deadlock.io

Gameplay Update - 05-22-2026

05-22-2026 · 31 heroes 27 items
Hero 2 4
  • Backdoor removal linger duration reduced from 20s to 14s
  • Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
  • Removed delay on ziplines when using alternative key binds
  • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
  • 베개 던지기 charge time reduced from 9s to 8s
  • 베개 던지기 T3 increased from +90 to +100 Damage
  • 동행 burst heal now also applies to secondary allies that you jump to
  • 동행 lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
  • 동행 T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
  • 동행 T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
  • 동행 can now be cast through veils
  • Reduced lockout period after ejecting from 동행 from 1s to 0.3s
  • 동행 time to fly to your ally is now 50% faster
  • 동행 heal duration is now displayed on the hud as well as the healthbar icon
  • 동행 fixed specific abilities/items that could kill 렘 while he's napping
  • 동행 now allows friendly auras to affect 렘
  • 동행 eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
  • 동행 eject no longer briefly restricts movement abilities and input
  • 낮잠 시간 now provides +30% damage reduction in the base ability (T3 still adds +50%)
그레이브즈 Hero 2 2
  • Sprint speed increased from 1.6 to 2.2
  • 속박의 손 now spawns a ghoul in the base ability (T3 still increases it by 1)
  • Updated dash ranges for Deadheads to be calculated from the center of 그레이브즈 when they are following her
  • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
  • Fixed Deadheads being unable to dash through veils
  • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
  • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
  • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
  • Fixed Deadheads becoming inactive if 그레이브즈 dies while they are following her
  • 죽음의 단지 spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
  • Increased speed & acceleration of Deadheads only when they are following 그레이브즈 - doesn't affect in-combat
  • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
  • Update Grave's melee to also set the dash target for Deadheads
  • Bullet damage and growth reduced by -10%
미나 Hero 1 3
  • Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
  • Locket: No longer has a minimum of 1 stamina restore
  • Locket: Max stamina restored reduced from 4 to 3
  • Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
  • Talon: Rain of Arrow stamina distance changed from being -9% to +25%
  • Innate -8% Debuff Resist
  • Fixed 갈퀴 sometimes not working with high ping
  • 사랑의 고통 T3 increased from -4s Cooldown to -5s
  • 사랑의 고통 no longer applies the flat on hit damage to abilities (was doing 20% of its value on 녹스 노스트라)
  • 녹스 노스트라 T3 reduced from 1% Current HP to 0.5%
야마토 Hero 4 1
  • 절대 검술 post cast time reduced from 0.4s to 0.2s
  • 절대 검술 spirit scaling increased from 1.86s to 2.1
  • 비상 검술 range increased from 25m to 30m
  • 비상 검술 T2 no longer grants +20m Cast Range
  • 비상 검술 T3 now also grants +15m Cast Range
  • 비상 검술 T3 increased from +1 Charge to +2
  • Fixed 핏빛 검술 not being able to hit anything if the player is aimed too high or low
  • 그림자 변형 T1 increased from +5 Weapon Damage to +7
쉬브 Hero 3 3
  • 돌격 대시 T2 reduced from -8% Spirit Resist to -6%
  • 유혈 Deferred Damage Cleared reduced from 40% to 35%
