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Gameplay Update - 05-22-2026

05-22-2026 · 31 heroes 27 items
レム Hero 2 4
  • Backdoor removal linger duration reduced from 20s to 14s
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Removed delay on ziplines when using alternative key binds
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • まくらなげ charge time reduced from 9s to 8s
  • まくらなげ T3 increased from +90 to +100 Damage
  • おひるね burst heal now also applies to secondary allies that you jump to
  • おひるね lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • おひるね T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • おひるね T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • おひるね can now be cast through veils
  • Reduced lockout period after ejecting from おひるね from 1s to 0.3s
  • おひるね time to fly to your ally is now 50% faster
  • おひるね heal duration is now displayed on the hud as well as the healthbar icon
  • おひるね fixed specific abilities/items that could kill レム while he's napping
  • おひるね now allows friendly auras to affect レム
  • おひるね eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • おひるね eject no longer briefly restricts movement abilities and input
  • おやすみのじかん now provides +30% damage reduction in the base ability (T3 still adds +50%)
グレイブス Hero 2 2
  • Sprint speed increased from 1.6 to 2.2
  • グラスプハンド now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of グレイブス when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if グレイブス dies while they are following her
  • 死者の魔瓶 spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following グレイブス - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%
ミナ Hero 1 3
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Locket: No longer has a minimum of 1 stamina restore
  • Locket: Max stamina restored reduced from 4 to 3
  • Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Innate -8% Debuff Resist
  • Fixed レーキ sometimes not working with high ping
  • ラヴファング T3 increased from -4s Cooldown to -5s
  • ラヴファング no longer applies the flat on hit damage to abilities (was doing 20% of its value on ノックス・ノストラ)
  • ノックス・ノストラ T3 reduced from 1% Current HP to 0.5%
ヤマト Hero 4 1
  • パワースラッシュ post cast time reduced from 0.4s to 0.2s
  • パワースラッシュ spirit scaling increased from 1.86s to 2.1
  • フライングスラッシュ range increased from 25m to 30m
  • フライングスラッシュ T2 no longer grants +20m Cast Range
  • フライングスラッシュ T3 now also grants +15m Cast Range
  • フライングスラッシュ T3 increased from +1 Charge to +2
  • Fixed クリムゾンスラッシュ not being able to hit anything if the player is aimed too high or low
  • トランスシャドウ T1 increased from +5 Weapon Damage to +7
シヴ Hero 3 3
  • スライス&ダイス T2 reduced from -8% Spirit Resist to -6%
  • ブラッドレッティング Deferred Damage Cleared reduced from 40% to 35%
  • ブラッドレッティング T3 increased from +45% Deferred Damage Cleared to +50%
  • キリングブロー cooldown increased from 105s to 125s
  • キリングブロー full rage damage bonus reduced from 14% to 12%
  • キリングブロー T2 increased from +8% Full Rage Damage Bonus to +10%
  • キリングブロー T2 now also reduces cooldown by -30s
アポロ Hero 1 2
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • リポスト no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • リポスト no longer triggers on damage auras (things like フレイムダッシュ)
  • リポスト no longer triggers off of objective damage
  • フローレスアドバンス hitbox reduced by 10%
シルバー Hero 1 2
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • バインドボーラ no longer prevents you from jumping and mantling
  • バインドボーラ T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • バインドボーラ T3 changed from "-5s Cooldown and リコシェ to 2 additional targets" to "+0.75s Duration and リコシェ to 2 additional targets"
  • 人狼の呪い Fire Rate reduced from 80% to 65%
  • 人狼の呪い Fire Rate spirit scaling increased from 0.25 to 0.45
ビリー Hero 4 1
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • ライジング・ラム cooldown increased from 30s to 32s
  • ライジング・ラム T2 increased from +0.3s Duration to +0.4s
  • ライジング・ラム T3 increased from -10s Cooldown to -13s
パラドックス Hero 4 1
  • タイムウォール T1 duration increased from +2.5s to +3.5s
  • タイムウォール T3 increased from +1 Charge to +2
