposit is complete
  • \[ Items ]
  • Restorative
  • Shot: NPC Healing increased from 15 to 20
  • Charge: Cooldown reduced from 7s to 5s
  • Active
  • Reload: Lifesteal increased from 14% to 16%
  • Weakening
  • Headshot: Now works vs NPCs
  • Opening
  • Slowing
  • Mystic
  • Recharging
  • Rush: Cooldown increased from 24s to 25s
  • Tesla
  • Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical
  • Ballistic
  • Ballistic
  • Enhancement: Ability Range increased from +20% to +22%
  • Weighted
  • Weighted
  • Shots: Debuff resistance increased from 20% to 22%
  • Shadow
  • Weave: Duration increased from 10s to 13s
  • Shadow
  • Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow
  • Shadow
  • Escalating
  • Resilience: Max Ammo increased from 30% to 35%
  • Escalating
  • Heroic
  • Aura: Radius increased from 30m to 35m
  • Hunter's
  • Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist
  • Cultist
  • Cultist
  • Sacrifice: Bonus Les âmes increased from 170% to 180%
  • Toxic
  • Crushing
  • Fists: Cooldown reduced from 7s to 5s
  • Crushing
  • Crippling
  • Headshot: Now works vs NPCs
  • Spiritual
  • Spiritual
  • Glass
  • Cannon: Max Health reduction reduced from -15% to -13%
  • Healing
  • Extra
  • Regen: Regen reduced from 3 to 2.5
  • Extra
  • Regen: Out of Combat regen increased from 1 to 1.5
  • Debuff
  • Reducer: Now grants +90 Health
  • Return
  • Fire: Duration increased from 6s to 6.5s
  • Healing
  • Booster: Fixed various abilities and items not being boosted correctly
  • Restorative
  • Restorative
  • Reactive
  • Barrier: Now grants +1 Out of Combat Regen (from components)
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Ward: Barrier increased from 200 to 250
  • Ward: Cooldown increased from 45s to 60s
  • Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Battle
  • Dispel
  • Magic: Cooldown increased from 40s to 45s
  • Lifesteal: Bonus Health increased from +70 to +90
  • Fury
  • Trance: Active duration increased from 6s to 6.5s
  • Fury
  • Fury
  • Trance: Fire Rate increased from 30% to 32%
  • Majestic
  • Leap: Now grants +50% air control for the duration of the barrier
  • Majestic
  • Leap: Barrier boon scaling increased from 8 to 12
  • Veil
  • Veil
  • Divine
  • Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Vampiric
  • Burst: Duration increased from 4.5s to 5s
  • Vampiric
  • Burst: Now grants +6% Weapon Power (from components)
  • Golden
  • Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic
  • Regeneration: Regen duration increased from 6s to 7s
  • Rusted
  • Barrel: Bonus health increased from 50 to 60
  • Cold
  • Front: Radius reduced from 12m to 10m
  • Cold
  • Mystic
  • Slow: Bonus Health increased from +30 to +50
  • Arcane
  • Surge: Fixed various interaction bugs with different abilities
  • Surge of
  • Disarming
  • Hex: Duration increased from 4s to 4.25s
  • Torment
  • Radiant
  • Regeneration: Regen duration increased from 6s to 7s
  • Rapid
  • Magic
  • Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic
  • Arctic
  • Blast: Radius increased from 12m to 16m
  • Arctic
  • Arctic
  • Arctic
  • Blast: Immobilize increased from 0.75s to 1s
  • Focus
  • Lens: Duration increased from 4s to 4.5s
  • Mercurial
  • Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex
  • \[ Heroes ]
  • Doorman: Sonnette radius reduced from 6m to 5.5m
  • Doorman: Sonnette T3 radius increased from +4m to +4.5m
  • Doorman: Sonnette inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: Sonnette inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: Porte dérobée is no longer unsilenceable
  • Doorman: Fixed recent bug causing Charriot à bagages not being dispelled
  • Grey
  • Talon: Pluie de flèches cooldown reduced from 30s to 22s
  • Grey
  • Talon: Pluie de flèches cast delay reduced from 0.5s to 0.2s
  • Grey
  • Talon: Pluie de flèches duration reduced from 7s to 4s
  • Grey
  • Talon: Pluie de flèches moving ability in air improved
  • Grey
  • Grey
  • Grey
  • Grey
  • \[ Street Brawl ]
  • Fixed the following