  • 유혈 T3 increased from +45% Deferred Damage Cleared to +50%
  • 결정타 cooldown increased from 105s to 125s
  • 결정타 full rage damage bonus reduced from 14% to 12%
  • 결정타 T2 increased from +8% Full Rage Damage Bonus to +10%
  • 결정타 T2 now also reduces cooldown by -30s
아폴로 Hero 1 2
  • Improved the hero's hitboxes (easier to hit)
  • Base regen reduced from 2 to 1
  • 반격 no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • 반격 no longer triggers on damage auras (things like 화염 대시)
  • 반격 no longer triggers off of objective damage
  • 완벽한 전진 hitbox reduced by 10%
실버 Hero 1 2
  • Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
  • 포박 올가미 no longer prevents you from jumping and mantling
  • 포박 올가미 T2 changed from "+0.75s Duration" to "-5s Cooldown"
  • 포박 올가미 T3 changed from "-5s Cooldown and 도탄 to 2 additional targets" to "+0.75s Duration and 도탄 to 2 additional targets"
  • 늑대의 저주 Fire Rate reduced from 80% to 65%
  • 늑대의 저주 Fire Rate spirit scaling increased from 0.25 to 0.45
빌리 Hero 4 1
  • Health per boon increased from +48 to +59
  • Bullet damage per boon reduced from 0.165 to 0.142
  • 들이받기 cooldown increased from 30s to 32s
  • 들이받기 T2 increased from +0.3s Duration to +0.4s
  • 들이받기 T3 increased from -10s Cooldown to -13s
패러독스 Hero 4 1
  • 시간 장벽 T1 duration increased from +2.5s to +3.5s
  • 시간 장벽 T3 increased from +1 Charge to +2
  • 시간 장벽 T3 Charge Delay reduced from 4s to 2s
  • 키네틱 카빈 T3 increased from +50% Max Damage Scaling to +55%
  • 역설 전환 damage increased from 125 to 150
에이브럼스 Hero 2
  • 저항의 불꽃 T1 changed from "+1.5 Health Regen" to "+200 Max Health"
  • 저항의 불꽃 T2 changed from "200 Max Health" to "+18% 근거리 치유" (40% effective vs non-heroes)
  • 대지 강타 T2 increased from +0.7s Stun Duration to +0.8s
  • 대지 강타 T3 절대 저항 duration increased from 5s to 6s
셀레스트 Hero 3
  • Improved the hero's hitboxes (easier to hit)
  • Stamina cooldown increased from 4.5s to 5s
  • 광휘의 단검 T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
  • 찬란한 경이 T2 increased from +50 Damage to +70
래쉬 Hero 1 1
  • Bullet damage per boon reduced from 0.341 to 0.31
  • 지면 타격 damage per meter spirit scaling increased from 0.0372 to 0.04
  • 추격 채찍 T2 bonus damage no longer stacks with itself, but instead refreshes the duration
  • 추격 채찍 T3 now also grants +1 Charge
비밥 Hero 1 2
  • Bullet damage per boon reduced from 0.139 to 0.115
  • 폭발 어퍼컷 T2 weapon damage reduced from +40% to +30%
  • 점착 폭탄 T2 increased from +75 Damage to +85
다이나모 Hero 2
  • 충격파 T2 reduced from -18% Bullet Resistance to -15%
  • 충격파 spirit scaling reduced from 1.65 to 1.55
  • 양자 결속 T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
켈빈 Hero 2
  • 냉각 수류탄 damage spirit scaling reduced from 0.7 to 0.6
  • When interrupted on 얼음길, it no longer creates an ice path below him and instead lets him fall to the ground
  • 극지 광선 DPS spirit scaling reduced from 0.5 to 0.38
맥기니스 Hero 2
  • Bullet damage per boon increased from 0.17 to 0.18
  • Fixed 집중 폭격 not triggering 예언자의 방탄복
  • 치유의 영혼 radius increased from 5.5m to 6m
페이지 Hero 2
  • 책 속의 용 T2 improved from -8s Cooldown to -12s
  • 기사의 돌격 T3 increased from +135 Damage to +160
  • 기사의 돌격 now has half cooldown if it hits no allies or enemies
베네터 Hero 2
  • Health increased from 790+43/boon to 830+48/boon
  • 주술 각인 곰덫 T3 increased from +25% Damage Against Revealed Targets to +30%