  • タイムウォール T3 Charge Delay reduced from 4s to 2s
  • キネティックカービン T3 increased from +50% Max Damage Scaling to +55%
  • パラドックススワップ damage increased from 125 to 150
エイブラムス Hero 2
  • ヘル・レジリエンス T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • ヘル・レジリエンス T2 changed from "200 Max Health" to "+18% メレーライフスティール" (40% effective vs non-heroes)
  • サイズミック・インパクト T2 increased from +0.7s Stun Duration to +0.8s
  • サイズミック・インパクト T3 アンストッパブル duration increased from 5s to 6s
セレステ Hero 3
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • レディアントダガー T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • シャイニングワンダー T2 increased from +50 Damage to +70
ラッシュ Hero 1 1
  • Bullet damage per boon reduced from 0.341 to 0.31
  • グラウンドストライク damage per meter spirit scaling increased from 0.0372 to 0.04
  • グラップル T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • グラップル T3 now also grants +1 Charge
ビバップ Hero 1 2
  • Bullet damage per boon reduced from 0.139 to 0.115
  • ブラストアッパーカット T2 weapon damage reduced from +40% to +30%
  • スティッキーボム T2 increased from +75 Damage to +85
ダイナモ Hero 2
  • ストンプパルス T2 reduced from -18% Bullet Resistance to -15%
  • ストンプパルス spirit scaling reduced from 1.65 to 1.55
  • クアンタムブリンク T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
ケルビン Hero 2
  • フロストグレネード damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on アイスパス, it no longer creates an ice path below him and instead lets him fall to the ground
  • アークティックビーム DPS spirit scaling reduced from 0.5 to 0.38
マクギニス Hero 2
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed ヘビーバラージ not triggering ディバイナーズケブラー
  • スペクターメディック radius increased from 5.5m to 6m
ペイジ Hero 2
  • ブックドラゴン T2 improved from -8s Cooldown to -12s
  • ファントムチャージ T3 increased from +135 Damage to +160
  • ファントムチャージ now has half cooldown if it hits no allies or enemies
ヴェナトル Hero 2
  • Health increased from 790+43/boon to 830+48/boon
  • 魔呪の狩猟罠 T3 increased from +25% Damage Against Revealed Targets to +30%
  • 魔呪の狩猟罠 T3 now also grants +1 Charge
ビクター Hero 1 1
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • ジャンプスタート T3 spirit scaling increased from +0.6 to +0.9
  • 苦悶のオーラ now does 50% damage to objectives
ヴィスカス Hero
  • パドルパンチ T1 now also increases damage by +20
  • パドルパンチ T2 no longer increases damage by +30
  • パドルパンチ T2 now also grants +40% Lifesteal (1/4th against non-heroes)
ウォーデン Hero 1
  • Bullet damage per boon reduced from 0.38 to 0.34
  • ウィルパワー T3 debuff resistance now retroactively applies to existing debuffs when cast
  • バインディングワード T2 no longer increases cast range by +12m
ドリフター Hero
  • クロー T3 no longer increases scaling by 0.4
  • クロー T3 now also deals Heavy Melee Damage (0.55 scale)
ホリデイ Hero 2
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
インファーナス Hero 2
  • Bullet size increased from 3 to 4
  • スタンバースト T3 increased from +0.75s Stun Duration to +0.9s
モー&クリル Hero 1
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • サンドブラスト T3 increased from +1s Duration to +1.5s
ポケット Hero 1 1
  • フライングクローク T2 weapon damage duration reduced from 8s to 6s
  • アフリクション cooldown increased from 140s to 150s
セブン Hero 1 1
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%
ヴァイパー Hero
  • スクリュージャブダガー T2 bullet resist per stack from -5% to -6%
  • スクリュージャブダガー T3 now also increases max stacks by 2
キャリコ Hero
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
ヘイズ Hero 1
  • フィクセーション T3 increased from +0.12 to +0.14
インドミタブル Item 3
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
シャープシューター Item 1
  • Now upgrades from ハイスピードラウンド (in addition to ロングレンジ). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
フリートフット Item 1
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
スピリットライフスティール Item 1
  • Overflow: スピリットライフスティール moved from Active to Innate (reduced from 16% to 13%)
  • Overflow: Now builds from スピリットライフスティール (gains the innates it has)
ジャガーノート Item 2
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
インヒビター Item
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (インヒビター, ファイアスカラベ, etc)
ヒーリングロケット Item
