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Gameplay Update - 05-22-2026

05-22-2026 · 31 heroes 27 items
Rem Hero 2 4
  • Backdoor removal linger duration reduced from 20s to 14s
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Removed delay on ziplines when using alternative key binds
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • Guerra di cuscini charge time reduced from 9s to 8s
  • Guerra di cuscini T3 increased from +90 to +100 Damage
  • Sonno ristoratore burst heal now also applies to secondary allies that you jump to
  • Sonno ristoratore lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • Sonno ristoratore T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • Sonno ristoratore T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • Sonno ristoratore can now be cast through veils
  • Reduced lockout period after ejecting from Sonno ristoratore from 1s to 0.3s
  • Sonno ristoratore time to fly to your ally is now 50% faster
  • Sonno ristoratore heal duration is now displayed on the hud as well as the healthbar icon
  • Sonno ristoratore fixed specific abilities/items that could kill Rem while he's napping
  • Sonno ristoratore now allows friendly auras to affect Rem
  • Sonno ristoratore eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • Sonno ristoratore eject no longer briefly restricts movement abilities and input
  • Pisolino now provides +30% damage reduction in the base ability (T3 still adds +50%)
Cripta Hero 2 2
  • Sprint speed increased from 1.6 to 2.2
  • Mani tombali now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of Cripta when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if Cripta dies while they are following her
  • Barattolo della morte spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following Cripta - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%
Nocturna Hero 1 3
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Locket: No longer has a minimum of 1 stamina restore
  • Locket: Max stamina restored reduced from 4 to 3
  • Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Innate -8% Debuff Resist
  • Fixed Rastrello sometimes not working with high ping
  • Morsi d'amore T3 increased from -4s Cooldown to -5s
  • Morsi d'amore no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
  • Nox Nostra T3 reduced from 1% Current HP to 0.5%
Yamato Hero 4 1
  • Katana micidiale post cast time reduced from 0.4s to 0.2s
  • Katana micidiale spirit scaling increased from 1.86s to 2.1
  • Squarcio volante range increased from 25m to 30m
  • Squarcio volante T2 no longer grants +20m Cast Range
  • Squarcio volante T3 now also grants +15m Cast Range
  • Squarcio volante T3 increased from +1 Charge to +2
  • Fixed Colpo scarlatto not being able to hit anything if the player is aimed too high or low
  • Trasformazione oscura T1 increased from +5 Weapon Damage to +7
Razor Hero 3 3
  • Fatto a pezzi T2 reduced from -8% Spirit Resist to -6%
  • Salasso Deferred Damage Cleared reduced from 40% to 35%
  • Salasso T3 increased from +45% Deferred Damage Cleared to +50%
  • Colpo mortale cooldown increased from 105s to 125s
  • Colpo mortale full rage damage bonus reduced from 14% to 12%
  • Colpo mortale T2 increased from +8% Full Rage Damage Bonus to +10%
  • Colpo mortale T2 now also reduces cooldown by -30s
Apollo Hero 1 2
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • Parata e risposta no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Parata e risposta no longer triggers on damage auras (things like Scatto bruciante)
  • Parata e risposta no longer triggers off of objective damage
  • Passo avanti impeccabile hitbox reduced by 10%
Zanna Hero 1 2
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • Bola intrappolante no longer prevents you from jumping and mantling
  • Bola intrappolante T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • Bola intrappolante T3 changed from "-5s Cooldown and Rimbalzo to 2 additional targets" to "+0.75s Duration and Rimbalzo to 2 additional targets"
  • Maledizione della licantropa Fire Rate reduced from 80% to 65%
  • Maledizione della licantropa Fire Rate spirit scaling increased from 0.25 to 0.45
Billy Hero 4 1
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • Ariete cooldown increased from 30s to 32s
  • Ariete T2 increased from +0.3s Duration to +0.4s
  • Ariete T3 increased from -10s Cooldown to -13s
Paradox Hero 4 1
  • Muro del tempo T1 duration increased from +2.5s to +3.5s
  • Muro del tempo T3 increased from +1 Charge to +2
  • Muro del tempo T3 Charge Delay reduced from 4s to 2s
  • Carabina cinetica T3 increased from +50% Max Damage Scaling to +55%
  • Scambio paradossale damage increased from 125 to 150
Abrams Hero 2
  • Resilienza infernale T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • Resilienza infernale T2 changed from "200 Max Health" to "+18% Prosciug. salute corpo a corpo" (40% effective vs non-heroes)
  • Impatto sismico T2 increased from +0.7s Stun Duration to +0.8s
  • Impatto sismico T3 Inarrestabile! duration increased from 5s to 6s
Celeste Hero 3
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • Pugnali radianti T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • Meraviglia splendente T2 increased from +50 Damage to +70
Lash Hero 1 1