  • 주술 각인 곰덫 T3 now also grants +1 Charge
빅터 Hero 1 1
  • Bullet damage reduced from 13+0.3135 to 12+0.26
  • 심장 충격기 T3 spirit scaling increased from +0.6 to +0.9
  • 고통의 오라 now does 50% damage to objectives
비스쿠스 Hero
  • 끈적이 펀치 T1 now also increases damage by +20
  • 끈적이 펀치 T2 no longer increases damage by +30
  • 끈적이 펀치 T2 now also grants +40% Lifesteal (1/4th against non-heroes)
워든 Hero 1
  • Bullet damage per boon reduced from 0.38 to 0.34
  • 투지 T3 debuff resistance now retroactively applies to existing debuffs when cast
  • 속박 저주 T2 no longer increases cast range by +12m
드리프터 Hero
  • 할퀴기 T3 no longer increases scaling by 0.4
  • 할퀴기 T3 now also deals Heavy Melee Damage (0.55 scale)
홀리데이 Hero 2
  • Base bullet damage increased from 18.8 to 19.7
  • Health regen increased from 1 to 2
인페르누스 Hero 2
  • Bullet size increased from 3 to 4
  • 충격 폭발 T3 increased from +0.75s Stun Duration to +0.9s
모와 크릴 Hero 1
  • Getting hit with a melee no longer knocks you up when you are burrowed
  • 모래 폭풍 T3 increased from +1s Duration to +1.5s
포켓 Hero 1 1
  • 비행 망토 T2 weapon damage duration reduced from 8s to 6s
  • 고통의 흔적 cooldown increased from 140s to 150s
세븐 Hero 1 1
  • Bullet damage growth reduced from 0.374 to 0.337
  • Crit reduction increased from 35% to 55%
바이퍼 Hero
  • 기습 단검 T2 bullet resist per stack from -5% to -6%
  • 기습 단검 T3 now also increases max stacks by 2
칼리코 Hero
  • Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
헤이즈 Hero 1
  • 표적 고정 T3 increased from +0.12 to +0.14
미라지 Hero
  • Updated 진의 표식 visuals
진압 불가 Item 3
  • Barrier scaling increased from 1.8 to 2.0
  • Now has +2 Out of Combat Regen (from components)
  • Bullet Resist increased from 8% to 10%
  • Spirit Resist increased from 8% to 10%
명중 사격 Item 1
  • Now upgrades from 고속탄 (in addition to 장거리 사격). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%
  • Now has innate 10% Weapon Damage (from components)
민첩 걸음 Item 1
  • Now grants +6% Weapon Damage
  • Active slow resistance increased from 35% to 40%
마법 체력 흡수 Item 1
  • Overflow: 마법 체력 흡수 moved from Active to Innate (reduced from 16% to 13%)
  • Overflow: Now builds from 마법 체력 흡수 (gains the innates it has)
저거노트 Item 2
  • Fire Rate reduction increased from -36% to -40%
  • Move speed bonus increased from +2m to +2.5m
신비의 숨결 Item 1
  • Duration increased from 6s to 7s
  • Gains +6 Spirit Power (from components)
억제탄 Item
  • Total Damage Reduction debuffs now stack diminishingly rather than additively (억제탄, 불꽃 장수풍뎅이, etc)
회복 목걸이 Item
  • Fixed the following abilities taking you out of zoom temporarily when cast: 폭주, 암흑의 폭탄, 찬란한 경이, 호출 벨, 수하물 카트, 추격자의 표식, 소생의 오로라, 위력의 화살, 화약통, Bounce Pad, 마법 밧줄, 네이팜, 얼음길, 채찍질, 영혼의 장벽, 갈퀴, 불꽃 장수풍뎅이, 도발, 모래 폭풍, 시간 장벽, 역설 전환, 공중 폭격, 비행 망토, 베개 던지기, 번개 폭탄, 포박 올가미, Go For The Throat, 혼란의 번개, 축성 유탄, Gut Shot, Snap Trap, 거룩한 분노, 고통의 배터리, Jump Start, 활공, 까마귀 소환, 치명적 맹독, 석화 올가미, 연금술 플라스크, 카드 트릭, 축전기, 회복 목걸이, 치유의 빛, 침묵파, 마법 양탄자, 복원의 빛
수호 방벽 Item
  • Fixed the following items and abilities not working through veils: 영웅의 오라, 치유 의식, 치유의 빛, 구호 광선, 수호 방벽, 칡덩굴 연결, Cube, 동행, 꼬마 도우미들, 수호 결계, 재앙, 주인공 보정
근성 Item
  • Added a new T1 Vitality Item, 근성. Active grants you 200 Barrier for 4s duration. Innate grants 1
반응성 방벽 Item
  • Out of Combat Regen. Cooldown: 60s. Upgrades to 무기 차폐, 마법 차폐, 반응성 방벽 (these do not inherit the manual cast active) and 수호 결계.