  • Fixed the following abilities taking you out of zoom temporarily when cast: ブラスト, グルームボム, シャイニングワンダー, コールベル, キャリーカート, 追跡者の刻印, リジュビネ・オーロラ, チャージショット, パウダーケグ, Bounce Pad, スピリットラッソ, ナパーム, アイスパス, ウィップ, スペクトラル・ウォール, レーキ, ファイアスカラベ, スコーン, サンドブラスト, タイムウォール, パラドックススワップ, バラージ, フライングクローク, まくらなげ, ライトニングボール, バインドボーラ, Go For The Throat, ヴェックスボルト, 聖別手榴弾, Gut Shot, Snap Trap, イーラ・ドミニ, ペインバッテリー, Jump Start, フライト, クロウ・ファミリア, リーサルポイズン, ペトリファイボーラ, アルケミカルフラスコ, カードトリック, コンデンサー, ヒーリングロケット, ヒーリングノヴァ, サイレンスウェーブ, マジックカーペット, リフレッシャー
ディバインバリア Item
  • Fixed the following items and abilities not working through veils: ヒロイックオーラ, ヒーリングリチュアル, ヒーリングノヴァ, レスキュービーム, ディバインバリア, イバラの絆, Cube, おひるね, おてつだい, ガーディアンワード, スカージ, プロットアーマー
不屈の心 Item
  • Added a new T1 Vitality Item, 不屈の心. Active grants you 200 Barrier for 4s duration. Innate grants 1
リアクティブバリア Item
  • Out of Combat Regen. Cooldown: 60s. Upgrades to ウェポンシールド, スピリットシールド, リアクティブバリア (these do not inherit the manual cast active) and ガーディアンワード.
フレンジー Item 1
  • Triggered debuff resistance increased from 30% to 40%
スカージ Item 1
  • Debuff resist increased from 15% to 17%
スロウヘックス Item
  • Web: Fixed the debuff losing gravity modification when upgraded from スロウヘックス
ラディアントリジェネ Item
  • Enhanced Items not maintaining their stats from components: オープニングラウンド, タンクバスター, キネティックダッシュ, ラディアントリジェネ, バーストファイア, ベールウォーカー, アーケインサージ, フューリートランス, ライフドレイン
バレット&スピリットレジスト(アーマー) システム 17 3
  • ガーディアン scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Bullet Velocity now stacks additively rather than diminishingly
  • Shrine Bullet Resistance increased from 10% to 20%
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Rounds: Spirit Power reduced from +7 to +4
  • Shot: Spirit scaling increased from 1 to 1.2
  • Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Weave: Ambush Spirit Power increased from 20 to 25
  • Resilience: Weapon Damage increased from 15% to 18%
  • Sacrifice: Weapon Damage increased from 8% to 10%
  • Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Rite: Spirit scaling increased from 0.93 to 1.1
  • Spirit
  • Spirit
  • Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Bullet
  • Lifesteal: Now grants +6% Weapon Damage
  • Vest: Weapon Damage increased from 15% to 18%
  • Spirit
  • Trance: Gains the +6% Weapon Damage (from component)
  • Front: Damage height increased from 5m to 7m
  • Bullet
  • Resist Shredder: No longer grants +65 Bonus Health
  • Bullet
  • Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet
  • Resist Shredder: Now grants +9% Weapon Damage
  • Power: Imbued Spirit Power increased from 24 to 25
  • Spirit
  • Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit
  • Snatch: Spirit Power Steal increased from 20 to 28
  • Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Blast: Damage height increased from 5m to 7m
  • Blast: No longer does 15% damage amp
  • Doorman: コールベル explosion damage spirit scaling reduced from 1.4 to 1.3
  • Talon: レインアロー Weapon Damage bonus reduced from +4 to +3
  • Talon: レインアロー T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Talon: レインアロー T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
魂の壺 システム
  • \[ 魂の壺 ]
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
レーンとトルーパー システム 4
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Guardian
  • Guardian
  • Guardian
  • Walker: Heal per boon increased from 6 to 8
  • Walker: Invisibility duration increased from 7s to 8s
パリィ システム 3
  • Fixed パリィ FX not always matching state
  • Melee
  • Weave: Ambush Melee Damage increased from 20% to 25%
  • Bullets: No longer builds up from melee attacks
  • Fists: Melee damage increased from 20% to 22%
  • Pulse: Melee Resist increased from 15% to 18%
スタミナ・チャージ・スプリント システム 2
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Bullets: Dash Distance slow reduced from -25% to -22%
  • Shots: Dash Distance slow reduced from -25% to -22%
General 169 changes 37 14
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base ガーディアン are destroyed
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Fixed various item barrier durations not scaling with duration increases
  • ウォーカー will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Primary