  • Bullet damage per boon reduced from 0.341 to 0.31
  • Attacco sismico damage per meter spirit scaling increased from 0.0372 to 0.04
  • Rampino T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • Rampino T3 now also grants +1 Charge
Ottone Hero 1 2
  • Bullet damage per boon reduced from 0.139 to 0.115
  • Montante esplosivo T2 weapon damage reduced from +40% to +30%
  • Bomba adesiva T2 increased from +75 Damage to +85
Dinamo Hero 2
  • Impulso cinetico T2 reduced from -18% Bullet Resistance to -15%
  • Impulso cinetico spirit scaling reduced from 1.65 to 1.55
  • Correlazione quantistica T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Cryo Hero 2
  • Granata congelante damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on Sentiero di ghiaccio, it no longer creates an ice path below him and instead lets him fall to the ground
  • Raggio polare DPS spirit scaling reduced from 0.5 to 0.38
McGinnis Hero 2
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed Raffica pesante not triggering Kevlar dell'indovino
  • Spettro medicinale radius increased from 5.5m to 6m
Paige Hero 2
  • Archivista T2 improved from -8s Cooldown to -12s
  • Alla carica! T3 increased from +135 Damage to +160
  • Alla carica! now has half cooldown if it hits no allies or enemies
Venator Hero 2
  • Health increased from 790+43/boon to 830+48/boon
  • Trappola sacra T3 increased from +25% Damage Against Revealed Targets to +30%
  • Trappola sacra T3 now also grants +1 Charge
Victor Hero 1 1
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • Avvio rapido T3 spirit scaling increased from +0.6 to +0.9
  • Aura di sofferenza now does 50% damage to objectives
Blob Hero
  • Pugno pozza T1 now also increases damage by +20
  • Pugno pozza T2 no longer increases damage by +30
  • Pugno pozza T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Sergente Hero 1
  • Bullet damage per boon reduced from 0.38 to 0.34
  • Forza di volontà T3 debuff resistance now retroactively applies to existing debuffs when cast
  • Parola vincolante T2 no longer increases cast range by +12m
Losco Hero
  • Strappo T3 no longer increases scaling by 0.4
  • Strappo T3 now also deals Heavy Melee Damage (0.55 scale)
Dakota Hero 2
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
Infernus Hero 2
  • Bullet size increased from 3 to 4
  • Combustione violenta T3 increased from +0.75s Stun Duration to +0.9s
Grugno e Tana Hero 1
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • Getto di sabbia T3 increased from +1s Duration to +1.5s
Eclissi Hero 1 1
  • Mantello volante T2 weapon damage duration reduced from 8s to 6s
  • Afflizione cooldown increased from 140s to 150s
Elektro Hero 1 1
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%
Aspis Hero
  • Daga seghettata T2 bullet resist per stack from -5% to -6%
  • Daga seghettata T3 now also increases max stacks by 2
Calico Hero
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Hypnos Hero 1
  • Accanimento T3 increased from +0.12 to +0.14
Mirage Hero
  • Updated Marchio dei Djinn visuals
Indomabile Item 3
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
Tiratore scelto Item 1
  • Now upgrades from Cartucce ad alta velocità (in addition to Lungo raggio). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
Piè veloce Item 1
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
Prosciug. salute spirituale Item 1
  • Overflow: Prosciug. salute spirituale moved from Active to Innate (reduced from 16% to 13%)
  • Overflow: Now builds from Prosciug. salute spirituale (gains the innates it has)
Juggernaut Item 2
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
Infusore Item 1
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)
Inibitore Item
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (Inibitore, Scarabei di fuoco, etc)
Medaglione rigenerante Item
  • Fixed the following abilities taking you out of zoom temporarily when cast: Ubriaco, Bombe tenebrose, Meraviglia splendente, Campanello, Carrello portabagagli, Marchio dello stalker, Aurora rianimatrice, Colpo perforante, Polveriera, Bounce Pad, Lazo spirituale, Napalm, Sentiero di ghiaccio, Flagello, Muro spettrale, Rastrello, Scarabei di fuoco, Disprezzo, Getto di sabbia, Muro del tempo, Scambio paradossale, Raffica, Mantello volante, Guerra di cuscini, Sfera di fulmini, Bola intrappolante, Go For The Throat, Raggio persecutorio, Granata consacrante, Gut Shot, Snap Trap, Ira Domini, Batteria del dolore, Jump Start, Volo, Corvo servitore, Veleno letale, Bola pietrificante, Fialetta alchemica, Trucco di carte, Condensatore, Medaglione rigenerante, Esplosione curativa, Onda del silenzio, Tappeto magico, Ristoratore
Barriera divina Item
  • Fixed the following items and abilities not working through veils: Aura eroica, Rito curativo, Esplosione curativa, Raggio di salvataggio, Barriera divina, Connessione Kudzu, Cube, Sonno ristoratore, Piccoli assistenti, Guardiano sentinella, Flagello, Protezione narrativa
Tenacia Item
  • Added a new T1 Vitality Item, Tenacia. Active grants you 200 Barrier for 4s duration. Innate grants 1
Barriera reattiva Item
  • Out of Combat Regen. Cooldown: 60s. Upgrades to Protezione balistica, Protezione spirituale, Barriera reattiva (these do not inherit the manual cast active) and Guardiano sentinella.