축전기 Item 1
  • Proc cooldown reduced from 0.25s to 0.2s
광란 Item 1
  • Triggered debuff resistance increased from 30% to 40%
침묵탄 Item 1
  • Spirit Resistance reduced from 15% to 12%
반격 Item 1
  • 패링 cooldown reduced from -2s to -1.75s
거머리 Item
  • Updated bonus HP to match the components
부패 Item 1
  • Cooldown reduced from 32s to 30s
재앙 Item 1
  • Debuff resist increased from 15% to 17%
둔화 주술 Item
  • Web: Fixed the debuff losing gravity modification when upgraded from 둔화 주술
찬란한 회복 Item
  • Enhanced Items not maintaining their stats from components: 개방탄, 탱크버스터, 반응성 대시, 찬란한 회복, 급속 사격, 장막 걸음, 신비의 확산, 격노 각성, 거머리
총탄 저항 & 마법 저항 (아머) 메커니즘 17 3
  • 가디언 scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Bullet Velocity now stacks additively rather than diminishingly
  • Shrine Bullet Resistance increased from 10% to 20%
  • Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
  • After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
  • No longer grants +30% Bullet and Spirit Resist while carrying it
  • Rounds: Spirit Power reduced from +7 to +4
  • Shot: Spirit scaling increased from 1 to 1.2
  • Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
  • Weave: Ambush Spirit Power increased from 20 to 25
  • Resilience: Weapon Damage increased from 15% to 18%
  • Sacrifice: Weapon Damage increased from 8% to 10%
  • Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
  • Rite: Spirit scaling increased from 0.93 to 1.1
  • Spirit
  • Spirit
  • Shielding: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
  • Shielding: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
  • Bullet
  • Lifesteal: Now grants +6% Weapon Damage
  • Vest: Weapon Damage increased from 15% to 18%
  • Spirit
  • Trance: Gains the +6% Weapon Damage (from component)
  • Front: Damage height increased from 5m to 7m
  • Bullet
  • Resist Shredder: No longer grants +65 Bonus Health
  • Bullet
  • Resist Shredder: Bullet Resist increased from 8% to 9%
  • Bullet
  • Resist Shredder: Now grants +9% Weapon Damage
  • Power: Imbued Spirit Power increased from 24 to 25
  • Spirit
  • Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
  • Spirit
  • Snatch: Spirit Power Steal increased from 20 to 28
  • Recharge: Spirit Power for Charged Abilities increased from +10 to +14
  • Blast: Damage height increased from 5m to 7m
  • Blast: No longer does 15% damage amp
  • Doorman: 호출 벨 explosion damage spirit scaling reduced from 1.4 to 1.3
  • Talon: 화살 세례 Weapon Damage bonus reduced from +4 to +3
  • Talon: 화살 세례 T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
  • Talon: 화살 세례 T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
영혼 항아리 메커니즘
  • \[ 영혼 항아리 ]
  • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
  • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
  • The Urn is now always dropped off on top of the bridge on the middle of the map.
  • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
  • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
  • If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
  • Urn damage is lethal
  • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
  • Area around deposting the urn is revealed (urn runner is also revealed as usual)
  • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
라인과 트루퍼 메커니즘 4
  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%
  • Guardian
  • Guardian
  • Guardian
  • Walker: Heal per boon increased from 6 to 8
  • Walker: Invisibility duration increased from 7s to 8s
패링 메커니즘 3
  • Fixed 패링 FX not always matching state
  • Melee
  • Weave: Ambush Melee Damage increased from 20% to 25%
  • Bullets: No longer builds up from melee attacks
  • Fists: Melee damage increased from 20% to 22%
  • Pulse: Melee Resist increased from 15% to 18%
활력, 충전 & 질주 메커니즘 2
  • No longer silences you while carrying. You are still disarmed and movement silenced.
  • Bullets: Dash Distance slow reduced from -25% to -22%
  • Shots: Dash Distance slow reduced from -25% to -22%
General 169 changes 37 14
  • Base HP reduced by 10 for all heroes
  • HP per boon reduced by 3
  • Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Shrines are now invulnerable until one pair of Base 가디언 are destroyed
  • Knockup durations are now affected by debuff reduction
  • Sliding no longer resets sprint speed
  • Base Guardian Bullet Resistance increased from 10% to 20%
  • Tier 2 Bullet Resistance increased from 25% to 35%
  • Midboss now starts spawned at the beginning of the game
  • Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
  • Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
  • Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
  • Fixed various item barrier durations not scaling with duration increases
  • 워커 will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
  • Fixed a bug where walkers were spinning while lasering.