  • Other
  • ソウル are all instant after the deposit is complete
  • \[ Items ]
  • Restorative
  • Shot: NPC Healing increased from 15 to 20
  • Charge: Cooldown reduced from 7s to 5s
  • Active
  • Reload: Lifesteal increased from 14% to 16%
  • Weakening
  • Headshot: Now works vs NPCs
  • Opening
  • Slowing
  • Mystic
  • Recharging
  • Rush: Cooldown increased from 24s to 25s
  • Tesla
  • Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical
  • Ballistic
  • Ballistic
  • Enhancement: Ability Range increased from +20% to +22%
  • Weighted
  • Weighted
  • Shots: Debuff resistance increased from 20% to 22%
  • Shadow
  • Weave: Duration increased from 10s to 13s
  • Shadow
  • Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow
  • Shadow
  • Escalating
  • Resilience: Max Ammo increased from 30% to 35%
  • Escalating
  • Heroic
  • Aura: Radius increased from 30m to 35m
  • Hunter's
  • Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist
  • Cultist
  • Cultist
  • Sacrifice: Bonus ソウル increased from 170% to 180%
  • Toxic
  • Crushing
  • Fists: Cooldown reduced from 7s to 5s
  • Crushing
  • Crippling
  • Headshot: Now works vs NPCs
  • Spiritual
  • Spiritual
  • Glass
  • Cannon: Max Health reduction reduced from -15% to -13%
  • Healing
  • Extra
  • Regen: Regen reduced from 3 to 2.5
  • Extra
  • Regen: Out of Combat regen increased from 1 to 1.5
  • Debuff
  • Reducer: Now grants +90 Health
  • Return
  • Fire: Duration increased from 6s to 6.5s
  • Healing
  • Booster: Fixed various abilities and items not being boosted correctly
  • Restorative
  • Restorative
  • Reactive
  • Barrier: Now grants +1 Out of Combat Regen (from components)
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Ward: Barrier increased from 200 to 250
  • Ward: Cooldown increased from 45s to 60s
  • Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Battle
  • Dispel
  • Magic: Cooldown increased from 40s to 45s
  • Lifesteal: Bonus Health increased from +70 to +90
  • Fury
  • Trance: Active duration increased from 6s to 6.5s
  • Fury
  • Fury
  • Trance: Fire Rate increased from 30% to 32%
  • Majestic
  • Leap: Now grants +50% air control for the duration of the barrier
  • Majestic
  • Leap: Barrier boon scaling increased from 8 to 12
  • Veil
  • Veil
  • Divine
  • Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Vampiric
  • Burst: Duration increased from 4.5s to 5s
  • Vampiric
  • Burst: Now grants +6% Weapon Power (from components)
  • Golden
  • Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic
  • Regeneration: Regen duration increased from 6s to 7s
  • Rusted
  • Barrel: Bonus health increased from 50 to 60
  • Cold
  • Front: Radius reduced from 12m to 10m
  • Cold
  • Mystic
  • Slow: Bonus Health increased from +30 to +50
  • Arcane
  • Surge: Fixed various interaction bugs with different abilities
  • Surge of
  • Disarming
  • Hex: Duration increased from 4s to 4.25s
  • Torment
  • Radiant
  • Regeneration: Regen duration increased from 6s to 7s
  • Rapid
  • Magic
  • Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic
  • Arctic
  • Blast: Radius increased from 12m to 16m
  • Arctic
  • Arctic
  • Arctic
  • Blast: Immobilize increased from 0.75s to 1s
  • Focus
  • Lens: Duration increased from 4s to 4.5s
  • Mercurial
  • Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex
  • \[ Heroes ]
  • Doorman: コールベル radius reduced from 6m to 5.5m
  • Doorman: コールベル T3 radius increased from +4m to +4.5m
  • Doorman: コールベル inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: コールベル inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: ドアウェイ is no longer unsilenceable
  • Doorman: Fixed recent bug causing キャリーカート not being dispelled
  • Grey
  • Talon: レインアロー cooldown reduced from 30s to 22s
  • Grey
  • Talon: レインアロー cast delay reduced from 0.5s to 0.2s
  • Grey
  • Talon: レインアロー duration reduced from 7s to 4s
  • Grey
  • Talon: レインアロー moving ability in air improved
  • Grey
  • Grey
  • Grey
  • Grey
  • \[ Street Brawl ]
  • Fixed the following