Condensatore Item 1
  • Proc cooldown reduced from 0.25s to 0.2s
Frenesia Item 1
  • Triggered debuff resistance increased from 30% to 40%
Silenziatore Item 1
  • Spirit Resistance reduced from 15% to 12%
Obiezione Item 1
  • Parata cooldown reduced from -2s to -1.75s
Sanguisuga Item
  • Updated bonus HP to match the components
Flagello Item 1
  • Debuff resist increased from 15% to 17%
Rigenerazione splendente Item
  • Enhanced Items not maintaining their stats from components: Colpi perforanti, Anticarro, Scatto cinetico, Rigenerazione splendente, Raffica, Mech del velo, Ondata arcana, Trance furiosa, Sanguisuga
Resistenza balistica e spirituale (armatura) Meccaniche 17 3
  • Guardiani scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Bullet Velocity now stacks additively rather than diminishingly
  • Shrine Bullet Resistance increased from 10% to 20%
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Rounds: Spirit Power reduced from +7 to +4
  • Shot: Spirit scaling increased from 1 to 1.2
  • Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Weave: Ambush Spirit Power increased from 20 to 25
  • Resilience: Weapon Damage increased from 15% to 18%
  • Sacrifice: Weapon Damage increased from 8% to 10%
  • Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Rite: Spirit scaling increased from 0.93 to 1.1
  • Spirit
  • Spirit
  • Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Bullet
  • Lifesteal: Now grants +6% Weapon Damage
  • Vest: Weapon Damage increased from 15% to 18%
  • Spirit
  • Trance: Gains the +6% Weapon Damage (from component)
  • Front: Damage height increased from 5m to 7m
  • Bullet
  • Resist Shredder: No longer grants +65 Bonus Health
  • Bullet
  • Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet
  • Resist Shredder: Now grants +9% Weapon Damage
  • Power: Imbued Spirit Power increased from 24 to 25
  • Spirit
  • Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit
  • Snatch: Spirit Power Steal increased from 20 to 28
  • Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Blast: Damage height increased from 5m to 7m
  • Blast: No longer does 15% damage amp
  • Doorman: Campanello explosion damage spirit scaling reduced from 1.4 to 1.3
  • Talon: Pioggia di frecce Weapon Damage bonus reduced from +4 to +3
  • Talon: Pioggia di frecce T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Talon: Pioggia di frecce T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Urna delle anime Meccaniche
  • \[ Urna delle anime ]
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Lane e soldati Meccaniche 4
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Guardian
  • Guardian
  • Guardian
  • Walker: Heal per boon increased from 6 to 8
  • Walker: Invisibility duration increased from 7s to 8s
Parata Meccaniche 3
  • Fixed Parata FX not always matching state
  • Melee
  • Weave: Ambush Melee Damage increased from 20% to 25%
  • Bullets: No longer builds up from melee attacks
  • Fists: Melee damage increased from 20% to 22%
  • Pulse: Melee Resist increased from 15% to 18%
Stamina, cariche e sprint Meccaniche 2
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Bullets: Dash Distance slow reduced from -25% to -22%
  • Shots: Dash Distance slow reduced from -25% to -22%
General 169 changes 37 14
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base Guardiani are destroyed
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Fixed various item barrier durations not scaling with duration increases
  • Camminatori will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Primary
  • Other
  • Anime are all instant after the deposit is complete
  • \[ Items ]
  • Restorative
  • Shot: NPC Healing increased from 15 to 20
  • Charge: Cooldown reduced from 7s to 5s
  • Active
  • Reload: Lifesteal increased from 14% to 16%
  • Weakening
  • Headshot: Now works vs NPCs