  • Smoothed zipline grabbing to fix some jitter
  • Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
  • Primary
  • Other
  • 영혼(소울) are all instant after the deposit is complete
  • \[ Items ]
  • Restorative
  • Shot: NPC Healing increased from 15 to 20
  • Charge: Cooldown reduced from 7s to 5s
  • Active
  • Reload: Lifesteal increased from 14% to 16%
  • Weakening
  • Headshot: Now works vs NPCs
  • Opening
  • Slowing
  • Mystic
  • Recharging
  • Rush: Cooldown increased from 24s to 25s
  • Tesla
  • Bullets: Proc cooldown reduced from 0.25s to 0.2s
  • Alchemical
  • Ballistic
  • Ballistic
  • Enhancement: Ability Range increased from +20% to +22%
  • Weighted
  • Weighted
  • Shots: Debuff resistance increased from 20% to 22%
  • Shadow
  • Weave: Duration increased from 10s to 13s
  • Shadow
  • Weave: Ambush Fire Rate increased from 20% to 25%
  • Shadow
  • Shadow
  • Escalating
  • Resilience: Max Ammo increased from 30% to 35%
  • Escalating
  • Heroic
  • Aura: Radius increased from 30m to 35m
  • Hunter's
  • Aura: Fire Rate reduction increased from -14% to -15%
  • Cultist
  • Cultist
  • Cultist
  • Sacrifice: Bonus 영혼(소울) increased from 170% to 180%
  • Toxic
  • Crushing
  • Fists: Cooldown reduced from 7s to 5s
  • Crushing
  • Crippling
  • Headshot: Now works vs NPCs
  • Spiritual
  • Spiritual
  • Glass
  • Cannon: Max Health reduction reduced from -15% to -13%
  • Healing
  • Extra
  • Regen: Regen reduced from 3 to 2.5
  • Extra
  • Regen: Out of Combat regen increased from 1 to 1.5
  • Debuff
  • Reducer: Now grants +90 Health
  • Return
  • Fire: Duration increased from 6s to 6.5s
  • Healing
  • Booster: Fixed various abilities and items not being boosted correctly
  • Restorative
  • Restorative
  • Reactive
  • Barrier: Now grants +1 Out of Combat Regen (from components)
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Shielding: No longer grants +1.75m Move Speed on activation
  • Weapon
  • Ward: Barrier increased from 200 to 250
  • Ward: Cooldown increased from 45s to 60s
  • Ward: Now grants +1.5 Out of Combat Regen (from components)
  • Battle
  • Dispel
  • Magic: Cooldown increased from 40s to 45s
  • Lifesteal: Bonus Health increased from +70 to +90
  • Fury
  • Trance: Active duration increased from 6s to 6.5s
  • Fury
  • Fury
  • Trance: Fire Rate increased from 30% to 32%
  • Majestic
  • Leap: Now grants +50% air control for the duration of the barrier
  • Majestic
  • Leap: Barrier boon scaling increased from 8 to 12
  • Veil
  • Veil
  • Divine
  • Barrier: Now grants +1.5 Out of Combat Regen (from components)
  • Vampiric
  • Burst: Duration increased from 4.5s to 5s
  • Vampiric
  • Burst: Now grants +6% Weapon Power (from components)
  • Golden
  • Goose Egg: Permanent buff from every 100 souls to every 80
  • Mystic
  • Regeneration: Regen duration increased from 6s to 7s
  • Rusted
  • Barrel: Bonus health increased from 50 to 60
  • Cold
  • Front: Radius reduced from 12m to 10m
  • Cold
  • Mystic
  • Slow: Bonus Health increased from +30 to +50
  • Arcane
  • Surge: Fixed various interaction bugs with different abilities
  • Surge of
  • Disarming
  • Hex: Duration increased from 4s to 4.25s
  • Torment
  • Radiant
  • Regeneration: Regen duration increased from 6s to 7s
  • Rapid
  • Magic
  • Carpet: Now innately grants -15% Gravity and Air Control by +25%
  • Arctic
  • Arctic
  • Blast: Radius increased from 12m to 16m
  • Arctic
  • Arctic
  • Arctic
  • Blast: Immobilize increased from 0.75s to 1s
  • Focus
  • Lens: Duration increased from 4s to 4.5s
  • Mercurial
  • Magnum: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
  • Vortex
  • \[ Heroes ]
  • Doorman: 호출 벨 radius reduced from 6m to 5.5m
  • Doorman: 호출 벨 T3 radius increased from +4m to +4.5m
  • Doorman: 호출 벨 inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
  • Doorman: 호출 벨 inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
  • Doorman: Doorways close sub ability now starts on cooldown for 8s
  • Doorman: 문 연결 is no longer unsilenceable
  • Doorman: Fixed recent bug causing 수하물 카트 not being dispelled
  • Grey
  • Talon: 화살 세례 cooldown reduced from 30s to 22s
  • Grey
  • Talon: 화살 세례 cast delay reduced from 0.5s to 0.2s
  • Grey
  • Talon: 화살 세례 duration reduced from 7s to 4s
  • Grey
  • Talon: 화살 세례 moving ability in air improved
  • Grey
  • Grey
  • Grey
  • Grey
  • \[ Street Brawl ]
  • Fixed the following