  • Opening
  • Slowing
  • Mystic
  • Recharging
  • Rush: Cooldown increased from 24s to 25s
  • Tesla
  • Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical
  • Ballistic
  • Ballistic
  • Enhancement: Ability Range increased from +20% to +22%
  • Weighted
  • Weighted
  • Shots: Debuff resistance increased from 20% to 22%
  • Shadow
  • Weave: Duration increased from 10s to 13s
  • Shadow
  • Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow
  • Shadow
  • Escalating
  • Resilience: Max Ammo increased from 30% to 35%
  • Escalating
  • Heroic
  • Aura: Radius increased from 30m to 35m
  • Hunter's
  • Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist
  • Cultist
  • Cultist
  • Sacrifice: Bonus Anime increased from 170% to 180%
  • Toxic
  • Crushing
  • Fists: Cooldown reduced from 7s to 5s
  • Crushing
  • Crippling
  • Headshot: Now works vs NPCs
  • Spiritual
  • Spiritual
  • Glass
  • Cannon: Max Health reduction reduced from -15% to -13%
  • Healing
  • Extra
  • Regen: Regen reduced from 3 to 2.5
  • Extra
  • Regen: Out of Combat regen increased from 1 to 1.5
  • Debuff
  • Reducer: Now grants +90 Health
  • Return
  • Fire: Duration increased from 6s to 6.5s
  • Healing
  • Booster: Fixed various abilities and items not being boosted correctly
  • Restorative
  • Restorative
  • Reactive
  • Barrier: Now grants +1 Out of Combat Regen (from components)
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Ward: Barrier increased from 200 to 250
  • Ward: Cooldown increased from 45s to 60s
  • Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Battle
  • Dispel
  • Magic: Cooldown increased from 40s to 45s
  • Lifesteal: Bonus Health increased from +70 to +90
  • Fury
  • Trance: Active duration increased from 6s to 6.5s
  • Fury
  • Fury
  • Trance: Fire Rate increased from 30% to 32%
  • Majestic
  • Leap: Now grants +50% air control for the duration of the barrier
  • Majestic
  • Leap: Barrier boon scaling increased from 8 to 12
  • Veil
  • Veil
  • Divine
  • Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Vampiric
  • Burst: Duration increased from 4.5s to 5s
  • Vampiric
  • Burst: Now grants +6% Weapon Power (from components)
  • Golden
  • Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic
  • Regeneration: Regen duration increased from 6s to 7s
  • Rusted
  • Barrel: Bonus health increased from 50 to 60
  • Cold
  • Front: Radius reduced from 12m to 10m
  • Cold
  • Mystic
  • Slow: Bonus Health increased from +30 to +50
  • Arcane
  • Surge: Fixed various interaction bugs with different abilities
  • Surge of
  • Disarming
  • Hex: Duration increased from 4s to 4.25s
  • Torment
  • Radiant
  • Regeneration: Regen duration increased from 6s to 7s
  • Rapid
  • Magic
  • Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic
  • Arctic
  • Blast: Radius increased from 12m to 16m
  • Arctic
  • Arctic
  • Arctic
  • Blast: Immobilize increased from 0.75s to 1s
  • Focus
  • Lens: Duration increased from 4s to 4.5s
  • Mercurial
  • Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex
  • \[ Heroes ]
  • Doorman: Campanello radius reduced from 6m to 5.5m
  • Doorman: Campanello T3 radius increased from +4m to +4.5m
  • Doorman: Campanello inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: Campanello inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: Soglia is no longer unsilenceable
  • Doorman: Fixed recent bug causing Carrello portabagagli not being dispelled
  • Grey
  • Talon: Pioggia di frecce cooldown reduced from 30s to 22s
  • Grey
  • Talon: Pioggia di frecce cast delay reduced from 0.5s to 0.2s
  • Grey
  • Talon: Pioggia di frecce duration reduced from 7s to 4s
  • Grey
  • Talon: Pioggia di frecce moving ability in air improved
  • Grey
  • Grey
  • Grey
  • Grey
  • \[ Street Brawl ]
  • Fixed the following